xEcoLog1cDuk3Xx
xEcoLog1cDuk3Xx
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- xEcoLog1cDuk3Xx
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A mobile version of the game within the mobile version of DBD. Genius.
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Ya know. Is a killer thing.
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Whenever I look at the updated UI. I feel like I'm playing a mobile version within the mobile version of DBD with either a Keyborad+Mouse or a Game Pad.
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You guys are implying we do a fantastic job on the forums. More $15 skins.
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The current version of Pre-nerf Undying is fine but this nerfed version forces Killer players to play a completely different way.
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Yes
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Shhh... It's a fine and well-done patch, remember Killers are just AI.
At this point, I'm just taking the piss today.
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Ngl the Running and Walking animations from the Alpha looked way better than these ones.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1860450#Comment_1860450
You guys use blood pools for tracking? I literally cant see them most of time.
Yeah, well I use Blood pools to track survivors because of how inconsistent Scratch Marks can be half the time.
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Didn't they give the Wraith his own spotlight twice? The first time during the first Winter Solsitce and the second time during the Spirit chapter and yet they both failed to address or attempt to fix the main problems Wraith has today.
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@Thasard said:
Undying was bad for the game and needed to be nerfed. If you thought it was fine, then you were bad for the game too.
Just wanted to add 1 more to your notification bell for you.
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I don't blame the devs as a whole, I blame Almo for even being in one of the most important positions of the game. Like that dude can't track blood pools to save his life.
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Can't wait to see the decrease of Hex perks after the Undying nerf.
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No one was saying DS was OP, it's just annoying being punished for playing well against your opponents i.e. downing survivors too fast.
I get your point, as I try not to rely on DS too much but as a Killer, I can hook 2 survivors and still get hit by DS. This is annoying because of badly designed the perk is.
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Survivor gets a bad rep because of entitled players that want everything to revolve around them.
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It's just an excuse many Survivor mains use to justify their mistakes and force killer players to get down to their skill level.
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@Flawless_ said:
We all knew that combo was busted and I for one I'm extremely glad people will actually have to use some degree of skill in order to get wins rather than just pick a high mobility killer and get hooks while being on crutches.
Thank god, even more reasons to leave the game and increase Survivor que times from an average of 8 minutes to 16 minutes.
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Yes, didn't get to read the reason for the existance of this post because of the big O word.
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From what I have seen, using the Afterpeice Antidote as a way to traverse the map you'll be saving 1 second to travel 50m.
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Freddy is the Breed of Survivors wants him nerfed to the ground because he OP.
From what I view him. He has Anti-loop, Map presence, and Passive Slowdown.
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I'd give it another year for The Blight's POV fix unless Survivors say Blight is weak because of it then it will be done in a week.
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I like these points. Sadly there are only 2 devs/mods I've seen on the forums on a consistent basis. They are Boss and Peanuts, I actually think their responses are genuine and are fluent. Not to mention, most of the ideas from the community are going to be ignored even though we have a PTB to test things.
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Still don't see why Undying needs a change though. It does what it's meant to do, it just Survivors refusing to adapt to a new playstyle.
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Meme
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Meme
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I'm pretty sure there's a certain person of power here on these forums that surrounds themselves with a toxic content creator and community. Ehh... probably an irrelivent topic.
I agree with this post, have my upvote.
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Going back to the old school days of DBD when SWF didn't exist and caused 90% of the issues that exist today, good idea but will cause many problems.
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859177#Comment_1859177
Then don't tunnel and don't slug and you'll be good. I just go ahead and eat the ds but I also never tunnel. I rarely get hit with ds anyway.
Oof. How does one do that if you down survivors in 10 seconds?
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Yeah, I can recall a good set of patch notes for the Killer.
Patch 1.1.0 Chapter I: The Last Breath Chapter, realised on 18 August 2016 introducing the Nurse with 3 Teachable Perks. Stridor, Thanatophobia, and A Nurse's Calling.
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/1859516#Comment_1859516
you don't even deny that you're bias and your response is just more smug
the reason because it got nerfed is because the RNG could create a ######### experience for most survivors while the top 1% of swf could deal with it just fine, the only dumb thing is the favoritism.
Tell me where I said "I'm biased toward killer" in my original post, I asked if anyone (Survivor mains) have a counter-argument to undoubtedly the strongest combo in the game which is DS+Unbreakable. Comparing Ruin+Undying with DS+Unbreakable (even though one combo is clearly stronger than the other) and then saying "Only bad killers need it" is not a valid statement to justify Undying's nerf.
Also, I like how you're arguing about RNG odds that are 50/50.
Next time if you're going to take my 2 posts out of context and bait me down a rabbit hole, at least provide evidence to back up your claim and not put words that I didn't say in my mouth.
Thanks (:
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1859730#Comment_1859730
Then apply this concept to the killer and not the survivors. Evaluate the balance of a game with the number of hooked survivors.
Thanks :).
Forgetting that the match length, chase length, gen completion time, map size, individual survivor skill level, and killer powers are a factor during a match.
Also, this idea of 2K/2E was tried back in Patch 1.5.3 with the Victory Cube. You get rewarded for the Kills but punished for Escapes that would determine your pip.
yw (:
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1859687#Comment_1859687
Yes, we got hard liquor, what do you want?
Jagermeister mixed some apple cider and lemon on top.
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I mean Tru3 and Marth have been trying this for years with little success. The only way we're going to make an impact and have our voices heard is with our wallets and player numbers or if there's a competition that provides a better player experience and service.
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I agree with this concept of balance. The whole 2K/2E is an unreliable idea for data as once again, there are many factors that aren't accounted for when it comes to balance.
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I honestly feel like Iron Maiden should be a "General Perk" because it's usage is very limited. Overall a good buff.
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I choose to keep to my own lane unless there's something that interests me much. For the most part, I have a calm mindset just irritated over something dumb.
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By any chance, you have some hard liquor? I need something strong after today.
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I just only play Spirit and Freddy now because of how ridiculous the number of keys I seen in the past couple of matches as the killer. An underrated post will be overshadowed by today's current events.
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Umm, you do realize the devs especially Almo cater towards Survivors more than Killer right?
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@ad19970 said:
And yet again nothing but immature crying instead of actual criticism. Ridiculous.
And DS was nerfed once already, the claim that BHVR only cares for survivors is so stupid. I'm not saying their balance is perfect, far from it, but people always act so ridiculous. Undying gets nerfed, obviously devs arer survivor biased. Let's ignore the buff to Wraith and Clown in the exact same patch.
From what I see that's not the point of this post.
The point is that when a new Killer perk is released and is either good on its own or has good synergy with others. It gets nerfed, in Undying's case, it's nerfed within 3 months of its existence while DS got nerfed twice in 4 months then reworked into something that is far worse than the original and hasn't been addressed since the rework.
I'm pretty sure everyone's grateful for the small changes to Wraith and Clown but they're overshadowed by the one the most important changes in 2021.
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Trapper and Wraith are still laughing at the fact the Clown will still be the worst killer in the game even with an extra ability.
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There's a reason why Almo hasn't decided DS needs to be nerfed, it's in the name. Decisive Skill, the most skillful thing for the survivor that takes years of practice and dedication to master. (Get ready) You must land an overseized skill-check.
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I mean there's a reason why they "Reworked" her and barely do any map testing with her on new/updated maps. I'm on the fence whether I want to main the Nurse again or not. Her power is more punishing than rewarding, small map bugs, and inconsistencies. Also, she only has 5 useful add-ons out of 20.
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I love the time and effort put in from the Art/Design Team, they do an outstanding job every time. While on the other hand, the Balance Team... Ehhhh not so much.
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/1859310#Comment_1859310
glad to see the typical smug attitude of bias players is consistent with this community
Yes, I'm just a veteran player who played the game for 4+ years and is tired of 1 side getting special treatment over the other because of priorities. That's the issue.
Bro, what a joke of a response. We all know the reason why Undying is getting nerfed, it's for a dumb reason.
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I like the idea of this post it's just that DBD has no competition, no real reason to strive for a better experience and product. This is why I'm starting to move towards deception games and indie horror games, way more fun and enjoyable.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859298#Comment_1859298
The consequences are that its reduced pressure on the killer. Not even taking into account that Killers with ruin undying slug massively to try and snowball as quickly as possible.
When they don't ignore the secondary objective they still get punished for it since the killer just immediately goes back over to their totem they see your aura on. I've had games where killers drop everything and immediately rush to the totem despite chasing people on the opposite side of the map. Information on where someone is is such a big deal for killer and is absolutely utilized.
You're forgetting that RNG plays a huge role in how Ruin+Undying will play out during the match. Survivors may only need to cleanse 2 Hex Totems, 3 Hex Totems, etc...
Your take on "reduced pressure on the killer" is dumb. If I even make 1 mistake during a chase that's 2-4 generators done, while a Survivor can make a minimum of 3 mistakes per chase. Also slugging has been around since the start of the game, why do you think perks such as Unbreakable, No Mither, Tenacity, and Soul Guard exist. Not to mention they increased the recovery amount from 85% to 95% to negate the effectiveness of slugging.
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Honestly, I feel like Deep Wounds should've been a Status Effect that was only applied from killers like Legion and Deathslinger. Survivors having a perk or item that allows them the ability to take a 3rd hit with no consequences other than "Hold button for 12 seconds" is kinda an issue.
The whole running will not cause the Deep Wound Timer to go down when outside of Chase or Killer's Terror Radius was a dumb change as it's a Low risk, High reward.
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*Yawns* Any Survivor mains on the forums want to insert a non-existing counter argument on why Ruin+Undying was more OP than DS+Unbreakable?