xEcoLog1cDuk3Xx
xEcoLog1cDuk3Xx
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- xEcoLog1cDuk3Xx
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Fixated was a top priority on the "to do" list, I'm so glad that you addressed the community's concerns. Idk if it's just me but I feel like in an alternate dimension out there, where there was a perk that released with the Michael Myers back in 2016 and has been an issue that plagued that game since and the Devs chose to ignore the feedback given to them from community members with more than 3k hours in the game and easy solutions. I'm so glad you guys aren't them :D
You get a Gold Star
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yes
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They had for years to do so...
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I'm more interested to see if I'm able to watch Survivors and Killers on the camera feed in the upstairs of that room.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1866985#Comment_1866985
The new update says otherwise, they decided to change the UI for no reason, and it looks worse, big change
Still, sadly not a good one
DBD mobile UI and Hud looks better.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1866965#Comment_1866965
This is true, this is true, maybe BHVR could take a leaf out of their book and not fix even more in
Agreed. Roughly 4 years in and not much has changed besides the occasional meta change every 6-9 months.
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Gotta increase them, Survivor que times.
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You don't lose items, you lose add-ons. Unless it's a bug I'm unaware of.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1866949#Comment_1866949
This isn't bugthesda 😔
At least it doesn't take bugthesda 4 years to fix half of their bugs.
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Post edited by MandyTalk
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The reason it's not nerfed yet is that Almo didn't get a good year's worth of punishment from DS for "tUnNeLiNg". Still have the scars around my neck.
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It's a feature
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The removal of Auras when a Hex Totem is being cleansed and the first Hex Totem that's cleansed will always be Undying (even if there are 5 Hex Totems on the map). Totally seems like a buff to me.
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oof
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A no SWF weekend to get even more data to see if there are more T-Bags amongst SWF players than solo que players.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1866914#Comment_1866914
No, he's talking about her feet sliding on the ground while lunging.
Makes sense, I forgot about that. The only real reason I would give is an unpolished animation.
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Oppressed Alliance animation bug. It's more to do with the code though.
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The "Devout" emblem dictates to you that Survivor's fun is more important than yours i.e. 12 Hooks for an Iridescent emblem in that category.
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I use MoM to give the impression of DS in the match to the killer from the Obsession because my "teammates" are yellow or grey ranks.
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Isn't her hand her weapon? She swipes at you with her hand like a lion or tiger.
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Nice to see that this post is still relevant. This is a good little essay.
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Probably because I'm asleep.
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@rockysombrero7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1866894#Comment_1866894
I specified that it wouldn’t work with the hatch and I’m not talking about necessarily it being a massive multiplier like 2 or 5 percent each game.
Makes sense. Have a good day
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Save the Best for Last. When it was good of course.
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IMO Noob3 is overrated and overhyped. If you have seen what he was truly like back in 2016 and 2017 then you wouldn't have made this post. But what do I know, I'm just a "Hater" of his.
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I love that I can play in 4 man SWF, use keys with Hatch specific spawn offerings and "hAtCh TeChS" to raise my "Escape Streak".
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My only issue with DS is it's not an "Anti-tunnel perk" as many people claim it is.
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Nemesis. Can't wait to see him get nerfed as Pyramid Head did.
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Wraith is the second oldest character in the game. I feel like he needs at least 3 months to shine.
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I'm getting "Evolve vibes" this year from BHVR, idk might be just me.
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I figured out that walking backwards with a fully charged Hatchet tends to help a lot when a Survivor is running around in your face.
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Never knew this was a possibility. Thanks for the info.
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Yes. Because Survivors need more second chances apart from the "Four horsemen of the apocalypse" Borrowed Time, Dead Hard, Decisive Strike, and Unbreakable.
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The usual Survivors disconnecting.
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I remember when I wasn't able to spend any of my bloodpoints in any of my P3 Killer bloodwebs for a week because I "had nothing to level up anymore", I got banned trying to fix the issue myself.
Thanks :)
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Isn't it bad enough that it's a useless Status Effect? Removing the visual darkness will make Deep Wounds pointless if there's not a catch.
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RE3:R hud
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I'm having a lot more fun taking Mathieu Cote's advice.
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The twins released a total of 42 days ago (as of now) and yet I see no one playing them on a regular basis and they're probably the only Killer I ain't P3'ing. I rather play Old Wraith and Freddy than the Twins tbh. Btw with Old Wraith you had no increased Movement speed add-ons and weren't able to kick Pallets and Generators while Cloaked, with Old Freddy you have to pull a Survivor asleep while you slowed down for 3 seconds and they were invincible for 7 seconds.
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Unrelenting
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Haddonfield. Every time I hear that Halloween theme when not playing Michael makes me want to give that rope around my neck a hug that will last forever.
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I really don't care much for Trapper, as his design is outdated and the gameplay is meh on both sides. Pretty generic and basic but I do feel that he needs to be brought up on par with the rest of the cast of killers. But hey, at least he ain't receiving an extra ability and is still po-op.
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Ace Visconti
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I personally think he needs 2 extra cosmetics at most. The "Pretty Lady/Women" outfit and either a more Butcher looking outfit or edgy Serial Killer outfit both similar to the ones from Mortal Kombat X.
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Yes. A big sad moment, I've come to this conclusion 15 days after this game released back in 2016 by watching streamers play.
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I can hook 2 different Survivors and still get hit by DS.
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Can't wait for the middle finger emote for Survivors in the near future.
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@Shackle said:
https://forum.deadbydaylight.com/en/discussion/comment/1860548#Comment_1860548
How does the changed undying change how you play killer in a "completely different way". Undying was supposed to protect your Hex totems but that aspect was not only random but also did not work with Hex perks that use stacks. New Undying is not only consistent but now also works will all Hex perks in the game. While it is a straight up nerf to Undying+Ruin it opens a lot of opportunities for other perk combinations which is super healthy for the game. The loss of aura vision on lit totems is a bummer but also understandable considering it took over the role of Thrill of The Hunt and mind that Im a killer main so its not some survivor main hating on Undying I just think the new version is much much better.
(I worded my original post badly)
I didn't mean Undying it's self will force people to play in a different way. When Undying gets nerfed, Hex: Ruin will lose its value again and more killer players will have builds that are based around slugging and NOED will be on the rise again. Sure the change will help other Hex: Perks become better but let's be real, who the hell seriously uses Devour Hope for the ability to kill Survivors after 5-7 unhooks 24m away and Third Seal for the Blindness or even Lullaby for the difficult skill checks.
Not to mention Ruin+Undying reignited the discussion of Totems being a secondary objective. Sure Thrill of the Hunt was meant to be Undying but the problem was the design of it was outdated.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1860087#Comment_1860087
Antidote only removes the negative effects of the Tonic.
So... No memey add-on changes for the Clown similar to how the Nurse, Hillbilly, and Cannibal have a minimum of 6 meme add-ons? Aww, I'm big sad now :(