xEcoLog1cDuk3Xx
xEcoLog1cDuk3Xx
About
- Username
- xEcoLog1cDuk3Xx
- Joined
- Visits
- 68
- Last Active
Discussions
-
Finally, they did it! It only took them 3 years to do it but they finally listened to community feedback and Decisive Strike is now an actual anti-tunnel perk. This is a $hitE-post fyi.0 comments 41 views last activity
-
This post was made out of curiosity from the Clown getting a re-design to his kit. The question is, will the Clown get his own personal in-game theme similar to how the Doctor and Hillbilly go there's? Or nay.9 comments 151 views last activity
-
Well expect a decrease in killer players as well enjoy the long queue times survivors, even if the devs disable matchmaking (A rank 20 killer going against 4 man swf red ranks) It'll only encourage new players to not play the game in the first place. When we all thought that this game was "actually" going to get better. DBD has committed oof.18 comments 491 views last activity
-
Enduring used to be the only good counter to Decisive Strike, ever since it's rework it has little to no counterplay and Head on is an annoying but satisfying perk.3 comments 123 views last activity
-
A Nurse's Calling The auras of survivors that are healing or being healed have their aura revealed when they within a 20/26/32 meter range. The auras of injured survivors are revealed when they are within a 12/16/20 meter range. Hex: Ruin At the start if the trial for 80s/100s/120s the perk will be protected, once the timer is up, if there is a dull totem remaining on the map, the Hex is a36 comments 293 views last activity
-
Generators at the high rank go by really fast. For the killer at the high ranks against either good a paired up group of survivors or swf teams gens go by fast and the killer has nothing to stop it even if the killer is Nurse or Hillbilly also the killer is hardly rewarded for doing his or her job and on average one chase = ruin gone & 1-2 gens done. So here's some good balance ideas. Genera14 comments 182 views last activity