Should Enduring effect all types of stuns? Pallet, Decisive Strike & Head on stuns

Enduring used to be the only good counter to Decisive Strike, ever since it's rework it has little to no counterplay and Head on is an annoying but satisfying perk.

Comments

  • @Thomasthetrain said:

    That would make Enduring a must-have at red ranks; I don't like being restricted,tbh.

    Also,Head On doesn't need a nerf. Like you said,it's annoying,but not OP at all; you can basically use it only once per match if the killer is careful enough.

    In my opinion enduring affecting all types of stuns wouldn't be that big as you need another perk "Spirit Fury" just to make it better so a killer is practically wasting 2 perks slots. I'm pretty sure enduring will be in a better spot with this QOL change when you have far better perks combos such Thanatophobia & Sloppy Butcher or Nemesis & Play with your food.

    Also that reminds me the devs only made this change to the perk because their precious DS was about to fall out of the meta.


  • @Thomasthetrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/953471#Comment_953471

    Enduring doesn't need Spirit Fury to be good,Imo.

    It's a great perk if you wanna try and go for a pallet hit,because you don't need to worry about being stunned.

    The only change DS needs is the timer to stop once someone else is hooked.

    Although yes the perk is decent on it's own where you take the pallet stun which is 1 second then kick the pallet which takes 2.7 seconds which totals up to 3.7 seconds at a pallet but with spirit fury it's only the 1 second stun once you got it built up. Let's be real it's far easier if enduring either go this QOL change or it went back to its original state in patch 2.6.0 then trying to have the devs implement something that will possibly complicate things.

  • That would make Head on very unpopular