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I think it works this way:
The window has a hitbox that is probably on each side ~40 cm thick. If you vault the window and you are like on 39cm on the oposite site of it already.. even only your little toe is still inside the HB, and the killer hits the other side of the window hitbox just by a centimeter, you still go down, even he should have missed you by almost 80cm.
Combine this with the server problems and you are getting mowed down 2-3 meters away from a window.
Its nonsense, its bad, it has to be fixed!
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/898727#Comment_898727
I don't see how. You give no reasoning and I have already countered the reasoning of others
My main reason for putting Sprint Burst so high is, that you can 99% it what makes it like deadhard but with a 3 second sprint plus you dont have to be injured.
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@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/899128#Comment_899128
No, This is Marie Antoinette
... i ment my post sarcastic.. I thought it is very obvious that you can not report someone for using a perk, neither you should be able to, neither devs would allow this. And neither, this poll makes any sense. :)
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@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/889718#Comment_889718
why would you report someone for playing the game lol
Is this you, Sheldon Cooper? ;)
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Since yesterday was Krampus day, i am surprised they did not used that opportunity.
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@Neska said:
https://forum.deadbydaylight.com/en/discussion/comment/894878#Comment_894878
- Dont heal at all! Pump gens and use Adrenaline
- -> Got killed too many times doing gens while not running selfcare to get full life
- Let a Teammate do the job
- -> In the time I try to find my teammates I can easily selfcare myself & move on to gens
- You can heal yourself with a Medkit more efficient
- -> true, but takes the opportunity from you to use other items
- Inner Strength outclasses Selfcare
- -> if you get enough totems to always heal yourself yeah, but if you're teammates do totems as well it can easily be a one-time-use perk
I don't say you're wrong, just from my perspective; I tried playing without & got ######### over so many times or had to let teammates die because I couldn't heal myself that it's easily in A or B tier for me especially while seeing what perks got above Selfcare in that list.
I accept your opinion, to everyone his own. Still, i wanna tell you something, maybe you like it:
My working college is a hardcore DBD Fan since Day1, he has 2K hours on XBox and plays it on PC and on PS4 aswell. He always ran Selfcare and he was kinda warshipping this perk. He is more a stealthy type of player and i am totally fine with that. In general, i feel that many people who run selfcare prefere a more of a stealthy and juke then a "CHASE ME!! YOLO" playstyle. Anyway, we are discussing a lot about builds and strategy in DBD and i tried to convince him, that there are better options then SC, but he was basicly telling me the same as you did.
Finally, i came up with this build.. i kinda forced him to try it out because i think its fitting so well for him and its an amazing build overall ;)
- Lithe
- Dance with me
- Q&Q (you can change that with Urban or Lucky break)
- Inner Strength
Since that day he tried out that build, he has not touched Selfcare a single time and is now fully convinced, that there are better options then Selfcare. He changed the build a bit, and also tried out different things, but he is avoiding SC now and goes with Inner or even Bond to find teammates quicker. He has way more fun with that build and he feels 10 times more confident now.
Thats only a suggestion but maybe you wanna try this build out aswell?
@dont_ask_me_again said:
I’ll comment on leader.... it gives 25% but to 2 teammates and you get unhooked 25% faster... you can get someone to open the door faster or can get people to cleanse faster
botany is 33% heal speed just for you... and if you don’t run self-care with it how is it even comparable to leader is my thoughts? :P
Oh as for self-care i never bring items unless meme’ing with flashlights pretty much. :P bringing an item means you also can’t horde an item from a chest xd
Thats all true what you say and i had this in mind when i did the list, but the big thing here for me is, that leader has only an effect, if someone is with you, which is not always the case. Also, Teammates actually need to do what you want them to do that it has great effect :) Anways, i think leader is not a bad perk at all, but for my taste a bit to situational.
@DocFabron said:
Balanced Landing needs to be right behind Diversion in D Tier
MoM moved to B
Sslf Care moved to A
Fixated to B
Object to C
Botany to S
Sorry, but ballanced landing is not THAT bad after the change. I might accept B Tier, but definitly not D. Its still an exhaustion perk, that gives you different opportunitys then Lithe or DH. Honestly i think (and i dont mean to offend you) that people who rank it now that low are a bit buthurt about the nerf.
Seems to be i am really way off with MoM, the change might have been better then i have experienced recently. I will try it out a few more times.
SC again, absolutly no A Tier, not even close. Explained that a few times already. I am curious why you think SC is so good, let us now if you dont mind.
You give Fixated a lot of credit, im surprised by that one. Maybe i am the wrong person to judge on that perk, since the last time i walked in DBD was when i tried out Fixiated a few weeks ago ;) Shift button is my best friend ;) But you might be right, 20% is a lot and its amazing to juke the Killer, i will rethink that an i will try out that perk a few more times. Thanks for the input.
I dont know about Object, since i am still pretty sure it is just a bug that they need to fix (would not make sense at all to leave it that way). If it is not a bug, lol yea that its D Tier or even worse.
Botany on S? I really have no idea why you give this one so much credit. Its decent in my opinion, but nothing spectacular. Maybe i miss something here? Did they change or break it within the last patch(es)?
@Blazelski said:
No one has mentioned that Kindred is S tier yet? The word has yet to spread... excellent. Now to play killer before word gets around.
I have it on B Tier, and i think it belongs there. For groups it is more or less worthless, but for a soloplayer it can be really good now, maybe A Tier. Hard to rank this one. I will definitly use it more often in the future.
@MegMain98 said:
Let me explain why Self Care is not a good perk.
You are doing NOTHING to advance the game. You are sitting there healing yourself probably making yourself vulnerable to Nurse’s Calling (which is very meta). If the killer has Sloppy Butcher that is even more time you aren’t doing anything to help the game. You can heal in the corner for half a minute not doing anything and you’ll get found in 10 seconds and the process repeats. I can’t even count how many times I’ve caught Claudette healing herself in a corner and I had Nurse’s Calling.
It is outclassed by other healing perks like Inner Strength, We’ll Make It, and Adrenaline which all help the game in the favor of survivors. You actually have to objectives. Inner Strength you cleanse totems. Adrenaline you have to power ALL generators. We’ll Make It you have to save your teammates. Not to mention you can bring in med-kits that can have MULTIPLE charges on them so you can heal yourself many of times.
Good survivors do not care if they are injured. They are going to focus on generators. They can prolong chases and if they have Dead Hard and they’re good at knowing when to use it, it is basically a second/third health state.
There is no point in bringing in Self Care when you have other options and you can free up a perk slot for something even better.
I totally agree on this^
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Here is mine
Key is obviously #1, especially the red one with the ability to read the killers aura on top of escaping through hatch.
Best Toolbox is Commodious, comine it with extre Speed addons and/or BNP and its extremly strong.
Red map is pretty good too, finding totems really fast, and showing everyone their location. Very good info.
I think you overrate purple Flashlight a bit, not nearly as useful as Skeleton Key or a Toolbox with addons
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@dont_ask_me_again said:
As a spine chill/resilience main.... they both need to go down 1 rank each.
The devs also basically killed OoO as stealth killers can see the OoO player. It’s like C/D tier now.
BL needs to go down one more.
We’ll make it needs to go up one more.
Streetwise is worse than No Mither honestly... I’d rather take a no mither build that can gen rush to feel more use.
Plunderers I’d move up one.
Pebble is worse than No Mither.
Self-care is atleast B tier... yeah you don’t need it but if you run resilience and 99% strat it’s solid to bring and if you’re whole team dies you can obvs afford to heal yourself.
Leader I think should go up one... it’s not bad for replacing self-care... you get unhooked faster which can make a large difference aswell as get healed quick... when multiple survivors heal it’s fast. It’s better than or as good as Botany... can be argued.
Thanks for that great input, i love it!
OoO is not a bug? :o I ranked it from that perspective.
BL, was thinking back and forth, its a though one. I still think it is strong tho. But maybe you are right with that one.
We will make it is perfect where it is. Very good perk, but not quiet the level as for example Borrowed time.
Interesting, some think streetwise should go up. I think it is trash but not as trash as No Mither. This one really only makes sense with a full build around it and perhaps a strong team, and even then, its really not that great and more of a troll build (RIP sabo meta). If my life would depend on which perk to pick, 100% streetwise. Its better to have nothing great then a disadvantage ;)
Plunders like i said, it was really hard to rank this one, since you can simply bring the best Item + best addons. It only helps, if you run out of it, then it might even change the game (for example need of a medkit etc).
Pebble same as Streetwise.
Selfcare is probably the most overrated perk in DBD. Some even think this one is S or A Tier, which is... no offense a bit of a nonsens. I would not say that bringing a medkit is the best way to heal, but still it is better then using SC. You can 99% even with a Medkit if that is the purpose, and you would be even able to do it fast ;) I have no idea why people still hold on to that perk. Probably people just got so used to it. You have an explanation?
Leader. Hm. Dont know why but i dont see it on the same level as all the perks on C Tier. Botany or Alert for example are in my opinion definitly better picks.
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Nurse is still the best, but she is not fun anymore to play somehow...
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/894908#Comment_894908
Still far away from the best survivor perk.
Wraith, Pig and Myers are already mind of a joke even without Spine Chill. Ghost Face is also not that strong.
Dance With Me, Quiet and Quiet, Fixated and Lucky Break can also help against Nurse and Spirit. And I don't need Spine Chill even against them.
I would take something like DS, BT, exhaustion perks, Adrenaline, Inner Stenght, etc over Spine Chill 100% of the time.
Lets agree we disagree ;)
@MegMain98 said:
Spine Chill being THAT high is a bit of a stretch.
It’s not a bad perk but I’d personally rather run perks that help me prolong a chase because chases are the most fun part of the game on the survivor side.
Well, it IS a fantastic perk for chases. Many people have not found out yet, thats it. Still, the List was not ment to be "most fun perks"... if that would be the case, Head on would be the best by far xD It should illustrate my POV which perks are the best in reaching the goal to succeed in DBD.
But lets not only focus on this one Perk, there are definitly more placements to criticise then Spine Chill ;)
I am VERY interested especially about the new perks or those who got changed aswell ;)
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/894795#Comment_894795
Because you don't need if you simply have awareness. The 6% vault speed isn't much unless you pair with Resilience. While K think it's a decent perk, I highly disagree with it being the best perk in the game.
The best awareness can not beat Spine Chill, sorry ;-). Ghostface, Wraith, Myers, Pig are a joke if you use that perk. And you still have a big opportunity vs every other killer, and strong perks like Monitor aswell.
Its also the only perk beside Iron Will that will help you vs Spirit and Nurse.
I like getting chased, and i would use SC over DH any day, even if it had no other benefit than the notification. I can not count how often Killers mindgame themself simply because Spinechill tells me all the time, what they are actually doing during chase ;)
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@Neska said:
Selfcare in D? This can't be right
I think that there are better ways to deal with your injury then Selfcare
- Dont heal at all! Pump gens and use Adrenaline
- Let a Teammate do the job
- You can heal yourself with a Medkit more efficient
- Inner Strength outclasses Selfcare
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@ruler33 said:
honestly hope should be b tier or low a tier it is ridiculously underrated for some reason
I like Hope, and i use it from time to time, but for me it is still just a counter of NOED. Its use is more often then not very limited and most of the time, i get 0 Value out of it (dead before endgame, Killer is not on me during endgame etc) but you are right, when you need it, it is often a very solid perk.
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@Venoxxie said:
poor We're Gonna Farm - I mean - Live Forever. I use it to earn extra BP as of recently. But ye, other than BP it has no purpose... rip :c
And some of the lower perks are a lil bit better than their current teir, only if you actually pair them with perks that make them good. Such as Plunderers which I would put in E tier in the first place because you can still get brown items with it and without addons, makes those items still not good but pairing it with Ace in the Hole though would make it better.
Thats true, but i think, items are usually not really the game changers. Plus, you can just get them from the Bloodweb and bring them. The reason why i did not put those on "No Tier" (which is more or less ment for Farm only perks) is that you might run out of whatever you bring in.
I was also trying to see the perks as its own AND their potential to combine with others if that makes sense. For example, Dance with me alone is not better den D Tier imho, but with Lithe and Q&Q, its might actually become very useful.
Very though to decide.
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@Waffleyumboy said:
I would argue against Sprint Burst being so high but it's pretty much the same as spine chill. MoM is definitely at least B tier now.
Sprint Burst is in my opinion the best exhaustion perk. I was even thinking putting DH one tier down just to showcase that, but that would not do DH justice.
The reason is simple. 99% Sprintburst all the time and you have a better version of DH if your timing is right.
MoM that good? I tried it one time only like i mentioned, but i felt protection hits on porpuse just to maybe get MoM ready is way to much of a handicap. Maybe i am wrong here and i have to try this one out a bit more again. Thank you!
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@Marcus said:
Spine Chill is way too high.
Why do you think that?
I think it is hands down the best perk in Dead by Daylight, not only on Survivor side. How can you top 100% awareness all the time even vs stealthy killers? Its great vs Spirit, Nurse too. Or that it helps you greatly while looping? Or the extra 6% on vaulting, healing, repairing etc? If you can handle this perk well, you even know when the killer is doing mindgames. Heck, even the ment "downside" with the 10% higher Skillcheck chance is a big plus.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/889718#Comment_889718
You are joking, right?
Of course i am lol.
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Just report them, nothing else you can do. Eventually they will get banned for using the perk.
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After playing him a while, i see him in mid tier. He is definitly not better then Billy, probably on Myers level.
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@Bingbongbong said:
I think he's a slight bit above Hillbilly. The main thing Hillbilly has over oni is that his power can be used on demand but Oni once he has his power has a better Sprint into one shot as well as another one shot to use when he can't get you with the sprint. He also has built in tracking with the blood orbs.
Well.. but thats a very big important factor. So far in my games, it took a while to even get his power (for a short period of time). Until then he is a M1 Killer who has nothing. Then he changes pretty much to Hillbilly. It might be true, that Billy has a harder time to move, but for those who know how to curve.. there is no really big difference.
I will try him a few more times now, lets see, maybe i am judging to quick here.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/878325#Comment_878325
You can disarm trappers traps without getting any punishment unless pink addon despiste Freddy or hag slow down or almost free hit With her teleport. Also trapper Is way slower than them to use his ability to place the trap unless purple addons Is being used compared to default hag. Is actually not that impressive to have more traps. Also he should place them a little bit faster like the yellow addon by default and start With 3 traps by default ay least. Also trapper relys just in that despiste Freddy (who can teleport and having way more pressure) so his traps should be more powerfull aswell
While you mention Hag can get a free hit with her traps, you completly forget the snowball potential of Trapper. Also dont forget, that stepping into a trap is way more punishing then stepping into freddys snares of hags traps (which might not have any punishment at all).
I also think, that the Trapper is starting very slow, but once you are in the game and everything is set up, he can deal even with strong survivors.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/878313#Comment_878313
It would be no different then Hag or Freddy starting with all their traps. It really wouldn't be as OP as you think since survivors can disarm them, and even break the trap altogether.
A Trap from Trapper and a Trap from Hag are 2 totally different things, you cant compare them by any means. Freddy can be compared more to clown, if anything.
Trapper is not that bad as you make him. As mentioned, he just needs a small boost in the beginning of the game, and thats it. Imagine having half of the map completly trapped within the first 30-40 seconds would be rediculous.
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@BunnyTheHutt said:
Honestly, the best fix for him is for him too spawn with all his traps like all trap based killers, and rework the bag addons. Currently the best thing too do for trapper is 3 gen strat, get all the traps too your zone, then stay there the entire game. That's the best way I've been able too use him.
Giving the trapper all his traps from the start on would be insanly overpowered. If he starts with one more trap baseline, he would be fine.
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@Helevetin_nopee said:
30 seconds is too low, considering the amount of people that already wait for the timer to pass at 60 seconds.
Yes, but the change is, that you can not get slugged anymore then. If you get downed during the 30 seconds, the killer HAS to eat the DS, no matter what.
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Putting meat on hooks.
I am a butcher
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Thanks a lot for the answers, i was suspecting something in that direction.
I guess everyone would appreciate a direct answer from a Dev, since this seems to be a big issue, not just for DH but for the whole game itself. I knew a lot of things are really messed up right now (f.e getting slaped at windowns when you are already way to far away to get hit), but it feels like it is getting worse then better in the last time.. maybe its only my imagination or many bad games recently idk.
And yes i also noticed the "dead survivor slip away" thing, its very annoying indeed.
Are they working on this right now, is there an official statement?
Until this is fixed, i will let the game be for good right now, all these "missed" DHs, window and palletkills that should not be the case is seriously killing the fun a bit for me.
Time for my first DBD break :)
Cu later (hopefully)
Kind regards
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@luka2211 said:
are u new around here?Cause ur asking that question lmao
No, but do you have a decent answer?
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Lucky break might become a really decent perk.
The Combo
- Lucky break
- Iron Will
- Lithe
- Dance with Me
is probably very strong and a lot of fun too. Cant wait to try that out.
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@TAG said:
This sounds like it would activate more than once. Is this the case or no?
no, just 1 time
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While your idea is interesting, a 2 or 3 second stun is probably 2 less.
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@Viracocha72 said:
https://forum.deadbydaylight.com/en/discussion/comment/843784#Comment_843784
Well that was a pointless humblebrag. How the hell can you consider yourself only mediocre if you win every single game in red ranks, 2 kills equaling a win, even with low-tier killers? I'm not trying to be an ######### and agree with everything else you said but no reason to say you're mediocre.
Well, the reason for that is because i honestly think i am not a good killer and that i have still a lot to learn. I often do mistakes, which a really good killer main probably wont do. I am not bad or anything, but there are definitly better killers out there then me.
All i wanna say is, you dont have to be a god tier killer that you stand a chance against good survivors. So it cant be THAT broken.
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And here is the problem, especially with many people on this forum.
"i.e. making the killers the power role not survivors"
They should balance it, and not make one side the "power role". So many Killers here in this Forum are very upset of not being Overpowered, thats all.
Look at people like TrueTalent.. he is constantly complaining in almost every match... there is almost no game where he is not saying that this and that will be so hard, and survivor have the upper hand etc. And in the end he ends up more often then not with a 3 or even 4K... And lets be real here, he is not even a top tier player.
It is true, that Survivor might still have a small edge over many Killers (beside Billy, Nurse, Spirit, Huntress, Freddy and Hag) but some here act like, it is pointless to even try getting a kill here and there..
Im considere myself a mediocre Killer, still managing almost every time 2-4 Kills in Red ranks.. even doable with weaker Killers like Legion, Bubba and Leatherface.
I dont wanna bash the OP or any other Killer, but please stay realistic.
The game is not perfectly ballanced, but far from, what some here say.
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Underrated: Pig, Hag
Overrated: Myers
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I am not saying lazy, but a bit uninspired for my taste.
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"2K and i blackpip, this is not working" ...
Seriously? If thats the case, the system is perfectly working.
0-1K Depip
2K Blackpip
3-4K +1/2
Thats how it should be
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@GrootDude said:
https://us.v-cdn.net/6030815/uploads/592/4ACECQQ45952.jpeg
S tier are the perks that I think are the absolute best
A tier are great perks but not the best.
B tier are good but not as good as those above it.
C tier is ok perks.
D tier is bad perks.
(I missed Wake Up! But it’d be C tier.)
*edit poised would be B tier, head on would be C tier, solidarity would be B tier, second wind would be B tier, inner strength would be B tier, better together in C tier, fixated in B tier, camaraderie would be C tier and babysitter would be C tier.
*edit again MoM would be D tier, flip flop would be D tier and Buckle up would be D tier.
Didnt we had a discussion about Spine Chill.. you claiming it gets outclassed by OoO? Just wondering.. what changed your opinion?
About the Tier list: From my point of view a very Interesting order
Spine Chill obviously #1, you get that 100% right.
Bond, Ballanced & OoO would be for me in A tier.
DS and DH belong to S Tier, hands down.
Botany Knowledge A tier? Have not used this perk since 1-2 Months, did they change anything? If not, its B tier at best.
Distortion A Tier is an interesting pick. I was always back and forth between B and C Tier. I dont get whats so good about this perk. Your thoughts?
Borrowed time B Tier? Best Perk after Spine Chill so S Tier. Also Iron Will, definitly at least A Tier. Definitly not a B Tier perk
Adrenaline on the same Tier as Plunders Instinct :o Plunders is C Tier, Adrenaline S or at least A Tier. Someone could even argue that Plunders is D Tier.
Aftercare.. well... i have not used it enough that i can say a lot about this perk, but the few times, it had little to no impact. Maybe i should try it out more often
Kindred is a tough one. On rank 1, its B or even C tier, on Rank 20, its S Tier.
Pebble? B tier? I am suprised to say the least. Again, maybe on rank 20, on Rank 1 it is F Tier.
Snall Game B Tier... uff. Rather C or D Tier imo
Sole Survivor is complete Garbage, one of the worst perks. D Tier, no room for discussion. It might work with OoO tho.
Also Left Behind... B Tier is a bit high, is see it in C.
Open Handed might work in combo with Kinded, but then again, its 2 Slots for some info, that might not be even useful. D tier.
I stop at this point, very interesting picks, maybe you describe your POV?
Kindregards
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No, i would not be buy it, unless it is really good.
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Nurse is still hands down the best Killer, but she is in my opinion not that much fun to play anymore like she used to be.
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@beatddb said:
Now that some "changes" are coming to her, we all know this means a nerf; and, in my opinion, an unnecessary one.
The Spirit was created as a mindgame killer, and now a lot of people is complaining just about that, saying stuff like "no counterplay", "no skill", "50/50 chances", etc.
I've played with her for a long time, and I can say without a doubt that, in fact, she does have A LOT of counterplay: slow vaulting back after a quick vault, walking in opposite directions, lead scratch marks to other way, etc. Any succesfull mindgame you pull on her will cause the killer a very big time waste. And contrary to popular belief, pulling one is not hard.
You are not "guessing" when playing against her, or rather: you SHOULDN'T be guessing when playing against her. Use your brain, think of ways to trick her and you'll see how much you improve.
I recommend using spine chill (inb4 the "i shouldnt be using a perk just for one killer" outcry), that one single perk tells you when she's phasing making your life ten times easier.
Another thing I want to talk about is that I don't think she's "overperforming", do devs know when players die after trying or if they just give up mid-game? Because a lot of people do instead of getting good and unpredictable.
If I had to guess, I'd say that people don't like facing Spirit because you don't loop her on a conventional way (W around a pallet), but she can still be "looped".
I've faced her on purple ranks many times and most of them I had a lot of fun, pulling succesfull mindgames on a chase is satisfying and you leave her without power making her waste time.
The Spirit is not a 50/50 killer, you have to think what you're doing, otherwise you're turning yourself and your team in
Please dont take this personally what i am about to write, i just try to make a point here.
"Think of ways tricking her" ... Sorry to say that, but you are mainly talking to people here who have thousends of hours in this game... we did our homework. There is absolutly no need to explain, how to "counter" Spirit... if you think those suggestions are helpful, chances are good, most people here are more experienced then you.
The Spirit is super fun to play as, chases are extremly quick, you dont have to be worried about certain loops and you can create constant pressure with zero effort.
Playing against the Spirit can be very frustrating, since every move you make can be predicted by the Killer. The best you can get is a chance.
Thats why most people hate to play against her. If you die against a normal Killer, you probably did a mistake and / or the Killer outplayed you hard. Thats not the case with the Spirit.
You said, she is not a 50/50 Killer but the funny part of that statement is , that all your suggestions are straight coinflips... a spirit that is on your level, will take your jukes into consideration. There is nothing, a different player can not sniff out, especially not on those maps we have.
The Spirit is overperforming according to the devs. Apparently, they run statistics, I mean, there is a reason, they are going to nerf her, not just because they dont like Spirit.
Its the same reason why they nerfed Insta heals, Nurse, Mettle of Man, DS and so on. Stuff like this was broken, it had to be gone for the sake of a better gaming experience. Start learning to deal with this things, and try to see the greater good.
Thanks for reading & Kind regards
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Can anybody explain me, why some people say "git gud" instead of "get good"?
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/818501#Comment_818501
That's the issue, you cant.
Something will always be better or worse if said things are different, no matter what. It also is dependent on the person or persons opinion. Who decides what's balenced and what's not? Who decides the change for balance?
The game Is fun because its different, each match is different in one way or another, if we had true "balance" nothing would be different and nothing would be fun. But dont worry its balanced.
It will be hard, i give you that, but nevertheless they have to try. Who decides what is ballanced and what not? Statistics, as usual.
While it is certainly fun since every game is different, what has that to do with ballance? You actually get the most diversity, if every killer is kinda on the same level, and so are items/perks etc.
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@NinoV1 said:
Killer nerfs are never a good thing, people will just move to another killer and the cycle will repeat until we’re out of good killers.
Im worried the Wraith style ghost face build will get the chopping block next, seeing how it’s quite effective.
Killer nerfs are always a good thing, if it is neccessary. So are Surivvor Nerfs.
Stop the philosphy "we need this broken stuff to beat the other broken stuff"... just balance the game!
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Many great perk ideas, i like them! Here is my feedback.
Thick Skinned 100% is really strong, close to op.
Lone Wolf could be fair, wonder if it works if killer runs ruin?
Grift would be super broken, would destroy myers and Billy
Defiance was tested before by the devs and on a ptb, got abused and therefore not working unfortunatly... Also, whats up with pig, Wraith and Ghostface?
Off one out would be pretty cool, definitly a fun perk. But i would not make it an obsession perk, since multible people might run it.
Escape Arstist sounds really cool, even tho it is super nieche.
Not in Vain sounds pretty cool.
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@Carlosylu said:
Freddy, red ranks, Xbox, Ormond
Yesterday I had to do the mission to sacrifice 5 survivors, I get a 4k as legion and then proceed to start a match as Freddy...
THEY DIDN'T EVEN DO A GEN (Full red ranks SWF)! I get them all to last hook, 2 guys DC (which doesn't count as a sacrifice for the challenge...) and then I go and message the last 2 guys "care to farm? I need 1 sacrificed survivor for a challenge, so, 1 of you has to die and the other can escape, you guys pick who", they answer back "sure, full red ranks and couldn't even do a gen, you're a really good killer, thanks"
I farm with them, and as soon as the last gen pops I let one destroy my NOED and then I proceeded to down him, he messages me "not me", I let him wiggle off, and as he runs away I notice what's happening... the other guy was at the hatch with a key... They both got a hatch escape...
REALLY?! You get to play against a non tunneler, non camper killer who owns your team and lets you farm by politely asking for ONE KILL, ONE! And you play me like this...?
I sent a message to both... "That was really low... I guess that's what I get for being nice"
Survivor 1: "Yep, that's what you get, deal with it"
Survivor 2 "I see an oportunity, I take it"
DON'T YOU DARE COMPLAIN ABOUT TOXICITY IN THIS GAME WHEN YOU ARE THE KIND OF PEOPLE WHO PROMOTE IT!
Sorry if I bored you, just felt like sharing...
I'm not gonna stop doing this kind of nice things every now and then, but I surely got really mad...
I sent a message to both... "That was really low... I guess that's what I get for being nice"
Survivor 1: "Yep, that's what you get, deal with it"
Survivor 2 "I see an oportunity, I take it"
Killer: "Finally i know what to do with my 250 Ebony Moris on my Prayer Beads Spirit. See you next time... "
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@Carlosylu said:
Freddy, red ranks, Xbox, Ormond
Yesterday I had to do the mission to sacrifice 5 survivors, I get a 4k as legion and then proceed to start a match as Freddy...
THEY DIDN'T EVEN DO A GEN (Full red ranks SWF)! I get them all to last hook, 2 guys DC (which doesn't count as a sacrifice for the challenge...) and then I go and message the last 2 guys "care to farm? I need 1 sacrificed survivor for a challenge, so, 1 of you has to die and the other can escape, you guys pick who", they answer back "sure, full red ranks and couldn't even do a gen, you're a really good killer, thanks"
I farm with them, and as soon as the last gen pops I let one destroy my NOED and then I proceeded to down him, he messages me "not me", I let him wiggle off, and as he runs away I notice what's happening... the other guy was at the hatch with a key... They both got a hatch escape...
REALLY?! You get to play against a non tunneler, non camper killer who owns your team and lets you farm by politely asking for ONE KILL, ONE! And you play me like this...?
I sent a message to both... "That was really low... I guess that's what I get for being nice"
Survivor 1: "Yep, that's what you get, deal with it"
Survivor 2 "I see an oportunity, I take it"
DON'T YOU DARE COMPLAIN ABOUT TOXICITY IN THIS GAME WHEN YOU ARE THE KIND OF PEOPLE WHO PROMOTE IT!
Sorry if I bored you, just felt like sharing...
I'm not gonna stop doing this kind of nice things every now and then, but I surely got really mad...
I sent a message to both... "That was really low... I guess that's what I get for being nice"
Survivor 1: "Yep, that's what you get, deal with it"
Survivor 2 "I see an oportunity, I take it"
Killer: "Finally i know what to do with my 250 Ebony Moris on my Prayer Beads Spirit. See you next time... "
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"Finally i know what to do with my 250 Ebony Moris on my Prayer Beads Spirit. See you soon.."
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For me there are 2 options, but both are kinda the same.
First, i ready up before anybody even shows up.
Second, i dont ready up at all to gain some time and i leave the pc for 2 minutes (going for a smoke, get myself coffee etc) and then i come back, usually right in time during loading screen.
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Hm, i dont dc often, but i admit it already happend a few times.
My last DC was a few weeks ago. I had a game on Swamp, looping the killer for a while and eventually coming to shack. I did great there, vaulted the window 3 times and since i was uninsured and for some reason no gen was done (got chased for 3-4 minutes already), i decided to tank a hit instead of wasting god pallet (i ran around it one more time). I leave shack, killer is cleaning his weapon inside, and then....... suddenly.... a random Survivor pops up and drops shackpallet on the Killer for absolutly no reason. The guy was rank 4.
I am honest here, and i am not proud of dcing, but i would do it again.
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Leon S. Kennedy (Resident Evil)
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@ruler33 said:
https://forum.deadbydaylight.com/en/discussion/comment/812209#Comment_812209
sorry i meant like what do you currently want like the most but yeah your right i should have added an option for like multiple
No need to be sorry. ;)
You forgot a very important option i actually would have clicked.
"change the main objective"
