wichael_wyers
wichael_wyers
About
- Username
- wichael_wyers
- Joined
- Visits
- 910
- Last Active
Comments
-
@Deadeye said:
I finished the rift with a lot of master challenges left open but finished because I wanted to save the extra BP for the new DLC (which of course also kept the rift fragments). I think I reached tier 70 with maybe a third of level 4 finished and like 6-8 master challenges still to collect. And that was about a week ago, so 2 weeks before the rift closes.
Average playtime over the rift was always about 50-60 hours per 2 weeks (as per steam stats) but that also contains idle time and everything else. I play daily, sometimes just the two minimum games to get extra XP for first killer / survivor game, sometimes 4-6 games and on weekend more, to get to the 60 hours :)
Mixed, I think the bigger part is solo.
@Sairek @wichael_wyers The one hour thing was based on pure playtime, and there was a huge thread about calculating all the stuff which turned out to be correct. The thing is, you get capped XP per match which is at 10 minutes = 600 XP. And that means, their "1 hour per day" is like 6 matches with exactly 10 minutes per game. And that is not containing queue times and spending bloodpoints / equipping builds etc. 2 hours is actually more realistic and seriously enough to get the rift done in time. Or simpler: 6 games per day. Only requirement: you need to play at least one survivor and one killer game with these 6 games to get the bonus XP each day, and you need to finish all challenges within that 6 games per day. While level 1 and 2 is definitely possible with these restrictions, level 3 and 4 can be tough. Basically with around 20 challenges and 3 weeks of time, you need to finish one challenge per day within 6 games. Mostly you can do 2 challenges, but 12 gens simply needs at least 3 games and 5 golden unbroken emblems (or 5 escapes) needs at least five games, more likely 7-8. These challenges are a bit hard to deal with. Also 4 unhooks in one game is quite hard as there are only 6 unhooks possible for a single survivor. You need to talk in chat to make sure unhooking is your part. But for level 3 and 4 there are also at least 4-5 challenges that are almost assured to be done within one game, and I think, ignoring the fact that you need DLCs for some challenges (although they put the perks on the shrine and all characters were available for shards) it is possible to get the rift in time. On average, it is simply 1 rift per day, meaning 10 fragments within 6 games + the one or two challenges you finish. 6 games with daily bonus XP give you about 3600 XP which is 4,5 fragments. So one master challenge or 2 normal challenges a day is enough, and dont forget the free rift after each epilogue.
And as additional note: The archives are available all the time, also after the rift closes. The BP and fluff is not lost. Challenges can be done at every time. It is just about the rift, that gives you a bunch of cosmetics, and this also doesn't force you to buy the premium pass. I think it is fair to say, people that play this game so much get a bit more reward from the rift, in giving back auric cells and unlocking the whole rift. You also have the possibility to purchase the premium pass on last day, when you know what you will get, how many auric cells are restored and how much content you get for your money. And I think it would be unfair to design the rift around people who log in once or twice a week, letting the commited players finish a complete level in like half a week, and then waiting 2 and a half weeks for the next level to unlock.
You've made a fair point about the survivor/killer XP bonus. I totally forgot that exists. It's like when you played survivor or killer for the first time of the day, right? When you put it in this perspective it makes sense and I do think it does take me about 6-10 games to get a challenge. It really depends. We'll see how it all goes. I made sure not to pay this Rift until the very end where I get my Auric Cells back, too. Surprised how far I got. I do agree that the grind shouldn't be so easy, but regardless I don't think it should be this bad. I played DBD a lot before the Rift, but never like this where I spend as much time as I would for maybe a shift at work or going to school. I don't mind doing that MAYBE 3-4 times a week, but it felt like I had to login everyday. Maybe in hindsight that's how I feel. I should've kept a log LOL. It might also be that I didn't aim to finish challenges faster or do the survivor/killer first match of the day thing. Not sure.
-
@[Deleted User] said:
Not at all.
The ironic thing is with the Ruin change, most of my matches only last 5~7 minutes now, which means I'm spending less time in games, so I'm spending even more times in queues, which means even if I wanted to do the Rift, it takes me about 4 hours a day to do, even if I am doing all of the challenges (I don't have all of the DLC or perks unlocked, so I can't even do that).
Rift grind is a joke considering they advertised "an hour a day".
They should either do one of two things: Lower the required EXP per rift frag from 800 to 500, or lower the amount of tiers the Rift requires from 70 to 50. That would make it actually doable in a reasonable time frame.
They seriously said an hour a day? LOL. I specifically remember them even saying if you finish the Archives, which I did as much as I could because I don't have Doc or Spirit or their perks either, that you should have the Rift done. I don't think they take into account whether or not some challenges are easier than others. I'm at the point where I have no challenges left to lessen the grind.
4-5 hours a day is awful. Doesn't feel like leisure playing at that point. Btw, do we even get fragments from our player levels? If they already give us fragments from that, then it should increase the higher your level is, because someone who's in early devotion gets fragments really fast while someone in level 90 is getting 1 maybe every 10 matches.
I like your suggestion, though. I really hope they consider it. For such a big grind, some of the cosmetics are bland recolors or the charms are so ugly. It's a shame.
-
@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1173009#Comment_1173009
It is honestly really bad and just, idk, I almost want to say "rude" or "bad manners" of the devs to ask this of their players, so many just dont have the time or would like to play some other games every now and then as well...
but to answer, yes, I had done every challenge in all the tomes up to that point. so Tome 1 2 and 3 full completed and about 1/3rd of the challenges into Tome 4 before I was Tier 70.
Glad someone agrees. At first I was so into it, but as the challenges got more difficult, the more time it took (which I guess is good so I can gain fragments between challenges). I can't see myself committing to something like this again, but watch me fall for it again LOL. I just don't see this as fair, honestly.
And wow, looks like you did something right. I've done every challenge besides the Doc and Spirit specific ones (including the ones using their perks) and it's frustrating knowing I could easily do some of their challenges, but I can't or don't want to spend the money for killers I'll never really play. I hope people who did the survey asked for some killers to be free when they're featured in the Tomes. Every little thing seems to count. Super unforgiving.
-
@ZoneDymo said:
Fact is that it just is WAY too grindy, you really have to be playing ONLY this game and you have to play this game a LOT to get through it all.
Compare this to Warframe's earlier introduced Nightwave system, which was meant to give people something to do, that is INFINITELY more relaxed, every week new challenges and you will be done with the special rewards WAY before its over, and can then spend hte extra points on resources and some cosmetics should you not have them.
Now to answer your questionair:
1) I did finish the rift and I did finish the archives, I finished the rift about 1/3rd of the way into the last archive.
2) Way too long, I just had the time to play this game a lot but man, its pretty rediculous, easily 3 hours a day pretty much every day.
3) Killer obviously solo ;) but Survivor for about 80% with friends.
4) well every tier is pretty much always 10 matches, 10 matches is about 1 days worth of gaming I would say.
I probably should've specified if people finished every challenge rather than Archive levels. I assume you did most of killer challenges and some of survivor? Or did you actually do every challenge possible already?
Dang, this does give perspective, though. I mean I knew it was a grind and I'm REALLY feeling it. I thought maybe it was normal. Even on top of that, you had friends to MAYBE alleviate some of the grind, but even then it's not enough. I don't think I'm gonna do this crap again LOL
-
@GrootDude said:
For me, Spirit is my absolute favorite to face. I like mind gaming her phase walk and predicting her movement.
Number two in Nurse, attempting to juke blinks is quite fun.
Number three is Huntress, I like trying to trick her into missing hatchets and attempting to loop despite it being harder.
Billy. Feels fair a lot of times. Really fun. Brings a smile to my soul.
Oni/Plague. Can't really decide between them. Maybe Oni more, because he's a cool character and also fun to predict. Plague is fun if she gets her Corrupt Purge. Kinda like a Huntress, but with a lil sass and "AROO."
Huntress. I don't know, she's just so fun to juke. Even if I'm a 4head and mess up or I get dedicated, I applaud their big brained plays.
-
@sluc16 said:
For those who don't know what I'm talking about, some time ago, when a survivor was not able to join the match during the match loading, you could still play the match with 3 survivors but only needing to fix 4 gens, or 2 survivor and 3 gens, and so like that.
Now if a survivor is not able to join, the match is ended as soon as it starts.
On the other hand, is not unknown that you have to wait a lot of time (at least on PS4) to find a match. So if I finally find a match, and I already went through the lobby waiting time, plus the match loading time, I honestly prefer to play a match with an incomplete team than having to go through all the damn waiting again to find another match and for it to load.
Any thoughts?
I thought they were interesting games, plus with all the lower rank killers being matched with higher rank survivors, they might as well let it happen to give the killer a chance LOL. Wish there was a preference system or something for survivors to set. Not sure if it's something they could do or would do, though.
-
@ZoneDymo said:
Why dont all survivors just run DS, BT, DH and Adren/Unbreak ?
Excluding not owning the DLC's obviously.
Personally im not try hard enough to do it, I know how powerful it is but in my years of gaming I have found many many MANY players do gravitate towards that which just gives them the biggest advantage.
So yeah, why dont you run that build all the time?
I think the main reason for me is that I feel bad for using them. Some aren't even that awful, but can maybe ruin someone's game. I haven't seen so many killers in a row that are jerks that make me wanna play the meta either.
Another reason is that I like unique builds you could make. They're so fun and it's like a new side mission in the game for you. I love seeing values stack in this game, too.
-
@DoctorShockBoi said:
When the campfire rolls up and you see your killer looking over your survivors...
What's the first thing you say and or think?
For me?
...*sigh*...
"Kill... me... PLEASE"
"uwu Mikey take a bweather"
-
@HealsBadMan said:
Just a fun thread, saw it on another game's forums and wanted to see it here :)
My mains are Claudette and Pig. The first no, for obvious reasons (I'm a white male). Pig I feel like I could pull off though :D
(Love your name and profile pic, btw LOL) but I'd MAYBE do a crappy cosplay of David in one of his outfits. His Day of the Dead outfit would be awesome.
Mikey would be fun to do. I just never cosplay or wouldn't bother, but making the actual outfit sounds fun, ngl.
-
@Coder said:
The devs changed him because he was annoying and boring to play against. Has that changed? To be honest, I'm not really "having fun" when playing against him, I just try to gen rush and leave.
I do have fun facing a huntress, or a bubba. I do think "Oh, nice! a huntress, let's dodge those hatchets!" but I've never felt that with a Doctor, it's more like "Oooohhh crap... a Doctor... another 10-15 minutes of my life wasted on a boring match, welp, let's do gens as fast as we can"
How do you feel about him? are you enjoying going against him? I'm not talking about using him as killer, but facing him as survivor.
I've always loved Doc as a character, but he also seemed lame. Now I have a *blast* trying to dodge or predict his Static Blast tbh. That and trying to dodge his shocks mid-chase kind of feels like a Huntress game. Less threatening, but just as fun or even more fun sometimes.
-
@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1005131#Comment_1005131
We seen DbD's e-sport potential. It was horrible.
So many people attempted to make a working rule set and no one found anything that worked. It basically boiled down to Survivor V Survivor teams while almost ignoring the Killer. It doesn't help that the "official" DbD tournament was a disaster as well.
That tourney, though. Good times LUL
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1003938#Comment_1003938
DBD has the benefit of being the first of its genre. DG made the mistake of marketing towards players of this game instead of a wider market. Not to mention the original release was around the same time as larger games were being released.
Yeah, what a shame. Even they said they wanted it to be competitive. Like a potential e-sport, but I don't think many past the DBD fanbase got to see it sadly.
-
@Mr_K said:
I think the chapter releases need to slow down to grant more time for bug fixes. The current patch system isn't working. Bug fixes come every chapter and mid-chapter patch but at the same time more bugs are introduced. We are lucky if we get one or two hotfixes between each major update and those hotfixes only address some game breaking bugs.
It is my belief that trying to keep verson parity between PC and console is partly to blame for this. Consoles have verification processes that patches have to go through before they can be implemented. This is not true for PC.
The Devs should adopt a patching system that bring multiple hotfixes to PC where they can be validated in live gameplay. Take those hotfixes and package them up in a single hotfix for console verification. This is something we see already with companies like DE's Warframe.
I don't see BHVR doing this though. This would break version parity between systems which would limit the wet dream of cross platform play that some are begging for.
It's somewhat sad looking how other games are handled. You look at Last Year with the small Dev team they have and they are pumping out hotfixes and balance changes weekly. Imagine how much better this game could be if the focus was on stability instead of mediocre chapter releases.
I find it odd seeing the Deathgarden team at the beginning of their revamping of the game into Deathgarden: Blood Harvest progress so quickly. I believe they put out mini patches weekly. Something along those lines. I assumed the dev team was smaller (possibly not, who knows) than DBD's.
At the same time, those devs were determined to keep the game from dying, so that may have been the reason for such quick updates while DBD probably has a more consistent and stable player base that they don't need to desperately please or convince to stay. Not sure. I like your points here, though. Maybe one day this ideal system will come true... One day lol.
-
@VincentRedfield said:
Does anyone see Nancy or Steve around?
Anyone use their perks?
Anyone bumping into demogorgons? Or playing Hawkins lab much at all? I feel like i never ever see it.
I feel like I see them somewhat. I think people generally main Neas and Megs and such, so every other character besides the ogs seem rare in general. I definitely don't see the Hawkins map that much.
People use Inner Strength, and even Fixated surprisingly, but yeah don't see them using Steve's perks. As for Demogorgon, he feels rare to see. Same goes for his perks. Oof.
Maybe this depends on platform? I feel like people who watch Stranger Things would most likely own a Xbox or PS4 rather than a compatible computer. Not even sure if that audience is still regularly playing this game (like picking up the game once a week LOL). I'd love to see player retention after every DLC or at least supposedly major DLC.
-
@Watery said:
I feel like gate times are fine as is, it’s the spacing of them that needs to be worked on. Sometimes they can spawn on the same wall making it super hard to open them without being seen.
Could be a cool offering then. Maybe an offering that can greatly increase the chance of them spawning on completely opposite sides?
-
With the new Hex: Ruin changes sounding like they may have potential in an ideal setting, there is still a concern for it remaining as a hex perk and being broken early into the game. Have you considered perks, similar to Corrupt Intervention, that may block totems from being touched for a set amount of time in the beginning of the trial? Or even have this as a passive for killers?
-
@Siren said:
Do you have a favorite perk build that would be considered non-meta, survivor and killer?
The latest build I've played with is Spine Chill, We'll Make It, Urban Evasion, and Kindred. Works well for a stealthier play style and forgetting hooked teammates back into the game quickly, but at the expense of exhaustion perks and other useful ones such as Borrowed Time.
Leader, We'll Make It, Solidarity, Botany Knowledge. Nice to speed up healing and get back on gens. Also nice when killers slug after I've unhooked someone, so I can undo their snowball.
-
@Sonzaishinai said:
Time for some self awareness, what would your biggest flaw as a player be in this game
For me as a killer: my accuracy of my attacks, i tend to be way to eager with my swings and miss hits i really shouldn't be missing
As a survivor: my poor reaction speed. Pallets that are normally safe often are unsafe for me cause i have the reaction speed of a dead cat
Not learning about the killer I'm looping against. I don't necessarily test them or don't learn their habits to adjust myself. I just end up mindgaming myself OOF.
-
@CLAUDETTEINABUSH said:
For me is either demigorgon's or Oni's.
The animations are so smooth and honestly I believe that Mori's started to become better. I just wish they would rework some of the old ones like wraith's and trapper's....
Something about Mikey's lowkey boring mori is fantastic, specifically the one that you can do mid-chase. Just him turning you around and lifting you like a rag doll is so funny, yet cool to me. Feels like a Mikey move, y'know?
-
@TheEntity03 said:
My favorite mori are Demogoron, Ghost Face, and Legion. Legion and Demogoron looks really brutal, and Ghost Face seems funny since he's making selfies when he kills the survivors.
I really hate the wraith's since all he does is giving them a massage 😄
I love Michael's mori. Simple, but just right for him, especially the fact that he can turn you around and just kill you. It's so silly yet spooky when the music stops immediately, too.
I'd agree about Wraith. It's between Trapper and Wraith for the worst moris. I wish they had their powers involved with their moris.
-
@Darth_Cader said:
So I’ve devised a plan that can in no way fail.
No Mither, Decisive Strike, Dead Hard (and another random perk, probably Spine Chill so Stealth Killers don’t screw me, also I’ve become way too reliant and lazy because of it).
Wanna slug? Okay, No Mither time. Wanna tunnel? Okay, DS time. *Gets moried*
Then Flip Flop if you missed DS
-
@TheEntitiesNeophyte said:
I'm deciding what killer I should buy next and I'm deciding between The Shape or Ghostface, or any killer besides The Spirit, Freddy, The Pig I would appreciate yalls feedback.
I would say Ghostfaces usually kill me more and faster, but in the end Myers has awesome add-ons and his power can't get cancelled in middle of the open like in Autohaven maps.
Just depends what kind of game you want, too, I suppose. Snowballs or consistent pressure? Potentially buggy but great power or pretty consistent but slow power? Cool add-ons or just efficient killer? Depends.
-
download (1)~2.jpeg
Isn't he dreamy
-
@ASpazNamedSteve said:
This one I took of Quentin ages ago is probably my fav, I think it somehow spread around and got used in thumbnails and stuff too.
This deformed Nancy one is also pretty gucci.
Omg you're the legend that blessed this world? Godspeed.
-
@Boss said:
...But i'm not disliking the addition of the Archives overall.
I'm not interested in the lore unless it's my boy, but it's nice to have it, though i'm certain lots of people will simply check the wiki or YouTube for entries.
The challenges are what i love the most about it, i'm happy to finally have more to do than just a Daily a day.
On a side-note, i got my 4 Bear Trap challenge in 1 trial. 😜
The Rift: I don't even really look at it. It's nice to get some stuff, but the only thing on it i could possibly want is the Wraith outfit.
Charms are neat, but i don't see them enough as Killer to want them, so i decided to not go for them, but nice if i get them.
I'll probably buy the paid track if i make it to a Wraith cosmetic in time, but if not, i'll be my patient self & wait for the outfit to appear in the Store.
I have to agree with some challenges in Tome 3 were too much.
Now i like a challenge myself, i mean i only play other Killers for Dailies or these new challenges, but other than that i'll always ring my Bell, plus i just love the "Kill all with Devour Hope" challenge.
But the problem with those was the behaviour it encouraged and/or how much more some would be luck based than skill based.
Unfortunately, "Kill the Obsession" challenge is still "Kill the Obsession", but at least it's reduced i guess.
It's not like i'm oblivious to everyone's concerns on this giant addition, but personally i'm already playing way more than i was before, with less bored moments as well.
Made a new friend too, which really doesn't happen often for me in this game.
While i do find it a tad silly the change to Tome 3 is delayed, at least they're doing it, and my weekend hasn't been ruined yet.
How about you?
How's your experience been with the Archives so far?
I like the challenges, too. I still treat them as background goals that I specifically don't aim for in matches, but the occasional times I do try feels kinda good. I don't wanna throw for a challenge either and thankfully I don't THINK people do either (probably don't notice lol).
I just wish the challenges were almost like achievements. Something like the achievement about making the killer whiff, taking hits for others (well not now considering how awful the game registers it), maybe getting in a chase for x amount of seconds, or trying to not get hit for an x amount of seconds in chase, even being immersed in the terror radius for an x amount of seconds... Things that challenge us from our comfort zone.
I'm glad there are perk specific challenges, because it can encourage us to change up our builds or strategy. It's so interesting. I just tried a plundering build for the first time along with Pharmacy and it felt good to finally use instaheals after a year.
-
@underlord99 said:
I'm just curious as to what the community thinks
Sadly, there's probably a counter to your counter. I'm not sure if people actually do this, but my friend will hide his key in the corner of the map if someone runs Franklin's. I guess the most you can do is kill them off or just keep running Franklin's since it does waste their time finding it again if they're that desperate.
-
Favorite survivor perks to use would be either Solidarity or Hope.
Least favorite would probably be Deja Vu just because I don't feel like I'll ever use that perk even for a stupid build.
Favorite killer perk would probably be Bitter Murmur. It's just so satisfying to use sometimes.
Least favorite killer perk might be Monstrous Shrine or Predator. Although Bloodhound is probably more useless than Predator, I love seeing the glowy effect.
-
@NikoHarper said:
######### is that?
Don't be such a jerk. It actually looks pretty cool.
-
@Uxoricide said:
https://forum.deadbydaylight.com/en/discussion/comment/867477#Comment_867477
@wichael_wyers I played base kit nurse without add ons, can still 4k but find her unfun after messing up the base kit and have moved on to other fun killers / play survivor instead
Oof, that's actually unfortunate, man. I hope you can find another fun killer to play as. Maybe one day a cool build will appear for you to experiment and find some dumb fun out of her again. I wasn't ever really knowledgeable about Nurse's add-ons in the first place. It seemed like everyone used the same blink or maybe distance add-ons, so I wasn't really aware of any of her other add-ons. Not sure if they were any good or were pretty cool.
-
@wichael_wyers said:
https://forum.deadbydaylight.com/en/discussion/107337/the-nurses-stats-prove-that-her-rework-was-bad
I would take a vague stat like this with a semi grain of salt, especially if they didn't show comparisons of Nurse before and after her rework. A lot of people probably play Nurse who are not in red ranks. In other words, they're probably noobs and don't win that often compared to someone who's mained her for awhile and is in purple/red ranks.
It'd be nice if they gave us both general and specific stats. Going against Nurses (which honestly I haven't seen many since) still seem to be the same to me. She's good at what she does depending on the person playing her still.
This isn't to say your thoughts are invalid, because you play Nurse more than I do automatically lol. I know my personal opinion is that she's fine just like she was before the mini rework. Who knows, maybe people don't play her as much because the add-ons are not as OP or she's actually just no fun.
Lol ok I feel like an idiot, because I didn't get images for all of the stats, so some of the things I said might be dumb. I just saw the stats between all ranks and red ranks. We all can't say for sure why it's lower regardless. Maybe add-ons are harder, maybe Nurse is actually boring, maybe it was a bad nerf, who knows. To me, a 7% difference in kills (for red ranks) before and after the patch doesn't seem big, but I could be wrong honestly. We don't know what builds, add-ons, or how "sweaty" people are. Or even how good.
-
@Salty_Pearl said:
She used to be the strongest and most played killer yet the stats clearly show that she is now the weakest and is not as picked as she used to be.
Look as a Nurse main, I will admit that the Nurse was very powerful. However, there should be killers who are powerful and harder to escape from but balanced. Nurse was a prime example of that. I would rather them give her a longer fatigue and give more negative effects for Cambell's Last Breath (plus 2 blinks addon) then the rework she received.
Nurse's rework made her extremely unfun to play and the stats clearly show that. Please consider reverting her BHVR.
I would take a vague stat like this with a semi grain of salt, especially if they didn't show comparisons of Nurse before and after her rework. A lot of people probably play Nurse who are not in red ranks. In other words, they're probably noobs and don't win that often compared to someone who's mained her for awhile and is in purple/red ranks.
It'd be nice if they gave us both general and specific stats. Going against Nurses (which honestly I haven't seen many since) still seem to be the same to me. She's good at what she does depending on the person playing her still.
This isn't to say your thoughts are invalid, because you play Nurse more than I do automatically lol. I know my personal opinion is that she's fine just like she was before the mini rework. Who knows, maybe people don't play her as much because the add-ons are not as OP or she's actually just no fun.
-
I remember specifically being caught by its thumping, brooding drum beat the first time I heard it. I was hyped. After that first game, I couldn't notice it either. I don't know if it's because he's hefty and loud or something's missing. This was the first chase music since Myers that I was genuinely excited about, too. ;-; Demo's was quiet or off, too. Not a bad tune either.
-
I think a cool subtle one for Mikey could just be him tilting his head very slowly and make breathing patterns that are different from his typical one. Like this one:
https://www.youtube.com/watch?v=XYQFIkuVejgIt'd be funny if an "AFK" Michael surprised survivors that got too close to him.
Nice ideas, btw! I love learning more about killers, and these little details tell us about their habits and personalities.
-
These are all pretty awesome, ngl.
-
@ChrisDeSilva said:
How would balanced landing work best?
I rarely/never run BL, so I can't say for sure I know what's being missed, but why should BL have some sort of special effect? I feel like the initial stagger removal is important, because then your sprint is wasted on nothing but staggering. I just don't see a good reason for any exhaustion perk to have a beneficial side effect while being exhausted. None of the others do, so why should BL? I can't find any example of someone actually needing it while looping. Path yourself more carefully, I guess. I haven't ran exhaustion perks in a long time, so I feel like I try to play a bit more careful and it's helped take away the annoyance of Dead Hard and helped my pathing just a tad.
-
I mainly play survivor, so I just got Jeff through shards. With that being said, Jeff has average, silly perks that I enjoy. I personally like Jeff aesthetically and character-wise, but I don't care to play him too much and I think a lotta people would agree.
As for Legion: I think lore and concept-wise they're awesome. Their power was frustrating back then, but now it's just useless and very underwhelming. Actually one of my favorite killers. His perks are fun to go against at least.
-
@Garcia said:
Would you enjoy make room for an extra perk to make a good combo? Like i would like to test some good builds but i ALWAYS have to reserve a space for self-care. That's a PAIN in the 455
LOL I know it's a meme to say, "Omg, that Claudette is healing with a Mangled effect," but imagine if your whole team healed like that. I know Botany Knowledge exists (and maybe Leader if you happened to pass by someone with it), but then it just becomes super unproductive. At least Self Care prevents more teammates from being off gens, but this might just force people to heal each other just like we already do. Though, we'll never know until we test it I suppose. I just find it unnecessary, since perks like Pharmacy exist as well. Even with Plunderer's I'm sure you can find something nice.
-
@KillermainBTWm8 said:
Just a simple question what was the funniest/most fun game you had? Mine was probably really old when hillbilly somehow got bugged to look like myers so you just saw him dashing around the map trying to kill yall with animations that don't fit at all.
Some game that wasn't supposed to last long. Everyone got slugged and I got caught trying to get one up. Looped the guy way longer than supposed to. Was getting lucky, but finally got caught. Kobe'd and did it all over again. Was on one side of the map yet still managed to get to the other side to pick up a Laurie. I'm about to tap Laurie and she friggin dies from bleeding out. We all hellah died, but worth.
-
I wish more perks had some sorta mini icon like We'll Make It has (and for it to be present at all times).
We'll Make It can light up when the timer is counting down and otherwise be dim (like Prove Thyself when someone's past 4 meters or something).
I think perks that need this are ones like Solidarity, Leader, Wake Up, Autodidact, Botany Knowledge (?), and I'm sure there's more.
These can be lit up by proximity since they don't have timers. Little things like this can help my teammates make better judgements, like letting me open a gate or heal them in an unsafe position.
-
@AshleyWB said:
I took about a week off from playing dbd and I'm honestly so bad now it's kinda embarrassing playing with friends.
It's a mix of my bad decisions, bad reactions, killer desperation and killer idiocy which determines how bad I've been doing.
I don't get it but I'm still on point as killer but Survivor is just suddenly more troublesome.
Everyday my man. Literally one game I throw my team, especially after a week-ish of not playing, and another game someone compliments me or isn't pissed at me. It's like lost practice. No worries. Just need a warm up for the day or something.
-
@krowzar said:
I don't know why survivors hate Bubba, he's not that good and he is mistake reliant.
I like Bubba's because they're like upgraded Mega
;------;
ᵃⁿᵈ ʰᵉ ᵖʳᵒᵗᵉᶜᵗ ᶜʰᵉˢᵗ
-
I think every Legion, Jane, and David main out there should be DAWNING their got damn Day of the Dead outfits. Only ever seen one Legion and that's it ;----;
-
@Rex_Huin said:
Hardly ever seen on The Game, Lery's or Hawkins.
Agree?
It is programmed to not happen often?
I have NEVER seen a Hillbilly on The Game. He could be lethal on the top floor.
I see what you mean, yet again I saw a Billy at the Game and a Huntress at Lery's today LOL. I guess it really depends. Would be an interesting thing.
I think if we focus our attention to certain things, we'll notice it more and more. Honestly, if anything, I don't feel like I get certain maps some days and I get other maps more often on other days. I wonder if *that's* a thing.
-
@ermsy said:
Should deactivate when another survivor is hooked.
I guess one thing they can do is make it where DS is deactivated once another survivor is hooked before the 60 seconds is up. I feel you could possibly get a heal and a mini break before you're caught again. At that point, it would probably not be tunneling. Getting downed rightaway even after that would feel awful, but can't be the killer's or perk's fault at that point. I'd imagine so at least.
-
@ZFennecFox said:
Out of all the Killers I think Trapper is the only one that scares me to play against. I have looping down to a point with most Killers but going against a Trapper I constantly worry that the next pallet or window is going to be trapped.
As for actual fear, I'm afraid of Mikey and Piggy (and maybe even Spirit, honestly). I hate being snuck up on.
For (I guess) "anxiousness," I agree on Trapper. Since Huntress got her mini buff with the non-directional lullaby, I feel unprepared for where she'll come from LOL. A nice touch, honestly.
-
@krowzar said:
There are some killers that people think are bad and other people think are good. It's hard to know if there are no such thing as a non viable killers anymore post freddy rework.
I think Plag. No one plays her (well, recently I've seen her more often - can't tell if I got into the right ranks, it's Daily Rituals, or people have always played her). I don't even think she's that bad. She either has a one hit down or a cool power. Some can even make builds to force her corrupt plague and I think that's really fun. Most fun I have and most thinking I gotta make going against some killers are Corrupt Plague, Billy, and Huntress. The best part of this game is thinking.
-
@ElementDoom said:
Myers tends to be overrated pretty often. Not to say that he's bad but, some people tend to consider him freddy/billy tier which he just isn't. Also the second part of this post confuses me. Are you saying there are no more non viable killers or asking if that's the case?
I don't think people overrate him. People just love him. They know he's just another thing with two legs and a knife, but he's NOT. He's Mikey. ;-;
If people say he's Billy tier then idk about that. As much as I love Mikey, he's not that tier. He's good, though. Just not hot, HOT stuff.
-
@ZFennecFox said:
What do you think the best perk is on both sides of the Fence I personally Like Iron Will as a Survivor because lets face it some survivors are loud like really loud when their injured. I enjoy running Endurance mostly because it makes survivors throw pallets before I even get to them.
We'll Make It has always been my personal favorite. Even in red ranks where you'd expect people not to heal end up healing. It'll be a shame if you get into a chase unprepared and get a hit that did the opposite of helping the team. I run a whole healing build just so we can do gens faster and chase a little longer if need be.
-
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/844091#Comment_844091
if not distortion really should get a token buff to be more effective
Would be nice if they can be regenerated somehow. Haven't really thought much about Distortion because I personally haven't been concerned or found any use out of it, so I can't tell if that's a helpful change for either role. I do find it a really cool or fun perk, though. Those perks deserve some love sometimes only if it makes sense.
-
@silasbleu said:
https://forum.deadbydaylight.com/en/discussion/comment/837447#Comment_837447
A hero had to emerge at some point. I may not have a cape, but I have a damn fine ponytail.
Lmao. Preach it, sis.