tortrader
tortrader
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Comments
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@mistar_z said:
I don't see any vommy mommy mains.
You need to practice IRL.
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@Canas said:
What the title says. I've seen some of the more recent announcements/leaks and there's still no trace of any original content for our favorite vommy mommy. It's been half a year now since she last received one (the maggot infested one) and so far nothing.
Madussa head.
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@ASurvkillivorer said:
If you're going to force us to play at a disadvantage against PC if we still want to get to play with Switch or PS4 and Xbox. Then ######### is the reason for not allowing us to even SEE or participate in the end game chat?
Oh and let us filter out the platforms we don't want to play with like a sane system would work.
Gotta love crossplay. Should be a good thing no? Its really just LESS players than ever unless you want to play at a permanent disadvantage against PC players who will sandbag you out of some sense of meme BS. Or ya know play PC Huntress who is supposed to have their entire hand outplayed by my thumb.
Consider yourself lucky. You are spared from having to flame others after a bad game.
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@SweetTerror said:
It's hard to play DBD casually, especially considering how toxic the DBD community can be at times. But I always find myself returning to it because there's nothing else quite like it. There's so many reasons to hate it *cough* MATCHMAKING *cough*, but when the game fires on all cylinders it can be a blast to play.
What keeps you playing?
Nothing. I've stopped.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1552842#Comment_1552842
There is: preventing DS or bodyblocking/flashlight saves
Lol
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@Slashstreetboy said:
I think most people would agree that Clown is in serious need of some changes. His kit lackluster in too many important aspects, most notably map pressure and stall potential.Skilled clown players can do decently well enough in chase in my opinion.
My question for you is: What would you change about the Clown? Can be adjustments or rework ideas.
Clown Car
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@Jimmy said:
Im sorry but how discouraging....
I cant help but feel after a few weeks that a killer has next to no chance against most groups of survivors. It seems like a few minutes in and multiple generators are down, it takes way too long getting past a pallet, and no matter what they are always looping you. Without a bit of dumb luck its just awful.
I want to like this game because its so original but man its so discouraging. And the taunting that they always do once the exit opens...im lucky if I even kill one survivor.
Im sure ill get flamed at how bad i am. But thats just a new players experience.
The best YouTube/Twitch killer to watch is Otz. He does a good job explaining how and why he does actions during good matches.
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@Saitamfed said:
Surveillance is a great perk after the rework, stop complaining for a side-effect that came from a bug. The perk still will be useful and no, it won't "hurt it a lot".
Listen to the people that actually used it.
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@Salvonyua said:
I just want a voice chat in the game. It can be very cool.
Because it would wreck the game.
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When I still used to play this game I did, always. I suggest for the health of the game that all in-game chat be removed.
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@lucidlux said:
It is faster ques... sometimes but longer others. I almost always play solo and now when I see 3 globes on my team which is about 75% of the time I pretty much feel like I am just playing with bots and its hard to even care about how the game ends half the time. Before with post game chat I knew I was going to at least be acknowledged most of the time, Maybe I annoyed someone or maybe our team made a good play, now there is no point to stay and spectate a game if you die to see how it plays out because you can't talk to anyone anyway.
Am I the only one who feels like this?
The game would be healthier if all post game chat was banned.
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No Bengali survivor yet.
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A quick fix would be to have 20 peed each time. That way more become available and the wait between appearances shorter.
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@Freddo_Bagginz said:
Playing games, I've noticed survivors constantly disconnect from matches when they get downed for the first time or when they get camped... If your getting camped then just struggle until someone gets you or so that other survivors can get gens done. The longer the killer camps you the more pips they lose...
If you disconnect when you get downed then just stop playing all together. It makes it difficult for other survivors left alive. DC'ing makes you lose pips and all the bloodpoints you gather over the match get taken away from you... Stop being selfish survivor mains!
You don't need to ask this question because ppl write about it all the time.
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@lightning5103 said:
Most of us who play this game play as survivors most of the time. We enjoy this game when it’s fair and we don’t have to play against impossible to beat killers. In my opinion, I think these people who are impossible to beat killers have become this way because A) First and foremost they don’t do anything with their life, other than play this game every waking moment of their day. And B)The devs are doing things with this game which make them virtually unstoppable (if not completely unstoppable.)
Just watch each game you are playing and notice how many times killers kill every survivor in the game. You will notice that in the VAST MAJORITY of these games, the killers win outright and not even one survivor escapes. And on top of that, the devs have now made it to where we as survivors cannot even see the auras of other hooked survivors???!!!
Guys, it’s time for us to quit. If DBD is gonna do this and make it so unbelievably unfair for the majority of us trying to playing this game then it’s time to walk away and do something else. If DBD wants us back then it’s gonna have to be on THEM to make some real changes to balance the game to bring us back.
Those killers were told to git good then did so.
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@Irisora said:
This is one of the dumbest change done so far...
So, we should expect hundreds more of these same posts?
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@Chromeskull said:
On paper it sounds like a good idea- allowing the last survivor an easier way out- but way too many times I've killed 3 survivors only for the fourth to instantly use hatch. Some of the few times I've managed to get a 4k forced me to run NOED and mori, which made me feel pretty dirty, and also forced my to camp the hatch which reduced everyone's enjoyment of the match. Maybe it should have a much easier generator which only becomes available when 3 survivor die, or the hatch can be locked by the killer before three survivors die/ escape. What do you think
Hatchets need to be removed, yes. The Huntress needs a reimagining, she too OP.
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@Dsalter said:
https://forum.deadbydaylight.com/en/discussion/comment/1471511#Comment_1471511
learn to read. i said its over performing not over powered. the 2 aren't mutually exclusive.
nearly every killer and their entity uses it, likewise practically any semi competent non-SWF survivor has spine chill because again both are so damn good at what they do
TLDR
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@slunder said:
Dbd has a lot of updates that attracts new players, like, for example, stranger things. However, the game fails miserably when it comes to keeping these attracted players. The new player experience is terrible for 2 reasons: the grind and the bad matchmaking.
First of all, the new player has 1 perks, no items and no offerings. Then, they will very probably be matched against people who have a full builds and strong items&add ons. This will make it so that in addition of having the disadvantage of being new to the game, they will have an artificial difficulty that is out of their control, which will make the game frustrating for them.
Then, new players suffer from matchmaking. I am not gonna mention how long the killer queue times can be, I am just gonna talk about noob players with pro players. Rank 20 players often get matched with high ranks and get destroyed because of not having any experience vs pro players. They will stand no chance.
And now, I am gonna reply to 2 comments in advance:
"NeWs PlaYUr GIt guD By PLaYurg EgAINst BetURE PluYeRs". The first thing you do after buying a game is trying it so see if it is fun. These players will then try to get better. Fun fact: players that leave a game because it is frustrating do not git gud at it. And it is not their fault: if 10 games in a row the game throws crap at them, their choice of leaving it will be logical. Now, lets answer a comment that is not made by bully squad swf:
"the devs will change the matchmaking so that it does not make baby players go against pro players". If only that could be true. I do not really trust these devs: when dedicated servers came in, we though it was gonna be good, yet it caused hitboxes to become even more broken and grabs to be canceled.
In conclusion: I am gonna give my ideas:
1) New players should be able to unlock 4 perks at max level for 1 character (4 perks that are not specific to a survivor). This would allow them to play the game without a ridiculous disadvantage.
2) Only match gray ranks with gray ranks and remove the ability for rank reset to push players back in the gray ranks. This would allow new players to not fight against 3000 hours mega pro players.
And now, there comes the unhappy smurfs that will yell in the comment section. Anyways, I will do my best to answer everyone.
A signup bonus of two million blood points would help them get some decent items to use off the bat.
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@RepliCant said:
Trapper - Bends over. Maps show traps. Traps can be disarmed.
Wraith - Audio queue. Has a Bell to announce he's there.
Hillbilly - Chainsaw rev
Nurse - Audio and visual queue. You can hear her charging her blink, and when she uses one
Hag - Bends over when setting a trap. Though hers as less indication for where it is, can still be seen with maps and flashlights. Still has 3 different audio queues, just less reactive
Doctor - Audio and Visual Queues. The shock sounds and his fists
Bubba - Chainsaw rev.
Deathslinger - You can hear whistle when he scopes
Plague - Literally looks like she's about to hurl before she does, along with audio queues before she vomits.
Ghostface - While is a stealth killer, and should obviously LACK indicators, still has audio queues
Mikey - Audio queues. Dundundundundun da dundundundun da dundundundun da dunnnnn
Pig - ROAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR. Another Audio Queue
Oni - also ROARRRRRRRRRRRRRRRRRRRRRRRRRR
Clown: coughs
Demo: his face opens up
Freddy: Audio AND visual queues on both his traps and teleport.
Pyramid Head: You can see and hear his sword go into the ground
So now look at spirit,
Spirit: Nothing. No, her glass shards do not glow up when she's phasing. it's either a misconception or a bug, because that's not the case. There's no video proof of this either. No audio queues unless you're out of her terror radius, but doesn't matter when you're in her TR anyways.
So why is Spirit the only killer without indicators when EVERY. SINGLE. KILLER. does.
She does. Survivor players just haven't unconverted it yet and use it to their full potential.
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@NeaMain1802 said:
The amount of abuse I’ve received lately from other survivors all because I haven’t acted in a way they expect me to during a game is ridiculous.
Not sure why everyone is so deeply invested in whether they survive a match or not, it’s meant to be fun!
Are you new?
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@Chappy04 said:
so basically with the deathslinger being added in, i feel that i hear a lot of people say that hes a better huntress or that huntress is better than him and i dont really hear much about how huntress is better. it would nice to hear why you think one is better than the other.
Huntress is free.
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@The_Daydreamer said:
They never said what they think is a balanced match making. So I don't trust it until I see it.
Have faith.
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@supersonic853 said:
Long story short survivors 3 gened themselves got pissed and are now hiding. Been 30 minutes so far. (Edit:finished with a hour and 10 minutes)
They just have been pissed at you for something.
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@derppug said:
My biggest issue is looping. I cannot loop for the life of me and any time a killer senses that I am a weak link, they'll target me a lot. I thought I'd be much better at 300 hours in but I'm not. Damn this game is rough.
I was in the same position when I started. Switched to killer as first person POV was easier to use.
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Rank 19 is one step from out of the gate new player. Still not buying that this guy is legitimately that new as killer. People do rank down on purpose, to beat on low rank survivors.
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Look at your perk tiers. You're not really a level 19 killer. Matchmaking is working in this case.
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@DwightOP said:
Just a few days ago majority was agreeing that the only needed change to Billy was nerfing his crack Billy addon combo. That his basekit was fine and should remain untouched.
And Now, bhvr is "listening" to us and throw a little bone into the round of us hungry players with them little number tweaks and the majority switched tables and defends them now?
"be happy you got something"
"be grateful, stop being so entitled"
Excuse me? I should be grateful that I won't get punched my face anymore but instead they spit on me? Because it's "better" it's enough to be happy?
No, this is stupid. And ya all who are defending them like hardcore Simps are just feeding bhvr and easy solution: just give them a little bit and it's fine.
This is stupid. Absolutly stupid. Bhvr THEMSELVES stated Billy was fine. WHY do they go out of their way wasting resources, time and money to make basekit changes and piss off Billy mains when all they had to do was changing 3-4 addons?
This Community is slowly digging their own hole without noticing it.
OP got banned.
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@xP3nnyWize said:
https://forum.deadbydaylight.com/en/discussion/comment/1444192#Comment_1444192
You don't haft to freak out man just calm down. Seriously seems like you are making a big scene for no reason.
No reason? Tell that to players who come to DBD to main the Hillbilly. It's been nerfed.
You really lack empathy. Just because you done main Billy down mean that characters you like to use won't have their basekit hobbled and add-ons downgraded.
Whose side are you on? The consumers' or not?
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1444259#Comment_1444259
No no there is a fuss about him not having good charge time or cooldown add ons anymore.
Honestly, your posts are the most useless ones on the forum.
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@Munqaxus said:
I've noticed a lot of players saying "You should balance toward the highest level of play". This game play fallacy is has been around forever and I'm going to explain why it doesn't work. It's actually very simple...
When game play is balanced toward the "Highest Level of Play", you exclude the casual player base, that makes up 90% to 95% of your game, in your balancing decisions. It basically causes the skill-cap to become so high, that only 5% to 10% of players can actually play the game.
Examples...
- Starcraft II was balanced toward the highest level of play and the game became a spectacular failure. It became so skill-capped for high end play that all of the casuals left the game because it was literally unplayable to casuals. This game alone, should be a text-book reason why you don't balance toward "The highest level of play". The game had everything it needed to become one of the top games ever. It has a massive loyal fan base to both Starcraft and Blizzard. The esports world was hungering for Starcraft II, after the popularity of Starcraft. Yet Developer decision after decision, made the game harder and harder for casuals to play, because every decision was based on the most skilled player.
- The Nurse in Dead By Daylight. Here's another great example in our own game, where "Balancing Toward the Highest Level of Play" doesn't work. The Nurse has become so skill-capped, because she was balanced towarded the highest level of play, that new players won't even attempt her, casual players stopped playing her and only the best Nurse players pick her up. However, when the best Nurse players do play her, she gets 4ks within minutes of the start of the game. The only reason she works in DBD is because there are many other killers that casuals can play.
The better option for game play balance is balance game play around casuals and use high-end game play to adjust game play that can be exploited by very skilled players.
The changes to Hillbilly and the Nurse make them harder for casuals to do well with. Your analysis is flawed.
The real reason is that the killer nerfs are aimed at making the games more fun for inexperienced Survivors and to not scare them away, since the game makers cannot get the matchmaking right. If the two camps never crossed paths then the killer basekits don't need to be handicapped.
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@Blueberry said:
It's because it's easier to post on forums complaining or watch youtubers/streamers than it is to try and learn and adapt. Many people don't like having to change. Spirit has lots of counters that people refuse to do. Not to mention one of her strongest counters is literally already a hard meta perk that's ran by almost everyone anyway.
Change comes with new killers each chapter. Radically remaking past ones will piss people off. Once they have been released for months only minor changes should be made.
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@dspaceman20 said:
Ok i have seen different post on the forum complaining about "2nd chance perks". Im a survivor main but i want to see killers perspective on things. So people who play killer what is your problem with perks like DS, BT Unbreakable ect and how would you change it to make it more balanced for you guys but not ultimately making it a useless perk. I really am willing to listen.
Have your actually never read this forum? What more do you need to be informed?
Don't stir up #########.
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When I still played the game I loved using Franklin's on Hag. Put a trap near the downed item and get a decent amount of free teleport hits when people make the mistake of coming back for it. Players are that greedy for their items.
I didn't get into it too much but STBFL would be effective on this type of killer as well.
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@Valor188917 said:
The streamer Circlejerk around billy is funny to watch, he's been overperforming compared to other killers for years now, there has never been a time where he wasn't one of the top, he completely invalidates half the roster and ppl are crying because his power has a downside now.
Meanwhile nobody was saying "oh, they gutted legion to hard and basically made him an even more boring m1 killer"
Streamers don't care about balance, they are about what's fun to THEM since they are spending an absolutely bonkers amount of time in this game, watching a billy destroy lowrank teams with ease because new survivors cannot deal with the mappressure and chainsaw was absolutely ridiculous.
If those are the reasons for the changes to Hillbilly I wish the community managers would be honest enough to say so.
As an aside, if a strong Billy was op against newer players then the solution, as always, is matchmaking, not kneecapping characters that some players find fun to use as killer.
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@CashelP14 said:
I prefer new ruin. On killers like Doctor and Legion it can be extremely strong and gives purpose to a perk like surveillance.
New Ruin should have been a separate, new, perk. That way killers could choose which one they prefer.
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@Kagrenac said:
You accepted an EULA.
They get no more money from pissed off customers
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1422014#Comment_1422014
It's written somewhere in the store or something specifically that in-game purchases are non-refundable. So anything in the entire in-game store. That's why people are chuckling to themselves / laughing at you.
If you bought DLC on Steam you can refund it, so long as you have played the game for less than 2 hours since your purchase. But this does nothing to solve your problem of you buying a Hillbilly skin within the game.
So it is written. The customer is voicing his displeasure. People like that don't buy more of the same product, which the game makers want to be aware of.
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@LudvigVonBastard said:
So, why as survivor i always get less points than Killer? Do i play less? Do i have less to do? If anything, playing as survivor is more stressful experience. I dont see any reason to get less rewards in bloodpoints.
I will say even more - playing as survivor i got 2 fixed gens alone, 2 totems, saving few people from hooks, Killer didnt even know i exist to the very end, when only two of us left alive... And i still got less points than some player, who constantly needs to be saved from hook. There should be "Undetected" status or something to reward stealth gameplay. Isint that the point? To stay undetected? And yet im always punished for staying low and doing my job quietly.
On top of that, when im sneaking and hiding in one place, because some Killer is lurking around forever, i got punished by this crow over my head, but when Killer is clearly camping close to hook (i can see him around 16m or something), he can do this forever. There should be penalty for him too, because if anyone he should be mobile all the time, hunting and chasing. Why no penalty for them?
Next, i dont understand how my 17 rank basic skills Trapper killer is connected to 2x 1st rank players. Yeah, bad times. Of course they can outplay me.
I dont understand why killer skills cancel aura reading, and survivors have nothing to do the same. On top of that evaryone can have leatherface skill to know where survivors are hiding. Maybe sneaking as survivor should cancel any killer aura reading skills? IMO that would be fair, if i can see invisible durpy, i should have that option too.
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MOST ANNOYING KILLERS TO PLAY AWARDS
Invisible Durpy Dude - Honorable Mention
So - GhostFace - i can see him, but not hear him. Invisible Dude - i cannot hear him or see him... I should be able to hear him. He gets honorable mention tho. Its just stupid, or maybe he should be more visible closer and totally invisible from far away?
Pig Me Up - Honorable Mention
Another one with this dumb mechanic that force player to run around map like a moron.
Vomit Gun Lady - 2nd Place
Damn she is annoying. Everything can be poisoned and players cant touch it, or they will be poisoned. Basically that could cancel any interaction in teamplay game... Yeah, great design guys. At least those fountains are everywhere, so she is on 2nd.
Dumb Doctor - 1nd Place
...i could not decide, both are ######### to play against. He will screw up my vision, quick events and on top of that cancel any interaction until i waste some time to claim down. All of this is fine. But as survivor, i cant fight back, i cant outrun (most of the times) my enemy, i have to hide. Thats the only way to win, basically. And with this dude around i cant do that. I cant do the only thing to win. My hero screams constantly and i cant do nothing about it. Often i dont even see the killer, often he is so far away, i berly hear any heartbeat.
There should be one scream at best on 3rd state, or this should be max 90 degree 25 meters ability with cooldown, not spamable AOE. :/ With him around this game become unplayable and pointless.
Fureddy - 1st place
When i fight him, i just give up now. I come to him and let him kill me. I tried, seriously. Last time when i did it was a good match too, nobody got hooked until second gen fix in Laboratory, everything was great... except Freddy. That second gen fix was taking forever, because not only i needed to avoid killer, but every single time when i got to gen and tried to fix it it was time up, and i was forced to run like a moron to another clock. Of course i cant use any clock, oh no, only this one far, far, far away from me. Not only that was very long match, but i spended something around 65% of it running around like a idiot to use another clock. IT - IS - NOT - FUN. And yes, i know about this "wake me up" ability. When devs playtested this dumb idea, they didnt play with random people for sure. A lot of people dont even understand what is going on and why should they get that clock. Bad design, bad killer, bad mechanic, everything is bad here. Pointless waste of my time. Better get killed.
TL:DR
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@trocajuli said:
Hi (Sorry my bad english), just a question
Are you going to fix get hit when you stun assassin with pallet?? Im asking to dont get mad about anymore. 100% of times, stun the killer with pallet, the hit comes true. How stupid is this?
Another question.
Its Oni nice for you? Killer with perma rage, insta kill, fast velocity, 360 turn without any add-on.
Bored playing in Br servers, 2 years playing in rank 1 or 2, only oni and freddy krueger. Take a look
Bye.
Huh?
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@TransverseCaster said:
https://forum.deadbydaylight.com/en/discussion/163102/yep-thats-it-im-taking-a-break-from-killer
If you're playing killer for daily's that kind of implies you're still going to be playing killer every day bud.
Not necessarily. I used to okay killer full time. I gave up DBD since January. I'll come back if Ruin is changed back or early game is fixed. People DO give up and stop spending money on this game until there is positive change.
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@Kagari_Leha said:
Well, it's been a few months I didn't post on the forum, but now I feel like I have to talk about it : The rift is completely destroying my enjoyment of the game, and possibly, deteriorating my mental condition.
See, I love the game, it's been more than a year that I play it, and I just love it, and it's very painful for me to admit it, but since the rift was implemented, I started to get more and more anxious. I always was the type who's really obsessed on collecting stuff (collectathons are my nightmare, hello Mario Odyssey) and DbD doesn't make exception. I'm okay with buying only a few and select skins for my characters, it doesn't matter so much too me because I know my financial limits. But with the rift that changed, in an unhealthy way. Since the rift contains a lot of cosmetics, and for a low price, of course I bought it, and I did the first rift without a problem. Then the second one came, and I struggled more to finish it. And then this one came, and this is where it became a lot more messier.
I really, really started to struggle, even if I never had this much free time because of the quarantine, I started to really feel how slow it was going, and how terribly long some of the challenges were to do because of diverse reasons (character I'm not used to, terrible perks to use, very grindy stuff). And this started to really hurt me, like, for real, I started feeling bad playing the game like usual, because I felt like I should be more efficient, grind more, do that stuff, gain that experience, and it started having repercussions on my personal life too, as I would start to feel bad randomly because I would not be playing the game, and in a vicious cycle, if I feel bad, I can't play games, so I feel even worse because I'm wasting time not doing anything when I could be grinding the rift. It's messing with me so much I started feeling awful for days, and couldn't play for days, and then when I came back and tried to catch up on my late, playing 6 to 7 hours a day, I would feel even worse, and my matches were feeling even more unsatisfying, and I couldn't complete any challenges, and here we go, with 19 days left, and yet I'm only tier 35.
You could say to me "Well, in that case, don't buy the rift" but as I said before, it's, like, a lot of stuff you get in it, and it almost feels like an obligation to me, because I got my money back during the previouses rifts, and stopping to grind makes me feel terrible because that would basically mean I just thrown my money away, even if it's to support one of my favorite games, admit it doesnt sound really good. Even taking a break from the game makes me feel bad, and if I try to return to the game while I feel bad, it makes it just worse. I know I'm the obsessive type so I'm used to being focused on something, but this truly makes it terrible for me, having to farm for my collection, and knowing that if I can't get to the end of it, it will be gone forever. Plus, I don't have any friend who enjoys the game, so I could at least spend that time with them and feel a little less lonely while playing it (and less frustrating to run in solo-queues as survivor).
So yeah, I love this game, like, I got 2k hours on it, but since the rift is there, it's been awful to play for me, and it's having consequences on my health, and I fear I'll have to just stop playing it because of it. And I'm thinking about the future too, what about when I'll have a job again ? How will I be able to complete that rift if even now, with 6h per day on the game, I'm still struggling so much ? And I won't have the financial capacities to throw my money for tiers neither. If any dev happens to read it, please, I'm not asking you to give me unlimited free rifts and tiers or whatever, I just ask you please, make it less long, or less grindy, because it's really hurting my experience and I think (even if I hope the contrary) that I'm probably not the only one, to feel like they HAVE to grind it and spend their whole day on it. It's just hurting people who enjoy the game, and want to support you, but the length, the hard and long challenges, and the grinding changes the game in a pure anxious and stressful experience for me.
TL:DR
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Franklin's would be somewhat useful if it destroyed the item outright.
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@aregularplayer said:
nurse is by far the worst killer in the game. literally unplayable with current bugs
What bugs?
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@SpEz said:
Ever since the Ruin nerf I personally think killer has got really unfun/stressful . As now games don’t last very long and the gameplay for killer can be little or stressful as u constantly have 2 get hooks cause pressure or the gens are going to fly by . And when games do fly by there isn’t much gameplay for killer . Only killers that are viable at the higher ranks are nurse, spirit and Freddy imo . The Ruin nerf was really unnecessary as it was balanced
The Ruin nerf was when I gave up on this game. I haven't read anything to make me want to come back.
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Social credit score? Yikes.
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@Bandit said:
Im looking for clown mains discord or group
I'd look at earlier Clown threads for gameplay advice. There have been some discussions, just not a lot.
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@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/comment/1273480#Comment_1273480
And what about the buggy game just crashing 100% unrelated to your connection? I suppose we can stop playing until they fix all the bugs...when do you expect that to be exactly?
Waiting five minutes is not going to kill you.
If it's more than five minutes it's not the game being buggy, it's your game setup, and other people should not be subjected to you entering matches until you fix it.
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@NoEdIsBad said:
Time and time again i’ll be playing with friends, doing great. Gens done, great teamwork, healing, callouts, looping killers. And then it happens. You get the last gen done and see that glimmer of hope. The Exit Gates. But right as you reach it..*DUN DUN* NoEd proctors and all that progress, time, and teamwork is flushed down the drain by the easiest crutch perk in the game. NoEd isn’t a perk that needs to exist. It’s horrible. It proves that you can try as hard as possible and still have all that mean nothing because a killer can get his easy kills on you and your teammates. OtzDarva has proven this multiple times and has even gone out of his way to have streams dedicated to the fact that it’s unfair and unbalanced. Remove NoEd from the game. Make us all happy. Show us that you are infact. Doing a pretty good job so far.
Bring back old Ruin, then sure.