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theArashi

theArashi

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theArashi
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  • DBD can even switch to that store.
    It doesn't use steam services for it's online play as far as I remember so it should be fine.

  • Last? Yes.
    Will it keep the playerbase? I don't think so.

    Game is getting stale for most players as only killers make the game different while survivor side of things remains the same.

  • @Patricia said:
    @Bug_Reporter
    We are aware of the lobbies issue, we are discussing on how to improve the situation.
    I don't have any information for now. I'm still waiting myself.
    As soon as I have more info i'll let you guys know.
    Thanks for you patience.

    Just a quick question:
    Is it intented that survivor players can't get any extra bloodpoints after they get 60 vials?
    It essentially makes it so event is completely over for them.

  • On the other hand,
    I had a game against most likely swf team.
    They had 3 DS's, 2 insta heals and they rushed gens from the start and then complained about why did I played like that when they made it so easy for me...
    I didn't tunnel nor camp unless they showed themselves to me.

    One can't understand people.

  • It gives you same reward as reaching rank 1 every month just as devs promised.

  • @Blueberry said:

    @Peanits said:
    Given that the only way to earn all your vials in the event is to play both sides, yes, a lot more people are playing killer right now.

    These que times are making killer almost unplayable, any chance of removing the 30/30 cap on survivor so everyone isn't forced on killer atm? I spend more time waiting in que than actually getting to play the game.

    Or better... make it so you can get 60 vials by PLAYING WHAT YOU WANT TO PLAY!!!

    Who would have thought about that, huh?

  • @Peanits said:
    Given that the only way to earn all your vials in the event is to play both sides, yes, a lot more people are playing killer right now.

    And that started one day before the event and just happend to align with the day of the patch... and is still going.
    I made a thread on steam forums as a lot of people browse them while waiting for the game. These are not normal queue times.

  • @DeadByFlashlight said:

    @DocOctober said:

    @Acromio said:

    @DocOctober said:
    All I have to say about Tyde is that he can eff himself with the Doctor's Stick for the comment related to the Doctor's Hallowed Blight cosmetic.

    Tyde knows a lot, but he's utterly ignorant in some regards, mainly in how strong Killers are. He's a noob Doctor, yet convinced that he knows how to play him.

    The Doctor has no way to travel the map faster, no way to down survivors faster, and no way to deal with looping. He's just a M1 killer with a ginormus terror radius, that can track survivors easily, but can't do anything during a chase, and is ez pz countered just by knowing how he and the game work.
    It's as simple as that. If Freddy and the Spirit didn't exist, the Doctor would be the worst killer in the game.

    Well would you look at that, another ignorant.

    Can't play the Doc? Git gud.

    Guess I cant expect any footage from you since you ignore me. Classic

    That is for devs to blame.
    Idea of hooks and camping is something they can't deal with properly.
    BT is an attempt to make saves harder but it won't give it to you or high ranks would abuse the hell out of it.

  • The nurse is the only gamble devs took in the entire game.
    Killer that is required to use her power to move around and player's skill affects entire gameplay.

    I have seen handful of nurses that were actually very good and require good survivors to go against her to win as in escape with few survivors.
    On the other hand I have seen way more nurses that couldn't hit ######### for entire game duration.

    Her addons need reworks.
    Extra blinks are hindering her more then help. Range addons are very good but pretty much every other one is useless.
    Why would anyone sacrifice chain blink for Ultra long blink charge time?!

  • She is the killer that can capitilize on survivors mistakes the best out of all killers but also depends on skill of player using it and survivors coordination and misplays.

    You literally played yourself in that game.

    Also: If someone with 3000 hours can't win against the nurse.... he must have just started playing survivor recently.

  • Thing with balance is that low tier players won't even notice the difference.
    Remember HUGE EXHAUSTION NERF?
    Everyone lost their ######### about it and now thing how long your good old average/mediocre/bad survivor lasts in chase. Surely it isn't more then 60 seconds so what is the point of complaining as you never get to see the effects.

    Camping is the issue for lower ranks but you can't stop the killer from standing in front of the hook and waiting for save. It is mechanically impossible to force killer player to do that. They won't care about the rank but they may care about bp's.

    For those exact survivors, that everyone suddenly mentions when any balance talk occures, perks like BT, DS and similar were created. They are as noob friendly as one can be and don't require and deep thought to use them. DS became that weird perk that looks like it was designed to be for low ranks but has a skillcheck that only high ranks hit consistently.

    Also: I doubt the changes will make any impact on game lenght. I don't treat any streamer or youtuber's words as only truth as I can think for myself but it won't change the fact that I agree on many aspects with Tyde.

  • @SoulKey said:

    @theArashi said:

    @SoulKey said:
    You mean the same community that thinks nurse is balanced ? Or the one that thinks DS is balanced ? I prefer they just balance things according to their own vision.

    I'm pretty sure he did not meant the mob of people that whine every 2 steps that barely have any experience with the game but rather the huge group of people that have 1k+ hours with the killer and survivor and knows the game through and through.

    For the most part those show up on PTB because they won't care about bp's that much and can properly test it out.

    Nurse is balanced, you just need coordination and game knowledge to fight her on equal grounds and I don't mean swf.

    The majority of playbase don't really bother with forums tbh and most regulars who post usually have 1k+ hours in the game. Allowing those to control how the game is heading, doesn't really make much sense to me.

    As for you thinking nurse is balanced, are we talking about 3+ blinks ? Or just a skilled 2 blinks nurse ? Coz i had two games in a row yesterday with 3 and 4 blinks in a row, game knowledge didn't seem to help much with it.

    Majority of players will play it casually regardless of the balance state as they do now.
    That is the point of the balance changes as it only shows the problems on the extremes so the best and the worst. It sadly shows up for casual players because they do rank up regardless of 'skill' with just playtime and then they go against very good killers and are unable to handle them.

    I had 2 games against nurse today both were around rank 5.
    One nurse did get a single kill which was a mori and other one got 4k with 1 gen done.

    Once you play nurse a lot you get to go against teams that know what to do to win. I can exactly see all the misplays done by the survivors and the killer in both of these games.

    First game: Map with hardly any open fields, survivors always sticked to the walls and trees and tried to get away when out of sight/behind the wall. 4 blink nurse with green mori BBQ and nurses calling. Survivors always spread out, next stick in one plays and work on gens.

    Second game: Multiple survivors were close to each other, trying to run away on the open field. Everyone run for the unhook, only one person sticked to the gen to fix it far from the hook.
    She had bbq and always went away from the hook but once the unhook happend she came back ofc as there was hardly any cover around the place so perfect field for nurse.
    Survivors mistakes: Greed, fast unhooks, no one worked on gens, clumping up, trying to run in front of the nurse for the unhook when she just downed someone else(She will catch up to you in no time).
    Killer capitilized on mistakes which granted her a win.

  • @SoulKey said:
    You mean the same community that thinks nurse is balanced ? Or the one that thinks DS is balanced ? I prefer they just balance things according to their own vision.

    I'm pretty sure he did not meant the mob of people that whine every 2 steps that barely have any experience with the game but rather the huge group of people that have 1k+ hours with the killer and survivor and knows the game through and through.

    For the most part those show up on PTB because they won't care about bp's that much and can properly test it out.

    Nurse is balanced, you just need coordination and game knowledge to fight her on equal grounds and I don't mean swf.

  • @theArashi said:

    @projecteulogy said:

    @theArashi said:

    @projecteulogy said:
    I hated the BNP before hand. Because it was OP and a 4man squad could ruin a killers entire game. And for survivors, since a short game = barely a safety pip.

    however, its current nerf along with new and old perks(killer-wise), make it completely worthless unless youre playing low ranks and trolling a new killer. The only real upside to using it is that it doesn't dissolve your toolbox. The progress from 1 BNP can be reset with Pop Goes the Weasel.

    Killer's complain about gen-rushing still even after the BNP was nerfed.... but at the same time don't have proper map control, know when to give up chases and kick gens etc.

    Maybe buff the clamps and make them usable(as ive seen it hasn't effected the size regardless of the rarity. sad).. boost the size of the skill check. Something. God help you if you start and all of a sudden someone running an aura build with Unnerving starts running around on Gidion lmao(<3 doc with distressing)

    So it is countered by the perk that no one uses.
    It's survivors that control how long game lasts. Not the killer.
    Killer doing everything correctly can't stop gen rush of survivors and BNP didn't change that.

    Most killers don't have map presence and it is part of their toolkit and devs are trying things out to make games longer for survivors. Part of doctors toolkit is making skillchecks harder and you want to take it away from already weak killer.

    Insta heals will be gone soon too.

    HybridPanda wrecks people with PGTW at rank 1-5.. hes quite entertaining to watch unlike Tyde and Ochode. So don't say its unused. You don't use it. PGTW and Overcharge is beast together. Add NOED and Blood Warden and you have a total lulz at End Game.

    I never once said i wanted to make my MAIN killer weak. I dont think you're comprehending what i'm trying to say. Outside of the terror radius and ruin, the skill check doesn't need to be microscopic and the size should be affected by addons. Unnerving and Overwhelming Presence should grossly affect a BNP.

    I'm all for instaheals being gone. Both addons should no longer consume the medkit and be converted to a HoT, that still triggers Nurse's Calling. However, I hate slugging. Even as a killer. I will never understand why medkits shouldn't at least assist in healing you while youre down and you have one. Just for the sake of realism in a video game where you can be hooked twice and healed with on the spot surgery to close a giant hole in your shoulder but not have any lasting effects of having steel pierce your body in the same spot... Twice.

    Ok so one streamer uses is.
    From all of the games I played last month only one or two had that perk and one time was clown adept achievement.
    Out of hundreds of games.
    While 25% sounds big but if you think it takes 20 seconds for a single survivor without skillchecks, toolboxes or other survivors helping out to recover from that it is not nearly as useful unless you do BORING 3 gen strat.

    1 streamer? Ok fam. I got bored last night at work and watched a bunch of different Streamers. Quite a bit of them change out PGTW/Bamboozle for different strats.

    Meanwhile, most games are camping or slugging for solo survivor lol? Cmon.

    Your experience isn't the same as mine and vice versa. Boring 3 gen strat? Same as doing gens when literally 80% of the Killer pbase camps hard as hell with 4-5 gens left to do WITH BBQ? Lol... I don't see where you even have a valid argument.

    People complain about giving away "free unhooks"... all of the camp/tunnel strats ive watched end with the killer getting about 10k bp and a black pip. Even with a 3k. If you folks were even slightly intelligent, you would combo it with DH or MYC. Meanwhile, i'm sure you will say but thats a wasted perk slot... So is No Mither and Unbreakable. So are more than half the survivor perks outside of the Developer AND Killer forced meta(its forced bc why take anything else if you want to win. Same with every killer beyond rank 15 taking Ruin and BBQ). The only difference i see in games as a survivor are the killers. The perk-set is usually the same. Meanwhile, I don't take half the current meta because i'm not a looper, but get ragged on for being "immersed when i'm simply playing Stealth.

    A lot of people run Unnerving/Overhwelm with Distressing and it completely screws up gen rushing if you don't act like a moron and loop the same survivor for 3 minutes.. Can you give me a valid argument please? There's no reason BNP needs to keep its rarity and price with such a drastic nerf. as its now pointless to take outside of Irony and multiple BNPs since most solo games, survivors can't communicate for strats and killer stick to the same crap.

    You sound like you play games on VERY low rank if you see killers facecamp( which doesn't exist anymore) with BBQ.
    10k after whole game? Sounds like beginner killer to me.

    Pop goes the weasel is vey situational and has low timer of when you can use it.
    Also, last time I checked HybridPanda plays very rarely and if he doesn't get any kills if survivors rush gens.

  • Kalec84 said:

    Leave it as it is, but add "dead" to the affected status

    14% on all survivors injured?
    It will give them 1 second more to selfheal then.
  • End game needs changing. UE, while annoying is a perk that is too powerful in the current state and should be tempered down a bit so you don't move nearly as fast as walking survivors.

    Also huntress directional lullaby is stupid idea.

  • @kazzymoyashi said:
    So, I just had a match where I couldn't pull a pallet because a Nea was in it and it kept prompting me to heal her as opposed to pulling the pallet which I was then instant downed by a Leatherface chainsaw - this wouldn't be an issue if vacuum pallets were removed... which brings me to the actual topic of this discussion, why are vacuum hooks still in the game? How is it fair that you remove vacuum pallets and yet killers STILL have vacuum hooks. A wiggle bar can look full, but because of a vacuum animation for hooks, it doesn't matter. You're still put on the hook. Seriously, dbd devs, you need to fix this. It's absolutely ridiculous. You "fix" things that don't need to be fixed but then create more bugs and issues for others.

    I agree, just like survivors can unhook from all sides, killers should be able to hook from all sides so that we get rid of this stupid hook gliding and the collision problems

    Insert gif od barbossa saying AGREED.
  • ParalyKoK said:

    So your telling me that leather face has his literal face on Nea's knees reving his chainsaw until she dies is not face camping??? Waiting for someone to show up. no chance to unhook. doesnt step away not once... is that not face camping??? like for real.....

    Also, answering your question. No it is not facecamping. You can still unhook, you will just die in the process.
    Just like basement save with LF nearby is near impossible without sacrifice of one of the survivors.


  • ParalyKoK said:

    So your telling me that leather face has his literal face on Nea's knees reving his chainsaw until she dies is not face camping??? Waiting for someone to show up. no chance to unhook. doesnt step away not once... is that not face camping??? like for real.....

    That was actually adressed by the latest patch. If Killer times it wrong unhooked survivor will get a speed boost from getting hit but not go down because of invurnability while being unhooked.
    Same thing can be done by every killer with 1 shot.
    It's counter is to use BT.
    It's best use of LF power anyway as it is fairly useless at everything else.

    This question was answered by the devs themselves actually. They can only add mechanics and perks that encourage certain behaviours over others with extra bp and rank up possibility. They will never force players to play one way or the other.
    What if the killer just downs you immidietely after unhook and mori you?
    Unbalanced? Probably but it is gane with killers and survivors.
    Everyone can play how he wants as long as it is abiding game rules.


  • ParalyKoK said:

    If your saying Face camping doesn't exist then we clearly must not be playing the same Dead by Daylight game. I see it all the time. How about i make a montage video of 4 hours worth of different killers and players doing it and you tell me it doesn't exist... -_-

    So you really don't know what facecamping even is. Facecamping is killer standing in front of the hook, completely blocking unhook prompt, before multidirectional unhooking was implemented.
    You literally couldn't interact with the hook.
    That was patched and it no longer possible.


    No other facecamping exist.
    Now what the hell are you talking about and using wrong definitions to back it up?

  • Are there any lower ranks in these lobbies. I think in case of swf it takes killer from in between of the ranks of members.

  • Orion said:

    @raquelambersantiago said:

    @Orion said:
    Levels have nothing to do with rank.

    you know what I mean...corrected it

    No, I don't, because some people think character level should also be taken into account by the matchmaking. I don't get paid enough to read minds.

    Anyway, after a certain amount of time, the rank requirements are opened up, to shorten queue times. This is standard in almost every game with a ranking system.

    So it is either broken or not have worked in the first place. Rank 1 lobbies hover around between 5 to 10 minutes usually.Yesterday I had been waiting for 15 minutes and got a full team from Japan... and I'm in EU.
    I have never been matched with lower ranked survivors unless they were in swf with someone from higher rank.

  • Trapper needs his traps to be closer to the map center and not on the edges. Other then that he needs map reworked as his traps are only useful if placed in the potencial survivor paths with bushes.

    No bushes make trapper near useless, for example The Game map.


  • Or rather make it like in Death Garden instead of voice coms. Language barrier will be huge as this game doesn't have that bug playerbase and you can get into the lobby with people from the other side of the world.

  • 1. You are not entitled to hook escapes.
    2. Facecamping doesn't exist anymore as you can't block unhook prompt as a killer
    3. Survivors have plenty of perks that help to save from hook. BT and we'll make it are the best ones for that Y
    3. Your ingenious idea was already tested by devs a while back.
    Survivors abused the hell out of it. They stayed around the hook, looping or just running around.
    Killer will chase other survivors most of the time but if he sees every other survivor running to him, why would he leave?
    Survivors are not doing the gens and not applying pressure to the killer.

    There is a strategy to it and your idea is heavily abusable.
  • So in other words you want to never play against nurse?
  • @Sziosis said:
    Swf is rough to play against, but certain perks and tactics can screw up their plans. Franklin's Demise can be devastating if they are using good items and add-ons, but coordination is key. breaking off a chase is sometimes the best idea to pressure someone else. Try using perks that waste alot of the survivor's time. Ruin, Sloppy Butcher even using bait totems can help waste a bit of time. I don't struggle alot against Swf, but when I do, it's usually my own fault.

    I never talked about your good ol' run of the mill swf survivors that finally reached rank 1.
    I mean those that don't care about ruin as you can just easily push through it and sloppy butcher takes single survivor for up to 25 seconds unless they run to their friend to heal them faster assuming you managed to hit them as they are very good at looping.

  • Good news. All of the potato survivors finally ranked up after the even.
    I'm getting potatoes after potatoes right now. Freddy OP :naughty:

  • @Just_Clown1n_Around said:
    Note to self, don't listen to most of the people who post here because they are bad. Reaching upper ranks and struggling has a lot more to do with your lack of ability than it does with "gen rushing".  Running ruin with haunted ground helps a lot. There are some games and some maps that you just won't do well on, it happens so get over it. You guys act like swf is a death sentence but its really not.  You simply lack the ability to control the tempo of the game better. I have some games where I get wrecked, but those are few and far in between. Most swf groups couldn't run a loop to save their lives. Also, being aware of which loops to avoid chasing survivors and knowing when a survivor is good and going after his friends instead, will help you tremendously.

    And for those saying that spirit is garbage only proves to me that you aren't very good. I could say that nurse is garbage because I'm terrible with her, but that doesn't make her bad, just me. I wreck swf with spirit. She's my go to when I face a group I think will try to troll me. In 50-60 games I've played with her, I have yet to get less than 2 kills with her and I'm playing at rank 1. I'm not an amazing killer, I'm just determined and I know how to play to her strengths. Stop saying this killer or that killer is bad when you don't even know how to play them properly. 

    And I say it is not the fault of the killer.
    All maps have loops, and then there are survivors that know how to use them properly. I know that most swf parties are ######### at the game but these were not. All of them or at least all of those that I played against didn't fall for a single mindgame around the pallet and most people fall for them.
    Normal games also have 3 gens popping in the middle of the first chase but then hook save isn't perfectly timed with last 2 gens popping to trigger adrenaline and person that did the unhook is always single survivor that has BT.
    If you think coordination of survivors is impossible then you must be very lucky indeed.

  • Out of around 15-20 games(queue times are increadible) I had maybe 3 games when it wasn't most hardcore genrush.

    Sure, survivors can rush gens to punish camping and tunelling.... but they can do it if killer doesn't do that too.
    If survivors are not potatoes with legs you can't stop them until they mess up and these teams of 4 VERY RARELY do.

    They are like cockroaches that crawled from under the rock and decided to farm as many points as fast as possible with no risk attached.

  • @Visionmaker said:

    @theArashi said:

    @Visionmaker said:
    Anyone find a killer that isn't camping and tunneling at Rank 1?

    4 gens done after first chase, WHY IS HE CAMPING?!

    That literally just happened, except he let two people go after downing them just to camp me. If only I stood still and let him down me! Darn!

    From the games I played as killer and as survivor, everyone is rushing gens as fast as they possibly can.
    Even if survivors are not doing it, killers are playing as if they are. hence, tunnels and camps.

    Killer can't do anything to survivors that are just rushing gens.
    There is no counterplay to it so it will lead to frustration of the killers. That's why there are so many moris around too,

  • @Visionmaker said:
    Anyone find a killer that isn't camping and tunneling at Rank 1?

    4 gens done after first chase, WHY IS HE CAMPING?!

  • @Lowbei said:
    im playing survivor at rank1 this season solo, with no items, no offerings, so its not “all” swf :)

    Ok, where are you hiding then.

  • @CrtKazz said:
    90% time play solo survivor and get rank 1 (on PS4). There doesn’t seem to be too many groups that I end up playing with but maybe me being the solo messes up the equation. SWF groups tend to be much more toxic to the killer though it feels and looks bad 

    I'm not talking about being toxic even though that appear too.
    I'm talking solely about hardcore genrush they bring.
    Just finish the game as fast as you can and gtfo, killer is there too but it's rank 1 swf. Looping will take enough time off him for the rest to finish all gens.
    I literally had game in which 5 gens were done below 4 minutes back to back as my spirit didn't have the ruin.

  • @DeadByFlashlight said:

    @theArashi said:
    So did anyone in red ranks get a single game that wasn't 4 man swf rushing gens?
    Last two days they were only games I was getting and as you can imagine they are not very fun.

    I know that devs idea of perfect balanced game is 20 minutes long. That is why my average games are 4-5 minutes. More if they f***up.

    Played too much spirit because I enjoyed her so much, hit red ranks eventually because piping is way too easy/fast and instantly regret it.

    One hook in a single game, that was the game when I decided that I will derank again, even if it is double BP at the moment.

    Just a pitty that spirit is so weak, especially with bad/no addons

    It isn't spirit. NO KILLER can actually win against people that rush so much.
    There is nothing you can do if game last 4 minutes and they ofc all run adrenaline which will trigger at the perfect moment you just downed someone.

  • @Peasant said:

    @FizzyG said:

    @theArashi said:
    So, if killer won't pick survivor up straight away, he can't hook them anymore?

    I never intended to imply that. I just want survivors to have a slight increase in speed from recovering. For example, 15% or something.

    If you want to recover faster equip Unbreakable: https://deadbydaylight.gamepedia.com/Unbreakable
    If killers want slower games and must use Ruin then it is only fair that survivors must sacrifice a perk slot to recover faster.

    It is sad that after so much time devs did literally nothing about the issue so visible at high ranks.
    New chapter released so people try to play with barely any perks.. and games end in 4 minutes if killer is unlucky and 6 if he is lucky.

    How far it is from the promised 20 minutes long games?

  • So, if killer won't pick survivor up straight away, he can't hook them anymore?
    Slugging is basically only way to have a change against good team that focuses on gens.
    One survivor on the ground and killer chases another one forces one of the remaining two survivors from holding M1 on the gen.

    While playing the spirit a lot of players noticed that ruin is mandatory because every game have gens finished in 4-5 minutes. Sometimes less if they have toolboxes.

  • "80% of the Killer pbase camps hard as hell with 4-5 gens left to do WITH BBQ? Lol... I don't see where you even have a valid argument."

    Right... You convined everyone there. Buff BNP. It should let you fix 2 gens.

  • @projecteulogy said:

    @theArashi said:

    @projecteulogy said:
    I hated the BNP before hand. Because it was OP and a 4man squad could ruin a killers entire game. And for survivors, since a short game = barely a safety pip.

    however, its current nerf along with new and old perks(killer-wise), make it completely worthless unless youre playing low ranks and trolling a new killer. The only real upside to using it is that it doesn't dissolve your toolbox. The progress from 1 BNP can be reset with Pop Goes the Weasel.

    Killer's complain about gen-rushing still even after the BNP was nerfed.... but at the same time don't have proper map control, know when to give up chases and kick gens etc.

    Maybe buff the clamps and make them usable(as ive seen it hasn't effected the size regardless of the rarity. sad).. boost the size of the skill check. Something. God help you if you start and all of a sudden someone running an aura build with Unnerving starts running around on Gidion lmao(<3 doc with distressing)

    So it is countered by the perk that no one uses.
    It's survivors that control how long game lasts. Not the killer.
    Killer doing everything correctly can't stop gen rush of survivors and BNP didn't change that.

    Most killers don't have map presence and it is part of their toolkit and devs are trying things out to make games longer for survivors. Part of doctors toolkit is making skillchecks harder and you want to take it away from already weak killer.

    Insta heals will be gone soon too.

    HybridPanda wrecks people with PGTW at rank 1-5.. hes quite entertaining to watch unlike Tyde and Ochode. So don't say its unused. You don't use it. PGTW and Overcharge is beast together. Add NOED and Blood Warden and you have a total lulz at End Game.

    I never once said i wanted to make my MAIN killer weak. I dont think you're comprehending what i'm trying to say. Outside of the terror radius and ruin, the skill check doesn't need to be microscopic and the size should be affected by addons. Unnerving and Overwhelming Presence should grossly affect a BNP.

    I'm all for instaheals being gone. Both addons should no longer consume the medkit and be converted to a HoT, that still triggers Nurse's Calling. However, I hate slugging. Even as a killer. I will never understand why medkits shouldn't at least assist in healing you while youre down and you have one. Just for the sake of realism in a video game where you can be hooked twice and healed with on the spot surgery to close a giant hole in your shoulder but not have any lasting effects of having steel pierce your body in the same spot... Twice.

    Ok so one streamer uses is.
    From all of the games I played last month only one or two had that perk and one time was clown adept achievement.
    Out of hundreds of games.
    While 25% sounds big but if you think it takes 20 seconds for a single survivor without skillchecks, toolboxes or other survivors helping out to recover from that it is not nearly as useful unless you do BORING 3 gen strat.

  • @Wolf74 said:

    @Bravo0413 said:
    Deliverance is going to replace DS as soon as its nerfed.. its strong but balanced and to go as far as to say its weak just shows you dont understand the game...calm spirit is perfect and is going to be a nightmare for the spirit to go against... some of the perk changes are just a holy ######### obnoxious 

    Deliverance will create a new level of toxicity.
    Since free unhooks are dangerous for the killer now, the best bet is to just camp at least the first stage, because after that no one can kobe.

    It requires you to literally replace someone on the hook.

  • @projecteulogy said:
    I hated the BNP before hand. Because it was OP and a 4man squad could ruin a killers entire game. And for survivors, since a short game = barely a safety pip.

    however, its current nerf along with new and old perks(killer-wise), make it completely worthless unless youre playing low ranks and trolling a new killer. The only real upside to using it is that it doesn't dissolve your toolbox. The progress from 1 BNP can be reset with Pop Goes the Weasel.

    Killer's complain about gen-rushing still even after the BNP was nerfed.... but at the same time don't have proper map control, know when to give up chases and kick gens etc.

    Maybe buff the clamps and make them usable(as ive seen it hasn't effected the size regardless of the rarity. sad).. boost the size of the skill check. Something. God help you if you start and all of a sudden someone running an aura build with Unnerving starts running around on Gidion lmao(<3 doc with distressing)

    So it is countered by the perk that no one uses.
    It's survivors that control how long game lasts. Not the killer.
    Killer doing everything correctly can't stop gen rush of survivors and BNP didn't change that.

    Most killers don't have map presence and it is part of their toolkit and devs are trying things out to make games longer for survivors. Part of doctors toolkit is making skillchecks harder and you want to take it away from already weak killer.

    Insta heals will be gone soon too.

  • Why did they delay the release?
    We all know(BECAUSE THEY TOLD US) that console acceptance period lasts from week to two. So they do have patch ready for PC but they wait for consoles for NO REASON.
    No cross play anyway.

  • DBD devs are not releasing the schedule because they don't have one.
    They are trying to fix stuff until they have it at least remotely playable.
    PTB had a lot of bugs in it and they won't fix themselves.
    Nothing would make people more annoyed then a release of the new chapter coupled with glitchy lobby and ######### matchmaking.

  • Well, they do target player and admit to it.
    It is against twitch TOS because it does count as stream sniping and it is against dbd rules with video proof.

  • You will get those shards a lot if you don't own the killer.
    They like to replace ultra rare addons in my bloodwebs.

  • @Angie said:
    Toxicity:

    • The flashlight macro spamming and tea bagging.
    • The pallet sandbagging and just overall player sandbagging.
    • The hook save animation cancels.
    • Survivors pointing giving away players positions.
    • Survivors opening lockers to give away player positions intentionally.
    • The alert spamming to either give away player position or just to annoy the killer.
    • Mori animation spamming so the survivor can't move or die.
    • Killer camping and head nodding spam (camping is its own type of BS but lets just add it to the category)
    • (sometimes) Tunneling - depends on what you view is tunneling.

    Non-Toxic:

    • Legit pallet looping.
    • Flash lighting while pallet is being broken.
    • Flash lighting while killer is vaulting.
    • Flash light saving.
    • Blood lusting pallet loops.
    • Having certain perks like DS, Object of Obsession, NOED, etc.
    • (sometimes) Tunneling (killers. I.E. Freddy, need to do some tunneling late game just to secure 1 or 2 kills)

    It's not really to separate what is toxicity and what isn't. I just think the devs are to lazy to do much of anything about it considering there is already SO MUCH toxic behavior in the game and community. You can argue that the troll section of the report feature in game is for toxic people but it truly doesn't cover all the bases that is toxicity and nothing ever really gets done about the players. The whole recent thing that TrU3 just put out on his channel, those players literally griefing and trolling him ON VIDEO won't get any type of punishment. I'd be so surprised if the devs actually did something about those players but the sad reality is they really don't care to much to look into it. I think the devs truly just need a sit down with themselves and re-evaluate the whole report feature in game and find a way to make this community less toxic. It's behavior is like a TV show. Completely laughable but disgusting to watch at the same time.

    Camping and tunnelling is not toxic. If it would, gen rushing would be too.
    Both are tactics that are so good, other side hates them.

  • Apparantly that AMAZING thing they announced few weeks back that will help with game times on right rank is... increasing healing time by 4 seconds, making slugging near impossible and make destroying hook way easier then it is.
    Usual "fix" that doesn't address the main issue but fixes something next to it instead.
    Like with DS, rework of it is postponed few months already BUT they found enough time to fix the issue that caused survivor to lose DS if they hit the skillcheck after killer already started hooking them.

  • You can DC. Devs apparently stopped pretending they ban anyone for it so feel free.

  • @Condorloco_26 said:
    Trap all the drop zones. Those will work. Another good spot is the loop with the 2 pallets right above the basement

    I tried.. .and they dead harded above it twice.

  • It would fix the game lenght problem just like bloodlust fixed loops.
    Band aid.

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