theArashi
theArashi
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- theArashi
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Comments
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Devs will either enforce it by banning people abusing it or cave in like every time until now and drop in their credibility.
I still remember Asylum unaccessible spot which was exploited every game and people didn't get banned for it.
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3 survivors can finish 5 gens in 3,5 minutes but 20 seconds is not much?
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Regardless of nerfs being impactful or not he will not even come close to top tier killer. I know you already told us that not all killers have to be viable at high ranks (I still don't get it why are you changing freddy anyway... since he was pretty good against rank 20 survivors) but he still isn't even that strong to deserve a nerf.
Survivors reported having hard time getting him out of shroud in chase - YOU HAVE TO LOOK AT HIM, in chase you look at the opposite direction so unless you are looping with a big amount of leeway or other survivors help you it is next to impossible to achieve anyway.
Also from PR perspective it does look like few of the games releasing lately which "change" completely after a month from release. You released the killer and annouced that let's say a week from now he may very well be weaker or play differently... so why buy him now?
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@Aven_Fallen said:
Those who already run OoO will also run it when Ghost Face is live.
But other than a short peak when he is new, not many more players will run Detection Perks. So in the end, you will not notify any change after a few weeks, when not everyone is playing Ghost Face.
Not even talking about ghostface as he kind of has different thing to his power but wraith is 100% useless while stealthing around....
AND FLIPPING EW1 MYERS CAN SOMEHOW HIDE FROM IT.
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It will split the queues into one group that wants to play whatever and a group that wants competitive games and they have to wait for hourse to get one.
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I'd hope to have one killer worth a damn.
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@Groxiverde said:
Wait, what is the change?
You get red effect around your vision when you get pallet stunned.
Looks like trying to stalk while in EW3.
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Don't you think that for example sneaky Myers without TR would add to the tension instead of giving you a flag: HEY, YOU' RE SAFE.
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Survivors greatest weapon: DC :D
For real tho: Nothing if gates are open.
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@Peanits said:
You're actually not accomplishing much if you do that. You're not progressing for part of that so you're still taking significantly longer to finish the generator than you would if you did it normally. So long as you're hitting at least good skill checks, you'd be better off just powering through it or finding the totem.
Just a quick question: Was it ever an idea to delay gen actually repairing by 1s to prevent bypassing the ruin with that tactic or forcing skillcheck to happen at certain treshholds throughout the gen to not prevent skillcheck mechanic to ever come into play?
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/498447#Comment_498447
They stated that every game has it, so their game should have it too.
Maybe the reasoning behind it is that they simply don't care and they have implement super complicated solution that WON'T WORK.
We are 3 years in and DC's and Ragequits became common how long, 1 year ago?
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I guess you are lucky then.
From games I watched and played great majority are RQ(with a sound). My sample is probably less significant as I don't like to play games against 2 survivors because other 2 DC as soon as they go down.
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@Mochan said:
I don't play in red ranks anymore but seems like an issue at your rank. If it keeps up like that you will derank automatically and get to play in matches where DCs aren't an issue.
While I have seen some DCs the game is far from unplayable for me here in green ranks. Oh if I could get back to yellow ranks but I'm not getting stomped enough.
It is happening on all ranks.
I guess it is rare at 20-15 but newbies play there.
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Some of the modes would be ridiculously imbalanced and apparently players like balanced games.
I mean, people are BEGGING devs to nerf the nurse because handful of players can use her good enough to have actually fair games against best survivors which apparently is bad. Survivors always should have a power role.
More killers won't equal twice as many survivors.
Currently if survivors are efficient and killer won't end first chase in ~60 seconds 3 gens will pop. If then that survivor gets hooked and another is being chased other two can finish last 2 gens in a meantime essentially ending the game.
With 2v8 mode we would have probably 7-9 gens. 2 killers chase 2 survivors = 7 gens get popped in first 60 seconds...
I'd rather have devs actually address the problems of their only game mode first and then add additional ones.
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I wouldn't really limit swf or split the playerbase as it would increase already long queues at some ranks.
Instead I would make gameplay changes when swf reaches certain level(be it devotion or rank in last X months). For example make gens take longer or block the ability to work on many gens at once, make it so once one gen is complete ALL other gens drop by 50% so the game won't end that quickly.
Add secondary objective to progress gens past 50%.
Many killers are too weak so they need tweaks as well.
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@NMCKE said:
Me: I still have my Nurse
Devs: Hehehehe
Me: Don't you do it, she's my baby!
Devs: *Presses Nerf Button* Muhahahaha!
Me: Noooooooooo
She actually can't be nerfed anymore really.
She would need a complete rework to make her different but they don't want to do it.
Her addons could use some reworking as they range for borderline useless to really great addons of low rarity(too low).
She still remains as the only killer that has an advantage during chases while others wait for mistakes.
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https://www.twitch.tv/tru3ta1ent/clip/LuckyPricklyDotterelKeepo - get's me every time :D
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Hi DBD Team,
I see that late changes continue to improve the game state for better.
I have just one question for you: When will novadays common ragequits start getting punishment they deserve?
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Isn't 85% of games contain at least 2 people in swf?
How is that rare?
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I'm all for jumpscare killer perk.
I have to use perks and addons for it.
It's sad that many maps are too open for it to work...
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Hello, i know the Devs sayd it 1000x times..
Old bloodweb means nothing now.
You have so many different ways to quickly get BP's that even with old webs legacies would have lost meaning.
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I guess amount of people complaining about the killer shows how viable he is. I haven't seen anyone complain about freddy or wraith but we constantly get flow of whine for nurse, billy and spirit - killers that pose a challange for survivors that just want weaker killers.
And before you quote me... you do want to go against weaker killers because they let you make more mistakes and goof around more while powerful killers require strategy and thought.
Recently I have been playing with no mither and games against the nurse were really fun and it wasn't some run of the mill baby nurse but a very accurate p3 nurse. As long as survivors don't ragequit the second they go down, games are fun.
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"from a competitive POV with the main fun of chasing I get the "huh, whatever" thoughts and just want to die asap for a more better match"
So you want killers to be competitively viable or have a 'fun match with better chases'?
Killers should be viable but at the same time be loopable and these two rarely go together...
I like the Spirit and Plague and I don't like the Legion as his power is useless. Plague and Spirit require some experience and have some fun builds with them so they are fun to play with and against.
Legion is just meh.
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@[Deleted User] said:
If this game gets a Battle Pass im leaving
Wouldn't it only mean that you get some skins for free instead of having to buy all of them?
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@Peanits said:
This is part of the End Game changes. With the Survivors on a short timer, they can't afford to go around taking a trap off before leaving. Putting a trap on a Survivor after the End Game has already started would be a death sentence particularly when paired with Blood Warden. Traps applied before the last generator was powered will still be active, so you'll still be able to
These changes are just on the PTB for now, though. We'll keep an eye out for feedback and make changes if needed.
Why not make it so timer slows down instead of just removing Pig's viability?
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@TheGameZpro3 said:
Honestly, now I'm intrigued as to how terrible it was to play Killer. I want to play Killer in Alpha/Beta now, just to see first hand.
You can still see some videos about it.
And remember: Survivors at the time also claimed the game was perfectly balanced... and devs agreed.
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Yea... Can't wait to play these infinite loops with survivors that heal in 10 seconds and get sprint burst every 20 seconds.
Also, no window blockers or bloodlust and one map had 3 windows right next to each other which were infinite loop...
Also teleporting behind pallets.
Killers were miserably weak back then.
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Just having voice chat isn't useful.
A lot of people playing this game often plays with people speaking different language.
I can be in the lobby with survivors from Germany, France and Russia. I can already feel how amazing voice chat will be in helping.
If it would be used for balancing it has to be usable for all survivors.
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I don't want to talk to some russians that I usually get into lobbies with. I don't even know russian...
I'd rather have chat-like feature. For example survivors can pick a message ("I'm working on a gen") or "I'm going for the save".
Such messages can be translated in the game so everyone can use it.
THEN... we can get some balancing done for killers.
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I still wonder why they asked such questions in VIDEO GAME SURVEY.
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I have only two questions.
How can I make my game looks like that?
and...
Will I be able to count frames on one hand?
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If someone is at that high of a rank it is more of a competition then fun from game itself.
You have fun by reaching the highest rank now that it is very hard.
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@BBQnDemogorgon said:
The fun philosophy i guess?
They don't care about killers being strong, only fun to hit things with.
Nothing makes it as fun as seeing 4 survivors tbag you at the exit game after "fun" game of spending the game as killer with useless power.
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@Peanits said:
Regarding the Nurse pick rate: While the Nurse is the most played Killer at ranks 1-4 on PC, the most she's ever played at any given rank is 22.39% at rank 1 (on PC). This is the highest pick rate for any Killer at any rank on any platform, but she is still only used in roughly 1 out of every 5 matches. Second would be Huntress at rank 20 on PC, at 20.18%, followed by Trapper at rank 20 on Xbox at 18.36%. The rest of the most used range between ~9.5% and 18%.
The point being, while she is the most picked, it's not a landslide victory, she's still picked in the minority of matches by far.
I just hope it won't get her massively nerfed.
She is strong but she is also only killer that is feared by survivors regardless of rank.
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They showed the data in a different way again.
Swf data show that 50% of players play solo... but they don't show how many game include at least 1 swf group. Last time they did, 75% of games contained at least 2 players in a party. Nothing is wrong with it, just people like to play with friends.
Everyone knows some killers are weak af. Clown can shut down loops quicker... but lacks map presence and is simple m1 killer, just like wraith or doc.
Ruin is popular because in many games it gives killer extra time.
In case of bad survivors, they will spend some time looking for ruin, in case of good ones, 20 seconds extra is a lot. Gens just pop too quickly.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/456255#Comment_456255
1 survivor in chase = 3 survivors do gens
1 gen solo = 80 seconds
After 160 seconds the survivors could do 5 gens.
So after 3 min the game could be over.
I know. That is included in these OP strategies.
That is why everyone complains about swf. If survivors work efficiently, game can last less then 5 minutes.
If survivor in chase has insta heal and mettle of man, DS, Adrenaline and maybe his teammates have BT, then weaker killers can pretty much give up.
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I'm pretty sure everyone knew about that.
Problem is with OP things or strategies that make the game last 6 minutes.
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They never changed it.
It never was a thing. Hatch always gave 2k Objective and 5k Survival.
I didn't play the game during the beta but after that it never was 7k Survival.
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It's perfectly balanced, as all things should be.
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Killer is infinitely more powerful on PC because of the flick.
If crossplay becomes a thing consoles will see influx of nurses and billies that require you to flick to win.
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Fully balancing this game isn't possible but some things should still be changed.
Things that are OP and impossible to fight unless other side makes mistakes, some killers being garbage if survivors just want to finish gens quickly.
I don't think there is an option to remove some things like killer just staring you down on the hook.
This game needs new mechanics to fix these issues but it would take time.
Also, things like MoM or old DS are simply too powerful for games that CAN finish in 4 minutes. Trapper becomes useless.
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You think this makes ranking up hard?
I'm at rank 14 because I hardly play this game anymore but still try to rank up while doing achievements. I go against 2 - 3 killers which should be higher rank anyway and my team always contain potatoes with legs, ragequitters, and immersed people.
Example: I unhooked the guy on the farm map with killer around 40 meters away. He run STRAIGHT at the killer and then disconnected when he got smacked in the head. - That's a great way to derank your teammates.
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It isn't just with killer shack window. It's all entity blockers just stop working randomly.
I remember game I player like a week or two ago. I chased a survivor around the loop. She vaulted same window 3 times and I have seen window blocker appear... and she vaulted through it AGAIN anyway.
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Probably if they are fun to play.
I don't play this game much anymore but I had a lot of fun with plague.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/449904#Comment_449904
Headshots on the huntress are actually much more common than you might think. Any time you hit a Survivor over a low wall, chances are you're getting a headshot. It's not exactly hard to do especially when you consider the size of your hatchet's hitbox, and it would be a pretty massive buff to an already very good Killer.
It's not very good killer because of looping. Many loops don't allow throwing over and 110% speed killer gets looped even longer.
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I love them involuntary DC's that happen right as the survivor gets downed/hooked/is being carried to the last hook/ is getting moried.
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@Kamikaze_Rose said:
https://forum.deadbydaylight.com/en/discussion/comment/407480#Comment_407480
Nowhere did Tru3 say he would derank by dc'ing. That's everyone applying their own assumptions onto the deranking statement. There are other ways to derank--in fact, with this pipping change, all you have to do is play casually and you're guaranteed a down-pip.
He did say that but he played few games where he used meme builds and DC'd as last survivor died or escaped.
Survivors keep all of their point and he loses some of his rank.
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Or better, every 3 hits you can 1 shot survivors. It would basically be equivalent to the survivors perk.