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theArashi

theArashi

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theArashi
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  • https://steamuserimages-a.akamaihd.net/ugc/1683743446100302649/D47B0AD185814B524F9041888A3C3BD057EAEA4D/ It's real nightmare fuel but I love the new camera poses :D
    0 comments 21 views last activity
  • I've noticed lately that survivors turning have less frames of animation while doing a 360. I remember back in the day survivors doing 360 were moving and turning fast but you could see each and every frame of it. Now it looks like survivors turning have half or less frames. I don't know if it is connected to graphic updates but it look weird AF.
    0 comments 41 views last activity
  • Is there a reason why survivors OR killers aren't getting more severe punishments for DC'ing at the very start of the game? I sincerely doubt anyone would even notice 5 minute penalty as sometimes game can take more to load.
    0 comments 21 views last activity
  • How are the bots in mobile DBD? Why aren't they a part of live game? Even braindead AI that holds W or M1 would be better then current DC's.
    1 comments 21 views last activity
  • Certain content creator did a video about possible change to above. To summ it up: Remove Hatch EGS Starts when the last gen pops or only one survivor remains in the trial Make the gates spread out enough so that killer can patrol them but not far enough so he has no chance or close enough so that survivors have no chance Keys work with the gates(I'd say make it very fast to open) Mori o
    3 comments 71 views last activity
  • Is hit validation applying to windows as well? Just had a situation when 1 survivor blocked the window and 2nd survivor vaulted it 5 seconds later...
    1 comments 31 views last activity
  • So many dc's is it off again?
    0 comments 11 views last activity
  • 5 comments 71 views last activity
  • Where can I get latest release of survivors rulebook? I just got a lecture from ragequitter and I understood I'm the one at fault.
    3 comments 41 views last activity
  • So I've just played the game with trapper on the game and I've noticed I made no sounds whatsoever while walking. It was wonderful, I could hear survivors and gens way easier without contant thumping. I'm assuming it's a bug but maybe, just maybe, is it a new feature?
    1 comments 71 views last activity
  • Is it tomorrow? Everybody knows it's Shrek but when it gets released?
    3 comments 81 views last activity
  • Two completely unrelated things I have spotted and I'm not sure how long it has been there. As survivor while crouching in the corn I no longer appear to move it at all. It just clips through me. Were fog offerrings buffed? I have played a single game against "Greatly increased fog" and It essentially removed my vision further then 10 meters away.
    0 comments 11 views last activity
  • Can we get full fledged graphics settings? I was always under impressing that lack of options was for competitive side of things so you can't just make stuff disappear with them but I just found out that lowering your graphics allows you to see red stain through walls...
    4 comments 131 views last activity
  • 17 comments 251 views last activity
  • Hi, I love the change to the one infinite in one map, hopefully it will be applied to all other infinite windows in the game but are we expecting any similar changes to other mechanics? I'm mainly focusing on the sheer fact that survivor queues are getting longer and longer each passing day while killer queues stay instant. I sure as hell want to play some survivor but wait times are just unb
    24 comments 381 views last activity
  • Why is doctor's chase music so annoying to listen to? It's only when playing as killer but it gets worse and worse as you chase longer.
    12 comments 151 views last activity
  • Game is freezing on the loading screen. Randomly. Out of 4 games it occurred twice. Nothing else on my computer freezed at the same time.
    0 comments 61 views last activity
  • So first we lost ruin so that survivors have it easier which pretty much results in almost every game being very short. Now devs decided that best way to fix it is to let survivors always keep their item(it's not like every survivor has hundreds of copies of the same one after all), change every toolbox into BNP and bring back sabo meta so that killer can't even hook anyone anymore. Did I get
    14 comments 321 views last activity
  • Will there be any consequences to people that abuse it? I mean the tech that everybody knows by now and even devs finally noticed it. Now, will there be any consequences for abusing it or should be treat it as an invite for exploit abuse?
    6 comments 71 views last activity
  • As scott already pointed out most of things that pretty much rule out any viable rank matchmaking of the game I have one that pretty much sums it up. How do you want to match players based on match history if you take these games into the account: Game 1: Perkless clown vs 4man swf with unbreakable, DS, adrenaline combo with syringes or comodious toolboxes or keys on Temple map Game 2: Iri h
    1 comments 11 views last activity
  • Which perks do you think are overused and how would you rework them? I'm seeing a lot of DS, Sprint burst and Unbreakable so to hold on to devs approach of nerfing overused stuff. DS - I propose to make it increase speed of altruistic actions when DS is active but disable "the safety" when you do any other action(that's not healing), or killer hooks someone else. Sprint burst - It activates
    15 comments 111 views last activity
  • Wouldn't it be reasonable to invite the fog whisperers that are widely regarded as very skilled in the game to discuss what changes the game need instead of taking away the only bandaid fix devs ever introduced to game ending too fast just to see " How long will games last without being affected by the perk"? Off the top of my head I can tell you straight away that on smaller maps killer can ex
    0 comments 21 views last activity
  • What's the point of ranks other then forcefully make new players not be able to play as they wait ages for games? We get it that devs try to attract new SURVIVOR players to the game and rank system hinders that greatly. I assume the rank restriction will be removed in the patch following 3.5 as we have no means of checking the ranks of people we go against but why hide it from us?
    3 comments 51 views last activity
  • I'm just wondering what kind of punishment will player see after using some of the not nice words in the chat? I mean some words that specifically were mentioned as bannable.
    1 comments 22 views last activity
  • It's to wish you all merry christmas and Happy New Year! Have fun folks!
    3 comments 42 views last activity
  • What is going on? It wasn't that bad few weeks ago. I have played a game against two rank 6's and two rank 12's that were not in swf, earlier today I have played a game with randoms which happend to be ranks 2-3(me included) and we demolished rank 14 baby killer.
    2 comments 32 views last activity
  • I honestly think devs could have added the changed doc to the live servers as it is hard to make him worse then he actually is as Bahroo summed up: https://clips.twitch.tv/BombasticBitterPenguinCurseLit
    2 comments 62 views last activity
  • Is survivor that is not willing to play the game and instead just stands there and points at the hook to instantly suicide on it breaking any rules? It really sounds like a definition of "refusing to participate in normal gameplay" but I'd love some clarification on it. @Peanits
    24 comments 932 views last activity
  • I'd love to see how effective Oni is after his power removal aka. bug fix and how are other killers doing kill wise after pretty much all sounds survivors make are muffled or completely removed by the hotfix.
    0 comments 2 views last activity
  • I have managed to trap survivor in the corner as plague while I had corrupt purge mode active. Somehow game registered 2 hits on her at once. Anyone else had something similar happen? PC, no 1 shot perks active.
    5 comments 102 views last activity
  • Hi, I have noticed that new maps have quite substantial amount of crows on them and it doesn't appear to be affecting performance, at least not for me. In that case, could you add crows back to the older maps which were almost completely stripped of them long time ago? Thanks in advance.
    0 comments 22 views last activity
  • I have a feeling that something is missing about his bp gain. Wrath gives a lot, dash gives a bit but it doesn't look like Demon Strike gives any deviousness points while it feels like it should.
    1 comments 72 views last activity
  • He doesn't get blood if survivor is grabbed but he does when he grabs survivor from the locker. Is it a bug?
    1 comments 42 views last activity
  • Why are they so hard? Now that rank reset pretty much means that everyone gets to red ranks you have to get all iredescents to get the achievements while only using 3 new perks. Meantime, as survivor you just have to escape...
    0 comments 12 views last activity
  • Will we get a fix to these issues (some of which can be abused)? Trapper gets trapped in his just placed trap and apparently wraith can be perma stunned because on dedicated servers flashlights don't uncloak him so you can instantly go back into burning him again.
    1 comments 12 views last activity
  • So will the new "ban" system actually change anything about people that instantly kill themselves on hooks? If not, can we expand it to it? I can kinda get it if killer is facecamping you but every game I played today had at least one(and at best three) people DC or instantly suicide. They either did not like the killer, got outplayed or did stupid thing that got them downed. At that point g
    5 comments 122 views last activity
  • I have two ideas one of which sounds OP as hell, other one not so much. Monstrous shrine decreases hook time by 30-40-50% when survivor is on the hook and is outside of killer terror radius. Auras of survivors on the hook are hidden from other survivors and they do not make noise while on the hook(to limit the tracking)
    2 comments 52 views last activity
  • Is there something going on with the servers? One every few games killer randomly disconnects. It doesn't look like he is tilted or anything like that. About 1-2 minutes into the game with no reason in particular game ends and I get escape bonus. Did game became unstable recently or something?
    0 comments 12 views last activity
  • It's probably the most pointless addon in existence but I have no clue as to how change it to be useful... at all. Making chainsaw completely silent wouldn't do anything (I think) .
    3 comments 52 views last activity
  • Unhook 2 people while EGC is on in the single trial?
    7 comments 102 views last activity
  • Ok fair question to the devs and design team: Why is that window, followed by small labyrinth of fences even exists? This is pretty much a safe zone in the middle of the map, why is it a thing?
    8 comments 162 views last activity
  • So is it by design that they aren't happening anymore ? For some reason whenever I should grab a survivor animation gets stuck and I have to spam the M1 button to even hit a survivor that I should have grabbed. Devs?
    3 comments 192 views last activity
  • I fail to see what she actually has going for her. As of now I can't see the killer that is actually worse then her. So from I see: Abyssmal early game Delayed puke thanks to dedicated servers No actual useful power even if survivors cleansed before the last gen is popped(they have a freebie) From what I see, the oni is in every possible way better killer then her. Even trapper has m
    9 comments 152 views last activity
  • Instead of losing TR after standing still you get undetectable for like 20-30 seconds after hooking someone and going outside of 16 meters radius from the hook. Slam a cooldown on it and were good to go. The process remains the same but perk isn't used for camping.
    4 comments 52 views last activity
  • Here's an idea: In addition to that dedicated map design person man, you should also hire someone dedicated to the map balance. He would mark loops as safe/unsafe/very safe/ultra-long-near-infinite-loops and add additional option for the idea if survivor can see the killer while looping. It would take a while to check all of the maps but after that process is done, map generation algorythm can
    0 comments 2 views last activity
  • Just a quick question: How were rewards for challanges picked? I can somehow understand meager rift progress rewards but even just bloodpoint rewards feel really... bad. I mean fixing 2 gens from 1st tier gave 15 k bps and 3 thingies. Now at tier 2 we have fix 15 gens for 25k points and same amount of things. Even if some of them aren't that hard but they still require spending time on them
    3 comments 42 views last activity
  • I like the concept of challanges but it feels off that they give static amount of things for rift progress even if they get progressively harder. Fixing 3 gens by yourself sounds hard... until I had to do it because other 2 bananas were too terrified to do anything after last one suicided first thing into the game.
    2 comments 32 views last activity
  • Why exactly is it greatly increasing rarity of items found in chests? Without it I get browns and yellows sometimes but with it, the worst item I got out of dozens of games was green medkit. Otherwise everything was purple and pink(and event - rarity) items. It should increase the rarity of items but that seems a bit overtuned.
    3 comments 162 views last activity
  • I got a pop up with info that I can play with people from "other networks" and there is a new button in the option. Crossplay on?
    53 comments 66,833 views last activity
  • What happend to the events in this game? Anniversary at least gave us better offerings that did good points multipliers but this one feels terrible. Hooks and gens are slightly different but they overall give negligable amount of points and you need to bring an offering for it... I would honestly prefer redo of that even with infected flowers as it actually made it feel like an event. New me
    0 comments 12 views last activity
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