Bad map preschool infinite

Is it still present on the PTB?

Comments

  • There was an infinite on badham???

  • @BattleCast said:

    There was an infinite on badham???

    For once I don't mean the house pain or safe pallet in the smaller house but the big building in the middle with a fence with a window.

    The same building with 2 god pallets in.

  • The fence wasn't an infinite unless the pallet in the school hallway is down. The loop is too big and the Killer can make up the distance lost because of the window.

    EDIT: the fence was shortened though.

  • @BattleCast said:

    The fence wasn't an infinite unless the pallet in the school hallway is down. The loop is too big and the Killer can make up the distance lost because of the window.

    EDIT: the fence was shortened though.

    Thanks.

    All I wanted to know.


    If survivor gets a small(around 5m) headstart on that window or darts to it after a hit you will have to chase him around it for 1 or 2 full circles and then they also have chase breaking pallets, one downstairs and one possibly upstairs.

  • @theArashi said:

    Is it still present on the PTB?

    You guys gotta quit complaining about infinite’s. Just lay off the chase then. Why is it survivors aren’t allowed to win chases and stay alive? Why must they go down every chase? Just protect your gens and go for ez downs. Killers are built to end chases quickly. You just need improvement

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/143445/bad-map-preschool-infinite

    You guys gotta quit complaining about infinite’s. Just lay off the chase then. Why is it survivors aren’t allowed to win chases and stay alive? Why must they go down every chase? Just protect your gens and go for ez downs. Killers are built to end chases quickly. You just need improvement

    Survivors are allowed to win chases, would be pretty bs if they would never do so... if they are way better than the killer and managed to mindgame them and get away... now where exactly is the mindgame with infinites, or more accurate, godloops? (Although the fence isn't an infinite and could have remained as is)

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/143445/bad-map-preschool-infinite

    You guys gotta quit complaining about infinite’s. Just lay off the chase then. Why is it survivors aren’t allowed to win chases and stay alive? Why must they go down every chase? Just protect your gens and go for ez downs. Killers are built to end chases quickly. You just need improvement

    You should also stop complaining about a lot of things you complain all day long. Also, infinites aren't health for the game. A 4 man swf with little skill will make the game hell just by running imediately to infinities EVERY SINGLE CHASE. This isn't cool.

  • @BattleCast said:

    There was an infinite on badham???

    for huntress is basically an infinite

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/143445/bad-map-preschool-infinite

    You guys gotta quit complaining about infinite’s. Just lay off the chase then. Why is it survivors aren’t allowed to win chases and stay alive? Why must they go down every chase? Just protect your gens and go for ez downs. Killers are built to end chases quickly. You just need improvement

    This isn't about winning or losing chases. This is about inbalanced loops. There are three, sometimes four gens that can pop near that loop. This goes for any god loop. Why must the killer ignore a good portion of a map, just because a god loop is present?

  • I find bedham to be the only map I can't stand as Nurse. I don't rage quit when I get a bad map but preschool makes me want too. Whenever I find someone they all run to the damn school because there's 2 floors and so many line of sight blockers.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/143445/bad-map-preschool-infinite

    You guys gotta quit complaining about infinite’s. Just lay off the chase then. Why is it survivors aren’t allowed to win chases and stay alive? Why must they go down every chase? Just protect your gens and go for ez downs. Killers are built to end chases quickly. You just need improvement

    Yeah, a lot of these killers complaining should know when to abandon a chase that isnt going your way.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207168#Comment_1207168

    There’s a big difference between knowing that a survivor has looped you or wasted enough of your time to make the chase a failure, and taking the killer to a structure that you KNOW he can’t catch you at for at least three full runs, even then it may only be one hit if you’re healthy.

    god loops have no mind game, no base counter and are free time wasters that take no skill whatsoever to run. The fact that survivors are complaining about the removal of them shows just how much they rely on something that takes little to no brain power to run.

    Im not talking about god loops, I see killers (and Im a killer main myself) complaining about loops that ARENT infinites.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/143445/bad-map-preschool-infinite

    You guys gotta quit complaining about infinite’s. Just lay off the chase then. Why is it survivors aren’t allowed to win chases and stay alive? Why must they go down every chase? Just protect your gens and go for ez downs. Killers are built to end chases quickly. You just need improvement

    So I shouldn't complain when entire team just rushes towards it whenever they get remotely close to it?

    Are you one of those complaining about infinites being removed from maps?

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/143445/bad-map-preschool-infinite

    You guys gotta quit complaining about infinite’s. Just lay off the chase then. Why is it survivors aren’t allowed to win chases and stay alive? Why must they go down every chase? Just protect your gens and go for ez downs. Killers are built to end chases quickly. You just need improvement

    Again, that short blink of real truth.

    You need to know when to drop a chase, that's 100% true. But after dropping the eight chase in front of the same window you begin to realise that somethinga wrong here. And that's why this update is really nice.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/143445/bad-map-preschool-infinite

    You guys gotta quit complaining about infinite’s. Just lay off the chase then. Why is it survivors aren’t allowed to win chases and stay alive? Why must they go down every chase? Just protect your gens and go for ez downs. Killers are built to end chases quickly. You just need improvement

    survivor are allow to win chase but not with an infinite you make it to the infinite i drop the chase i go on the next survivor he make it to the infinite i drop the chase the next survivor make it the the infinite i drop the chase and the last survivor go to the infinite too i drop the chase at this point all 4 know where the infinite is so i should just quit the match because no way in hell i have a chance to win this

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  • @aregularplayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207019#Comment_1207019

    You should also stop complaining about a lot of things you complain all day long. Also, infinites aren't health for the game. A 4 man swf with little skill will make the game hell just by running imediately to infinities EVERY SINGLE CHASE. This isn't cool.

    Agreed with both of you.