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theArashi

theArashi

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theArashi
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  • Devs already said there will never be 2 killers in a single game.

  • @Kaelum said:
    It wouldn’t end the hatch stand-off issue though, as the survivor will still just hide, doing nothing, until the killer moves a safe distance away from the hatch. We still have a stalemate, unless there is also a timer that requires the survivor to do something, which would probably be too overpowering.

    That is a seperate issue that devs apparently are about to address.
    Change of whispers make it so if you wreck survivors so hard they don't have 2 gens finished you don't have any means of find the last guy if he decides to crouch around the edge of the map.

  • Useless change.
    How does it change the coordination of their moves?

  • I guess Tru3 put it nicely on today's stream. If you think BBQ is overpowered you are bad survivor. Finding a survivor is a beginning of their game, not the end.
    You still have to chase them around loops and pallets.

    Main idea behind bbq is to have insentive for killer to leave the hook.
    Before it was a gamble which a lot of killers didn't want to take.

  • I see no difference. Some are trying to hide behind the wooden boxes.... which despawn if you are further then 16m away from them while totem remains a shining star.

  • It feels that trapper got the short end of the stick in that patch.
    They could have at least increase trap hitbox to block the paths for BOTH survivor and killer and not killer only.

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