SWF Balance
So I have an idea on how to balance SWF. The people in the SWF lobby will have blindness inflicted on each other, that way they have to communicate more, depending on each other more than when they’re alone.
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Comments
So what happens with perks that actually inflict blindness, like eertain addons or knockout/3rd seal?
And SWF is exactly the reason why these strategies are not viable, sadly....
Useless change.
How does it change the coordination of their moves?