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theArashi

theArashi

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theArashi
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  • In chases yes, but not in TR.

    Killer can chase other survivor in the meantime.

    I'd also welcome seeing it disabled if survivor attempts action like unhooking other survivor as it's silly at the moment.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/616379#Comment_616379

    My point of the post was that to advocate the use of a group of the best players in an argument for one side and then ask for its use to be disregarded for the other is a double standard.

    I'd argue about sizes of these groups but we would need stats for that and devs count dc's as deaths so nobody really knows anything.

  • It is possible to win if survivors are below certain level. There you don't need much.

    If you go against gen rushing team that knows how to loop and the map is full of safe loops you're borked but then again, ruin won't do much against them in the first place.

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/613774#Comment_613774

    since nurse console users are so rare they might rework her so a majority of people on console can play her now instead whilst nerfing her. But that isn't very likely to happen.

    As for the actual thread I honestly don't think the changes will be that big at all unless you rely on add-ons.

    That's the point.

    They did announce "slight" change to her base toolkit. It can be anything.

  • Judging by their previous "BALANCE" changes she won't be to blink through walls or pallets to balance her out.

    Oh and her addons will be alike to chilly addons for LF.


    Only thing I would expect but I know won't ever happen is to balance survivors and game lenght around new nurse as she currenlty is the only one that can achieve the win against optimal survivors.

    After the nerf I think there won't be anyone that can.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/598827#Comment_598827

    Didnt you say they shouldn't Nerf Nurse going off the best killers with 4500k hours.

    Just confused as the experiment was done with players who also each have thousands of hours and to why one is valid while the other is not?

    Personally I think both are wrong to take as the norm. The Nurse is fine at base kit and takes time to learn and most survivor games play out nothing like the experiment.

    I think the problem with survivor with that amount of hours(you don't need nearly as much to get amazing in any side ) is that when the conversation starts it turns out that nurse indeed can win against the best but it's not even near 100% win rate

    So with best survivors against best killer player on best killer with best addons survivors still keep winning.

    Now if you involve ANY OTHER killer, the balance goes to #########.


    I'd love that to be the case for red ranks only but I have poor luck in getting swf teams like that in purple ranks because it isn't even hard and they don't play this game all the time to rank up anyway.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/615148#Comment_615148

    No I didnt mean we as players could avoid it, I meant its possible for the devs to ALLOW our bp to go over 1 mil.

    It was a bandaid for their messup with wiping progress.

    I'd imagine everyone would be pretty mad if hundreds of hours of progress suddenly vanished for no reason.

  • @SoylentPixie said:

    Why nerf what we have the tools to deal with already?

    Seriously, this whole "Nerf it because it presents a challenge" trope is just getting out of hand.

    Devs clearly don't know how to change the meta other then nerf perks.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/614961#Comment_614961

    So you CAN circumvent the mil cap.

    Why does it still exist then??

    Hackers are going to hack free points any way, regardless of a "cap", because its FREE BP.

    The cap just limits people who want to stockpile and level a character more than 35 at a time, or who just dont want to have to spend every day to effectively not LOSE bp.

    Only way to go around it is to get your progress wiped which doesn't happen anymore and for the devs to manually grant you points.

    Very rare thing.

  • @Johnny_XMan said:

    I love how people keep asking for more objectives to slow down gens.... when it practically just buys time for bad killers who have yet to learn how to catch a survivor.

    Half the posts on here about "gen rush" don't explain in detail what they might have done that resulted the gens getting done so quickly.

    Did you bring Ruin?

    Did you apply the right map pressure?

    Were you tunneling someone till their 3rd hook?

    Did you bother to check gens once in a while?

    Etc. Etc.

    These are the questions that need to be answered before someone claims "I got gen rushed".

    If you don't think that it is a problem you either: Are not good enough survivor or you are just ignorant killer.

    I have played as side that rushed and side that gets rushed. Unless you play nurse or maybe spirit you are as good as lost depending on maps.

    If you are m1 killer and pallet town have plenty of safe loops and pallets you won't get enough people fast enough for them to not finish their objective.

    After that, one of them usually gets purposely downed for everyone to stack up some unhook points or everyone depips that game. It isn't balance, it is a problem.

  • Wait... did they revent the change to the game sounds?

    It suddenly stopped being annoyingly loud with pallet breaking sound so insanely loud I can't hear my own thoughts.

  • @Peanits said:

    We actually answered two of your questions.

    https://www.reddit.com/r/deadbydaylight/comments/ckrt86/we_are_bhvr_ask_us_anything/evq37v9/

    https://www.reddit.com/r/deadbydaylight/comments/ckrt86/we_are_bhvr_ask_us_anything/evq3zy8/

    I'm not sure what more we can even say there. Particularly on the first one, we announced that a change is coming, we just don't have a date for it. This is because there is no date for it yet. It is planned and currently in the backlog. Once we have the resources available to start working on it, we'll say more.

    Generally AMAs are not meant to reveal new information, they're a lot more casual and tend to talk about the past. We mentioned right at the top that we can't talk about unannounced content. If you went into it thinking that we would be announcing a ton of new stuff, you would be very disappointed.

    I think the problem people have with "diplomatic" answers is that they aren't really answering anything.

    For example:

    Do you plan on balancing the game around SWF?

    Either be:

    Yes, we plan on making gens take longer or stop many gens from being worked on at once or adding power spike that drops progress on all gens when at least one gets finished or something of sorts.

    No, we don't see it as a problem.


    Even if they are just ideas and if they would need to sit on PTB for ages while you work out details and balance, they actually answer questions.

    Sorry but "We are looking into it" or "We always have it in mind" don't hold much of a value. Even freddy rework as an example was "being worked on" and "released soon" for over a year.

    Phantom hits with killer animation playing as if they hit a survivor while survivor runs uninjured are big issues that are being looked into for ages now.


    Usually such Q&A's are done with person that is actually deciding on such things and he/she can explain his vision of the game and how it is supposed to look months from now. Meanwhile most of the answers we got could have very well been answered by someone completely green in the topic(with few exceptions mind you).

  • @Kerbert said:

    5% isn't THAT huge of a difference. I very much doubt your story.

    Killers have bigger hitboxes so by tightly hugging corners survivors will outrun the killer.

    If killer isn't getting bloodlust then he/she may very well never catch up to the survivor.

  • Many people are passionate about the game. Sadly devs ALWAYS cherry pick silly/easy questions.

    You may get a dozens of questions about game balance and game ending too quickly(balance issue) but they will answer the question about cosmetics, upcoming live events and maybe some other stupid #########.

  • Overpowered ? I don't know but I think doing some actions should automatically nullify it.

    Things like unhooking people or jumping in the locker that removes counterplay from killer side.

  • It's not that they are common.

    After enough hours in the game you have crapton of items and offerings anyway.

    I have hundreds of ebony mories on my killers simply because I spent a lot of points on them.

  • Devs don't want to split the community.

    If they invest a lot of work to implement crossplay and people will just opt out of it it will make it wasted effort.

  • SWF is really revealing problems with the game when survivors play optimally.

    It's not problem of the players but with the fact that game can be that unbalanced.

    I'd welcome changes that will extend the game for both sides to have fun instead of just nerfing people wanting to play together.

  • @altruistic said:

    SWF matchmaking is based on rank overall btw. If you play with a rank 1, 2, 3 and 20 your killer should be about rank 6.

    Devs recently said that they plan for it to work that way.

    At the moment matchmaking is throwing everyone around.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/596062#Comment_596062

    @theArashi huh?!?!

    the hatch would be open with one survivor. In which case just find it and close it first. They can’t loop forever once EGC has started.

    @DudeDelicious

    Someone already said it but I'll say it anyway.

    Back in the day infinites were real pain.


    • No bloodlust,
    • no mechanic that allows killers to increase in speed
    • no window blockers if survivors vault them too much
    • fast vaults from any direction
    • exhaustion perks recharged mid-chase,
    • sprint burst every 20-40 seconds(depending on which patch you were on)

    And with all that, we were told they were just a mindgame. Currently some loops can be called infinites as they waste huge amounts of time but back in the day survivor literally had to fall asleep to get caught.

    Old Tru3's vid on survivor abusing one(old cow loop).

    https://youtu.be/hsie4pHH99E?t=448

  • No Event? BOOO

    I really wanted new 104% offering.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/595920#Comment_595920

    @theArashi it IS a mind game. A survivor is testing to see if a killer will be foolish enough to continue the chase.

    Especially when there is only one survivor and hatch is not open yet.

  • I'd love that.

    First day of mobile dbd. You start up your heavily monetized game, pick one of few characters. Start a game.... and go against P3 Billy with ebony mori and meta perks loadout that is at rank 20 because he didn't play for a while and resets ranked him down a lot.

  • I'd love to see that kind of explanation from Mathieu when he said infinites were mindgames.

  • I like it that when we get a great nurse against survivors that are also great at the game we have relatively balanced game.

    If great nurse goes against bad survivors it's killer that is OP.

    If bad/mediocre nurse goes against great survivors it's survivors that roll over her or just DC for the heck of it.

    If bad nurse goes against bad survivors survivors still win because she can't hit anything.

    Her addons need changes as they are mostly useless but other then that she is fairly easy to counter. If you are out in the open, she will kill you quickly... then why don't you not be there?

  • He already failed a challange then...


    Maps need changes.

    Too many maps consist of mostly safe loops which are great for the nurse because when she can see you she can blink on top of your ass.

  • Do you plan to make any changes to the gen rush meta?

    Survivors still can just rush the gens to quickly escape but then both sides "lose" because they didn't do enough in the match. Wouldn't it be better to prevent that from happening with adding some comeback mechanic when killer quickly downs 4 people as well.

  • So let's assume you start up your company and it's small shop.

    Would you agree to give away 7$ for free to every new customer you have?

  • Little nerf that makes killer unable to catch survivor running in the straight line = PERFECT BALANCE.

  • It does count as a kill but you need to get merciless killer.

    If you are higher rank you can give up on it as you actually have to play near perfect long game to get it there.

  • From my experience she gets gen rushed way more then even nurse sooo...

  • @HectorBrando said:

    It lets you open the other gate, opening the gate as the killer is supposed to be a "concede" button not a way to funnel the survivors to you.

    So I can technically stare at the corner until they rush the gens and then open the gate and come back to my corner to depip them(and myself)?

    Neat :D

  • To flashlight save you need two things:

    1 Position yourself correctly

    2 Not suck at timing.

  • Yesterday I had a game against Wraith that got his first 2 hooks from lag switching(really obvious one) and then I guess he decided to not cheat that obviously anymore and just tunneled people.

  • Devs stance on it is clear.

    Don't feel bad about sharing how to do it. I guess I will try it out as well since it's not punishable at all so why not.

    I liked my BL but activatable SB sounds great as well.


    Remember that if you find any buggy things on the killer side exploit the ######### out of them to get fun games where you play with your food instead of trying harder.

    EZ game.

  • @lindenis said:

    as if killers have not abused an exploit / bug in the past lul

    Weren't there immidiate message in the game that exploiters of double blade on legion will be banned and then they actually banned people using it?


  • @Peanits said:

    There's a few reasons.

    1: How do you prove it?

    Example: A streamer playing survivor accuses the killer of streamsniping because they keep getting spotted.

    How do we prove that the killer is streamsniping? Unless the killer popped into their chat and literally told them that they're going to streamsnipe, you can't. And even then, anyone could pretend to be the killer to frame them. We don't want to ban someone just because a streamer claims that they're being sniped, that would be silly.

    2: You are asking people to (where applicable).

    Now this isn't always the case, but when you are plugging you stream in your name, you're actively inviting people to come watch you- that included the other side that can see your name. You can't ask them to come watch and then get mad at them for watching, that would be silly.

    3: Being in the game with somebody is not bannable.

    Being in the game with a streamer alone is not against the rules. There's nothing bad there. Now if you decide to use that to grief that person or harass them, then you're still subject to the same rules as everyone else. Streamsniping does not protect you from every other rule.

    4: (This is the big one) It's out of our control.

    We can only enforce what happens inside the game. We do not have logs of who's watching you on Twitch and a way to link that to their account in-game. It would be a total mess if we decided to ban for that and incredibly easy to frame someone.

    Short version, we can't prove it, we don't want to falsely ban someone for it, when you invite people to watch you play the game you are choosing to run that risk, but they're still subject to the rest of the rules. If they're griefing you, report them for that, not for streamsniping.

    While these are perfectly valid answers I sometimes see people on streams that jump into the lobbies with names like: Stream sniping... That appear in almost every game that streamer is playing.

    These kinds of cases may be looked at.

    I don't think it's possible to assume that someone that appeared in 90% of the games of the streamer is doing it by accident. Even at rank 1 with it's long lobby times it doesn't happen.


    Other solution would be to set a lock in matchmaking that prevents same people from playing against each other for 2-3 games and problem solved.

  • @Shiroku said:

    Hello!

    I'm one of the 5 ACM team members that are responsible for taking care of in-game reports / player reports filed through our support desk.

    I can assure you that we have a zero tolerance policy for players insulting, being generally horrible to others, threatening others or their safety.

    I have personally resolved many reports, some containing very vulgar content.

    I would love for you, our players, to know that there is a team of real people handling these reports and we care very much about the things that happen during gameplay and in our chat system.

    I'm very sorry to hear players have treated you so poorly, it saddens me ro hear it has ruined your day, you do not deserve that. I hope my message brings some reassurance and offers some relief.

    We love you guys and appreciate all of the support you show the game, we try to keep the environment as clean as we can but it is a lot to maintain and we are doing our absolute best!

    Please be kind to one another in-game and remember there are always real people with real feelings on the other side. ♡♡♡

    Maybe it would be good idea to implement some automatic service that "times you out" or blocks you from talking if you use certains words in chat which would then be revised by a team if reported.

    Just an idea. Good work.

  • @[Deleted User] said:

    on every streamer i get paired with. i'll always ask them " is your stream delayed?, do you have a delay on your stream? ". if yes. i'll go and play with em' cuz they won't get streamsniped easily.

    if they said no. i'll just dodge the lobby or create an excuse (if in voice chat or something)

    honestly. it's a simple fix yet very effective. just apply a 15-30 secs delay to your stream and you'll usually be fine. (40 secs if ur the gen jockey)

    Is it a streamer with stream tag in their name or one of the actual bigger streamers?

    Smaller streamers will have a delay on their stream regardless as you have to have bigger channel to even be able to decrease delay.

    Thanks to MLGA if someone wants to snipe, he will be able.

  • @Visionmaker said:

    Solution: hide names in lobbies and only show them post-match.

    Easy.

    And if you're a popular streamer and people are just guilty of the crime of queuing at the same time you are, then tough cookies. Use it to your advantage for clickbait titles.

    You probably don't know that MLGA exists.

  • Try harding at rank reset?!

    Where do you think Rank 1 survivors landed?

    In rank 12...

  • You can reveal through gens but not stalk.

    You can reveal through corn but not stalk.

    You sometimes can't reveal through grass but it blocks your vision almost completely so stalk is technically possible.

  • @Johnny_XMan said:

    Why is it that every time these “we need a secondary objective” threads come up you are only showcasing the BEST case scenario for a survivor?

    I think by now everyone knows that this isn’t the case AT ALL in every game. More than half of the matches I have encountered (unless I’m playing with friends) Hardly anyone wants to touch a gen, and especially if the killer has Ruin.

    I really hope that if the developers are reading these types of suggestions they won’t just throw in a secondary objective for the sake of making the match last longer, or because someone said matches are “too short”. There should be a fun aspect to it, but also keep in mind that you can’t predict the length of every match even while knowing how long repairing takes.

    Probably because it isn't best case scenario.

    Everyone that finished tutorial knows objective and if they hold M1 by the gen, they will finish it.

    You can't expect mechanics for force people to actually fulfill their objective, if they don't want to ... well, nothing can be done.


    Best case scenario: One survivor gets chased by the killer at a time and everyone else works on a different gen = all gens get finished below 3 minute mark.

    If we look at most killers they don't have enough time to do anything in that time and I'm not talking about the players but different killers simply have no means to do anything.

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/573724#Comment_573724

    Agree. All the suggestions I see are just going to lead to most games being 3-4K. You want longer games? Cool, add objectives to BOTH sides. If survivors can’t rush gens, killers can’t rush kills. Make an objective to stop tunneling too.

    There already is... ranks and points are lost if killer does so.

    Not even counting whole 3 minutes all gens get done in.


  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/573291#Comment_573291

    So you get to decide which exploits are fun and acceptable?

    I dictate which exploits are fun and acceptable for myself yes.

    At the same time I have no power whatsoever to the rules enforcing in dead by daylight but I can talk on forums on stuff I don't like.

    It isn't black and white. Exploit that makes survivors finish gens 15% faster is big, just as was infinite mending legion.

    How are they different enough that one makes it worth a ban while other doesn't?


  • @TRB124 said:

    https://forum.deadbydaylight.com/en/discussion/74888/so-another-survivor-perk-is-bugged

    Wow, on demand sprint burst, so OP. Not as gamebreaking as tinkerer 2 yet I see so many threads on this.

    Because that was amazing.

    I played survivor mostly at the time because killer without damn airhorn is actually spooky.

  • I doubt anything will be done about anything fog whisperer or any player in that matter does.


    Remember whole deranking thing that went around with Jen and many others deranking to bully killers? Nothing happened.

    It's toxic to do so but devs must have accepted toxicity as the part of their game.

  • It's not a bug.

    It's just a useless perk.

  • Her addons are mostly useless. They could use some love but otherwise I see no reason for her rework. I have went against plenty of survivors that had NO issue with going against the nurse.

    Sure, she can down survivors quickly... If they are stupid enough to hang around each other. Leatherface, myers and billy can do that as well so why should survivors playing stupid not be punished.


    It's not like she can instantly be on top of everyone unless you all reveal yourself and taunt.


    Hell, I got domino many time with trapper so is he overpowered too? You don't loop nurse but break LOS and make her guess wrong. Plenty of survivors learned that and but you clearly didn't.

  • Major rework? Probably some killers could use some tweaks but I'd rather see survivor gameplay rework. Adding some more ######### to do for survivors would do the trick and then we can look at what needs work next.

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