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theArashi

theArashi

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theArashi
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  • I think it's possible to easily fix DS to be actual anti tunnel perk.

    Make it disable itself when:

    • other survivor gets hooked
    • survivor with DS active does action such as fixing the gen or unhooking someone else or one of many actions that survivors currently do with that invincibilty perk.
    • gates are open(just to throw the bone in)
    • and the last one.... YOU GET TRAPPED IN TRAPPER'S TRAP. It should disable BT as well(as you currently just smack survivor twice as he falls down twice.
  • I got you OP, we all have to now switch our ruin to Mindbreaker and BBQ to Cruel Limits or better, replace these with no perks at all because that is pretty much their overall value.

  • So you want to dodge good killers so that you won't (maybe, someday) get penalised for ragequitting too much.

    Why would survivors have an ability to not play against killers they don't like?

  • @Aven_Fallen said:

    Thing is, there are 4 levels of Tomes. So the BP-progression between the Levels needs to be quite low, because otherwise you would either need to start really low with Level 1 (because the Challenges are so easy, the BP Reward is basically too much for it tbh) or have insane amounts of BP at Level 4.

    Ok... so you would get let's say 150-200k for the HARD challanges on the 4th tier.

    It isn't some kind of giant reward but hard challanges can warrant it.

    Also... dailies give you more of a reward then that sound silly.

  • @premiumRICE said:

    I like having to commit a bit to get rewarded

    Well, challanges alone are easy. They get harder with further tiers but rewards for them stay the same.

    Sadly to reach the end of the rift you have to spend LONG TIME in game to have a chance of reaching the end on time.

  • I feel all of the P3 claudettes in the new bamboo-filled map.

  • @Uxoricide said:

    Agreed! There have been a lot of posts about this lately, hopefully the devs will join in and share their thoughts on basekit nurse

    Sadly all "Trusted" and "Dev" people calculated that chases became longer by just 5 seconds for the nurse.

    All these games with all 4 survivors escaping the nurses are normal.

    Next up: Removing Billies map presence by adding cooldown to the chainsaw.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/833847#Comment_833847

    I did lots of 4ks with nurse on the weekend basicly with the build i run in the video above. That however is due to survivors thinking they have to play against nurse like old nurse, when people do realize you can run away in a straight line and that is the most effective thing to do. Guess what. However what I wanted to point out to 4k with a nurse is nothing considered fun for anybody involved. You will play "optimal" or the most boring way possible in order to ensure a 4k. I described that in another thread but yeah.

    Nobody gonna have fun with the killer or against the killer to put it simply.

    I played against two nurses yesterday(somehow). Survivors that used to be rank 1(so rank 10-11 atm) took few seconds to realise that you can just hold W and escape her from her for couple extra seconds at the time. Every time she missed due to survivor dodging her blink path survivor gained half of the map on her.

    But don't worry guys, there is nothing wrong with her power. It's just survivors got so good that they can all escape from the nurse.

  • Or... just give her basekit back. It's not really a big deal and only reason she was a problem were the addons.

    She would get few gimmicks from addons and her base power that she can work with.

  • That's what I love about this community. Keep up the good work.

    Btw I don't like Kojima's new game too. Wanna add something about it to lift yourself up?

  • I expected them to add long cooldown to clown's power and make doc's power recharge 10 seconds until he can use it again.

    It looks like that is the only way we can make killers now.

  • Nurse will probably land in the mid tier but it's hard to pull a statistic from 10 nurse game last month from which 5 of them were mine.

  • I love the wait for all of my favourite killers to be nerfed so I have to look for different game to play.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/828923#Comment_828923

    Yes, she's still fun — the cool-down only prevents you from downing survivors 2-5 seconds faster than normal. Before, I typically downed survivors within 20 seconds, but now, that's around 25 seconds.

    Through, 30% of her add-ons need some buffs in my opinion. ??

    How exactly did you count that 5 extra seconds?

    Survivor can now JUST HOLD W and run forward. Nurse won't be able to catch up within 15 seconds because of the long cooldown on her power and survivor just getting fast after getting hit.

    I'm not trying to be rude but: How the hell can she still be fun when she isn't used anymore?

    It's just as saying that doc is fine because he is still fun as long as you don't try to kill anyone with him.

  • @FriendlyGuy said:

    She became extremely beginner-unfriendly. If you didn't mained her before the nerf, she is now useless in your hands, sadly. Demn devs doin dae baskit nerf no one asked for.

    I used to long time ago and it's still very hard.

    Just as spirit is sound dependant nurse REQUIRES you to pinpoint survivors locations every second if they are close. You miss once and they use the perfect counter: W - button.

    Anyone played against any nurses lately?


  • Is she?

    Thanks to the nerf she has no map pressure. She can down people quickly if she catches someone out in the open using first two blinks. If she doesn't survivor gets 4 seconds until she recharges both of her blinks.

    Now, she still has all of her weak spots so iron will makes it really hard to do anything and behind a wall survivor can be anywhere.

    If you have sprint burst and dodge a hit after blink with it and run in a straight line, she will have to blink 3-4 times before she catches up to you. THAT IS HUGE.

    I haven't seen any nurses around after the nerf and after trying her few times it does make her weaker especially when going against survivors that did well against old nurse.

  • Looking at nurse huge nerf we will get: Clear indication she is phasing, directional whoosh even in TR and nerf to all of her addons.

    Because it is a casual game, we need to have all killed at lower level. If survivors play good killer is SUPPOSED TO LOSE. These pesky killers wanting to have some fun games. What is this?

    Mr game director needs to have his fun and he is apparently never leaving low ranks.

  • @MrDardon said:

    I thought this thread was about the same as the Spirit mindset.

    Spirit get's 4k = Spirit op

    Spirit loses = Spirit Player is bad

    Sometimes survivors are just good players and not twats. I had a game with spirit today.

    3 survivors escaped as I'm not good at spirit(after pretty loud concert I can't exactly say I'm good at hearing things).

    I got one and 3 escaped.

    Guy that died and 2 of his friends were just normal GG and quick talk at the end but one guy was so... childish. Throwing all of the insults and boasting.

    If a player is childish he will always stay that way.

  • I mean, you can kick the gen and it will passively decrease at 0.25 speed single survivor can fix it.

    It's ridiculously slow.

    Maybe make it a bit faster and add like a 3% decrease by kick itself.

  • They should have only changed nurses addons but they butchered the base kit which took away any map pressure of a killer that moves slower then a survivor.

    Without any addons survivor can just hold W and he will escape the nurse.

  • You can hope for them ######### up, hope for them meming or just get few chases and kill maybe one of them and if you are using rather weak killer, get ready for some ass whooping.

    You can use all of the tech imaginable but survivors always had the counter against everything killer can do and it's up to them to use it properly.

  • @[Deleted User] said:

    Sometimes when I run plunderers, even with Ace in the Hole, I'll get a brown medkit with a scissors or something daft like that. :(

    I did find 3 skull keys in all 3 chests one time, though. Gifted them out to the entire team. Then I opened the hatch because I had the key I kept was with the add-on that let me keep the key anyways.

    Apparently if you use Ace in the Hole it decreases the rarity of item by giving you addons or at seems Monto mentioned that one time and he probably uses it way more then me.

  • I'd love it shortened or at least allow us to repeat challanges for the rift progress.

    That amount of time is huge.

  • How about Xbox Game Pass on PC owners? Can they play with PC people?

  • I wouldn't say she is dead but I when I play her I have to really focus and push myself.

    I still can do well against the best survivors but what's the point? I can play my trapper and get similar result and if survivors want to finish the game in 5 minutes and escape with keys then I can't do anything about it.

    She is the most taxing killer for me with not much payoff.

  • @USNHooligan said:

    I usually play SWF and never had killers be like this, So I've had games where people call me a useless effing b** because I got them killed via a Mori, While others threaten me via messages or swear abuse at me because my survivor outfit looks "better than there's" which is legit what some random told me.

    I'm not new to the internet because I know what people are like but DBD seems crazy.

    I'm sorry that your experience happend to be like that but not all players play like that.

    Sadly it's natural human reaction to blame everything on "teammates" because while survivors are in a team of 4 there is no obligation to help anyone so everyone is on their own and essentially hopes for teammates to do their job.

    Don't take anything people say in anger as their actual opinion as it is just heavily tilted for one side.

    Also on an off chance that you get matched with a better/more experienced killer he may capitalize on a weak link in survivors. If one survivor appear much weaker in looping and gens he will go down quickly and will be used as bait for others to get into unfavourable position.

    That is how the game plays and hopefully devs will proceed to easy people into the ranking system so that they won't be versing people with widely different skill level.

    Nothing is as frustrating as playing killer for a first time and going against survivors that are average in their looping skill which pretty much makes them feel that it is impossible to land a single hit in.

  • Nope but I had situations where 2 survivors decided to not do anything and hide around the map for couple of minutes hoping that other one dies first.

    I finally found one guy, downed him and then... pulled one twat from the basement locker where he spent last couple of minutes.

    We need to make some kind of mechanic that actually make survivors revealed when they don't do anything and of course disable it in ranks 20-15 where people actually don't know.

  • It's dirt cheap at this point but in-game you can spend a LOT of money for just unlocking characters and then 200 times that much for cosmetics so ...

  • It shouldn't be player's job to provide fun gameplay but rather it is up to developers to design their game with "fun" gameplay in mind as the one being more optimal.


    So when killer chases a survivor which then runs to the other survivor on the hook and unhooks in your face without borrowed time you would expect killer to not down and rehook that poor farmed dude and and the same time killers would expect survivors not to finish gens with record times while crouching around the map corners as it is not really fun gameplay.

    This game sadly has many unwritten rules which stem from sometimes horrible design flaws but we have to deal with it until devs do something about it other then add YET ANOTHER PERK that is supposed to deal with a game problem instead of changing the base game for everyone.


  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/810643#Comment_810643

    Yeah. I'm always finger-wagging my wife for how she spends her time in whatever this city-builder mobile game is that she's playing. It's one of those "OK, [TASK] will be done in 2 hours!" types games that incentivizes her to check in periodically all day, every day. So there will inevitably be times when I'm like "Yo, come to bed, it's late" while she's waiting for some arbitrary timer.

    Dead by Daylight feels like it's going to get that way with the Rift.

    You mean that daily rewards and deadlines in-game make people more addicted to the game and adding microtransactions to catch up and save money is predatory on the vulnerable people that fall into such schemes?

    Horrendous. What type of horrible human being would do that sort of thing?

  • I'll gladly replace ruin with a mechanic that makes the game shorter if survivors are good as in they can hold M1.

  • Won't we get the rest of the challanges before the 70 day mark?

    I would expect it to boost the progress speed that way.

  • Hatch grabbing got removed so that hatch standoff wouldn't be a thing.

    I don't think hatch should open AGAIN if someone escaped via key and killer closed the hatch as it actually finished all of the gens for survivors.

  • Scutt likes to change the definitions to fit the narrative as he did here with a mindgame.

    Spirit should make environment move as in, grass and corn(I thought she already did that tho) and maybe add additional thing of no collision while phasing but if she goes out of the phase while inside of a survivor she gets that "POSSESSION" event and it injures a survivor.

    I like the prayer beads as it does add that constant thrill of "What if she gets here in a second" but dedicated servers made it actually impossible to grab people off things so I don't find it that bad really.

  • So they won't get banned.

    Just dc one every 10 games you don't like the killer or something and you will be fine.

  • Any ideas to extend the game lenght for higher level/experienced players games?

  • This game is actually made very lazily overall so characters arent actually characters but big capsules instead.

    That said, adding new elements like dismembered limbs would be quite easy as it is exactly what it is. You replace the model of a character with a model with invisible arm or leg and add extra object with just a limb.

    Pretty sure clown's mori works like that.

    I don't quite see how it would work in this game tho.

  • They described it in a most confusing way.

    There is a recharge on blinks by if you blink twice and swing you need to only wait about a second until you have both blinks back after your fatigue.


    They need to fix some broken stuff like that speed addons that lags your game.

  • That would need testing but I have a feeling that in it's form as described nurse won't be able to catch up to survivor if they just run straight after the initial hit.

  • So if you learned nurse you know that IF YOU DON'T HIT THE SURVIVOR FIRST ######### TRY, they are gone.

    Remember that she is still slower than a survivor and now you can't even catch up to them if they run in a straight line.

  • It's because there was so many of these new friends appeared in rank 1 only lobbies and they demolished lower ranked killers.

    If your friends didn't like the concept of the game after they got killed by the killer in a "scary" game then they wouldn't have liked it anyway as weaker killer would have taken ages to kill anyone.

    I honestly prefer going against the killer that is deadly and threatening instead of a new guy that can't catch anyone and you spend few minutes holding M1.

  • @Kilmeran said:

    Is there some context you'd like to explain for wanting to report in the lobby?

    Something very unapropriate appearing in the chat.

  • @StrickxNyne said:

    When you see a mori you can almost guarantee you'll be tunneled and camped. It's not fun and no one is forcing me to play slated bad games. Also have to love killers who DC when the exit gates open. Quitting is awful but if the devs want to stop the end game derank and refund items on quitting I can't find any issue going forward 🤷‍♂️

    When killer quits when exit gates are open survivors don't lose anything... it's killer that loses points for the match. Survivors get same points as for escape so nothing is really lost.

  • Because there is no punishment for DC.

    Why play against harder killer when you can DC and get Wraith instead.?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/700468#Comment_700468

    That would essentially make it so Dead Hard can never activate as long as the killer is using Mindbreaker. Not to mention that the exhaustion would get removed anyway once they're hooked.

    Instead we have an absolutely useless perk.

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/698724#Comment_698724

    Yep. There's no winning that exchange if the Leatherface can walk and chew gum at the same time. There's just... no... way. Basement showdowns play to all of his strengths while avoiding his main weakness, being that he's kinda slow and unwieldy by default.

    It's a strategy that takes very little real skill to execute, but can drop a whole team of even the most experienced survivors if they get cocky. Which is probably a big part of the reason for it being such a thing, you can outplay people who are actually better than you if they underestimate you. There are no loops on those stairs, flashlights won't save you, etc.

    ... this is actually making me want to do a few Bubba games, damn it.

    Devs already responded to that a while back.

    Basement is designed for killer to have an advantage.

    If most experienced survivors all go down to it because they got cocky... it's on them on MASSIVE MISPLAY and on killer to capitalize on that which is pretty much killer 101.

    Do you want to say that killer doesn't deserve his kills he got from outmanouvering survivors? What about situation when you hide in a corner and LF holds you there while he charges his chainsaw and downs you?

  • If survivor is in the basement with LF nearby he is gone.

    I mean, you are literally going against the killer that has an INSTA DOWN that is as wide as the basement stairs. Survivor in the basement may escape with BT but the saver will go down.

  • It may be a bait but who cares about the forums anyway? Not the devs.

    Are you happy about the fact that ruin lasted 3 WHOLE MINUTES?

    I'd be happy with that tbh. This is a lot of time for a super secret totem to be found.

  • So what we need is a custom chase music in the Atomic...uhm.. in-game shop.

  • @Snapshot said:

    Why don't require adept to be executed at Rank 1? Would make the achievement feel like you achieved something..

    Sure... add a requirement to play X amount of hours before you get an achievement. That will do it.

    Reaching rank 1 requires time investment and basic game knowledge.

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