Angie
Angie
About
- Username
- Angie
- Joined
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Comments
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Toxicity:
- The flashlight macro spamming and tea bagging.
- The pallet sandbagging and just overall player sandbagging.
- The hook save animation cancels.
- Survivors pointing giving away players positions.
- Survivors opening lockers to give away player positions intentionally.
- The alert spamming to either give away player position or just to annoy the killer.
- Mori animation spamming so the survivor can't move or die.
- Killer camping and head nodding spam (camping is its own type of BS but lets just add it to the category)
- (sometimes) Tunneling - depends on what you view is tunneling.
Non-Toxic:
- Legit pallet looping.
- Flash lighting while pallet is being broken.
- Flash lighting while killer is vaulting.
- Flash light saving.
- Blood lusting pallet loops.
- Having certain perks like DS, Object of Obsession, NOED, etc.
- (sometimes) Tunneling (killers. I.E. Freddy, need to do some tunneling late game just to secure 1 or 2 kills)
It's not really to separate what is toxicity and what isn't. I just think the devs are to lazy to do much of anything about it considering there is already SO MUCH toxic behavior in the game and community. You can argue that the troll section of the report feature in game is for toxic people but it truly doesn't cover all the bases that is toxicity and nothing ever really gets done about the players. The whole recent thing that TrU3 just put out on his channel, those players literally griefing and trolling him ON VIDEO won't get any type of punishment. I'd be so surprised if the devs actually did something about those players but the sad reality is they really don't care to much to look into it. I think the devs truly just need a sit down with themselves and re-evaluate the whole report feature in game and find a way to make this community less toxic. It's behavior is like a TV show. Completely laughable but disgusting to watch at the same time.
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@ObscuredbyFog said:
Ruin was in the shrine about 1 and a half, 2 months ago. I know cos I have it, but my Hag is level 1. give it some timeIf you check the shrine archive it hasn't been on at all in 2018.
It's just hard to do decent as killer mid-high ranks cuz gen rushers. -
@Valkari said:
For awhile now, I've been working on a fan made killer known as "The Doll". I'm not going to go into details about her right now (still a work in progress), but she is a survivor turned killer.Honestly would love to see this fully published with lore and all.
Really nice concept just from reading the name and who she is. -
@Boss said:
@Angie said:
@Boss said:
@Visionmaker said:
@Boss said:
@ThePeeje said:
@Boss said:
I like it how it is.It shows that not every Perk needs a reward on it, you can fool around as much as you like.
If making it a challenge for yourself isn't enough of an incentive to run it, no one will blame you for not running it.Just don't use it.
Having a Perk be a complete burden is at least MUCH better than a Perk that's powerful with no downsides at all, like Sprint Burst and Decisive Strike.So then tell me: why would i ever use it? I want to use it. I'm down for a challenge. Survivor is too easy at high rank. But where's my incentive? I don't just want to die for no good reason. If i'm taking a severe handicap for both myself and my team: i want BP bonus. And it should at least synergise with some other perks.
Hard mode just makes no sense without an upside of any kind. I'd rather see it balanced so that its hard mode if you mess up, but not a big problem if you dont.
The incentive is to challenge yourself, i just said that. If that's not enough, then, again, feel free to not use it.
Lots of games have a hardmode without additional rewards.
They're not for everyone.
To me, they're worth for the sheer feeling of overcoming more challenging odds.And you end up challenging your teammates because you're a dead weight they have to carry.
I'm sorry, but three other survivors did not elect to start with 3 players and a bodybag that gets off on handicapping the team.
But that's not their decision. They match up with 3 randoms, meaning they aren't allowed to choose what "teammates" they have.
It's still a team based game and it's not fair to purposefully drag your team down with you.
You're forever injured, tunneled, down a survivors for all of the 5 gens. Not ideal or fair to have a survivor out of the game after one or even no gens have been done.
That just makes games less enjoyableExcept it's not a team-based game, it just makes the game easier if you do work together.
And you're only talking about worst-case scenarios, which fit your argument.
I like running No Mither and i often do just fine.Except it is a team-based game.
You are working together as a TEAM to fulfill objectives/tasks and the main one of Escaping.
You constantly work together to do gens, save one another, heal, distract, etc.
That is what a team based game is all about and what DBD is all about for Survivors.
Working together to escape and do your best to not get killed.
If you play for you and you only you're just once again, dragging your team down. -
Does it really matter about the praise of who suggested or reported the bug???
Isn't it enough that the devs actually paid attention and fixed the bug.
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@Boss said:
@Visionmaker said:
@Boss said:
@ThePeeje said:
@Boss said:
I like it how it is.It shows that not every Perk needs a reward on it, you can fool around as much as you like.
If making it a challenge for yourself isn't enough of an incentive to run it, no one will blame you for not running it.Just don't use it.
Having a Perk be a complete burden is at least MUCH better than a Perk that's powerful with no downsides at all, like Sprint Burst and Decisive Strike.So then tell me: why would i ever use it? I want to use it. I'm down for a challenge. Survivor is too easy at high rank. But where's my incentive? I don't just want to die for no good reason. If i'm taking a severe handicap for both myself and my team: i want BP bonus. And it should at least synergise with some other perks.
Hard mode just makes no sense without an upside of any kind. I'd rather see it balanced so that its hard mode if you mess up, but not a big problem if you dont.
The incentive is to challenge yourself, i just said that. If that's not enough, then, again, feel free to not use it.
Lots of games have a hardmode without additional rewards.
They're not for everyone.
To me, they're worth for the sheer feeling of overcoming more challenging odds.And you end up challenging your teammates because you're a dead weight they have to carry.
I'm sorry, but three other survivors did not elect to start with 3 players and a bodybag that gets off on handicapping the team.
But that's not their decision. They match up with 3 randoms, meaning they aren't allowed to choose what "teammates" they have.
It's still a team based game and it's not fair to purposefully drag your team down with you.
You're forever injured, tunneled, down a survivors for all of the 5 gens. Not ideal or fair to have a survivor out of the game after one or even no gens have been done.
That just makes games less enjoyable -
@RSB said:
@Angie said:
@RSB said:
@Angie said:
@RSB said:
@Angie said:
@RSB said:
Everyone knows, that SWF is not fair. Thanks to their coordination and voice chats, they gain the benefits of several aura reading perks, they can coordinate which perks they bring, they can set their roles (gen-rusher, looper), etc.Dear devs, you know, and I know it. But what can you do? Deleting it would irritate survivors, which would end up in the drop of the playerbase and your earnings, which are important. Without them you cannot develop this game.
So, deleting it would irritate them, nerfing it probably too. So what now?This is my idea:
Split the game into two gamemodes.
1) 1 versus 4, 5 generators - The same as it is now, BUT without SWF. What does it mean? It means that ONLY solo survivors can join to the lobby of the killer. They cannot be in SWF
2) 2 versus 6, 9 generators - Yes, 2vs6. "Fight fire with fire", as they say. Let the killer play with his friend in KWF mode (Kill With Friend). In this mode, 2 killers join to the first lobby (the same lobby as SWF has), then they click "Ready" and create the proper lobby, where survivors can join. It would be the only lobby where survivors could play in SWF, and it would be OPTIONAL for solo survivors to join this lobby as well (just and option, in Settings, or in the main menu, which enables the solo survivor to play in 2vs6 lobby). Then, you could limit the teammates in SWF to 3, so there would be maximum of 2 teams of SWF in one lobby (but this is optional).
What are your thoughts?
TBH, second one is fun in theory but it should only be a KYF and not it's own newly made mode. It would seem super super overpowered no matter how much more you add into it. And 1 killer to 4 survivors doing 5 gens, why would 2 killers to 6 survivors needing to do 9 GENS make sense?!?! The problem with this is either devs would have to add in more gens to maps meaning 11 gens total, or they would make one more additional gen and require EVERY gen to be done on the map which is impossible since 2 killers would just camp and rotate between chases. A better way for this mode is just increasing 2 killers, 5 Survs, and still 5 gens. It's a tricky way to challenge the 2 killers since gens can be done faster but in KYF you can use perks that make the game fun and balanced for everyone.
Why should be it only in KYF? And why would it be overpowered? Now, SWF can use voice comms, which is totally unfair, so why can't killers have a chance, to play with their friends in a new mode?
2vs6 - Imagine 8 survivors storming gens, as there could be 6-8 survivors at one time at one gen! It would be too much. 9 gens, because now survivors need to repair 5 gens, half from te 5 is 2,5, and because there cannot be 8,5 gens - we need 9.
I think you are missing the big picture here. I touched upon you mentioning the new gen requirements. Nothing about voice coms or SWF being unfair. I agree there should be a SOLO feature so it's fair for everyone. Killers can ready up and not worry about cheese SWF. Since agreeing about that I felt no need to talk about it however your second claim/idea is all I talked about. There are only 7 gens in the entire game on every map you play on. If you made the requirement 9 gens, Dev's would have to add in 5 additional generators into the maps. They would be flooded with gens. The other solution to your 2v6 with 9 gens is just add in 2 gens for a perfect 9 instead of adding in 5 and having survivors do all 9, but that would also just open a gateway of what I initially stated, 1 killer camps the gen while the other chases survivors, and thus they rotate positions. This is why I proposed the 2v5 but with the same requirement of 5 gens for a KYF mode. KYF would be a much more fun and enjoyable atmosphere to play in since you have everything in the game to your disposal to make it fun, balanced, and interesting. Your mode you suggested was fun in theory but if you put it into perspective it is un-achievable. No way would Dev's be able to add in that many gens and make it balance. They would probably have to move around all the other spawns meaning killer spawn, player spawn, totem spawn, pallet spawn, etc. And I'm just confused as to where you are getting these numbers such as 8 survivors and 8 survivors storming gens??? but you initially suggested a 2 v 6. Only 4 survivors can be on a gen at a time at MAX. So where are you getting that 6-8 could at one gen?? Also I don't understand why you are splitting 5 gens and doing this math to justify doing 9 gens. If you are trying to add 5 gens + half of the gen requirement and rounding up to 9 to balance having 2 killers and 6 survs, your math is wrong. 5 + 2.5 is 7.5 and rounding that up is 8, which in that case is still too many gens. My point stands.
Nothing about SWF or voice coms being unfair? Okay, I will not argue, as I know I will not persuade you to my view.
The problem is that not everyone have 7 people to play on KYF, and on KYF players would not earn BP's, which to be honest, are the only point of playing this game for many people. Farm, grind and buy new stuff.
The placement of gens - look how some maps are big, new placements for gens would not be hard to do, as well as placements of spawns for killers, survivors and other things. Also making some maps bigger would not be such a problem too, in the past devs managed to change the sizes of the maps.
As to the 8 survs, pardon, I'm tired and I thought you have mentioned something about 8 survivors. The same as for my "math", as you named it.
You don't need to persuade me about SWF or voice coms?? I already agreed that they are unfair. Which is why I said, I felt no need to comment about it in my original post. Which is also why I stated it would be nice for a Solo que or killers, to only match with other Solo queing survivors. And the reason for stating it to be an KYF only mode is because just for the overall enjoyment of the mode. I don't think it's a stable or solid enough mode/idea to make it it's own separate thing outside of Solo que, SWF, or KYF. Gen placments, it COULD work on maps like Asylum or Farm but if you really look at a maps layout it isn't easy to squeeze in and work around 5 MORE gens. Even if they would make maps "bigger" to fit them, I don't think its a practical solution that they would be willing to do for such a mode which is why I suggested and tweaked the version I stated previously. And if you're tired, go to bed hun. No hard feelings here. Just wanting to clarify and get clarifications.

The thing is - it is possible, even not hard, Devs just need to WANT to implement it. It would only need to maybe make some maps bigger and add more spawning points, that's all. If it were on KYF it would not change anything, because:
1) If it would be still possible to play SWF in normal lobbies, it would not solve anything
2) If you would move the SWF to KYF, and ONLY to KYF, survivors would outrage and stop playing this game, which would literally be a doom for it and it would quickly die.
Also why killers can't play with their friends against other teams in other, non-KYF modes? This is the only, and fair solution to the SWF problem, as it would not be deleted, or moved into KYF mode (and to be honest - who would search for 8 players just to play KYF? Not everybody has 7 friends playing DBD).
Who said anything about deleting or moving SWF into KYF only?????
I only suggested that there be a Solo Que lobby where you'd only be matched with OTHER solo que players.
If you wanna be matched with SWF go ahead and que normally. but if you want a chill non toxic game, make a solo que only section for killers and survivors.And you say it's "not hard" but in reality it kind of is hard on devs to work around such numbers for implementing it. It would take a lot of time and effort away from other very important things that they have planned on the roadmap. Reworking a map and making that map specific just for that mode alone, you'd have to do that for EVERY map and on every map rework EVERY spawn. It is a big project to do and isn't minimal at all.
With the new forums honestly, making friends and finding 7 people to que for this idea of a mode would be easy and a great way to socialize.
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Where is my Halloween: Black Cat Feng Min
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@RSB said:
@Angie said:
@RSB said:
@Angie said:
@RSB said:
Everyone knows, that SWF is not fair. Thanks to their coordination and voice chats, they gain the benefits of several aura reading perks, they can coordinate which perks they bring, they can set their roles (gen-rusher, looper), etc.Dear devs, you know, and I know it. But what can you do? Deleting it would irritate survivors, which would end up in the drop of the playerbase and your earnings, which are important. Without them you cannot develop this game.
So, deleting it would irritate them, nerfing it probably too. So what now?This is my idea:
Split the game into two gamemodes.
1) 1 versus 4, 5 generators - The same as it is now, BUT without SWF. What does it mean? It means that ONLY solo survivors can join to the lobby of the killer. They cannot be in SWF
2) 2 versus 6, 9 generators - Yes, 2vs6. "Fight fire with fire", as they say. Let the killer play with his friend in KWF mode (Kill With Friend). In this mode, 2 killers join to the first lobby (the same lobby as SWF has), then they click "Ready" and create the proper lobby, where survivors can join. It would be the only lobby where survivors could play in SWF, and it would be OPTIONAL for solo survivors to join this lobby as well (just and option, in Settings, or in the main menu, which enables the solo survivor to play in 2vs6 lobby). Then, you could limit the teammates in SWF to 3, so there would be maximum of 2 teams of SWF in one lobby (but this is optional).
What are your thoughts?
TBH, second one is fun in theory but it should only be a KYF and not it's own newly made mode. It would seem super super overpowered no matter how much more you add into it. And 1 killer to 4 survivors doing 5 gens, why would 2 killers to 6 survivors needing to do 9 GENS make sense?!?! The problem with this is either devs would have to add in more gens to maps meaning 11 gens total, or they would make one more additional gen and require EVERY gen to be done on the map which is impossible since 2 killers would just camp and rotate between chases. A better way for this mode is just increasing 2 killers, 5 Survs, and still 5 gens. It's a tricky way to challenge the 2 killers since gens can be done faster but in KYF you can use perks that make the game fun and balanced for everyone.
Why should be it only in KYF? And why would it be overpowered? Now, SWF can use voice comms, which is totally unfair, so why can't killers have a chance, to play with their friends in a new mode?
2vs6 - Imagine 8 survivors storming gens, as there could be 6-8 survivors at one time at one gen! It would be too much. 9 gens, because now survivors need to repair 5 gens, half from te 5 is 2,5, and because there cannot be 8,5 gens - we need 9.
I think you are missing the big picture here. I touched upon you mentioning the new gen requirements. Nothing about voice coms or SWF being unfair. I agree there should be a SOLO feature so it's fair for everyone. Killers can ready up and not worry about cheese SWF. Since agreeing about that I felt no need to talk about it however your second claim/idea is all I talked about. There are only 7 gens in the entire game on every map you play on. If you made the requirement 9 gens, Dev's would have to add in 5 additional generators into the maps. They would be flooded with gens. The other solution to your 2v6 with 9 gens is just add in 2 gens for a perfect 9 instead of adding in 5 and having survivors do all 9, but that would also just open a gateway of what I initially stated, 1 killer camps the gen while the other chases survivors, and thus they rotate positions. This is why I proposed the 2v5 but with the same requirement of 5 gens for a KYF mode. KYF would be a much more fun and enjoyable atmosphere to play in since you have everything in the game to your disposal to make it fun, balanced, and interesting. Your mode you suggested was fun in theory but if you put it into perspective it is un-achievable. No way would Dev's be able to add in that many gens and make it balance. They would probably have to move around all the other spawns meaning killer spawn, player spawn, totem spawn, pallet spawn, etc. And I'm just confused as to where you are getting these numbers such as 8 survivors and 8 survivors storming gens??? but you initially suggested a 2 v 6. Only 4 survivors can be on a gen at a time at MAX. So where are you getting that 6-8 could at one gen?? Also I don't understand why you are splitting 5 gens and doing this math to justify doing 9 gens. If you are trying to add 5 gens + half of the gen requirement and rounding up to 9 to balance having 2 killers and 6 survs, your math is wrong. 5 + 2.5 is 7.5 and rounding that up is 8, which in that case is still too many gens. My point stands.
Nothing about SWF or voice coms being unfair? Okay, I will not argue, as I know I will not persuade you to my view.
The problem is that not everyone have 7 people to play on KYF, and on KYF players would not earn BP's, which to be honest, are the only point of playing this game for many people. Farm, grind and buy new stuff.
The placement of gens - look how some maps are big, new placements for gens would not be hard to do, as well as placements of spawns for killers, survivors and other things. Also making some maps bigger would not be such a problem too, in the past devs managed to change the sizes of the maps.
As to the 8 survs, pardon, I'm tired and I thought you have mentioned something about 8 survivors. The same as for my "math", as you named it.
You don't need to persuade me about SWF or voice coms?? I already agreed that they are unfair. Which is why I said, I felt no need to comment about it in my original post. Which is also why I stated it would be nice for a Solo que or killers, to only match with other Solo queing survivors. And the reason for stating it to be an KYF only mode is because just for the overall enjoyment of the mode. I don't think it's a stable or solid enough mode/idea to make it it's own separate thing outside of Solo que, SWF, or KYF. Gen placments, it COULD work on maps like Asylum or Farm but if you really look at a maps layout it isn't easy to squeeze in and work around 5 MORE gens. Even if they would make maps "bigger" to fit them, I don't think its a practical solution that they would be willing to do for such a mode which is why I suggested and tweaked the version I stated previously. And if you're tired, go to bed hun. No hard feelings here. Just wanting to clarify and get clarifications.

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@RSB said:
@Angie said:
@RSB said:
Everyone knows, that SWF is not fair. Thanks to their coordination and voice chats, they gain the benefits of several aura reading perks, they can coordinate which perks they bring, they can set their roles (gen-rusher, looper), etc.Dear devs, you know, and I know it. But what can you do? Deleting it would irritate survivors, which would end up in the drop of the playerbase and your earnings, which are important. Without them you cannot develop this game.
So, deleting it would irritate them, nerfing it probably too. So what now?This is my idea:
Split the game into two gamemodes.
1) 1 versus 4, 5 generators - The same as it is now, BUT without SWF. What does it mean? It means that ONLY solo survivors can join to the lobby of the killer. They cannot be in SWF
2) 2 versus 6, 9 generators - Yes, 2vs6. "Fight fire with fire", as they say. Let the killer play with his friend in KWF mode (Kill With Friend). In this mode, 2 killers join to the first lobby (the same lobby as SWF has), then they click "Ready" and create the proper lobby, where survivors can join. It would be the only lobby where survivors could play in SWF, and it would be OPTIONAL for solo survivors to join this lobby as well (just and option, in Settings, or in the main menu, which enables the solo survivor to play in 2vs6 lobby). Then, you could limit the teammates in SWF to 3, so there would be maximum of 2 teams of SWF in one lobby (but this is optional).
What are your thoughts?
TBH, second one is fun in theory but it should only be a KYF and not it's own newly made mode. It would seem super super overpowered no matter how much more you add into it. And 1 killer to 4 survivors doing 5 gens, why would 2 killers to 6 survivors needing to do 9 GENS make sense?!?! The problem with this is either devs would have to add in more gens to maps meaning 11 gens total, or they would make one more additional gen and require EVERY gen to be done on the map which is impossible since 2 killers would just camp and rotate between chases. A better way for this mode is just increasing 2 killers, 5 Survs, and still 5 gens. It's a tricky way to challenge the 2 killers since gens can be done faster but in KYF you can use perks that make the game fun and balanced for everyone.
Why should be it only in KYF? And why would it be overpowered? Now, SWF can use voice comms, which is totally unfair, so why can't killers have a chance, to play with their friends in a new mode?
2vs6 - Imagine 8 survivors storming gens, as there could be 6-8 survivors at one time at one gen! It would be too much. 9 gens, because now survivors need to repair 5 gens, half from te 5 is 2,5, and because there cannot be 8,5 gens - we need 9.
I think you are missing the big picture here. I touched upon you mentioning the new gen requirements. Nothing about voice coms or SWF being unfair. I agree there should be a SOLO feature so it's fair for everyone. Killers can ready up and not worry about cheese SWF. Since agreeing about that I felt no need to talk about it however your second claim/idea is all I talked about. There are only 7 gens in the entire game on every map you play on. If you made the requirement 9 gens, Dev's would have to add in 5 additional generators into the maps. They would be flooded with gens. The other solution to your 2v6 with 9 gens is just add in 2 gens for a perfect 9 instead of adding in 5 and having survivors do all 9, but that would also just open a gateway of what I initially stated, 1 killer camps the gen while the other chases survivors, and thus they rotate positions. This is why I proposed the 2v5 but with the same requirement of 5 gens for a KYF mode. KYF would be a much more fun and enjoyable atmosphere to play in since you have everything in the game to your disposal to make it fun, balanced, and interesting. Your mode you suggested was fun in theory but if you put it into perspective it is un-achievable. No way would Dev's be able to add in that many gens and make it balance. They would probably have to move around all the other spawns meaning killer spawn, player spawn, totem spawn, pallet spawn, etc. And I'm just confused as to where you are getting these numbers such as 8 survivors and 8 survivors storming gens??? but you initially suggested a 2 v 6. Only 4 survivors can be on a gen at a time at MAX. So where are you getting that 6-8 could at one gen?? Also I don't understand why you are splitting 5 gens and doing this math to justify doing 9 gens. If you are trying to add 5 gens + half of the gen requirement and rounding up to 9 to balance having 2 killers and 6 survs, your math is wrong. 5 + 2.5 is 7.5 and rounding that up is 8, which in that case is still too many gens. My point stands.
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@RSB said:
Everyone knows, that SWF is not fair. Thanks to their coordination and voice chats, they gain the benefits of several aura reading perks, they can coordinate which perks they bring, they can set their roles (gen-rusher, looper), etc.Dear devs, you know, and I know it. But what can you do? Deleting it would irritate survivors, which would end up in the drop of the playerbase and your earnings, which are important. Without them you cannot develop this game.
So, deleting it would irritate them, nerfing it probably too. So what now?This is my idea:
Split the game into two gamemodes.
1) 1 versus 4, 5 generators - The same as it is now, BUT without SWF. What does it mean? It means that ONLY solo survivors can join to the lobby of the killer. They cannot be in SWF
2) 2 versus 6, 9 generators - Yes, 2vs6. "Fight fire with fire", as they say. Let the killer play with his friend in KWF mode (Kill With Friend). In this mode, 2 killers join to the first lobby (the same lobby as SWF has), then they click "Ready" and create the proper lobby, where survivors can join. It would be the only lobby where survivors could play in SWF, and it would be OPTIONAL for solo survivors to join this lobby as well (just and option, in Settings, or in the main menu, which enables the solo survivor to play in 2vs6 lobby). Then, you could limit the teammates in SWF to 3, so there would be maximum of 2 teams of SWF in one lobby (but this is optional).
What are your thoughts?
TBH, second one is fun in theory but it should only be a KYF and not it's own newly made mode. It would seem super super overpowered no matter how much more you add into it. And 1 killer to 4 survivors doing 5 gens, why would 2 killers to 6 survivors needing to do 9 GENS make sense?!?! The problem with this is either devs would have to add in more gens to maps meaning 11 gens total, or they would make one more additional gen and require EVERY gen to be done on the map which is impossible since 2 killers would just camp and rotate between chases. A better way for this mode is just increasing 2 killers, 5 Survs, and still 5 gens. It's a tricky way to challenge the 2 killers since gens can be done faster but in KYF you can use perks that make the game fun and balanced for everyone.
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Why are people hatin on my girl pineapple. She delicious on pizza.

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Feng is just a natural beauty.
Can't wait to see what cosmetics you have in plan for her.
pls do not disappoint
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Who doesn't love a good zappy boi.
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Quick and Quiet for stealthy locker hides.
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"you so, #########, precious, when you, smile"
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RN No Mither is just an annoyance that drags your team behind.
It may seem fun for some players to bring because it can combo with other injured perks but it's not fun for anyone else you are playing with.No Mither is meant to make that survivors experience harder but in reality it's making the teams experience harder. If one (or multiple) survivors run No Mither you can't heal for Altruism unless you are picking them up from downed state. On top of that most Killers will just seek out and tunnel No Mither Survivors since they are easy pickings which also really hinders your team. If you run No Mither you better be one hell of a juker and pallet looper to stay alive, otherwise you're done for the moment you enter chase. Adding in Adrenalin would be kind of counter active to what No Mither is suppose to mean. If you are willing to enter the match injured, you are willing to FINISH the match injured.
Obviously Dev's won't remove the injured state aspect of it so there is no preventing Killer tunnels and the lack of altruism unless they somehow buff the points you get for healing a No Mither survivor. However, A sensible rework for No Mither I personally think would be to implement 100% reduced grunts much like Iron Will III, the BP Bonus ( 50%/75%/100%), built in Resilience, and built in Dead Hard. This may seem a little much or overpowered but with such a perk as No Mither it is needed. When a Survivor already takes No Mither the perk combination is very very limited to pretty much only using the injured state perks. When adding in these perks to No Mithers ability, It can open up a bigger perk variety to people that want to run No Mither . Instead of constantly running injury perks you can find other builds for No Mither that are actually viable. With such changes I can see it being more of an acceptable perk since the survivor will be better well equip for handling the objective, chases, hiding, etc.
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mfw my favorite color purple isn't actually on the pole.
Let me double vote red & blue to make my girl Purple
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Is it bad that I'm just looking forward to another Female Survivor?

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Where is my short film about this love story.
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Honestly would be the meme of the century.
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LF and Freddy are too weak to be favorites.
Pig is cool and all but Myers by far is the most fun I have.Who doesn't love easily pulling Survivors off gens and scaring them.
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Laurie of course.
Who doesn't love a good bloody... toxic... tea bagging... D. Strike using..... Laurie. :^)