supersonic853
supersonic853
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@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366197#Comment_3366197
What killer actually needs either? If anything PR and jolt are better for general gameplay assuming you’re not going in with the intention of camping a 3 gen
Hmm i don't know if i particularly agree with all of this take. I just reached a 40 4k streak on spirit (first to admit even with that im not the best). I did experiment with jolt and PR but at my mmr at least people know to move away from the gens in chase or power through jolts regression and the people on them hop off once pr is guaranteed to happen. And of course make a mental note of which hooks have been shown to be PR hooks. As well as items being on the increase like medkits and toolboxes removing some of the regression quicker or making you securing a down more difficult. Survivors can keep a constant pressure with low downtime with the right setup. Not to say PR and Jolt aren't bad but they can be a lot easier countered and played around than perks that are entirely in your control to kick and return and always able to be applied. I also like that i can kick a gen then get a nearby survivor and hook them, that keeps a constant pressure while the gens also being ticked down with 275-400% regression (sometimes gens gone to 0% with these two). I assume Jolt and PR can be worse for m1 killers since they don't even have the catchup midchase spirit does as the survivor can really stall if they have the resources and knowledge, i don't know if jolt and pr have the reward.
(These are just findings of my playing, this is not a full fact of course as everyones games are different. So feel free to inform me of your findings)!
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@idkhowtoexplain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364908#Comment_3364908
So seems like this killer have 5 perks then?
Ghostface,myers,doctor (his addons replace distressing and monitor) and he basically has infectious on demand. Big surprise powers have some aspect to them to make them threatening so you don't fully rely on perks as killer.
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Because forcing me as a killer playing nice to chase a double sprint burst survivor is stupid? Since it was double SBs length. So you were literally put in a lose state for playing nice. Meanwhile if they didn't have the other perks to prevent its abuse youd just be better off killing the unhooked.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359135#Comment_3359135
Not to mention all the problems that hiding progress creates. There's zero culture of improvement in this game. None. What do players do when they start losing consistently? Work on their power usage or pathing? Work on their game sense? None of the above. They assume they're at the hidden MMR cap and declare it a balance issue.
You have a PVP game where a sizeable chunk of the community straight up refuses to self-reflect or improve. Other PVP games have entire forums and channels dedicated to coaching. Players talk about spending hours in aim trainers. DbD players often stand in a corner or go AFK the second they have a rough match.
Maybe I'm naive, but I'd like to think many of those players might view it differently if they saw that they were actually *exceedingly* average and not top MMR demigods.
Id love to know my mmr on spirit because i did have a streak of like 35 3-4ks as i got better with her. Now i have started getting those teams that know the ins and outs and are very good at what they do, so I've had to change up as well. Im guessing me and who i am facing are probably very evenly matched now while before i was lower than what i should have been. So i have just been trying to get better than i currently am. Self reflection is a nice way to get better. Just not everyone sees it that way especially in a asymmetrical game with so much stuff that can influence a genuinely fair matchup (coal tower vs coldwind, iri addons and certain perks, ect). It would just be cool to see how far up i am though. I know im probably nowhere near the cap but id think from how my matches play currently i'm probably above average.
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@Aven_Fallen said:
The only thing where this is relevant is if you unhook a Survivor with BT, heal them (or they are healed due to Adrenaline) and then the Killer has NOED AND is nearby.
Other than that, this is such a niche-scenario. But yes, it would be possibly to tank two hits if you unhook someone with BT and heal them with We Will Make it, but it would only be a window of 12 seconds (20 for BT, 8 for We Will Make it = 12 seconds where the Survivor is healthy and has Endurance).
Could also work against bubbas who patrol. They come back to the hook. Ready their saw for the easy down if the freshly unhooked survivor is full health. Then run right into bt anyway. But thats assuming bubba doesn't have chili and the speed addon to catch up through it anyway.
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I wouldn't mind a skillcheck for objective points addon for toolboxes (probably to replace the silent one or something like that) idk about base though.
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@BlightedDolphin said:
Icons and anti-tunneling measures should’ve always been in the game.
As for killers, an FoV slider should have also been added awhile ago but other than that there isn’t much to add.
Agreed when someone mentioned "what would they give killer?" Shadowborne because im a motion sick player with it as my most used perk. Its accessibility locked behind a perk. Survivors:"but my spins"
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@egg_ said:
Coincidentally there has been an uprise of spirits right when a bug giving her insane advantage showed up - she's basically pre nerf spirit again
In the past few days I've faced more than 10 spirits when usually shed appear once every few days. It gets boring you know?
Can't really blame people for being salty. Can't they just kill switch her already?
Yeah i played her before that. Im sorry if im making it difficult on survivors. I just enjoy legitimately playing her. Even when she had that drop off of players.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349655#Comment_3349655
Locking all loadouts at 15 seconds just means that to quickswitch you just change survivor/loadout at 16 seconds...
I like the idea that the survivors have till the 20 second mark then the lock happens. Giving the killer the rest of the time to change their perks if needed. Especially considering perks like lightborne only has value if one certain thing is ran. Same for franklins kinda as well. Quick switching removes some of the advantage.
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@BlueRose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347874#Comment_3347874
And I just criticizing your criticism :P At the end of the day, this is the killer we getting like it or not. No among of criticism is going to change that fact. They not going to just go back to the drawing board just bc ppl don't like how she looks. Personally, I like her design just like how I liked tricksters' design and the other killers'. Her power could be some major work that I agree with and will criticize all day since it is super weak but her look is fine. People are just upset bc they got something that wasn't promised in the first place. Trust me the next killer will most likely be more to your liking :P If you don't like her then play the other 30 killers we have in the game.
Clearly didnt see ghostface and trickster on release. Community feedback pushed to prevent those two from being DoA. Though those two it was because of their power. So i think they need to go back to the drawing board on that alone. We don't need another twins where they just power through ignoring criticism (look at twins pickrate).
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@WeenieDog said:
https://us.v-cdn.net/6030815/uploads/NEUO51BS3Y1R/tumblr-pd9eme5sbn1wonjtqo2-400-gifv.gif
It is pretty questionable. A hook farmer's delight.
Yeah "lets make a perk where the killer trying to be nice going after a dude for farming gets to lose massive distance. Shoulda went after the unhooked i guess" Lol
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@KingFieldShipper said:
Real question - am I the only one who thinks she looks cool?
Im all for powers over looks. She looks fine to me. But her power is so halariously bad.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347132#Comment_3347132
If OP is telling the truth and people are DCing in their game for a week straight, I would assume the issue lies with OP.
I mean i get games where im myers of all killers or someone like clown even. Down one survivor because they make a mistake at a pallet or something. And they just leave. Especially when they turned penalties off again. Some people i just question why they even play. And sometimes ill get at least a dc a day this way (i play around 7 games per day)
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@GoodBoyKaru said:
Yes, because the power reminds me of Deathgarden and apparently on my list of killers I enjoy playing the weaker they are the better.
Also, Blood Rush seems snazzy
I mean do you think blood rush is going through as designed? It and background player are kinda bad in their design. Though i think ill hate background player more. Because i like to go after the unhooker but when they gain so much distance for 6 seconds, ill rethink my code.
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Yeah, with iri shards. Not really worth the money. Sorry bhvr.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340703#Comment_3340703
I refuse to believe you genuinely think waiting out Dead Hard and waiting out Eruption are remotely the same thing.
Counterpoint though. Why in a horror simulator based game with iconic horror villians do they all have to stand behind the survivor for 5-10 seconds just waiting for them to use it or take the risk getting outplayed by the E key? Just had a game yesterday where a wesker was right behind me. And he just ran behind me for 10 seconds waiting for this schrodinger's dead hard. Didn't even have the perk. But everyones gotta think you do even if you haven't shown it yet. Is that what we really want for a game like this?
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340075#Comment_3340075
yeah but problem is that if your going to design a killer based off pwyf, then you need give killer instant down because issue with pwyf is that its hard conserve stacks.
Otherwise, it is like wraith with pwyf. you can farm stacks quickly as wraith but you lose stacks as quickly as you get them.
Well im saying if they fix the guards you could easily conserve stacks by getting hits and downs with the guards not yourself. Because you don't lose stacks for summoning the guard or the guard hitting the person. So ive had games where i permanently basically have 3 stacks because i let my guards do the work lol.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/363957/knight-with-pwyf
in release of knight, he used to start chases and lose chases immediate after summoning a guard, so he could easily farm pwyf token stacks but they removed that. apparently they fixed as a bug. make me think they wanted knight to perhaps use chase perks? Spirit fury used also grant charges if he broke pallets with it. they fixed that as well, no clue why because most of the killer power that break pallet gain spirit fury stacks, so why shouldn't he? could be cool perk but as usual dev remove any possible creativity synergy on killer end.
I mean its still pretty good since you can injure survivors without losing stacks on your end. Gives ya some easy cutoffs and survivors really don't know how to loop a killer with 3 stacks.
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Honestly looking at these two i kinda wonder why renjiros is a iri. You could say because its aura reading but greens have had that before. It also follows the same principal of these two addons that it weakens the normal playstyle of oni while making him very good at tracking. I guess they were going for a black incense type thing but just missed the mark?
Renjiro's Bloody Glove is an Ultra Rare Yamaoka's Wrath Add-on. Nerf: decreased the Aura-reveal time to 2 seconds. Nerf: Blood Orbs are now absorbed by Survivors coming into contact with them. Buff: the Aura-reveal effect is now stack-able when coming into contact with multiple Blood Orbs. The in-game description wrongfully claims an Aura-reveal time of 3 seconds, whereas it is in fact just 2 seconds as defined by the Add-on's code. -
@Brix said:
I love demos meme addon in combination with Deer Lungs
Yeah its pretty nice
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@Aurelle said:
They're pointless, but can provide an alternative playstyle. If you want to give yourself a challenge, equip the addon. I personally don't use them.
Honestly in some ways the two i showed make the killer easier. Since you just have to vomit on non moving objects that remain infected for 110 seconds. And never sleep pills mural sketch gives you so much time to catchup and easily do the ff down in response to its supposedly to be a rare occurance. But not with those two lol.
https://youtu.be/Vc6bEcGFSZo -
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335968#Comment_3335968
what is alternate play-style for plague? her add-on is straight nerf to the speed at which she can infect other survivors. The legion add-on is nerf to his old add-on which is mural sketchbook that increased duration by +4 seconds. sleeping pills buffs it to 10 seconds but nerf his speed which partly undo the buff in mid-chapter in June(?) last year. Unfordunately for legion, he only has 2 add-on that give duration so he is forced to use mischief list or sleeping pills to have reliable 5 hit chances.
I think meme add-on are suppose to challenge add-on's to win without a power, but killer are overall weaker then survivors so it makes zero sense why a killer would want to weaken themselves.
I mean 110 second infected gens is pretty nuts when pairing it with the yellow for a extra 30. Means if survivors a heavily gen enclined you can keep them infected pretty easily. And it nerfs her infection rate? No it makes it twice as fast. And Never sleep pills when paired with mural sketch you can zip around the map chaining hits for up to 20 seconds inbetween making a feature that the devs themself said is "a rare occurance" fairly consistent. So id give it a win for actually making a supposed to be rare occurance common.
Prayer Tablet Fragment is a Common Vile Purge Add-on. Rework: Vile Purge no longer affects Survivors. Rework: increases object Infection duration by 40 seconds. Rework: increases Infection from Infected objects by 100 %. Rework: increases Deviousness Bloodpoints by 100 %. Extends the time environmental objects stay infected by 40 seconds to 80 seconds. -
Ya know, because of my motion sickness I've been using it for years. So i don't know how a actual 4 perk build feels lol. Id probably play a bit better. But gotta pay the price for accessibility in this game.
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@Zephinism said:
Possibly hacking. Have seen a few subtle ones lately. Had a Spirit whizzing from person to person so I tested something. Spirit downed a survivor across the map, I walked to a locker nowhere near a gen and got in it before survivor was hooked. Spirit came all the way to the locker and picked me out of the correct one with a remarkable display of skill. Had no aura reading perks and yellow addons.
At the end of the day though it's just one game out of many, just queue for the next :)
Yeah suspicious. I would think cherry blossom but thats a purple.
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The other weird part of this ive noticed is people will jump into lockers vs guards. I thought that got them grabbed. Apparently not.
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@RainehDaze said:
... I completely forgot there was supposed to be a visual to go with it.
Yeah when i play her the moment i hear the beat i instantly unphase and swing and most of the time im correct lol.
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@Raccoon said:
Can someone explain the clip to me?
I may be tripping but I literally do not see Eruption being used or even anyone going down...
What am I missing?
oh the clip had nothing to do with eruption it was just a clip i posted because i had it saved and i had 25 seconds to make this post. i didn't want to pull anyones attention without giving them something interesting to see. its a perfectly timed DH into renewal instantly getting rid of the mend. Then my teammate gave me their medkit. Also i for some reason i ran past my teammate getting chased by a guard.
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@MalevolentSadist said:
https://forums.bhvr.com/dead-by-daylight/discussion/361544/i-got-hit-by-eruption
Pretty sure a lot of people hate cringe dead hard, what's your point
Against deadhard i can still wait it out and swing or just take the L and catch up and down them again. Im still playing. Once your hit with Incapacitated you're literally playing the most boring game of your life. Doing absolutely nothing for 25 seconds. DH is definitely a problem no arguing that. But eruption literally says "you can't play". I made this thread in the time i was just waiting to get back on my gen.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318385#Comment_3318385
I mean, I do, because it fundamentally means that if you like the gimmick or the gimmick's playstyle, it's not something you can reliably use due to the rarity factor.
Also i mean they do this design on commons to. Plague has a addon that doubles infection time on objects and infection rate but you can't directly infect. So you can easily have a up to 110 second infection time with the yellow. Wraith has serpent soot and the addon that makes him undetectable after uncloaking and omni bell. So i don't see why transformative should be locked to higher rarity. So i agree with your sentiment.
@thrawn3054 said:
I don't mind them making the higher rarity addons have interesting effects rather than just raw power. Imo green and yellow rarity should contain the most generally useful addons.
Like said above theres transformative addons in lower rarity that are effective.
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shadowborn...motion sickness sucks. Survivors...kindred probably.
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@Peanits said:
While it might have a slight effect, for the most part, these icons shouldn't affect Blindness. Auras will still provide far more detailed information (and different types of information, like Windows of Opportunity) than those icons ever could.
That said, if it does end up having a bigger impact than anticipated, the Blindness status effect could always be updated with new functionality, similar to Hemorrhage a while back.
Oh yeah thatd be something interesting to see since blindness sometimes has been memed on. I think it has some uses but when its slapped on like purple add ons i see why people kinda wonder.
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@versacefeng said:
You won’t necessarily be banned for using the strategy, but you can be banned if you prolong the game long enough and someone reports you.
Its kinda funny since now if you delay the match the whole hour and the server closes. For the server to close it instantly sacrifices all the survivors and gives the killer the 4k. Ive seen that happen 3 times.
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Fov slider. Motion sick players want to play to without a perk slot lost.
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@Nazzzak said:
Good chase! Shame only one gen popped
yeah. what can ya do though. I've had a 4 minute 0 gen chase before. Honestly id just like to see what teammates do during those 4 minutes. it'd be halarious.
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@BringShaggytoDBD said:
Maybe you and your team would have a better chance if you spent more time playing the game and less time commentating via the forums.
I mean you can watch the chase and make your own conclusions. I typed while i was working on gens (i use toggle) Mostly with 1 hand. Im pretty good at multitasking. Also typed while i was waiting for built to last to refill. There was also another chase i didn't post that was 2 minutes and 30 seconds. So the fact 3 of the gens were done by me and the fact the bubba let me go for respectful chases. Up to you.
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@Carmina_is_cute said:
Yes of course! What would I do if I use them, get accustomed to them, and then just run out? I can't let that happen.
Ditto. Id rather just let them collect dust then get used to the rush given by a addon ig and run out. Lol. Unless its a low enough rarity i have like 200 since i doubt i even have 200 more games in me. (Never know though)
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@Ghouled_Mojo said:
I only use brown add-ons except I like to use yellow on Myers sometimes, deadrabbit, and nemesis I will also sometimes use yellow, m’s blood and zombie heart. I have a collection/horde of all other add-ons
it is precious.
Yeah im kinda similar. Ill use the occasional green but mostly yellow and brown. My collection of purples and iris is so high its kinda funny. I think i just have a general fear of running out of certain higher rarity addons. So spending them till they are all gone terrifys me. Yellows and browns you can get millions so its never a problem.
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@Tostapane said:
i wonder why people are giving importance to this thread... everyone with a modicum of experience as killer know for sure that's a blatant lie... even a nurse can be beaten if the survivors are good... aganist other killers instead it's more than enough playing safe most of the times in order to win...
Maybe he's the next Supalf? Im intrigued.
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87 degree FOV
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3237590#Comment_3237590
I think there is a misunderstanding there, you don't need to report them to Xbox Live and profile links are not necessary for our report system, so there is no need to access their profile.
And as for the harassment that's fair enough. Suppose a lot of people get salty messages from people after games. Does dbd have a way for pc players to direct message each other?
On Steam people can post on other players' profile if they have the comment section public.
But wasn't it found on steam you can check "recently played with" and you'd see the killer/survivors names anyway?
@ReverseVelocity said:
Heya folks, just wanted to give a quick heads up for those using Anonymous Mode out there. If you're on Steam, people can actually find your profile after the game ends.
All they need to do is open up the Steam Overlay, and click on View Players:
https://us.v-cdn.net/6030815/uploads/TZFKMDM3MX62/image.png
From there, just go to the Recent Games tab, and every Steam profile you've been in a game with in the past week appears.
https://us.v-cdn.net/6030815/uploads/3BHN6C4UZAES/image.png
This tab doesn't update until the game ends, but when it does, they can see your profile.
Just thought I'd make this thread to make anyone aware, and to ask if anyone knows if there's a way to prevent your profile from showing up on this list.
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@supersonic853 said:
Right now insidious is mainly only used for camp instances or some cheaky mindgames. What if ontop of its current effect they just had it add 5 seconds onto undetectable and oblivious perks and addons? Do you think it'd see more use outside of camping? I would think with it supposing to be the "king of stealth perks" a lethal pursuer type effect would help give it that push? What do you think?
same as the guy above. Have it extend undetectable and oblivious stuff by 5 seconds or something.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3235292#Comment_3235292
By me saying I am 50/50 isn’t me saying I post 50% favoring survivors 50% favoring killers. I am simply stating that I play both sides thus my opinions change/shift and are usually biased depending on what it is the topic is about.
I am not counting how much I post about each side. That is ridiculous. Especially when topics tend to stay the same sometimes and who knows some days I might wanna post on survivor more and others on killer. I am not posting to appease the balance and appear as if I am for one of the other.
As far as Nurse is concerned I’ve already said my opinion.
Of course. I was just sayin its very hard to give hard proof of being a 50/50 for anyone. I don't doubt you are one.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3226080#Comment_3226080
I have no problems with them making money. They are, after all, a company, and from my research are one of the most generous ones in the game development industry to their employees, and no matter what they do (aside from changing that) they will have my respect for treating their employees like actual people.
I will defend the prices of their cosmetics until the cows come home. I will defend the Rift (not the Deep Rift) until the end of time. I have absolutely zero problems with them making revenue and then profit to please the current 4 private investors.
What I will not defend is any FOMO tactics aimed at making players panic purchase, and the implementation of such a predatory marketing scheme which purposefully targets the most vulnerable players (those with poor impulse control, be it those with mental illnesses or younger people) is something I cannot stand. It punishes those with worse financial positions exclusively for being poor, and that's something which is, imho, absolutely abhorrent.
Anything FOMO related, no matter how good it might look, I will absolutely refuse to purchase. There's a reason I've spent ~£50 in Paladins since May 2017 and easily over £300 in DBD since November 2017.
Reading this what was your thought on something like pink mercy in overwatch? (If you donated 15 dollars to breast cancer research you got the skin. Which was only a thing for a month)? It helped blizzard give money to charity.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3235241#Comment_3235241
I don’t get upset at someone who I do not even remember. My time is more important than that.
Also, just because you seem to see me responding to what would positively impact survivors in a good way does not mean that I haven’t done the same for opinions about what would benefit killers.
You can go and actually read all my posts if you are that bothered.
I do agree hard to tell someone being 50/50 from their posts. Maybe their more vocal on one side? Which i feel i agree with him on the fact i do see you more on survivor posts. Im around the same for Killer. But 2 of my recent posts where about Unbreakable (Pushing toward Killer) and Reassurance (Survivor). It's hard to achieve that perfect balance to show you really are a 50/50.
On topic:As a killer i personally aint one to talk i don't enjoy playing her at all. Even if i can be effective with her. Just ignoring dbd itself isn't fun for me. She's amazing in power but such a bore.
As a survivor facing her? Depends on the nurse. If its a new one its boring because they just stun themselves 50 times. If its starstruck slug nurse then we all just die in 2 minutes. Those sweet spot nurses are very fun to play against (the nurses that don't hit every blink but come close and it feels like a mindgame every time).
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So if im a 50/50 do i just handshake myself? Lol. Yeah it says something if both sides hate something that much.
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Good opinion:after the killer stays in a 6 meter area (same as afk crows for survivor) for 30 seconds, they lose collision allowing you to actually run through them. No more killer blocking.
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Idk either id rather they both stay active.
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Come cowshed 1v1? Ive ran top killers so id love to see what ya got.
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Hmmm
Maybe?