Knight with pwyf

I don't think its a bug that he doesn't lose stacks when summoning guards right? I think its a cool niche perk combo with a killer. Like pinhead with horder (the one time it saw use lol) . If they make the guards a little more consistent and have them not respect pallets (which is a bug) could be another cool synergy with a killers power. What do you think of it?

Comments

  • @supersonic853 said:

    I don't think its a bug that he doesn't lose stacks when summoning guards right? I think its a cool niche perk combo with a killer. Like pinhead with horder (the one time it saw use lol) . If they make the guards a little more consistent and have them not respect pallets (which is a bug) could be another cool synergy with a killers power. What do you think of it?

    in release of knight, he used to start chases and lose chases immediate after summoning a guard, so he could easily farm pwyf token stacks but they removed that. apparently they fixed as a bug. make me think they wanted knight to perhaps use chase perks? Spirit fury used also grant charges if he broke pallets with it. they fixed that as well, no clue why because most of the killer power that break pallet gain spirit fury stacks, so why shouldn't he? could be cool perk but as usual dev remove any possible creativity synergy on killer end.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/363957/knight-with-pwyf

    in release of knight, he used to start chases and lose chases immediate after summoning a guard, so he could easily farm pwyf token stacks but they removed that. apparently they fixed as a bug. make me think they wanted knight to perhaps use chase perks? Spirit fury used also grant charges if he broke pallets with it. they fixed that as well, no clue why because most of the killer power that break pallet gain spirit fury stacks, so why shouldn't he? could be cool perk but as usual dev remove any possible creativity synergy on killer end.

    I mean its still pretty good since you can injure survivors without losing stacks on your end. Gives ya some easy cutoffs and survivors really don't know how to loop a killer with 3 stacks.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340067#Comment_3340067

    I mean its still pretty good since you can injure survivors without losing stacks on your end. Gives ya some easy cutoffs and survivors really don't know how to loop a killer with 3 stacks.

    yeah but problem is that if your going to design a killer based off pwyf, then you need give killer instant down because issue with pwyf is that its hard conserve stacks.

    Otherwise, it is like wraith with pwyf. you can farm stacks quickly as wraith but you lose stacks as quickly as you get them.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3340075#Comment_3340075

    yeah but problem is that if your going to design a killer based off pwyf, then you need give killer instant down because issue with pwyf is that its hard conserve stacks.

    Otherwise, it is like wraith with pwyf. you can farm stacks quickly as wraith but you lose stacks as quickly as you get them.

    Well im saying if they fix the guards you could easily conserve stacks by getting hits and downs with the guards not yourself. Because you don't lose stacks for summoning the guard or the guard hitting the person. So ive had games where i permanently basically have 3 stacks because i let my guards do the work lol.