selflessnea
selflessnea
About
- Username
- selflessnea
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Bruh
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Nemesis
Oni has to use weapons in order to injure survivors during a trial but big daddy neme just punches them
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You must first ask yourself are you actually being tunneled? Most survivors don't have enough game awareness to understand when they are actually being tunneled.
Secondly, why should you be allowed to dictate how others play the game? We have all paid for this game and agreed to the TOS. If something is allowed within the game then you are allowed to do it.
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Don't worry. You can buy that skin at a later date
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2203260#Comment_2203260
I can't ######### see it
she is pretty hidden but you also got a prompt to pick her up for a second
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she right here homie
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2203132#Comment_2203132
I downed them with punishment from pyramid head and went to look for them to pick them up
maybe they just crawled away. did you hit them through a wall with your power?
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Play m1 vommy mommy
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Hmmmmm yes this is what needs to be fixed. Not to mention pretty much every other game does this. You also probably think the intro needs to be removed
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Sound just mean It has spawned or respawned in a new location because some one has already kicked it
Edit: also the spawn is usually where other interactable items spawn like chests gens and totems
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Lol. You get hit hahahaah
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Switch to a different survivor. That might help. I had this same issue with the premonition challenge as Cheryl.
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@FIEND8LOODED said:
I mean really, devs? You let killers stand WHEREVER they want??? Killers can stand NEAR survivors on hooks without getting instabanned??? Completely ridiculous. This game is actually unplayable. Please make it so that camping results in an in person arrest or I'm going to uninstall DBD and burn my computer.
Frfr. Also revert BNP back to the insta gen completion. The killer shouldn't be able to revert my add on just by kicking the gen
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Who knows how long it will be till this gets fixed. The most you can do now is report them for holding you hostage (if that is the case of what they are doing)
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They already said they plan to remove that exploit from the game
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2142776#Comment_2142776
Or:
They got 4 gens done and he had a 3 gen, one escaped and he closed hatch.
Lost a 3 gen.
We also don't know how many hooks he had. Could've maybe got a 2 k or more? Main event at exit gate.
Lots could've happened,you never know.
Don't make baseline assumptions on this based on very little info
Lol wut? They completed every gen. Hatch doesn't spawn until number of survivors +1 gens have been done. We also know he only had 1 hook since he clearly stated it.
Since egc had started that means they had a gate open before the key was used. So he could have at best hoped for a 1k with some survivor greed for a 4 man out.
@PsyQuil77 said:
Why are red ranks such cowards?
https://us.v-cdn.net/6030815/uploads/KPHBUZRPAOTO/20210426134739-1.jpg
Map offering and a key, and usingit durring EGC against a Trickster that only has 1 hook? Seriously?
Does anyone else see this often?
Would you have felt better if the rank 14 had the key and hatch offering. The outcome would have likely been the same. They are simply using an item that is in the game to possibly have an easier time. I get that it didn't seem fair at times but it's a part of the game.
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From a casual perspective I would say killer. Not every team is a swf. But I think we can all agree solo<Duo&solo<2 duo<= 3 man<= killer < swf
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Everything is fine on my end. Might be a ping thing like you said.
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@Gay_Police_Dept said:
"iri head with infantry belt on huntress was completely fair."
You never cease to amuse me 🤣
The sad thing is he isn't joking
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Lulz
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Or you know just press any button. So hard. I know.
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Depiping. Or didn't want to play against hag
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Calm spirit is fine. It doesn't counter the doctors static blast. It counters perks that make you scream and crows. Fyi, the doctor will laugh and you will still get a scoring event if you hit someone with calm spirit on as doctor.
My opinion on spin chill is its fine. To many threads on this perk that there is no need to discuss it without making it another spine chill OP/fine discussion.
I dont think there are any perks that hard counter a specific killers power. I mean I don't think there were many (if any) trapper/hag mains thinking oh they really need to change small game but I can see how it would tell a survivor don't go over there it's trapped. If there are any that actually do then yeah they should be changed, but I am not seeing them. It would kinda be like saying no mither counters victor since Victor can only see blood and not scratch marks. This doesn't mean victor is useless.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134263#Comment_2134263
I do wanna point out they also had a hatch offering so there's no doubt the key switch was intentional.
Didn't make it toxic behavior though. Just because you don't like something does not mean it should be labeled toxic. Now weather or not it is an issue... I still think it is a non issue. I think there are far more important issues to fix then this. I would rather the team focus on other parts of the game.
Also some people may forget this but there is a pre game chat feature. Maybe a solo is trying to figure out what to bring to help better the team and understand what they are running. For this reason I would say they should never implement a system like op described or even put a lock in system at 30 sec like others have described.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2131165#Comment_2131165
I mean it may not happen so often but it is super toxic. I tunneled someone for doing it until they DC'd which felt pretty satisfying.
I wouldn't say it is toxic. You have no idea why it happened. Maybe they were Lvling a different character and just happened to switch last second. Them changing to a different item, for the most part, does nothing to affect the final outcome of the game. If it gets you riled up just quit out before the match starts, there is no penalty for taking such actions.
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@PabloLovesMC said:
https://forum.deadbydaylight.com/en/discussion/comment/2131165#Comment_2131165
You cant peave the lobby because when quick switching occurs it happens before you get the chance to leave without penalty. I get wanting to switch your character and items but its easily abusable. Perhaps BHVR could make your equipment locked when you ready up or when theres 15 seconds left on lobby timer so the killer has at least 10 seconds to switch up their build as needed
You know you can close the game on the loading screen. No dc penalty for that.
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@Stuballs89 said:
https://forum.deadbydaylight.com/en/discussion/comment/2133239#Comment_2133239
There is no point in having a discussion with you about this because your input is that anyone who complains about this is bad at the game.
I am a rank 1 Hag main and I hate how often I come up against red rank SWFs that I have no counter to.
I have said before that this is not every single SWF just the good ones.
When you come up against a GOOD SWF, then you really have little to no counterplay.
That is just my opinion and I know that your opinion is that it is perfectly fine. So can I ask you to post a link to a video where you take on several red-rank SWFs and destroy them. I would appreciate it if they aren't cherry-picked. According to the way you said that before I have to assume that you have no issues with these groups and can destroy them match after match with little effort.
I just have to say I really don't appreciate anyone who comes in with little to add to the conversation other than "Get Gud"
I am no world-class player but I evaluate and try to take something away from the games I lose. It's when I have several matches in a row (one the other night where I got the exact same SWF team 2 games in a row) that I lose because of really good SWFs. I do not hate them for playing together and playing well. Good for them. I am also not saying that every single SWF team you come across is OP.
I am, however, pointing out that there is a solution to minimise the amount of bitching that goes on on this forum. No more arguments about balance or unfair SWF teams.
Since you clearly didn't read what I wrote based on that first sentence, there is no point in reading what you wrote. If you don't want to have a legitimate discussion about something then don't post to confirm your own ideas.
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I think it's fine right now. The reality is the people complaining about it either are not that good and think every team is a swf or are just salty that they had a hard time and lost that 1 game out of the 10 they played that night. Adding a casual/ranked mode will not change this. "Bully squads" will show up in both.
People can still go into the current system and just mess about. It's just that most people have a competitive mindset. Like i said earlier, that 1 OP SWF game doesn't negate the rest of of games you played that night. If you are having trouble with all your games, maybe look at your own skill and realize it's you and not that full solo lobby that you think is a swf. Trust me I understand the idea behind getting to rank 1 (atleast for the first time), but once you've been there once (and hopefully realized it wasn't that big of a deal) your games seem to be more chill.
My biggest thought about swf is that it provides a greater challenge and shows how I need to improve upon my skill if I have a rough game.
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@Sinatyxmas said:
https://forum.deadbydaylight.com/en/discussion/comment/2131185#Comment_2131185
No its when bad survivors only escape a trial BECAUSE of dh.
Regardless on how dh would be nerfed, it needs to be nerfed.
Now excuse me while i use the good ol "I play both sides" tactic.
I mean bad survivors escape all the time. Even without DH. If they used it to escape then they used it appropriately.
Good tactic. But worthless.
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@Sinatyxmas said:
Before you say it, dead hard is strong survivor perk. If it were bad, it wouldnt be used every match.
That being said, dead hard is used to help bad survivors escape and punish good killers.
I doubt it, but if any dev reads this, here is my proposal.
In order to have DH ready to use, the survivor must escape 3 chases before it can be used.
When you escape a chase, you get a notification on the upper left sign of your screen, so give that notification a reason to exist just besides giving bloodpoints.
If the survivor is not good, then they won't be able to use this perk, and reward the killer for not allowing dead hard from being used.
If the survivor is truly good, then they should be able to escape chases without using dh.
By using dh, it would reward the survivor for actually doing something.
Thank you for your time.
Or maybe you are just mad because good survivors use DH to there advantage and are in fact not bad survivors.
In regards to your idea. How about making it so you escape 2 chases and can use it in either the healthy or injured state.
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Imagine basing your entire argument around what happened to a twitch streamer you follow. 😆
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@PabloLovesMC said:
https://forum.deadbydaylight.com/en/discussion/comment/2130382#Comment_2130382
It is toxic because by a survivor switching a character they can have a whole new loadout in seconds and do so before the killer has time to plan around it. a big part of a killer game is noting what kind of items the survivors bring EXPECIALLY when keys are involved. Survivors being able to switch like this is a massive FU to the killers.
Ahh. Yes. Because people totally change there build around when they see 4 items in a lobby. You must really love it when I last second switch/ready up to a brown med kit because I was spending blood points on someone else. Because you were totally going to bring Franklin's for that item they last second switched too or light born because they switched to flashlights.
Since your argument is based on keys. What if they didn't change characters to a key and just put it on last second because they thought hmmm maybe I should bring a green key just for memes.
If you don't like this you can always just leave the lobby, but you should probably get over it because
1. It doesn't happen that often to matter.
2. It doesn't effect gameplay often enough to matter
3. You still have 5 sec to realize hey I have to play like this because they brought that.
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Probs no fire crackers but we will see
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@hardscopelord said:
https://forum.deadbydaylight.com/en/discussion/comment/2130382#Comment_2130382
So after mmr being implemented in the game they gonna enable it?
No it will never be re enabled unless the completely ditch the idea. Each killer will get an assigned rating based on how well/bad you do with them and matches you with survivor s of a similar skill lvl. Obviously if you start with your lowest skill killer then switch in lobby it would result in bad mmr.
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@hardscopelord said:
How is having a specific skin on with an item be considered toxic?
I mean if they teabag and clicky in game thats toxic but players choosing a costume and an item with them isn’t toxic because its in the game lol , i think they want to win i guess .
however them disabling the ability to chose killers while in lobby is EXTREMELY unnecessary. I literally don’t know why would they do that...
The killer is set due to them wanting to implement mmr in the future
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You do know there is probably one more patch coming either this week or next. Also we have a whole mid chapter that will be released in a few weeks. You make it sound like RE chapter is coming out next week when it is going to be about 8 more weeks until that. If you've been around the game long enough, you would know that, for the most part, major bugs get fixed. I am pretty sure the pallet fix and breakdown fix will be In The next set of patch notes.
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@Vatekanore said:
https://forum.deadbydaylight.com/en/discussion/comment/2129537#Comment_2129537
Then use that instead then, i have yet to see a killer complain about 99ing Sprint Burst
But why take time walking to wait out the exhaustion and keep it 99'ed to go to another loop when you can just run the same loop five more times with DH?
Plus- if you're 99ing Sprint Burst, you can't really do gens if you wanna keep it 99'd for when a chase starts, Dead Hard just works every time with no trade-off ( And trust me, being injured is not exactly a trade-off, it's something that will just happen eventually )
You do know you can get it 99 during chase right. It's not a hey im not gonna do gens because I have Sprint burst.
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@Vatekanore said:
See- the key difference between Dead Hard and Sprint Burst, is that Dead Hard is on demand, you can literally just press E and undo any kind of mistake you've made, it's even more disgusting than old DS
Being able to dodge a hit whenever you want is the most broken thing in the game as of currently, sure Sprint Burst can get you more distance, but if you ######### up on a loop after that you're down, with Dead Hard, you just don't need to care about mistakes at all, the killer can't hit you so long as it's up
Lol cause 99ing a sprint burst isn't a thing
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It is what it is.
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@DemonDaddy said:
Hopefully capcom demands a decent representation and performance of whatever killer we get. Not interested in another killer I have to wait on buffs for due to a severely overestimated launch design.
While I do agree with this. I also hope they don't make the killer to oppressive. So hopefully they can find balance this time.
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@TicTac said:
This rift had imo underwhelming rewards and bc its grindy like the last and i did not finish it, i will skip it.
So how many of you bought it? Did you do it bc you finished it anyway and get your auric cells back or did you want a specific cosmetic? Did someone use auric cells to buy rift progress?
If possible i would like no discussion whether the rift is too grindy or not. Imo it is, but i know that many on this forum finish it easily. Im happy that i play enough to earn 18.000 shards between chapters to buy the next chapter with it.
I've bought and completed several one since the first. So I haven't spent any more money then I spent on the first one. I honestly just do it for all the cosmetic items because you never know what will match up just right
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@Superyoshiegg said:
It takes 20 seconds to open a gate, not 15.
If you can't patrol both gates, it's your own fault if they get out. Especially considering the gate lights up after they've interacted with it for a few seconds, meaning you know they're nearby.
While this is true you can get the gate to about 20 % before the first light. So it took her atleast 16 sec.
@Sinatyxmas said:
I was going back in between gate to gate after the last gen gets done, leave one of the them to glimpse at the other, and the gate is open with claudette tbagging like she actually did something.
No faster progression perks were used and it took her 15 seconds.
Gate speeds are too fast, gen speeds are too fast, and killers cant do anything.
And dont tell me to bring perks that slow progression, because that is why everyone brings the same four perks every game.
In other words, something must be done.
Also gen speeds are okay. Just apply more pressure. Force chased to take place where other people are working on gens. It's still possible to when without gen slowdown perks.
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@theplaggg said:
The latest buffs made him better but not even remotely good.
Why does he have recoil on his abilities? He has arguably the worst ranged ability. The recoil should be removed co pletely.
Why does he still have to chain 8 hits to injure a survivor? The Huntress needs 1 hatchet to injure. The Deathslinger needs to hit once to injure as well. A green add-on reduces it to 5 which should be his default number. His green add-ons are his best ones for no reason.
Why is there a time limit to activate the Main Event? The ability itself is already really situational and weak.
Why do the knives have no effect on survivors? Survivors can just bodyblock like 6 knives and not have any drawbacks since the laceration meter just resets itself. He can not pressure multiple survivors and has no map pressure.
Playing him in anything higher than green rank is just a free depip. He still is my favorite killer to use but needs major buffs to make him viable.
The trickster may be weak but he isn't terrible. In the right hands he is a good killer (granted that same killer would be better with huntress).
I dont know why people complain about his recoil to me it honestly isnt that noticeable and is pretty easy to deal with.
I think the 8 hits is fine. It honestly isn't that bad and you can really tell the difference in chase time if they have Melodious Murder which only reduces the hits by 1. Making it 5 hits would be very oppressive. You should also know by now that add on rarity does not mean the add on is better or worse.
I do believe the Main event timer should be longer.
I mean if body blocking knives is still pretty risky. So it is kinda like just body blocking a hit if you get the required knives in them which if you get over half you might as well finish it off.
I wish he was a free depip as I would like to get down to green ranks so I can get the adept achievments easier.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2119874#Comment_2119874
DS is useless. It never triggers because you are not getting tunneled most of the time.
You may say, "well if you are not getting tunneled what is the issue?"
Well, you know how killers like to bring up how it's a 1v4 game? Yea, that goes BOTH ways. 75% of the time YOU are not the one getting tunneled but someone else is. On top of that not every game involves the killer tunneling. Some do not so it only works 20% of the time except oh wait no it doesn't because you also have to be very bad at the game because otherwise the timer will run out and that assumes you don't just get slugged completely negating it which most good killers will do. You understand why this perk is garbage right? Seriously, in all the time I have played killer since the patch I have not been stabbed once and I tunnel the ######### out of people because it is simply the best play sadly even if I feel bad about it.
I'll say it again. Sounds Like they should run DS. If they get tunneled and out run the 60s or get slugged then it is the exact same as old DS. You understand this perk is how it is meant to be right? DS is not useless. It just got changed so it couldn't be abused as bad as it was in previous iterations.
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@Trickstaaaaa said:
I have notice there has been in increase in tunneling after the latest DS nerf.
Sounds like they should run DS then.
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I mean you could make it take about 70s to open the exit gates after the last gen pops. That's about 2 chases without having to worry just because of those 2 perks
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I could careless if it's a swf. Honestly I invite it to some extent. I would much rather have the challenge everyone and a while from a good swf then to have all relatively easy games from solos/lackluster swfs.
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/243506/slugging-dc
If there are 2 survivors left and I'm slugging one of them to lure the other one in or find the hatch first so my 4k is not ruined by a ######### unfair mechanic then I sure as hell will be bothered if the slugged guy DCs, he just gave the win to the last survivor.
When the game has just 2 survivors left it just becomes a competition of who can let whom die first and they start trying to find the hatch. I don't wanna lose because the devs decide the final survivor, despite doing nothing but hiding all game, should be given the win anyway.
Any killer who doesn't wanna lose will slug, it's necessary. A killer only wins if he kills every survivor, I don't care if baby killers pat themselves in the head when they kill 2 or 3, that's not a win.
Just run hatch offerings then. That way you don't have to worry about slugging and the last guy getting hatch. Also calling people baby killers just cause they don't want to slug for a 4k is kinda dumb. They probably didn't care enough to try and force out a 4k to a game that is already over. They would rather get on to the next game.
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It's okay people can be dumb. I got told to stop running BT because I didn't save at end game. Like bruh. You went down as far away from the exit gates as you could and now the killer is proximity camping you while you and I are the last in the match.
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Weird mine also says I need to successfully bait out a dead hard from a nea as well.

