selflessnea
selflessnea
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- selflessnea
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https://youtu.be/6oMUiZXYQC4
killers when they load into a pre game lobby and see items.
Jk but Fr some people are like that and I don't know why. It's just an item. It's just a game. I personally don't care what people bring into a match. I play to have fun for myself. If someone wants to last second switch or constantly change characters, good on them. If you are afraid of certain items then keep the perks equipped to deal with them like you would if everyone had said item.
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@Pittelli_Money said:
https://forum.deadbydaylight.com/en/discussion/266333/thoughts-on-make-your-choice
It’s a perk that promotes not camping. However on certain killers it’s very good As a killer main I use it on a few Hag and Wraith.
Well yeah. Of course it has a 32 m radius to proc. But that isn't what I'm getting at. I'm talking about after the unhook has happened while you were 32 meters away and come back only to find the one that just got unhooked
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@MadLordJack said:
Surge they're not touching because the don't think it would be fair if someone downs themselves via deep wound bleed-out or that one Trapper add-on (I have no clue why).
Surge has a CD tho so it would kinda of be okay. Also does eruption go off on bleed out downs? Because if not then they already have the code to make surge work on power usage downs
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Unfortunately it will not come back until they fix console issues. So best I could say is it will come back at the mid chapter
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2355380#Comment_2355380
I'd rather face en entire SB team than an entire dead hard team... SB can't be used whenever you want, while dead hard is INFINITELY better regarding this point. This alone is a thing that must be changed imo
but that is the thing SB can be used when ever you want
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That honestly would be the best time to place it. I feel like if behavior did stuff like this it would help make the community feel more involved.
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Funny that you think mmr will fix that
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2318965#Comment_2318965
This is the main problem about dead hard. As I said before, killers can't waste much of their time on chasing survivors, and quite frankly, being outplayed by a button is really nasty. Again, the problem about this perk is when people who know how to loop use it... It's already difficult to mindgame strong survivors (without mentioning that some people still use the stretched resolution despite it's considered a cheat), now imagine if you won a mindgamed against those people, but a perk essentially reset the chase, wasting the time and the effort that you put in it... Didn't you feel robbed? Be honest...
Aw dang. Got outplayed. The perk was brought in for a reason. Same reason killers/survivors bring certain perks. Dead Hard is fine like almost all other perks. People only complain because it is in your face. Oh and sprint burst resets the chase as well but let's not talk about that 🤷♀️
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Probably for more spirit nerfs. Also killers might complain about blast mine and survivors being able to finish gens in their face
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Un popular opinion NOED doesn't win games. Also yeah. Noed used in the right hands can be devastating.
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I dont know what you are talking about. A lot of people play him.
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I mean they were moved not deleted. Also I wouldn't blame them for consolidating all these posts into 1 since they are roughly the exact same.
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You have to escape with the crown to unlock it as survivor. I don't know why it didn't unlock for nea but that is the reason it didn't unlock for the others you mentioned
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Since I havent seen a goal tracker it seems they will just give them out at the end of the event.
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If you are so worried about hook body blocking then run mad grit
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I'm pretty sure this was a thing when they did the rework.
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@meatisadelicacy said:
I had a game where someone with a Bloody Party Streamer DC'ed instantly when we loaded in on Red Forest. Second person DC'ed after getting hit with Legion's frenzy. The killer slugged the other person, and then downed and slugged me. Put her in the basement, put me in the basement, and proceeded to stab me on the hook until the entity ended our misery.
This is why I'm not bringing any cakes. I'm not going to reward killers who have a much easier time during this event anyway.
To be fair the DC after the legion hit might have been a crash. But yeah thats just bad luck.
Also, to be fair, the killer might have been mad that the game became a waste. But who knows, sorry for your experience
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2318042#Comment_2318042
Playing without perks that slow down the game against survivors who hold m1 on generators is IMPOSSIBLE, this is a fact... Especially if you want to play "fair" (aka not tunneling nor camping)
https://forum.deadbydaylight.com/en/discussion/comment/2318586#Comment_2318586
Not a single good perk... You are underestimating the perks that survivors have...
Anyway don't derail the topic, the actual thread is about reworking dead hard. I've already explained why it should be changed...
But dead hard is fine. If someone brings it into a match and use it for distance then they likely brought it in for that purpose. So they decide to loop in a certain way knowing they can get a couple extra loops because of the perk.
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Ez just run no mither
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2318719#Comment_2318719
How many play RE has know every single little detail about characters though?
Are you asking a question? I can not decipher what you are trying to say.
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Pretty sure a majority of the player base is pleased with the resident evil chapter in itself.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2311176#Comment_2311176
Huge chunk... Survivors have more useful perks than killers... Killer meta was always the same because without slowdowns perks it's almost impossible to play killer (unless you are against inexperienced survivors who don't even know what looping is)
What? There are practically the same amount if not more "useful" killer perks then there are survivor perks. Maybe try playing without a complete killer meta build every game and start enjoying it. Not every game needs to be a ruin, pop, undying sweat fest. Otherwise you get into this mindset that everytime you loose its because this perk or that was swf when in reality you did just get outplayed.
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@abxkr said:
https://forum.deadbydaylight.com/en/discussion/comment/2316840#Comment_2316840
yeah it was fun im just wondering like why is it like that. Atleast I can safety which would make more sense
I dont know man. All I know is that once I stopped looking at ranking I started to enjoy the game more
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Sounds like you had fun running this killer for 5 gens. Why should you really care how your rank changes pip or no pip or de pip. I'm pretty sure you will pip in your future matches just fine if you are able to run the killer forever.
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Imagine losing to trickster. His set up must have had more RGB. /s
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@Nathan13 said:
I'll be on vacation from the 30th and I come home on 4th of July. My only plans are to get all the perks I want on Bubba, right now I'm leveling up clown to get bamboozle. I feel like it works best on Bubba.
bamboozle is quite good on bubba. I believe you can easily get this with all the cake stacking that will be going on
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@Shaped said:
I am interested in helping my friends who are new to the game to get the good perks from the shrine when the daily switch starts. I might grab some myself but I already have what I need on a lot of characters.
I am not much into blood points since I don't need them. Shards are always nice tho, wish they give us some ways to get more of them sometimes.
I have seen tweets were we are apparently getting 10,000 shards so hopefully you and your friends can get some amazing perks off the Shrine:)
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@Botiz said:
Honestly, with no signs of the grind changing anytime soon, i'd like to at least grind enough throughout this event to have enough cakes to at least use one every game the next half a year, we'll see how that goes though - maybe I should make a thread after the event is over showing my progress lol
Yeah I did something similar to that last year. Ended with about 160 cakes on my nea. It was so nice to continue get enormous bp months after the event was over.
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I feel you can probably ignore the harder master challenges and still get to 70. I actually completed the rift before finishing time level 3 just through normal gamplay so it shouldn't be to much of a grind
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Having fun. Even if I don't escape or get any hooks
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Avg: 3 min
Longest :7 min
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2306509#Comment_2306509
Meanwhile, on PC, you get Nurse and Huntress but not Hag and Doctor. It's all very bizarre.
I've never understood their unwillingness to do double BP events. It's not like BP cuts into revenue in the slightest (while iridescent shards actually can.) And the grind has definitely bloated over the years.
Pretty sure the console editions are more expensive. But huntress and David should have come with the game. Might have to go and download the dlc through the store.
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Sounds like you just need to play better. Get your head on you and understand what is going on. If they are constantly throwing flashbangs, why are you constantly picking up. You can slug if you think/know someone is nearby for a flash save.
Also, There are counters to all types of blinds (other then blast mine... just don't kick gens 5head) simply look up/away if it's a flash bang or down if it's a flashlight. Of they blind you during pickup that's good on them since they know the timing. If they blind you at any other time while carrying a survivor that's on you. And if you dont want to worry about this stuff just bring lightborn. Yeah it might not be the best perk in the game but it sounds amazing for someone like you.
If you are seriously complaining about DS then don't tunnel. If you do tunnel then slug.
Ultimately, you have to face the possible consequences of your actions. There are outplays to almost every aspect of this game.
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@th3 said:
Consoles got shafted by the performance decreases and it came to head this update. Not like it was any surprise since FPS and performance has taken a consistent dip every update with reworked maps and new content. I have a 3060ti with an i9-9900k and still have issues so I can’t imagine how bad it’s been. They really really need to work on optimization since it’s abysmal
Kinda weird you're having issues with a 3060ti and i9-9900k. I'm running a 2070 super and i7-10700k and the game runs just fine.
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I mean people have already stated that the anniversary is a failure since it's recycled content. Honestly I'm fine if as long as whatever they implement works.
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@HulkRogan said:
https://forum.deadbydaylight.com/en/discussion/comment/2285848#Comment_2285848
how do i change to the google servers?
Just Google how to change dns to Google server. It should tell you to change your ipv4 to 8.8.8.8 and 8.8.4.4. It should have instructions for changing I through ethernet and wifi. I don't know if they have a way for console or not. Hope this helps
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2285874#Comment_2285874
Yes it’s toxic, you don’t have to be a facecamping bubba if you are bad
So because a player "might" lack a certain amount of skill at the game and play how they can, they are considered toxic. Good to know. I guess that Meg that keeps missing a skill checks is toxic because they can't hit them every time. I guess that claudette that is hiding because they are not comfortable taking chase is toxic. Dang this is so eye opening. /s
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2285874#Comment_2285874
Oh ok. I forgot this is killer main central on here. Fact is it’s a crap way to play and only serves to take the game hostage. However, I’m sure that idea is lost on you. Bubba main? It’s toxic and something you usually only see on bubbas and rank 15-20 killers with zero skill.
Bro you need to chill. This is definitely not killer main central. Alot of people here completely disagree with you on your opinion because they know it is a bad one. Doing this never takes the game hostage. Again where are you getting these ideas. There is a 2 min timer on hooked survivors. That is 2 mins for the rest of the team to do gens or throw themselves at the killer. Sorry to break it to you there are killers of all variety that camp at all different ranks.
I will reiterate what I said earlier. You do not dictate how others play to have fun. If a killer wants to camp they can and its not considered toxic. If a survivor wants to chase the killer all match or play really immersed, it's not considered toxic. That just how they play to have fun. These is a PVP game and therefor while one side is having fun doesn't mean they have to change the way they are playing so the other side can have fun too.
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I honestly would love to see all of the main protagonist show up in the game that way everyone can play there favorite character. But alas we probably will not see new skins for several months :(
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How are they playing toxic? Camping in basement as Bubba isn't toxic and however you formulated that opinion is wrong. Just because you don't like something doesn't make it "TOXIC". You are also not the one who can dictate how the killer plays to have fun. Maybe they like having chill games where they down one survivor and stay near them the entire time they are on hook.
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@HulkRogan said:
So I recently noticed that not even a week after the RE chapter was released, BHVR patched the bug for delinking those sets. While their game was having server issues that screw players out of their items, add ons, their BP, and their time. Even today I got a merciless game on Nemesis and once it ended, I got a player level error message and I didnt get anything from that match. Anybody know why they don't prioritize bigger issues over stupid cosmetic delinking?
I am pretty sure the player level update isn't on behavior but on your ip. If you can, Change your DNS to the Google server and the player level update will be a thing of the past.
As for the cosmetics, I'm pretty sure it's a liscensing thing. Most of the liscense owners want there characters to stay true to the original (for the most part) so they don't want people mixing and matching sets. IMO they should make the legendary linked skins cost less if they use the any of the cosmetics from the base model, but I also don't know what the licensing deal is.
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No mither to op. Can't even de pip with this perk :(
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Well dang I guess if survivors need to stop using those perks, then I guess killers need to stop running ruin and/or pop
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Yeah thats base kit for him
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I mean the don't physically alter the character like Lisa, chris,Chris,, etc. So they can't be legendaries.
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@phyphrus said:
I mean he isn't good, but isn't bad either. I personally think he needs to be just a hair faster. He's deplorable on large maps. Really fun to play when the game doesn't crash.
@drwho2007 said:
Nemesis needs to be faster the way he is now is a joke first the rpd map offline and this mechanic of him being slow it is just hard to play a good game the survivors just go in circles it's a joke
What do you guys mean by he needs to be faster? He is a 115 killer.
Honestly I think he is fine for the most part. He comes with quite a bit of tracking in his base kit. His power is pretty decent. Yeah people can use the antidote but there are only 4 on any map. Yeah he isn't the next s teir killer bit does he really have to be
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@FrndlyChnswSalzmn said:
That should tell you the game is Survivor-sided. Otherwise people would be playing Killer more :)
While not wrong this is also not the complete truth. A lot of people want to just mess around with their friends
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Change hatch spawn mechanic to spawn in at 1 gen left and 2 survivors, all gens done, or last survivor.
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So a couple things.
When the plague vomits on you, you don't become broken instantly. It's only when you become fully sick that you are broken. The broken status effect just means you are injured and can't be healed until that effect is gone (through whatever actions like cleansing or timer).
Also when using FTP you are not actually healing someone in a normal since. You are trading your health state for theirs. It's the same with using a syringe on someone. You don't gain the second wind value from either.
Side note: don't be injured while you get hooked or second wind doesn't proc when you get unhooked and hopefully you don't get hit with bt or it messes up your perk :(
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Sounds like he memed for the rancor. Doesn't mean the matchmaking wasn't correct