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Pittelli_Money

Pittelli_Money

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Pittelli_Money
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  • @ccactus623 said:

    It's the best strategy , it works and often leads to super altruistic teammates. It's not like any one expects survivors to ignore a hex or ignore a gen. We also don't expect survivors to make it fun for killers so I don't see why it matters if someone dies early.

    Against solid teams most of the time it will get you one kill while you stand in the same place the whole time. Can’t tell you how to play your game. If that’s the play style you enjoy then go for it. The negative is you will never really learn how to get good enough for 4K quality teams.

    I main killer The competition for me is what keeps me coming back. There is no competition in tunneling. Like I said if that’s the game play you enjoy knock yourself out.

  • @selflessnea said:

    Since make your choice exposes the unhooker it kinda makes the perk a "tunnel perk". Not in the idea that it encourages the killer to go after the person of the hook, but rather that the person who got the unhook will often times hide if they are full health.

    I've had many games as both survivor or killer where, unless it was a killer that could move fast across the map, the person who got unhooked would get chased instead. I'm not saying it's a bad perk but it often tines leads to the killer only finding the injured survivor.

    Obviously this perk is designed in a way that you get more pressure by not tunneling, but it ultimately falls short when it promotes hiding on the side of the survivors. Regardless if as the killer ypu are intentionally tunneling or not, from the survivor view point it is a tunnel.

    It’s a perk that promotes not camping. However on certain killers it’s very good As a killer main I use it on a few Hag and Wraith.

  • Hard to pick a favorite. I can name top 4 Hag, Trapper, Clown, Pig. In no particular order. Also been enjoying playing Plague recently.

  • @adsads123123123123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1462332#Comment_1462332

    They could just add individual ranks (not MMR) for every killer for that.

    I mean they could but they didn’t sooo........we got MMR.

  • @Demonl3y said:

    Who even said this is a casual game?

    Also queue times wont be a big problem when Crossplay come out.

    I also dont think this game can get more toxic.

    I am really hyped for the MMR System. It is really needed.

    I agree going to be a great change. I play killer in red ranks Trapper Pig Spirit. So many other ones I want to get used to playing. Now with the new system I’ll be able to. Very much looking forward to the change.

  • @ratsmacker said:

    https://forum.deadbydaylight.com/en/discussion/comment/1454621#Comment_1454621

    Im very confused why you're insulting me and calling me slurs especially when I'm making the point that ghostface is weak and I think he needs to be buffed? Also I do play killer, just admittedly not as much. It's a video game, just relax dude.

    I agree it’s just a game. Dude needs to chill.

  • @EleaticStranger said:

    Her add ons suck cuz many of them encourage hard tunneling but I quite enjoy playing as and against Pig. Changes the add ons, the rest is fine.

    You should never have to tunnel as Pig. Whoever you are playing against is just a trash PiG. But I do see it too when I vs her as a survivor.

  • @PokemonGOPlayer said:

    Hi everyone on the forums, I am here to bring you an analysis on the most idiotic Killer in this game: Pig.

    Pig has every tool she needs to make the Survivors' experiences miserable without any drawback whatsoever. She is so oppressive that even after all those nerfs Pig mains have whined about she still had a 70% (!!!) Kill rate in Red Ranks ( https://forum.deadbydaylight.com/en/discussion/106566/ ).

    Pig has little to no counterplay in the hands of the Survivors, she has to make the mistakes, Survivors are merely spectators of a slaughter. Here's my suggestion on how to change every single problem she has currently.

    Reverse Bear Traps (RBTs):

    The Reverse Bear Trap is the most RNG-heavy disgusting thing in this game at the moment. All she needs is to down you, press M2 and that's it. You are now constantly zoned and threatened without any other input from the Killer side.

    RBTs could kill you on the spot, they allow the Killer to PATROL BOXES in order to gain an unfair psychological advantage on the victim, they are completely random so you don't even know where to go but the most annoying thing is that they PUNISH Survivors for doing their objective.

    Solution:

    RBTs now activate when the Survivor wearing them cleanses a Totem. That way Pig is now stronger on Hex builds and Survivors can play their objective.

    RBTs are always disabled by the farest boxes from the Survivors, like Freddy's clocks. That way they will not be such RNG idiocy.

    RBTs timer changed to 360s. This way they will be a true delay mechanic and not a random kill thing that completely ruins the game for the Survivor.

    Crouching:

    Pig's crouching ability is easily the best stealth mechanic in the game currently. It's a mindgame tool, it's a dash, it's a counter to Borrowed Time, a must have perk nowadays.

    Amanda has so many different options with this mechanic that there's no way for the Survivor to play around them all, negating counterplay.

    First off, the biggest offender: when crouched, Pig looks like a Survivor. The lack of red stain, the size, the speed alter the way you, as a Survivor, are supposed to look at the game.

    Secondly, since the Terror Radius closes on Pig and does NOT disappear instantly, she can use it to make someone think she left, the feeling is entirely different and there's no way for a Survivor to grasp what's going on with precision.

    Last but not least, the dash. This is so unfair, how is she allowed to move at 6.9 m/s for 2.5s? How is a Survivor supposed to dodge that? Where is the counterplay? The only way out is to hope the Pig messes up, not reaching you because she miscalculated distances.

    Side note on how the Undetectable aspect allows her to proxy camp better than any Killer bar Deathslinger, the second best Stealth Killer in the game.

    Solution:

    Crouching now takes 2s (up from 1.3s). This minor change will make sense with the next ones.

    When crouched she is not Undetectable but she has a small 18m Terror Radius and the red stain. This give Survivors counterplay with Borrowed Time and Pig can no longer disguise as a Survivor.

    During the dash she now moves at 4.8 m/s for 2s. This way there will be counterplay to it.

    Add-Ons:

    Most of her Add-Ons are nuts and make her even more insufferable from the other side point of view.

    Combat Straps is the most oppressive one, allowing her to crouch way faster and permitting an even quicker Dash, especially combined with the next add-on I'm about to talk about.

    Video Tape does a little bit too much on an already good aspect of the Killer and needs to be addressed. Change it so it does something else, something completely different.

    Face Mask counters all aura reading Perks and items, a bit too much for a single add-on, no counterplay, no way to play around it, just suck it up and play without your stuff untill you remove the RBT, extremely oppressive.

    Slow-Release Toxin has a similar problem but Exhaustion is so much more than Blindness, every Exhaustion add-on is broken but this one is total insanity, Exhaustion for around one minute after getting unhooked? You are supposed to recover from Exhaustion when hooked, this add-on doesn't make any sense at all.

    Tampered timer is basically a free mori in disguise, obviously broken, I don't need to talk about it, Scorpionz proved it for me.

    And that's it. That concludes my analysis. I hope you liked it :)

    I would also like the roar to be changed to the Metro Golden Mayer one so that even new player can recognize it and know what's up ( https://www.youtube.com/watch?v=nrLyllumxts ).

    🤔 I main Pig and feel as if I’m pretty good. 3-4K games at red rank. But I’ve put quite a bit of time into her. But you can not afford to make a mistake or it’s GG. Overpowered I don’t think so. Most ones I play against as survivor are pretty awful. I think she is in a pretty good spot and super fun to play.


    The most fun part is when I play a game with the last survivor. I save the bear trap and use it on the last survivor. Then I let them wiggle out as I open the gates. If they can get the trap off in time. I just may let them escape 🤫