redsopine00
redsopine00
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- Username
- redsopine00
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Comments
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@WiiFitTrainer said:
Yup, all the time. It's never their fault they died but rather you played an op killer or build or tunneled or camped.
Never accepting they screwed up or can’t lose a killer in a chase
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@Mr_K said:
Clearly the killer played dirty or was using an OP character/perks.
Only reason they could lose, right?
Also they was rank 2
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@Mr_K said:
Clearly the killer played dirty or was using an OP character/perks.
Only reason they could lose, right?
Doc no op addons just fake pallets and the red stain ones the guy was rank 2 but sucked at losing me and they had ds and ran right in front of me to use it so I just take the hit go after other survivors then they screws up on a gen so I head back thinking different survivor but it was them I get the kill and then find a the other injured Meg and hook her and then I see the hatch is next to the hook but far enough away to not penalise guarding it and then I get the msg come through from the Meg I just killed (not the one on hook) what’s funny is the Cheryl had bt but wanted the hatch so let the hooked Meg die
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@TheMidnightRidr said:
https://forum.deadbydaylight.com/en/discussion/comment/2114663#Comment_2114663
It does go both ways, but at least from my experience, I have waaaaay more matches where the survivors BM versus when the killer does.
Yup
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2114602#Comment_2114602
Yes Im tired of people saying survivors are only toxic all killers are nice
It goes both ways I’ve felt it at times
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@BrokenSouI said:
Well..Red ranks = Try hards..So they'll be mad when you beat them and get trash talked. For sure
Yup one told me learn to play when I used them as hook bait for a over saving injured teammate as miss piggy and I got the third survivor by luck what should I have run away with 1 gen left and not his nearby to bait the over saving teammate lol
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@Frontdoor6 said:
Maybe the Zombies are background things, like the shaking bodies in the cages in Silent Hill. Idk, just thinking.
Or maybe they're just using zombies because they're iconic in the RE world.
An6 now I imagine demonetised vids of survivors and killers playing x gonna give it to ya for lols when chasing and being chased
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@ClamorVentus said:
I would love RPD or Weskers Estate
Ikr but the RPD would be so cool imagine trying to loop the killer in the offices or dropping into the car park
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@Maxwell said:
https://forum.deadbydaylight.com/en/discussion/comment/2114254#Comment_2114254
NEST is in the REmakes
Oh right that’s the name for the labs under the city in 2 and 3
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@GoodBoyKaru said:
why not both? nest too. and just the city
City’s to big I think nest is the films
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@magicmaster2020 said:
I'm gonna go against big enemies like tyrant and nemesis. I think its gonna be a hunter.
We got demo so Hunter sounds feasible
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@[Deleted User] said:
Tbh the only things with dead hard that bother me are that you can dead hard over traps; and that you can turn invincible without actually moving anywhere; I feel like if you dead hard into a wall the attack shouldn't phase through your body.
Dead hard is and I quote : "tap into your adrenaline bank and dash forward quickly to avoid damage"
When it really means: "tap into your adrenaline back to become immaterial and immune to all damage for 0.8 seconds"
Other than that though I think it's fine, and the invuln frames are kinda required even if an attack phases through you it feels fine so long as you are at least moving.
You forget somehow negating deathslinger spears that connect
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2075285#Comment_2075285
Isn't there already a way to bind combos or macros in consoles yet? After so many gen consoles that feature should be already there.
Then they would be abused in fighting tournaments so doubt it
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Ran a killer for 3 gens got a stun save multiple unhooks and the occasional teabagging to get there attention to chase me when they was camping
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@Marigoria said:
Because I found a green key in a chest and the legion thought I bought a key.
Because I finished a gen, and finishing gens is "genrushing".
Because I looped more time than the killer enjoyed.
Because I stunned a killer with a pallet.
Because I was a survivor character the killer didn't like.
The looping makes sense you was to good
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- Killer(s): all
- Add-ons: varies
- Perks: warden light born iron agitation
- Offering (if you use one): varies on mood
- Survivor(s): jake
- Item & Add-On: challenge depends if toolbox medkit blinding item or a key
- Perks: iron self care tec calm
- Offering (if you use one):any
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@KittenBee said:
https://forum.deadbydaylight.com/en/discussion/comment/2070278#Comment_2070278
That person is stupid af like use self care all my survivors have self care that's the only the perk I never change out
You self care for a second no ds he wanted a stun but was mad others didn’t heal to survive longer
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@OnryosTapeRentals said:
What?
People have to waste a full minute just to get a stun they do anything useful they lose it
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@aknitus said:
https://forum.deadbydaylight.com/en/discussion/comment/2068264#Comment_2068264
Psychological effect? Maybe so on lower ranks, but in the higher ranks killers can slug those who have ds and then chase another, creating more pressure on survs. As a part-time killer myself, this approach works. Dunno why DS needed a nerf, it was balanced as it is.
People abused the 1min as a do anything were untouchable perk and abused the hell out of it
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If they change it back to 4K just make it 4K sacrifices
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@bjorksnas said:
Can't, console achievements can only be changed if they are actually impossible to achieve, so for the fairness of all platforms everyone gets to suffer
Really because PS4 used to be 4K for the adept and was only changed when the rest was so how comes Sony won’t change it back when they did it before when it was easy to get?
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@Tillablerhino44 said:
Which add ons?
More knives rest no clue not bought him yet
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@Tillablerhino44 said:
https://forum.deadbydaylight.com/en/discussion/comment/2061863#Comment_2061863
He is to slow to be a real threat.
Hence lv up and abuse op addons 1 hit the knife down
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@Tillablerhino44 said:
Today started at rank eight Killer 5to6hours later rank 16 his perks are garbage.It takes to many knives to knock down anyone and buy the time you knife someone to death to gens have popped.I am not this bad.Fix him immediately.
M1 killer a lot or grind lv3 of his perks and abuse op addons tunnle the beep outta survivors and 3 gen them
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people are still trying to abuse it by running full tilt at the killer or tanking a protective hit
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2055351#Comment_2055351
LMFAO
BHVR doesn't do anything that requires minimal effort. When have they ever made drastic changes to a killer from the PTB to live?
Never know
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Took me nearly a year to get most of the killer perks a few months more to get the rest focus on one at a time get them to p1 move along
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@Profezia said:
- you forget it's even coming out until day X
- you say "cool, what is the next chapter" after seeing the killer, survivors and their abilities.
- you don't have bloodpoints capped + 8000 shards by the release of the chapter
- you are more hyped for the buffs&nerfs it brings
- there's no new map or even graphical update
- when even a fixed bug is a more interesting topic to discuss
What else did I miss?
@Zaytex said:
When the vast majority of the community agrees the new killer is very weak and needs buffs to improve him, only for the developers to turn around and nerf an add-on that made his power somewhat bearable and decent, not giving anymore in the process except a double ricochet useless mechanic.
here’s a thing what if the huge delay in release is there doing a overhaul and giving the buffs
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/comment/2055202#Comment_2055202
I do love me some lightborn lol
Same heck I’ve had easy downs from it and if my killer don’t have hit I work at it best moment I hit a red rank going for a flashlight and negated it then as one gen left knowing a the flashlight survivor would rush a save I pig crouch camp and I get the other survivor show up so all 3 are there and afterwards a rank two (part of the flashlight saving duo) goes to me learn to play (aka I’m pissed I was outplayed so saying your not good) when all I did was adapt to 1 gen and a swf that ruses saves
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2055290#Comment_2055290
How would that even be possible for a survivor and killer to know each other and work together in a public match? The odds must be very low with it set up which killer it is going to be at the beginning of the match. Isn't somewhat unpredictably on which player is the killer for the match since is based the skill of the killer and if they are the next killer in line for a match of that skill level?
I think I gave a example with a experience i had the other day
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2055296#Comment_2055296
Now that sounds reportable. That definitely wasn't what I was doing. Just wanted that achievement and it all gets blown out of portion. 😑
It happens but yer and report don’t matter on consol as devs can’t ban yet which sucks
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/2055235#Comment_2055235
My thought on it was always that using other people in order to appear as having more skills than you actually do. I never go the definite definition so that's what I always, for example a bad survivor in swf managed to get rank one they'd be "boosted."
What you're probably being accused of is "farming" which is a bannable offense, or in other words working with the killer to get more points. It's all nice and good when all four survivors are farming with the killer but when there's one not being part of the group then yeah, you'll get reported. The killer was just ignoring you so I doubt you'll actually get banned.
that happened to me before three PS4 players 1 killer 2 survivors working together ruined the game one deliberately died and was feeding information to there friend where me and a feng was and leading the killer to us then they point farmed at the end
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is for people that are suicidal
also for those that get up from anything thrown at them
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2051409#Comment_2051409
Or, if you want 6 items taken, good
True
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That’s just bad management of the blood web to get that happen
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Not in the slightest
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@Jyn_Mojito said:
After playing quite a few solo q games today, I noticed a trend- I tend to score mid to lower tier amongst the other players, regardless of escape or death. And I'm wondering if it's due to my stealth gameplay.
I usually run Kindred, Sprint Burst, BT, and either Plunderer's or UE. My build is meant to be able to quickly and efficiently rescue hooked survivors, but also compensate for my utter garbage map sense.
But is stealth play holding me back? I'm wondering if the reason I score so low is that other players with a more aggressive style accomplish more in the time it takes me to complete an objective.
Can y'all please share your thoughts and suggestions with me if you have times? I'd really like to become a better solo player. Thanks ❤
It depends on the killers style and skill sometimes stealthing it is the smart play while other times you can loop them for your team and hehe it feels good to be face camped because you looped the killer for 3 gens
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@ukenicky said:
I'm not going into hypotheticals about how they would change them but let's say that they nerf keys to the point that they can't allow an entire team to cheese escape through the hatch and that they are just all around nerfed into the ground in that regard.
Killer mains, would you be okay with keys' current state as aura reading items? I personally can't wait for the eventual key rework because I want them to be knocked down to the point that killers don't HATE the mere sight of them anymore so that I can use them as an aura read item but would killers still dislike that aspect of them?
My personal wish is that broken key gets a unique model where it shows up in your hand as literally broken/just the hilt of the key that way killers know you're using a green key that's just strictly aura reading limited >< idk I think that as aura read items, keys are a neat idea they just happened to also enable the most premature game ending bs thanks to the hatch interaction lol
Keys should only open with a charge and lose charges over time when your hooked
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@brokedownpalace said:
Nice
IKR first down they rage quit because I’m not having some no skill punk telling everyone where I am
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@Nathan13 said:
keys are fine the way they are just bring franklins or lobby dodge, when I play against key holders I just deal with it.
Still don’t negate the fact they can find them or they reward losing players
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@Dragonshensi said:
I had one dead hard through my Deathslinger gun. I was just like “whelp, if this is how it’s going to be in higher ranks I don’t want to be higher.” I don’t find going against meta perk laden survivors fun. It’s just constantly denying me hits. And then they act like they are these grand players after erasing every hit of mine and all getting away.
Tell me about it a spear hit should take priority and what about the fact they can be standing still and activate it like ######### you should be in a active chase for that not standing stock still
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@MadLordJack said:
Yeah, that's just a thing that happens due to desync. The survivors machine already qued up the Dead Hard, your machine qued up the Redeemer shot, both get executed at the same time but the Dead Hard takes priority.
They need to swap that lol dh should not negate a spear in the back
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@WiiFitTrainer said:
Range attacks in this game are janky as hell sometimes. Huntress has the opposite issue where you'll get hit even if the hatchet wiffs by you visually.
That one I’ve experienced on both sides both fun and not fun
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@indieeden7 said:
That's been in even since the PTB, it's probably to do with latency and therefore probably something out of their control for the most part.
Yer it’s annoying as hell multiple times I’ve got a definite down only for somone to pretty much go nope despite it connecting
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@ALostPuppy said:
If they wanna add exhaustion add-ons they should work like Demo's where it goes away after a certain amount of time without the need to stop running.
For example: while you're intoxicated by Clown's bottles, you are exhausted. Or Huntress hatchets cause exhaustion and the effect wears off after 10 seconds.
The survivors would just abuse a pallet loop until it were off and dead hard it it’s balanced when they don’t go down automatically and it’s a perk not a addon that causes that
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@APoipleTurtle said:
I'm actually not against Exhaustion-inflicting add-ons, but none of the ones that previously did or still do exist should last for nearly as long as they do.
I think a green (or rarer) add-on that would allow the killer to inflict up to 5 seconds of Exhaustion maximum would probably be fine. A decent survivor has the chance to recover from this in a chase. However, Clown's old Solvent Jug (30 seconds) and Huntress's Toxin/Venom (30 & 90 seconds) were overkill.
Shows the good from the bad though if your not reliant on them or can lose the killer for 2mins
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@Phasmamain said:
I’d rather they change dead hard instead of adding a brainless way to counter a brainless perk
It counters any perks that cause it sure adrenaline would heal you if your downed no speed boost wasted perk no lithe what’s the one that gives a boost on drops not any more in essence it negates a lot of perks survivors rely on in a chase exhaustion addons are anti chase extension addons
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/2038588#Comment_2038588
Perhaps. I do like the idea of it injuring the survivor. It's the survivors decision to do it after all
Exactly plus it would be hilarious having a animation for slamming while wounded of them face planting the wall
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/2038510#Comment_2038510
Why no 85% chance of being injured + loud noise notification. The reason I'm making it such a high % or risk is....that a survivor does not NEED to break a wall, it's a choice. With that choice, you have a big risk
Only breakable with full health state
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@Verconissp said:
Ight so. Filthy Killer Main here with 5.2k+ hours, Just wanted to give my two thoughts on this "Exploit" that people keep on referring to, Now i want to say that. Imho and truly My opinion, I don't think it's a Actual exploit due to the fact that there's alot more survivors that exploit more things than Killer
Don't Believe Me? Well there's still the Window tech some Survivors can do. It's basically they can fast vault a window when it Shouldn't be said fast vault, There's plenty of Youtube videos that shows this in Action,
Stretch Res: Need i say more?
Not being able to be picked up on some parts of the map: This was patched out at one point but came back Recently, It happens on just bout every map / Every Gen, (Including Basement corners on the bottom of the stairs)
Swf: (This one is a joke. Don't sue me)
Survivors abusing multiple bugs whereas killers can't: Wake up bug. very odd Ds bugs, (The one i'm referring to is When a survivor hits ds but gets hooked. You hear the sound but it doesn't do anything. then when you get downed again and you just get picked up and get instant saved by nothing, but the Ds kicked in to restun the killer)
the Sabo Exploit: https://clips.twitch.tv/NimbleResilientAlpacaWow-54sQh_9EJYorFI5h (I had to do said exploit just to get this clip. i am not innocent in this either. Sue me)
There's alot more i can say for survivor exploits. But when killer's get an actual thing that's changes the skill, People complain bout it
TL:DR Survivors have alot more exploits than Killers. with some exploits i agree they patch out. (I.E Infinite Legion) But when a new thing comes out for the Killer that is "Intended" and changes the skill between good onis / blights and Bad ones. and i say, Leave it in the game.
(I'ma get sued for this...if all else fails @GoodBoyKaru is here with pictures to calm people.)
What about the auto aim on killers a good blight billy and oni on console can use it to track the hit heck I’ve done it a few times and got a curved hit barley