radiantHero23
radiantHero23
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- radiantHero23
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Theres so many people here… I feel like if I have to mention every single person, then I might forget someone important. Pls excuse me if that happens. I also dont care if I mention people that have gotten banned. It literally doesnt matter anymore at this point.
… and all the other members of the Pig crew. I feel like we truly achieved something.
- @Xernoton
- @GeneralV
- @Pulsar
- @supersonic853
- @GoodBoyKaru
- @Nazzzak
- @GentlemanFridge
- @cogsturning
- @CountOfTheFog
- @MechWarrior3
- @Aven_Fallen
- @Shroompy
- @Skittlesthehusky
- @Reinami
- @C3Tooth
- @OnryosTapeRentals
- @Dwight_Fairfield
- @LordGlint
- @Coffeecrashing
- @For_The_People
- @JPLongstreet
- @THE_Crazy_Hyena
- the person I sadly forgot
and … even you @Devilhit_11. I hated arguing with you, but man. Those were the good times.
If I didnt mention someone, then pls take the final spot and get comfy
You all made my time here worth it ^🐽^
A big 👉️🐽 to you all!
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@supersonic853 said:
God theres so many
@GentlemanFridge local bird poster 🐦
@GoodBoyKaru the posts going over stuff was amazing and glad you finished what @Fibijean started but they were amazing as well.
@cogsturning very fun discussion person and just to interact with in games
@THE_Crazy_Hyena not all sables but always a sable very fun gamer.
@GeneralV no better freddy player/talking point person then them.
@C3Tooth amazing pictures made me actually get twitter to follow!
@Aven_Fallen very fun to interact with and bounce opinions off of. They are very good at proving their point and explanations!
@For_The_People keep trekking on with that steamdeck you gotta be the best one!
@ShanoaLegendaryPlz itll happen eventually I believe!
@sizzlingmario4 didnt know someone could know so much about the game down to the literal power descriptions lol. Also beat me on garden while I was playing myers Rip.
@CountOfTheFog hope you recover well and see you again sad it was under bad circumstances multiple ways!
@radiantHero23 the feedback we had with onryo,pig,and during billy changes were so fun and getting c3tooth to do a picture of billy helping onryo will always be a highlight to me 🐷
And all the vets i cant tag because they are banned you all if you see this shaped my history here!
We can look back and say: "we actually achieved something"
Being here on the forums with you all has been an honour. Even though I wasnt as active in the last couple of years, I will never forget the good days and great discussions.
^🐽^
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@Mr_K said:
The forum came about because DBD extended onto other platforms besides Steam. It was meant to be a place where all platforms could access and discuss the game. Moving to segregated communities is a step backwards and a shot across the bow this may spell the end of DBD as a supported game. Doing something like this isn't showing support for another 10 years.
For me coming from the Steam forums, I guess that's where I'll end up. Steam isn't accessable to non-Steam players so not many here will follow. Not signing up for Reddit or reinstalling Discord. So much for that central forum we all could gather.
I agree, it really feels like this is the beginning of the end.
Well... to be fair, the forums died last December with the massive ban wave.
We lost most of the people that actually wanted to engage in productive discussions.
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@radiantHero23 said:
This hurts.
As others already said, its the end of an era.
I enjoyed my time here and met a lot of good friends.I will miss this place and its people a lot. I will also not move to steam discussions or reddit. Im pretty sure, that discussing dbd with people there is even less productive than it is here.
What a shame.
T🐽T
Edit.: You say "steady decline".
Well… You kind of banned most of the most loyal members in one go, so yeah… No wonder the numbers are in decline… -
This hurts.
As others already said, its the end of an era.
I enjoyed my time here and met a lot of good friends.I will miss this place and its people a lot. I will also not move to steam discussions or reddit. Im pretty sure, that discussing dbd with people there is even less productive than it is here.
What a shame.
T🐽T
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@MrBuffalo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118637#Comment_4118637
I love how not wanting to be spotted by the killer is "rat" behavior.
I mean, if your team is about to die but you haven't been hooked once, then I'd be nice for you to take aggro.
If not, then it's more likely, that they are gonna die just for you to get out alone and unharmed.
That sounds a bit ratty to me...
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Both of my most disliked perks are in a different state these days. Still:
- Pre 6.1 DH with hit validation
- 5.5.0 boil over
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Does mmr take loadout into account now?
If not, then what "tier" the killer, your playing as, should not make a difference, right?
The only thing I could see being the case is you playing more lower tier killers, resulting in you getting better at playing them, resulting in you winning more as lower tier killers, resulting in your mmr on these killers being higher than on higher tier killers that you play less often.
(that was an atrocious sentence. I'm sorry)
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Ohohoho...
You don't know. Have you been doing adepts back then? They required a perfect game. Iri emblems across the board and just the teachable perks.
Some killer adepts were straight up nightmares.
Getting Bubba's adept is still my worst memory of ever playing dbd.
It's fine now. An achievement should be somewhat of a challenge. Getting it first try wouldn't be much of a challenge now would it?
I do agree, that the requirements killer vs survivor vary vastly in difficulty. Then again, getting an adept as a survivor is often dependent on what your team is doing. So not as free as one might think.
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End game chat toxicity isn't enough? I honestly don't want to deal with people screaming at their screens because I made a mistake.
I might be on board with it as an option, that you can turn off.
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As with most tiles in dbd, it depends on the killer. Against some, these tiles are free hits, against others, one pallet needs to be broken.
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No perks, no addons and no blinking.
Still got a 4k with that set up on old Erie of crows back then xD
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@esarraf said:
For real, I can't wait to see all the floods of people saying she's F tier while playing her like she's the same as any other killer.
Sadako deja vu
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@Angy_Quentin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102500#Comment_4102500
As i've said, mastering a killer will yield good results, but with some the matches are easier than with others.
I enjoy a challenge. Not everything has to be easy mode. I dont have to win in the easiest way possible and thats good. I liked Sadako 1.0 for exactly that reason. I didnt use iri tape or ring drawing. Neither did I slug. I still got my condemned moris. In fact, I got so good at it, that I was rank 4 on the global leaderboard back then.
Was it hard? Yes. Did I want it to be any different backk then? Not in regard to it being challenging.
If people want easy mode, then they can do that by playing Nurse, Ghoul or Vecna 2.0. Not everything has to be an overtuned nightmare.
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@Balrog said:
No, you're stuck with me.
cool
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@Angy_Quentin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102149#Comment_4102149
Sure, by mastering a rather weak killer you will still win often. But for me it feels like a marathon with sadako when i couldve a walk in the park with billy.
Funny, that you mention her, as she's been my second main ever since she came out. I win even more matches playing her.
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@Angy_Quentin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102043#Comment_4102043
It's sadly like that. If you don't got a strong chase or setup power, you are going to have a bad time as killer easy as is.
Every time I read something like this, I start to wonder how I made it through almost 6 years by playing Pig.
Easy. By playing m1 well and mastering her traps. Its still enough to win a majority of my games.
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"m1 sickness"
Sheeesh. The core gameplay of dbd - killer is now a sickness. That's how far we've gotten.
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@Brimp said:
Pretty hard to IMO. Once you know the imbalances of the game they will stick in the back of your mind nagging at you even if you try to ignore it.
I know how imbalanced the game is. I just don't care about it anymore. I accepted it for what it is.
Getting mad over it won't change anything.
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@QuantumEcho said:
I'm mostly a killer main and in almost some of my killer matches i end up going against toxic survivors or survivors who constantly tea bag, try to blind me with their flashlights, or say extremely hateful things in endgame chat, it gets on my nerves sometimes to the point where i just view myself as a bad killer player if every generator gets done, survivors escape and i either get one kill or no kills at all and i sometimes get pretty tilted in endgame chat and my anger takes over, how do i honestly stop taking this game so seriously because my mindset is constantly just "I HAVE TO WIN, IF I DON'T WIN, I'M JUST A BAD KILLER MAIN AND I SHOULD JUST UNINSTALL AND THIS GAME IS JUST FULL OF TOXIC SURVIVORS!"
I've been around since late 2020. Most of my time is on killer. Piggy and Sadako to be precise.
I just stopped caring at some point. I got all the perks, all the characters and all the cosmetics I want. There is nothing in the game left for me to work towards other than p100. So what I try to do it play for fun. Get a few cool shots as Pyramid head? Thats a won game in my book.
Ifthe obnoxious part of the community is getting to you, then I encourage you to close comments on steam profile and minimize end game chat. These people won't change, so it's best to just ignore them.
If survivors bm in gate, then use that time to clear any left over pallets or breakable walls for points.
Find your own fun. Trust me, dbd is not worth getting that mad over.
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It's noble of you to want to bring back the game's og atmosphere.
Sadly most people use filters to get a competitive advantage (in dbd, yes. Silly I know).
I would just stick to the default and try to work with the gamma options. You can make the game look at least a little darker using them.
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It's boring, repetitive but also apparently the only way they can think of to make a decent character these days. Just look at what happened to Myers.
Then again, who do we blame for it? The devs? Or the loud part of the playerbase that just wants everything to be easy to pick up and win with? There's a decent amount of loud people that don't care one bit about preserving the uniqueness of a character. As long as they can see that 4k on their endgame screen, they are happy.
But well…
Nothings gonna change, because constructive critisism is seen as a sin here.
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While annoying to deal with, sprintburst was 100% fine. Vigil was pushing it over the edge.
This is, once again, Bhvr slamming down too hard for no good reason.
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As noble as the idea of this post is (helping lower tiers out), it's never a good idea to fight power creep with power creep. I've seen multiple games break entirely by trying that.
It's good that not all killers follow the same blueprint. That being:
- anti - loop (dash / throw stuff)
- Map mobility
- Some form of small gimmick to make it seem unique
The solution is not to make the unique ones part of the problem. Just look at what happened to Myers. He was unique before.
No. We need the dev team to step up their creativity and come up with better ideas than just copying other killer's powers. I know that's not an easy thing with how many characters we got already. However, I see it as the only way if they want to keep this game alive for a bit longer. Cause copy and paste, just stronger, gets seriously boring.
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099868#Comment_4099868
This is still being investigated.
How many of these have to happen?
The elk skin hat the exact same issue. Is the next huntress cosmetic gonna be too quiet as well?
Please guys. Test your stuff before you release it. Just make 3 custom games with different huntress skins, record it and compare the sounds. If one is a lot quieter than the others, then make that skins sounds louder.
Thx.
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And thus, history repeats itself.
You'd think that making a mistake once would make them learn from it. Nope.
Edit: on the same killer no less. Really guys? Really?
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I don't think dbd is going anywhere in the near future. The playerbase is gonna continue supporting and the developers will continue not trying.
The game is either gonna get killed by its own hubris (too much content making it entirely inaccessible for new players) or because bhvr does such a monumental mistake, that even the most loyal of fans finally wake up.
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Hey man. Sometimes bugs get reported years before the get addressed.
Sometimes they don't get addressed at all.
Sometimes the people wanting it fixed get told to shut up.
Sometimes it turns out to be intended and sometimes it eventually does get fixed as a bug fix.
(yes. I'm still mad.)
To conclude, dont be mad about fixes taking time. It's just what you need to get used to playing this game. Most of us already know how it goes.
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We wanted them to be deleted, but that would mean, that a lot of effort on bhvr's part was for nothing. We can't have that can we?
So now we have a bunch of offering that just clutter the bloodweb and serve very little purpose.
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Owned him since he came out.
Pinhead was always more of a solq stomper because of how the box worked. A lot of survivors struggle to coordinate in general and the box just made it a lot worse for them.
His chase is fine, albeit a bit underwhelming for the effort put in. It's basically Nurse, with 2 extra steps.
Nurse immediately geslts a hit when blinking on a survivor, while Pinhead only chains them. These chains can be broken manually or by the environment. This includes Pinhead himself. After chaining a survivor, Pinhead has to catch up in time (as he stands completely still while using possessed chain) to get a hit.
It's a fun and, compared to Nurse, rewarding power. It requires both skill with the power as well as general skill as an m1 - killer.
The box, meanwhile, is his biggest strength, as their is a logic to where is spawns. Chain hunt, the even that happens when Pinhead finds the box himself or the survivors ignore it for too long, basically stops any progress, so it's not something that can be ignored. In addition to the finding the box - mini game, Pinhead can also get the box when a survivor already found it. The solving - action has to be interrupted and the survivor downed for Pinhead to reclaim it and start another chain hunt.
Overall a really fun but demanding killer. I really enjoy playing him for the strategic part of his kit.
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The easiest one imo is dead space. Next to resident evil and silent hill, it's one of the strongest og survival horror games.
Other than that, I'd like to see Bioshock.
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@Abbzy said:
Idk whats your problem but there are tables too far from cakes.
https://us.v-cdn.net/6030815/uploads/ZY7ZGV7AHDBO/381210-43.jpg
This distance is unacceptable, hope they bring the carts closer to the tables so survivors arent so hindered by this nonsence.
What is this? xD
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Yes. Let's fight power creep with power creep. That's gonna help...
Have you ever played a game that did this and it turned out well? I definitely didn't. Power creep usually only ends in the game breaking. Using power creep to fight it makes things worse.
What should happen is that Jason is nerfed. His cooldown on OE is way too short.
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So there's still hope for Bioshock. Good to know.
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@Hunk1559 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097901#Comment_4097901
I was referring to Wesker/Blight Hug techs that allowed them to get hits around certain loops. It would look like them grinding themselves across the surface hence the comparison.
Ahhh. Thx for clarifying.
Well, in these cases, the devs saw it as an exploit so it was.
As I said, it always comes down to the developers intention where something is supposed to be in the game or not. Whether we like it or not.
What you can do is make a thread about how much you dislike certain "techs" on the survivor side why you would be in favour of them being removed. This obviously by giving solid arguments to support your statement.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097435#Comment_4097435
https://us.v-cdn.net/6030815/uploads/C2V4HY0KEQJT/19f3d70edc128-screenshoturl.jpg
This was a free, undeserved kill given by RNG. This person cannot be unhooked. It's not possible with the angle of the hook and me standing in front of them. So tell me how it's 100% consistent.
Another good Steve was lost on that day.
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Do you mean hugging a wall to avoid a flashlight safe? Didn't know people called that an exploit.
When it comes to "tech" vs exploit, I feel like it comes down to what the devs think about it. Looping could have been classified as both when it emerged. Now it's just part of regular gameplay.
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Same one I always have:
- In the pursuit of balance, we sacrificed what made the game enjoyable, just to realize, that creating a balanced experience was never really possible to begin with.
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You all do realize, that "spamming" tvs and strategically condemning survivors is not the same, right? It might look like it sometimes but it's not. Spamming results in the Sadako - player losing out on tvs they could need in specific scenarios. Strategically using them based on the cooldown timing might sometimes look like spamming, but works entirely different, as tvs aren't chosen at random.
A Spammer shoots themselves in the foot if survivors pay a bit of attention. A strategic player doesn't.
Not everything has to be turned into the same chase - down - hook - sacrifice design. There are very few killers that actually work differently and that's a good thing. (It might actually just be Pig and Sadako at this point).
I really feel like we are back when she first dropped and people tried to force her to be something she clearly wasn't. They then failed and called her trash just because she actually required more effort and a different style of play to be successful. And no. I'm not talking about ring drawing / iri tape slugging.
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@Elan said:
Changes I would like to see:
→ TVs no longer spread condemned, have shorter cooldown when turned off by both sides serving purely as map traversal
→ Spectral strike inflicts one condemned stack, two if survivor is holding tape
→ When fully condemned survivors suffer exposed and oblivious
→ Minimum permanently attached stacks when hooked is 4 (if survivors have them or more)
→ Increase both invisibility durations and frequency
→ Remove lulabby
Those changes would make:
→ Playing Onryo more than just spamming TVs, especially frustrating on indoor maps
→ reward for using powers as well as giving some in kit antiloop
→ Making fully condemned survivor an easier prey to hunt down
→ Making tapes more deadly
→ Making Onryo more stealth orientated
You do know, that the stare - mori is arguably one of the most iconic things about sadako, right?
How much of a characters identity must we sacrifice on the altar of optimization? Was Myers not enough?
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097585#Comment_4097585
Yeah agreed. Keep the Lullaby. That isn't the issue. Its also Iconic from the movies. I dont want them to remove it. However, it needs to either be decreased OR massively increase. (Map Wide)
How about me let some of her absolutely horrendous addons tackle this problem?
As I already said in multiple Ptb feedback threads, a majority of Sadako's addons are downright awful. This is the result of bhvr only adjusting addons that stood out and completely ignoring those that barely saw any usage.
Like, come on guys. Oblivious against a killer that is almost always demanifested when played properly. Are you for real?
Make Ricky pinwheel reduce or massively increase the lullaby radius for example. Maybe have one addon reverse the lullaby, so that it gets quieter the closer she gets.
All ideas we suggested years ago.
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Sadako is a second objective killer. She excels by putting survivors in a bad spot using her condemned mechanic. If used properly, she can become the most lethal hit and run killer in the entire game.
A lot of people don't like to use their head when playing though, so they just mindlessly chase survivors, when thats obviously not her strength.
Sadako is a decent c-tier killer. We worked hard to get where she is right now and I hope we won't go back to version 2.0
Although at this point, I wouldnt be surprised, as the playerbase seems to embrace powercreep and watered down gameplay these days.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097433#Comment_4097433
there's no plans to extend that far unfortunately.
Is there a logical reason to why not?
Why limit this at the 10th anniversary? More BP = more people playing to get offerings. Literally everyone benefits or am I missing something?
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@Mandy said:
Its still early to say about next years Anniversary, we will have some discussions and understand where the bug happened last year. Then decide from there, we will let you know much much nearer when the time comes to let you all know where our position is regarding offerings.
Honestly, just let people have their funny bp offerings. Grinding them keeps people playng the game. I dont see any issue with them stacking hundreds or even thousands. It helps with the grind and encourages leveling multiple characters on the killer side.
I just straight up don't understand the idea behind intentionally limiting this offering. AT THE 10TH ANNIVERSARY. An event that has been promoted more than any other event in dbd history.
I'm really sorry, but sometimes it really feels like you guys are trying to make things difficult for yourselves.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097123#Comment_4097123
What you don't think Nicholas Cage is horror? You clearly have not seen Vampire's Kiss. You will be horrified for life.
Wicker man...
That cult woman will forever shake in fear at the sight of Nic in a bear suit.
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I enjoyed playing it as survivor.
As a Pig main, it was just not fun. Traps are useless when portals are in play, because the distance means nothing and I don't need to explain, why unbreakable pallets are a problem for a mainly m1 focused killer.
The poison is as uninteractve as it gets and the survivor powers felt like bhvr endorsed cheating to me.
Ive unlocked almost everything I want in this game. I don't really care about winning, so killer felt like a waste of my time. I won my matches but none of them felt remotely fun.
Survivor was more fun, but only because of how ridiculous it gets. I also liked Silent hill f, so playing as Hinako while leveling my Cheryl up to p100 was nice.
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@Domicci said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097138#Comment_4097138
Hens has spoken oit and said hes gotten to do play pre ptb patchs as a balance consultant but they rarely listen to what he has to say.
That's more like it. Wouldn't be surprised if they didn't listen to their consultants. They don't listen to us either, and we are basically doing it for free. For years now.
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@Domicci said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097131#Comment_4097131
Im using it as an example of the devs not taking out siders advice.
Yeah, but that's not quite the same. The balancing consultants giving advice isnt equal to otz telling them how to stop hackers entering their lobbies. That has nothing to do with being a balancing consultant. It could have been any reasonable live stream participant. They would have ignored them nonetheless. They actually did. The celebrity asked them about Otz's advice and also got ignored.
We don't know how balancing consultants actually get treated. I don't know if they are even publicly allowed to speak about it.
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@Domicci said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097122#Comment_4097122
To be fair from all the people I have watched talk about being on the balance team they dont do much basicly just for show. The devs dont seem to like to listen to content creators just look at the time they didnt listen to otz I think it was when they had that hacker problem with thd walking dead live stream game.
That wasn't a balancing thing. That was just them being publicly ignorant.
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@Domicci said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097085#Comment_4097085
Old Cod games mostly insane players would go on long wining streaks and just stomp game after game having a hard game everh 30ish games
CoD ISN'T Dbd. Dbd is an asymmetrical horror game. It's literally not made for tournaments or winstreaks.