prayer_survivor
prayer_survivor
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- prayer_survivor
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Comments
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Only to give killers more BPs.
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@Raptorrotas said:
Swf AND Cwf have NO mechanical differences to solo players. All advantages come from external knowledge the game simply isnt designed for you to have.
Grouping up removes uncertainity about skill level, experience and intentions of other players.
Cwf grants real time information exchange. On a a basis of asking and receiving.
In this case giving solo survivors aura reading or hud info is even stronger in some situations; you dont need to first inquire or ask about mechanically given info.
You cant nerf swf without putting in annoying artifical restrictions. That'd be like spirit's and legions stupid gauge mechanics suddenly being implemented for every other killer.
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2 escape and 2 escape is not a win for the killer. He did only half his goal.
Half the solosurvivors failed at their goal. Half did succeed. For each individual survivor theres nothing wrong.
Putting swf or its' team mentality into theat scenario, its a failure, the team only did 50%.
2/2 is a draw or a loss.
"...2/2 is a draw or a loss..."
2/2 is 50% of chances for a survivor to escape, so yes, is balanced. If you think a win is 3k survivors can think that the need 75% of escapes, and this is only a 1k for you. Or do you think survs play to escape 1 of 10 games only?
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@Awesley91 "...play hard just to get a 2k because..."
So, with solo with survivors you don't need to play hard to get 3k or 4k. Solo players want nerf for killers or buff for survs!
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They're scared because survs use MoM :D
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/654009#Comment_654009
Nice Red Herring. "I can't argue your point, it must be a you problem."
You still have haven't explained why faster gens with no downside is fair. Even Moris have more counterplay to them now than toolboxes.
".. Even Moris have more counterplay to them now than toolboxes.." OMG
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If devs think the game is balanced then they can't add a 2nd objective. To do this they have to nerf killers
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What about that? When you are in Bubba TR you feel the terror and survivors movements change: you press left and the survivor moves right and vice versa :D
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It'll be a very good perk if adrenaline, ds, BT and BL don't exist.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/653392#Comment_653392
Perhaps I misunderstood, but it seems like you're saying that this person cleansed NOED basically a few seconds after you popped the last gen? That sounds like an ideal scenario to me, I'm not sure what the problem is.
She wanted to cleanse the totem before I ended the gen, not after.
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@Strancol said:
Do bones
Yesterday I played a game as surv. When I was doing the last gen a claudette started cleansing a totem in front of the gen. If I could I would snap her. I finished the gen before she cleansed the totem and yes, the totem transformed in the hex one. Please, don't cleanse totems when finishing the last gen!!!
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If only 1 or 2 gens don't cleanse totems! Remember where they are. You have very very high probabilities that one of these totems will be the hex one.
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@ASurvkillivorer said:
Remove all moris....and keys. Then its okay. Survivors won't be willing to accept that though.
If 4 survs want to use a key the have to finish 5 gens and find the hatch. Do you really think keys are better than moris?
The equivalent is 1 ebony mori=4 instaheals
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When I play as killer (I'm at low levels) I never kill anyone. When I play as survivor and the killer can't kill anyone, I allow him to kill me at the end. Every killer deserves a kill, and at least 1 survivor deserves to escape. I play to have fun, not to 4k or escape
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And also you can't drop your item. I think devs should allow survs to do it.
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If you want to cleanse yourself, first do the gens in a side of the map and then cleanse in this side. If possible far from the doors.
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For new survivors? Probably Self Care (I need to feel heal!), Balance Landing (yes, I can escape from the killer), Bond (I need friends!). And for the last one Hope (EGC, what can I do!!!) or Distortion (B&C kills more than 90% of new survs)
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Luck nowadays is playing with a non-camper killer :D
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@Larcz said:
Like for me no.I dont want see when pinhead or xenomorph or predator or other sugestions is looped all game and genrush.This is just make me sad when i see stranger things dlc in dbd soon.
And makes you happy if survs stand still and let the killer kill them?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/646871#Comment_646871
That would be so good. Maybe have it heal a survivor over 6 or 8 seconds or so. So you still heal faster than normal and survivors don't need to waste time healing.
Yes, if moris increase the speed at killers take you to the hooks about 20-25%.
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@TheRealHansGruber said:
https://forum.deadbydaylight.com/en/discussion/comment/649391#Comment_649391
He really isnt, without addons or perks there is absolutely no way he can get past the purple ranks. He cant chase. And hes way to obvious for his power to work against good survivors.
I wanted it too be good so badly, even after the buff, but its only meh
Yes, because perks and addons are almost impossible to obtain
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@TheRealHansGruber said:
https://forum.deadbydaylight.com/en/discussion/comment/650723#Comment_650723
How is clown the worst? He's my goto in rank 1 and i almost always get 4 kills, hes movement speed is 4.6 m/s which is trapper speed, what stats of his are bad? (Im honestly curious because i was under the impression he was high mid tier)
You almost get 4k every game, but you think is mid-tier?. This is the main problem with killers, they want easy 4k every game.
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It's not about the killer usually. When I see a surv DC I know I'm playing against a camper/tunneler killer or he has a mori. I'm not saying it's ok to DC, but I barely find survs that DC because of a map or a killer they dislike.
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Well, with tons of campers depiping to lower ranks I don't think new survs last for long.
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@FiftyCalReaper said:
@Atrushan88 Moris have a counter too. It's called don't get hit twice, hooked, unhooked, then hit twice again. Most survivor matches I play, I don't end up hooked, or I end up hooked once. Yes every now and then I get hooked 2 or 3 times but most times, not. You act like the killer doesn't actually have to chase your ass down and smack you around a bit. It's NOTHING like your comparison which is a ridiculous false equivalency if I've ever seen one.
And old MoMhad a counter too... hit again. And it was nerfed to the ground
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If a killer is 3/4/7 meters of the hook the gens should be done 50/20/10% faster. End of camping
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@OGOzSnowChimp said:
Putting a victim on a hook and waiting just a bit off in the distance for one or more of it's team mates to come to the rescue. Then rushing in to injure a new one before chasing down the first one I hooked.
If you camping you'll get 4k with some conditions: You need at least an eye, an arm and 5 years old. That's all
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@Fictionalname said:
This incredibly stupid fantasy that there's less survivors than killers CauSE kIlLeR lObBy iS lOnGeR
As of RIGHT NOW there is: 120 killers and 406 survivors waiting in lobbies.
I'm not sure if I can link the website showing this, but you can probably google it. There's NEVER less survivors than there is killers. It's always MINIMUM the double up
Do you know that 120 killers need 4*120=480 survivors? So, only 101 killers can start the game and the other 19 have to wait
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@Richter_Cade said:
https://forum.deadbydaylight.com/en/discussion/comment/649644#Comment_649644
Camping isn't a good strategy right now though unless your group decides to do nothing or run into the killers arms while you are being camped. The punishment is you get one hook and next to no points.
The only reward comes from players being dumb and that isn't a Dev problem.
Yes, campers get no points and depip. And now, in lvl 16-20 almost all killers are campers. So, nobody will play this game. But yes, devs can't do nothing because is an strategy, but it'll kill this game
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@Dreamnomad said:
Nope. I agree that something should be done to increase the time it takes survivors to blow through generators, but Ruin baseline is not the solution. They should add a secondary objective instead.
Why do you think devs don't do it? If new objective last 3 or 4 minutes, our probabilities of survive will be at least 10-20% lesser, and you'll 4k almost every game.
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Don't cleanse totems when there's only 1 gen left. It will probably be NOED. Happens to me many times
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I'm agree, if survs have DS and BT as basekit to avoid campers
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each level has 4 pips. You gain pips and you level up. If you camper you loose pips, and finally you'll find yourself in lvl 16-20
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@LegendCZ said:
I am fair killer, no camping. But good grief ... Survivors can outrun me and even though i try mindgames and everything, survivors almost always overloop and eventualy outrun me.
I feel sorry for you, and no legit killer should camp. But on the other hand i see why they do it. Survivors are SUPER rude to all the killers lately, especialy if you try to play fair. They use that they are in advantage againts killer and smear it all over your face as much as they can.
So i would blame killers being weak atm. And camping being only one good strategy to have some kills at all.
Campers/Tunnelers killers depip. So, do you imagine where are they all now?
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@Legatus said:
https://forum.deadbydaylight.com/en/discussion/comment/647889#Comment_647889
Perhabs make a system that can detect a pattern, then if you tend to DC often in a certain pattern it will lock a perk from you as punishment - however, I don't think it should reset to tier 1.
That would stop it from punishing you for getting, say, a blackout.
A pattern? When a see a surv DC I know I'm playing against a camper/tunneler killer or he/she has a mori
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Yes, if killer play camping or tunneling probably he'll depip. And that's why at low levels we have tons of campers!!!!
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@Carpermortum. Another 4 games since I wrote. 4 campers, I escaped 1 time by the hatch and about 7-8 DCs because of the campers. Do you think this is a good game that makes someone have fun?
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A poor new perk will appear and you are looking for something to give it a nerf?
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@Carpemortum said:
So, you're saying camping at low ranks is giving 4k. And you're not to blame in the slightest?
If they camp. Do gens. Period. At leas one should get out.
Also, camping and tunneling has existed almost the ENTIRE life of the game. That wont kill it.
Yes, camping at low ranks is giving 4k or 3k if a survivor find the hatch. And I played since the beggining and campers nowadays is by far worse than before.
Do you really think a new player that play 5 games and is camped or tunneled all of them will play again?
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Yes, you are only the one. Do you think any of these is better than DS, BT, exhaustion perks or adrenaline?
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Most killers are camper and tunneler, so DS and BT are required. Then, we need an exhaustion perk. So we only have 1 free slot, usually for adrenaline. We can't use any other perk if not meta
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Devs keep nerfing survivors, so you'll wait more and more. In Spain, inmediatly for survivors and 10 min. for killers
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dind't you see moris yet? Being a surv in low levels is the opposite of a person having fun, and this will kill this game. But devs, go on improving killers and nerfing survivors, in few months you'll play alone.
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/648825#Comment_648825
Shouldn't have to have a perk to stop a unmanageable loop from being ran :/
Survivors use perks to avoid camping, tunneling and slugging. I don't see the problem
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/648583#Comment_648583
I'm in no way against changing some add-on on the killer side but my point rn is that I think we can all agree insta heal add-on are an unecessary crutch for survivors.
Enough perks are in place to hide, heal, skip damage hell even come back on your own.
I played this morning a game agains a huntress with iridiscent head and mori, and she was a tunneler and slugger. Instaheals are not the only problem in this game.
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@Jago said:
Yes. Start crying. The meme will be strong.
You forgot MoM
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/647759#Comment_647759
Maybe they did change insta heals in this upcoming update, we dont know because all the changes haven't been released I'm just stating possibilities.... for the hooked perk I dont see it being that popular in red ranks nor do i see it even coming close to being as powerful as adrenaline..
If devs nerf instaheal and not mori I'll uninstall this game
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@csandman1977 said:
My thoughts on stealth. If you are braking a pallet, you really arent being stealthy. So alert shouldn't be affected. I play killer more and that's how i feel. Wraith becomes somewhat visable when he breaks things. Again, kinda not stealthy.
As for ghostface, i completely agree that survivors on hook should be able to break him out of stealth. Kinda like kindred, hooked person is screaming that the killers right there.
I do think stealth killers should be immune to most aura reads, but if stealth killers does something like breaking a pallet, kicking a generator then the noise itself should alert survivors to general location. Maybe just the heartbeat thing like legions FF? That would be a good compromise i think.
I use ds, spine chill, bl and bond. If only 1 of the killers is inmune to SC, I'll change it with adrenaline. And I suppose too many survivors will make the same with alert or OO
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Anyway is not a good perk
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/646887#Comment_646887
First of all.
Any one instance of something from the Killer needs to be 4 times stronger than the Survivor equivalent, since the Survivors can have 4 of whatever it is.
So an instant down isn't supposed to be the strength of an instant heal, but rather a team of 4 survivors all running instant heals.
Second of all.
A in the case of Killer powers, having an instant down generally comes at the cost of being balanced around that fact in that their power won't have things that Killers without instant downs will have.
For example Billy has an instant down sure, but he also has a long charge time, gets stunned easily and can't turn while using it. Meanwhile Spirit has a short charge time, is invisible for the duration, has no stun and has full control over her own movement. Yes I know the comparison isn't perfect but the idea is that the instant down alone is not enough to make a Killer Power good simply because a good Power needs to do a lot of things all at once. Just look at Bubba, he has an instant down but is #########.
However, Survivors are not dependent on their items. Thus a Survivor team with no items can go head to head with the Killer and be evenly matched. In theory Instant heals would be balanced out by the Killers UR addons, and while sometimes it is, far too often it isn't. And the only addon builds I can think of that can go against a full team of instant heals (which is what SHOULD be equivalent to the Killers best addons) would be Gen Grabber Spirit and Omega Blink Nurse, both of which are considered OP.
And finally.
Other than the Chainsaw Killers, NOED and specific addons. The instant down effects ARE closer in equivalence to a heal over time. This is because most example are tied to a timer.
Myers is 60 seconds
Ghostface is 45 seconds
MYC and HG are 60
Iron maiden is 15
Not sure how long the clowns pink addon is but it's on a timer too
NOED and Devour Hope are tied to totems which can be removed in advance
Rancor comes with an explicit drawback and only works on a specific survivor.
So that leaves chainsaws which I went over and iridescent hatchets which a lot of people rightly want nerfed
“...Any one instance of something from the Killer needs to be 4 times stronger than the Survivor equivalent, since the Survivors can have 4 of whatever it is...”
false. Any perk/addon/... survivors have applies only to him and/or has only one use. Killers perks apply on every survivor and can be used every time
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If destroying a portal take so much time h&r will be meta. Only place a portal near the totem Also place portals at the doors.