prayer_survivor
prayer_survivor
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With dedicated servers survivors will dc anyway. Only they play less when punished
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Every chapter and dlc they improve killers and nerf survs, so more people play as killer. I have no wait as survivor and about 10 min as killer. They’re destroying this game
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I can’t understand. They give Us perks that makes survs not to do their objective and some of them are happy and excited. I think they should be killers mains and say these things only for devs to read them and think we are happy
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/645537#Comment_645537
Casual players are stuck in brown/yellow ranks getting camped and tunneled to death by killers who don't know what map pressure is. Bad taste, and reasons to not continue playing, already exist.
Totally agree. This is what will kill this game sadly
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@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/647239#Comment_647239
Survivors can finish a gen in 30 second. That's not fast enough for you?
And killers can hit a surv in 10 secs. That’s not fast enough for you?
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@HatCreature said:
A lot of you guys don't seem to understand that every game with the Demo is a 3 Gen strat game.
Lets say 3 portals are his max--he places 1 hole at each Gen at the end and when someone is nearby he can see them with Killer Instinct. All he needs to do is go to a Gen close by and teleport, smack it and chase you down. If he doesn't get the down he leaves and waits until another hole is triggered, as long he stays near a gen he has the 3 Gen strat no matter how far the Gens are spread apart. If he has Surveillance and Killer Instinct doesn't trigger you're still screwed.
If he has a cooldown this limits Demo's power greatly but there should be add-ons and even with add-ons every game will be a 3 Gen game.
being survivor is more and more difficult with every new change they do. They give killers perks/addons/habilities to kill survs easily or avoid survs to do gens. They give survs perks to do anything but their objective: do gens and open doors
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don’t You think surge will be meta in this map?
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so,spine chill, alert, kindred, OO... receive the same Love devs gave to mom? More trash perks?
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/646090#Comment_646090
Right... Let's throw a hypothetical at you, you break a totem right after spawning right in front of it, Little while later killer hooks a surv you use baby sitter, run, you get smacked by the killer but Q&Q through a window and into a locker you heal in 8 seconds and the killer finally gets to your group of lockers you jump out and stun him by this point ~3 gens are done and the hooked surv is now healed but you are right none of these perks can replace the meta so they can't be A+ or S lmao
Well record a vídeo when you do it and show us
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new survivor’s perks are very bad. Only killers write good comments about them
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/645195#Comment_645195
Sound and sight are two different things. You might not see the uses it can have but it does have use.
in few months you won’t see any of these perks. And if devs continue this way probably you won’t see survivors
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@KillermainBTWm8 said:
Can see scratchies for more mind game potential. Gets a perk that allows them to do totems then hide in a locker and heal super fast encouraging cleanse and fast healing. Get a perk that allows everyone to see the gen allowing survivors more information and when someone is downed you get info of where everyone is. Get a perk that allows you to heal passively.... Get a perk that allows you to hide the unhooked a perk that pauses the struggle timer. Almost all of these perks are super good imo in fact some are good enough that I might stop running No Mither for one of them.
If killers have a perk to see their TR will you use it? So the mindgame potential is bs
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totally agree. That’s why there’re only 2 threads about the 6 survivors’ perks and dozens for the killers’ ones
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Sadly, very bad perks for survivors. And very good and probably meta perks for killers. Probably devs want less and less survs, they’ll see
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If there's only 1 or 2 gens left and you see a totem, don't cleanse it. Wait until the gen is finished. As survivors were cleansing the totems they found, you have more than 50% of probability that this totem will be NOED's one, usually 75-100%.
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And what about kill rush? I see a lot of games of this type too. Something like: If a killer kills all survivors in first 4-6 minutes he gets very few points. Or only killers want survivor not no do gen so fast?
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I deserve his perks the same love devs give to MoM
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We can get another perk for survivors: NOWD No one will die. An object is hidden around the map. If the killer don't find it when gens are done or at EGC the survivors automatically escape. Looks balanced too.
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/637880#Comment_637880
Lol then can we also say bye bye isnta's?
Only one wish, sorry
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Bye bye moris
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@Marcus. And you can see all type of threads complaining about anything about survivors. Even complaining about gen tapping.
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All of them when dedicated servers correct the hits we have now because of lag errors. Rivers of tears are comming.
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Sorry, but I don't agree. Gen rush and looping don't let you escape for sure. Camping and tunneling = 3k/4k always. Not the same.
Imagine if killer can't hit a survivor if he's doing a gen until he finish doing it. This is the survivor's version of camping.
Imagine if a gen is stopped and when a survivor start again the gen is automatically finished. This is the survivor's version a tunneling.
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If the game last longer, the actual balance of the game is dead. It's 100% true that longer games are more deaths for killers.
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It's the wifi at the mcdonald
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Probably devs will make Claudette shine like the sun
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YaiPa. "... Moris have a counter, simply don't go down ..."
Well, keys too. Don't let survivors do gens.
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Something that: After you earn 3 Protection Hit instaheals will heal you 5%
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@immortalls96 said:
You clearly dont understand that the game is a 1v4..otherwise youd understand that not only are they still powerful but shouldnt be as powerful as each thing a survivor has can be multiplied up to 4 times..killers cannot
I read this so many times, and it's not totally true. Almost all good things a survivor can use affect only him/her (adrenaline, BL, ...) or is a one use only (instaheal, Brand new part,... ) . But things that use killers usually affect all survivors (moris, B&C, Iridescent head) and last all the game.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/628763#Comment_628763
Well, if a survivor makes a minor mistake, Billy can curve his chainsaw and get a insta-down. That means survivors need to spend less time looping, and more time using windows since he cannot go through them with his chainsaw. Of course this applies to the most experienced Billys out there who can press a survivor's looping mistake.
"... more time using windows since he cannot go through them with his chainsaw...."
Sure? You can vault a window, walk 2 secs. and then he hits you throught the window
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/628766#Comment_628766
It's like arguing with a brick wall with them dude, it's truly not worth the effort.
At least 2 of us don't talk with him, is impossible
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@SpyMature. "...The problem with DS is that Killer will still get punished even if he doesn't tunnel or camp..."
Yes, and? Don't killer's perks punish survivors?
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As solo: Decisive Strike, Spine Chill, Balance Landing and deliverance.
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The most annoying thing for me isn't the bad addons or bad keys, it's when appear 2 teachable perks in the bloodweb I don't want to unlock to other survivors. Why I have to try to avoid these perks each level until lvl 50? Because they always appear until you select one of them.
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An idea for another game mode: Randomize mode. You select the survivor/killer, but the perks you start with are random within your's perks. In this mode you gain more BP but you can't pip/depip. I'll love to see this mode implemented, so we'll see other combination of perks, not always the meta.
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In 2 or 3 updates will have to vault the window when we hear the terror radius to avoid the hit.
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Killer complain about gen tapping. Lvl 18-20 survivors have a very bad experience at the beginning, when killers are like gods.
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@βLAKE. So when the rank reset happened you easy rank up to red rank, probably because you 4k almost every game. And that is not a problem and is balanced. But when you return to red ranks you need to put good addons and this is not balanced because you can't do 4k.
Do you know survivors are players too? And they want to have fun too? Don't you think you only see SWF at red rank because for solo player is so difficult to rank up, and you want SWF to be at same level as solos?
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@AzdrubaelVect said:
https://forum.deadbydaylight.com/en/discussion/comment/627546#Comment_627546
Borrowed time thrice....fourths? Fivs?
You forgot MoM too
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@TrueKn1ghtmar3. Is a general comment, not to you
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@xllxENIGMAxllx. Yes, they shouldn't nerf nurse. She only win in 77% of games at lvl1 (SWF included).
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@Night13. And what do you think about killer mains who say that when they play as survivor they escape 90-100% of times, when trapper at lvl1 gains more than 50% of games?
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What I can't understand is if this is a game 4vs1 when survivors have to COOPERATE to escape, why we can't kill ourselves when in diying state.
Well, I know, git gut, do gens,......
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@Alfred said:
SWF is not problem -> add SWF notification for killer
SWF is problem -> remove it from the game.
Agree if:
Camper/tunneler killers are allowed in the game -> add a notification of this kind of killers, so survivors can dodge
Camper/tunneler killers are not allowed in the game -> remove them from the game
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/626207#Comment_626207
um what? is getting 4 kills in a round unbalanced? i don't see what you're trying to point out
You said you can't get 12k in 3 games at lvl1 using some killers. And I don't see a problem in it, because it's not a problem. A balanced problem is get 12k in 3 games always with all the killers.
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"....Let me hit the window when you're already 3 feet away from the window...." Not bad idea, this is usually a hit
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/626146#Comment_626146
you want more jungle gyms and more pallets just to help with chases as if there isn't already enough, if you want a compensate then a massive nerf to hex:ruin and some killer perks will be good enough, if you can record getting 4 kills in red ranks 3 times using leatherface, pig, ghostface, clown or doctor without hex:ruin then you can stay on your high horse, and for the second time, i don't want longer generators, a secondary objective to keep the survivors occupied is enough, why do you think hex ruin is so common in the first place
So you think 12k in 3 games is balanced?
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Also the unhooked survivor usually enter in haste status for about 30 secs-1 minute, when you can see him running around the map as if won't be a tomorrow and another survivor running after him.
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/626136#Comment_626136
actually, i do agree that gens need to be longer, but simply increasing gen time is not the answer since they're already boring as hell, and saying that i want an easy game when you demand a compensate to get more pallets and jungle gyms is kinda ironic
If at lvl 1 kill rate for trapper is more than 50% as @Sam_Burger comment in other post:
And you nerf survivors more and more, in few months devs will need a new game mode killer vs killer.
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@Dr_Trauts. You can't compare hook someone and then mori him with make 5 gens so hatch spawn, find it and you can escape. If I use a mori 100% of times I can mori the survivors. If a have a key only about 5% or less I can use the key.

