prayer_survivor
prayer_survivor
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90% of times survivors DC because the killer has a mori or is a camper/tunneler. Why not put at the end of the match a possibility to rate the killer is you hadn't DC, and then this rate affect the matchmaking time? This way survs will not DC to rate the killer and punish him.
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@Attackfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/672292#Comment_672292
if survivors knew to do gens, then yes, the camping killer would be "punished severely".
But if they rush the hook (most survivors do), then the only one who is "punished severely" is the hooked survivor as the killer fights the survivors flocking the hook.
In swf groups, they will take advantage of communication and alternate dipping into the radius to prolong unhook time (which is stated already in this thread)
Again: this is a swf buff and perk that prolongs camping (not punishes ) it
If "punished severely" is all that you think matter, how about matchmaking always lvl 15-20 killers with swf lvl 1 survs and they don't pip? Is a punish too
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/674234#Comment_674234
Even the killer player say this:
Survivor should not have so much information about the killer perks.
Survivor should have much information about other survivor.
DbD should be a teamgame.
You cant balance the gameplay around solo players.
No, you must balance the game so everybody have fun
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@thesuicidefox said:
OOO is the only perk I have a problem with as killer. I completely agree it's rather gamebreaking, especially in an SWF.
Rather than add new status effects they should have just reworked OOO, because now perks that were totally fine (eg. Alert) are getting nerfed for no reason while OOO will still be OP.
It should only reveal auras for a short time, then have a cooldown. There also needs to be a greater drawback for using OOO when not the obsession to add more risk to it. Do this and OOO would be fine honestly.
How many times you have 3k or 4k when survs play without this perk?
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@Dr_Loomis said:
I usually get 3 kills. The 4th usually escapes, majority by hatch.
And that's because you play fair and don't slug the 3rd man
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escape rate was below 40% time ago, when DS and before EGC. So, now I'm sure it's about 25-25%. Lot of killers cry because of SWF, so I suppose the found them 2 of 5 games and with an escape rate of 3-4. This is below an 8% of escapes for solo survivors.
Devs can end with this kind of comments publishing statistics, but I think they don't do it because this a killer forum, and can be very disappointment for them
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@Larisa said:
lol what is this thread
how often do you play vs killer with mori? once per week at most🙄
as a survivor I like mori. it looks cool and brings some real terror and punishment for mistakes.
JUST GET GOOD ....
Yes, because of the DCs. Before about 1 of 5 games
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/673430#Comment_673430
Admittedly, the killers' powers are balanced around solo survivors, but not SWF
3-4k with a killer against solo survivors is a joke
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/673164#Comment_673164
My personal concern is your inadvertantly weakening killers vs survive with friends by doing this..i dont know if it is wise
And powerful killers vs solo survivors don't concern you?
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@Coodan said:
I swear i have been seeing people say that the demogorgon is overpowered and i just don't understand it. (i realize some people who say this are being sarcastic) Seriously though a lot of survivors just want this game to be a bully simulator where they can just run the killer around forever and the killer can't do anything about it. As soon as a killer can actually do well in a chase it is automatically classed as "op". It also sucks because the devs listen to these people and actually follow through and nerf the killers. Before i hear the salty "entitled killer main" comments i just want to clarify that i play both sides and have lately been playing survivor even more than killer. If the devs decide to nerf this killer it will show that they do not understand their own game. (btw i haven't really looked into his addons just his base power which i dont think should be nerfed)
"...As soon as a killer can actually do well in a chase it is automatically classed as op..."
well, as you have tons of perks to find survs, survs can only loop to survive. If a surv can't do it, what do you want them to do? Pray?
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You can change mori too: after a hook and put a surv in the diying state, if the killer doesn't move and press M1 during 350 seconds, the survivor is dead
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No please, don´t promote moris
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Tons of camper's killers are waiting for them at low levels
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Trash perks because games with moris are always 2-3 DCs, so why you want to be alive? You'll die anyway
EDIT: this is indeed a killers' buff because you'll make all killers use moris and make this perk necessary always, so you reduce the number of survivors' perk to 3.
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@Gibberish said:
https://forum.deadbydaylight.com/en/discussion/comment/669943#Comment_669943
Again, if specifc maps are globally unpopular, that means theres obviously some major issue with them and they should be reworked.
Ig specific killers like nurse, spirit or billy are globally unpopular, that means there's obviously some major issue with them and they should be reworked.
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@Gibberish said:
https://forum.deadbydaylight.com/en/discussion/comment/669953#Comment_669953
1) No, they really havent.
2) I have given counter arguements to their objections.
3) "Doesnt want Killers to be crippled by bad RNG" does not equal EZMODO. There should not be a mechanic that just cripples the Killer before the match even begins, and having maps be random is exactly that.
Again, I am primarily a Survivor main.
I used to play both equally, but I quit playing Killer because why continue to play the weaker side. However BHVR has been making a lot of good changes lately, and removing map RNG would be a big benefit for the game and would get me back into playing Killer.
".... and removing map RNG would be a big benefit for the game and would get me back into playing Killer....". Yes, and get survivors to play other games.
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@Gibberish said:
https://forum.deadbydaylight.com/en/discussion/comment/669857#Comment_669857
Exactly why its not a voting system.
Its the choice of 3-4 random maps.
Survivors shouldnt get a say in map picking anyways. Killer's are the Entity's chosen and the maps are the Entity's realm. It makes zero sense for Survivors to be able to pick maps, both in terms of gameplay balance and in concept.
Besides if you want to talk about "unfair" how about the fact thats its a total of 16 perk slots vs 4 perk slots, or that Survivors have a total of 4 offering slots, while Killer gets 1. But thats not really related to this discussion anyways.
"...Survivors shouldnt get a say in map picking anyways. Killer's are the Entity's chosen and the maps are the Entity's realm..."
Then let Entity play with killers
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/670945#Comment_670945
Because they actively ignore any feedback that isn't coming from survivors :)
Lol. In these forums you can only see hundred of killers' comments crying. And then you only see nerfs for survs:MoM, sounds, maps, perks,... What are you saying?
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The community or the killers?
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@gantes said:
Yes. please, BHVR, punish campers more. They ain't even human beings as far as I'm concerned.
I have doubts. But sure all want BHVR to punish DCs, and these are people too
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If they change the time to 300 secs, anyway nobody will use it.
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@Ksoni said:
So basically you can hide in the basement with the key for the whole game. Then wait till everyone is dead. Find the hatch and escape. And is has no counterplay.
Same as now if you have a key only.
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Camper is an ok strategy, as infinite loops were . You can counter campers doing gens, and you could counter infinite loops stopping the chase. Campers get low amount of bps and Depip. People who run infinite loops didn’t do gens or anything else, so low bp and depip
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/664760#Comment_664760
And? An insta-heal removes a down. Without insta-heals, you usually down a survivor 3x to kill him. With an insta-heal and a mori, you still down the survivor 3x before you mori him. No difference.
the equivalent of a ebony mori is: you do a gen and you escape and exit the game
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/664269#Comment_664269
Currently, moris make the game balanced if you face a SWF with several insta-heals/full toolbox loadout.
Also, moris require the killer to down a survivor twice. I would not call that "no skill required". If you are looking for something that doesn't require skill, you should look at insta-heals, for example.
You can only instalheal 2 levels a survivor if the killer slug him
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Don't tell us, tell the campers. Do you think a killer that plays 2 or 3 games every week is worried about pipping? It's like mori, it's easy game: Hex camper :D
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Yes, all the campers of the game because of the depips. And this is what make new survs to uninstall the game
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@[Deleted User] said:
Don’t get caught
Yes, like MoM's counter was hit again.
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@Redcum said:
Every single game I play, there's at least one DC and one suicide. Take bloodpoints away from people who DC and temp ban them for a few minutes for each DC
I usually saw DC when killer had a mori or campered/tunneled. In other games I rarelly saw it
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Ebony mori is so powerful that needs the same love devs gave to MoM: After a survivor gain 3 protection hits you can kill him :D
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/661735#Comment_661735
5 seconds at 7.04m/s equals 35.2m, which means if she sees you with BBQ she can't reach you with phase walk unless she has add-ons.
Add-ons are so difficult to gain you barely play against killers with add-ons :D
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@Freddan said:
As a killer you must have Hex Ruin or otherwise survivors are doing gens within 5 minutes, im a rank 1 killer main nurse and i have hex ruin on her and i stamp most of my games, but sometimes i get tired of her and want to try in this case plague, on plague i dont have hex ruin but i do have about 30 cakes (thrid anniversary) and whenever i play a killer thats not nurse i use: Hex ruin, Brutal strenght, spirit fury and enduring, but in the end of it all there are still double pallets and there are still infinity loops in every map and survivors are trying to run to them as fast as possible and during this time they can use about 5 pallets and within those 5 pallets i have most certainly gotten a hit on them but not downed them and they are at the inifinity loop. And during all this times the others have done 4 gens and i still havent gotten a single hook (remember i dont have hex ruin this time) so im starting to stress out and i want that hook. When the inifnity loop is finally over and i get the survivor downed adrenaline kicks in and the survivor used the 14 other pallets remaining more or less in the map to finally escape, leaving me there without a single hook and with about 6k in points and the other survivors with about 15 to 20k each.
THIS IS WHY I MAIN NURSE, because its the only true way to stomp the survivors without breaking any "rule books" or being called a camper or a noob. Its the only way to win,
IT TOOK ME 200 HOURS to master NURSE, and for all of you that are struggeling with how mindgames or loops, go onto nurse while ur reading this, trust me u have time, to find lobbies takes about 10 minutes.
And now you 4k every game and this is fair, of course
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Whe this game appear it seems an horror game and I'm sure this was what devs tryed.
But survs were OP, so devs began to improve killers and their perks. So, as surv you couldn't hide from a killer anymore. He could find you when you do gens, when running, when cleansing totems, when you exit a closet or even when you are near crows or doing nothing. And also they could hear us.
But survs had loops yet. So devs did perks and improved killers and maps, so you knew you couldn't escape from them. At the end they will find you and hit you.
But survs could heal!. So devs nerfed healing. And what have survs now? They only can do gens. This isn't not a game with 4 survs and a killer, it's a game against time. And time equals genrush. You know the killer will find you and kill you. Ever a 20rank killer against a lvl1 surv with infinite time probably will kill him at the end.
And what killers want know? More time. And devs will give it to them. And don't know what we will do next. Perhaps play using diversion, and see which one can throw the pebble longer.
Sorry for my english
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And what about get easier chance escape the less gen left?
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Play against killers without mori which don't camper/tunnel
Edit: Today 3 games: 2 campers an 1 tunneler. Not more games for these weekend, I'm done
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And moris, and campers, and tunnelers
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when killer is x meters near you the gens Get done 50% faster or when the killer hooks you, you appear at a hook x meters from the original one. End of camping, fun for all, more survs, less wait times...
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1 - ebony mori
2- nurse
3 - prayer beads
4- Spirit
5- Billy
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Mori is bad for this game. Not was MoM or DS. Survivor's mori equivalent: You do a gen and escape the game
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@Raptorrotas said:
Already discussed a lot recently, but there are a lot of
idiotspeople who dont see it as problem. Dont wanna call the out as survivormains but ir's most likely."Regression on a generator lasts until X charges are repaired" isnt really that big of a buff for regression concerning it takes ~320 seconds to regress a generator from 99% to 0%
I'm agree if survivors stop cleansing a totem and the counter doesn't start at 0% again. Sure there are a lot of other
idiotspeople who dont see it as problem. Don't wanna call the out as killermains but it's most likely. -
Actual game: 1 objective and 40% of escapes. If the add a second objective and don't nerf killers the number of escapes will be about 20%
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@Milo said:
That's why a perk called "unbreakable" exists.
It's also the reason for many DC when only 2 survs are left. And no, I'm not promoting DC
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@About8Genjis said:
Why are so many swf who use insta heals with borrowed/prove thyself, decisive, adrenaline, dead hard/balanced landing in rank 14?
I mean I am not mad since they could have just played for the 1st after rank reset, but its getting frustrating to play as I am trying to get better at killer without the game ending in 3 minutes. I will keep trying to get better tho.
My question is: Is it common for more skilled people to be at this rank or am I just unlucky?
A question. How many kills do you have in these games?
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@dbd_noob said:
@JawsIsTheNextKiller And I would come and try to save the hooked m8 even If i know you are waiting for me. Better die trying to save the camped one than just leave imo.
More than once the killer runs Noed, we didnt do all totems, and it results in at least a 2k^^ but it is what it is
Totally agree. This is about having fun. It's so much better try to help than walk to the exit
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Dedicated servers are probably the reason of the PTB delay
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I avoid teachables I don't want. When 2 teachables appear you'll find them ever until lvl 50 sadly.
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Don't forget that also killers who camp depip and are at lvl 16-20. A hell
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@Spiritbx said:
https://forum.deadbydaylight.com/en/discussion/comment/655374#Comment_655374
Someone posted something with gen speed math, i dont remember where though.
The gist of it was that even with just 3 people doing gens, assuming the killer is always chasing someone, it takes something like 3-4 mins to complete all gens and escape.
The only reason a game should last longer than 5 mins is if the killer is a good nurse, or if the survivors play badly.
The flow is 100% set by survivors, the killer has very little power to do anything to change it, especially is survivors are good and are in discord.
maths: gens can be done in 5 min.
math too: you can get 4k in less than 3 min.
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Killers can smile today, but one day (or Soon as Peanits says)... MoM will appear on the shrine :D
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Probably they're nerfing MoM a liitle more.