prayer_survivor
prayer_survivor
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- prayer_survivor
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Comments
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Undetectable will make Spine Chill same level as actual MoM. Another perk to the trash
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"A pray for your soul"
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MoM is the proof that if this game last for 15 years, the survivors' meta perks will be always the same.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/626086#Comment_626086
He said that just Ruin was trapped.
NOES is any totem active when 5 gens are done. And is indeed more easy, because you can choose the totem you wish. I don't know if could be the same totem for both, but probably yes.
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/626054#Comment_626054
The only reason you would teleport is 100% because of ping the game believes you went one direction when you went another then when it levels back out again voila you teleported to where the game thought you were
I was vaulting towards inside the track. And in 10 ms. I was in the other side of the map. This isn't a ping error.
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@Marcus said:
Trapper wasted a half of his power just for his Ruin to last the whole match. I think that was a good trade, because now he is mostly a M1 killer which can be gen rushed and looped to hell ( and he could've been anyway even with traps ).
Ruin and NOED
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You can do 4k with him about 80-90% of games only. So, is weak.
Yes, I know, I'm not a lvl 1 killer against a SWF navy seals' group. In this case you only do 2k, so you lose.
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NOED will be reworked someday. Every patch totems spawn is improved. And also now you can have 100% NOED at the end with trapper or hag in many maps. In 2 or 3 patchs NOED will be the new meta perk.
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"...You cannot use Mori offerings if you want bloodpoints and PIP, what is reasonable since the objective of the game is to sacrifice the survivors..."
No, the objective of the game is to have fun. Both, survivors and killer.
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Perhaps not a ping problem. I teleported yesterday in Rotten Fields. I was at the "truck" with another survivor and both vaulted at the same time in opposite direction. And I appear on the other side of the map
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Every patch has a gift for survivors. The change in totem spawn is also a nerf for survivors. And now trapper has NOED in reworked maps at the end of the game 100% sure.
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@TrueKn1ghtmar3. Can't imagine how devs can say that suvivors' escape percent is about 40% when killers mains always says that when they play as survivors they escape not less than 75% of times. So survivor mains should be worse than killers playing as casual survivors.
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My games today: 50% campers, 40% tunnelers, 10% sluggers. Yes, the life of survivors is ..... too
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WGLF. To gain more BP to buy more perks :)
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I'll tell you what will happen. With dedicated servers killers won't be able to hit you around corners or when you are 2 meters from them or you vault a window 2 secs before them. You'll see rivers of tears asking for a nerf for survivors so devs make hands and arms of killers as big as trucks. You'll see it.
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Or we'll need to dig around the map to find totems. This way killers could use hex perks during all the game, and have NOED active at the end
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Bl or BT. Probably they'll give them the same love they gave to MoM. Perhaps you need to run during 60 secs. in a chase before use BL or BT give you the exposed status.
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I'm main survivor, and we wanted the option to kill ourself when in the diying state
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@MegaWaffle. You forgot NOED. I saw it twice this week. Trapper only need to protect 1 totem, any of them, to gain NOED at the end
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@Well_Placed_HexTotem said:
https://forum.deadbydaylight.com/en/discussion/comment/624600#Comment_624600
Bad RNG for survivors = ######### BHVR complete killer cucks confirmed plz nerf
Bad RNG for killers = oh well it’s RNG git gud
Yes, that's why devs improve totems location, because survivors ask for it. Oh, wait!
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when you do 4k you write the same comments? How unbalance is the game?
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I saw it with NOED too. This way trapper always has noed at the end
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"...Killers have 4 perks against survivors 16.." I saw it so many times, but it's not true. Survivors' perk usually affect only 1 survivor or can be used only once, while killer perks affect all survivors and can last all the game
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And who says that survivors' perks only need to counter killer actions? Can't we have perks that do anything? Killers want DS nerfed to only counter tunneling, adrenaline to only counter NOED, BT to only counter camping ad so on....n
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mori 4 survivors is the most difficult thing to do these days. Mori=DC
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Below ranks 9-10 camper and tunneling is 3k-4k for sure. That's why they camper. Lot of killers play only to kill, I don't know how they are in real life :(
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"...Luckily NOED exists and saved me from getting beat by "Fair Play" from some toxic survivors..."
Yes, and you beat with Fair Play too
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80% of moris, 10% of camper/tunneler 9% of slugging at the end. 1% other.
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@limierr said:
It can't work in dying state as you can't technically meditate to handle the pain as you are in the border to death. If you want to reduce the noise in dying state you can still use no mitter but ...
For the plague , you are technically sick and in the last state you are vomiting ... I don't think you can really vomit sillently however for the first state it could be add to calm spirit.
And why can't we left objects when in diying state? They paste to our hands?
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@gantes said:
What I would argue is that we need more good perks on both sides to increase build variety.
Impossible. MoM is a good example
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I love the ideas of new killers, so thanks.
But "However, survivors cannot escape without getting all pages" allow killer to camper a page and the game is over.
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@Marcus. Yes, because is almost impossible you find killers playing with addons.
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@switch. The solution is to create new meta perks so you have to choose between them, not create trash perks. MoM was a very good beggining if devs wanted to do it, but all of us know what happened.
Yes, I know survivors could abuse it, but this way is impossible to create new meta perks and you'll always see the same perks in survs and killers.
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@Atrushan88. You can't balance a game with 20 levels, different killers, perks and addons. Some games will be easy and some will be impossible to win (4k for killers), but I think the game is now quite balanced.
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@skarkio, true, but in a chase is so long to do it
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BBQ is by far the best perk in the game
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@se0539, @Shad03.And you could counter old MoM hitting again, and was reworked.
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@[Deleted User] said:
Taking down BBQ meta equals for sure in a massive increase of campers and tunnelers, is that what you wish for? Instead, consider the profile of those killers who actually use it for really easy play (cough HillBilly and Nurse) and think more about how could they be changed in order to have less stress for everyone.
Yes, and survivors want a perk that give us 1000% BP for stop gen rushing. Less stress for killers
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Congrats and thx! You did a very good work!
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MoM s-tier? Did you play with it? I think is now Trash-tier
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You need to cleanse 5 totems to avoid NOED. If the killer is not using Ruin is better to memorize the totems you see along the map, and at the end look if one of them is an hex totem.
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I see killers crying because they don't want to use Ruin to slow the game, but they don't say anything about DS and BT, which are meta for survivors to avoid campers and tunnelers. I don't want to use 2 perks (or 3 for slugging) only to avoid killers abusing the game.
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@sweaty_gamer said:
Oh look, an Omegablink nurse montage hitting survivors running in straight line with no brain..So OP plas narf
Oh, show us how you play in red levels against a nurse so we can learn from you
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@Kerbert. And what about if killer can't close the hatch if he didn't kill 3 survs when last gen is done?
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5. If other survivor is looping the killers and others survivors are near, only looking it as they were in a Roman Circus.
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5 gens done and waiting 30 min. before going to open a door could be a strategy too, and now you have EGC. Strategies can be unfair
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So, you are saying that this is a game 4 vs 1 and if survivors don't make the gens is their fault and the killer deserve 4k at EGC. But I don't see when you say that if survivors ends 5 gens the killer had failed and he deserve 0k
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MoM is the solution. Sure you won't escape, but activate it can be a new objective in your survivors' live
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And killers won't be able to hit you when they are 3 meters from you? Praise the Lord.
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8 hours playing? Sure they try to get MoM activated. Good luck!