powerbats
powerbats
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@Tsulan said:
Yeah, let's break that chase in the hope that the next survivor doesn't know how to loop. If he does, you'll just break the chase again and so on.
Not like looping is difficult or the killer is the only one under pressure here.Yes lets act like every survivor is a pro looper which we all know isn't the case at all just as not every swf isn't a depip level swat team. The chances that 2 ore more survivors are pro loopers in a match are pretty slim.
To be able to loop efficiently constantly and know when to go to another spot isn't that widespread despite the misconceptions that it is. The bottom line is if you're getting looped for 5 gens that's your fault as a killer for chasing someone that long.
You and everyone else needs to stop making excuses for bad plays, if the killer lets themselves get looped that long ti's their fault. If the survivor runs in a straight line and or drops pallets to soon it's their fault, not the killers.
If the killer is camping and the survivors keep going for unhooks and rewarding the killer it's the survivors fault not the killers.
The bottom line is take responsibility for your actions and stop blaming others.
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Soon™ as in it'll probably happen sometime in January since the patch came out so close to Christmas so after the new year it'll probably start happening.
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@Tsulan said:
Never claimed that killer is harder. But the game is terribly unbalanced towards survivors. A survivor shouldn't be able to loop a killer for 5 gens. But they are.
If a killer is getting looped for 5 gens that's not the survivors fault nor does it mean the game is unbalanced in the survivors favor.
That's all on the killer allowing themselves to be looped for 5 gens and not breaking off the chase, cutting the corners better or not taking the bait.
It's like the Kenny Rodgers song from the "Gambler", You've got to know when to hold em, know when to fold em, know when to walk away.
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@fcc2014 said:
@purebalance said:
Plain and simple. They're both ragequitting and I had 3 games in a row where 2 people did it because of a camper.NEED LOL BUTTON BACK!!!
Here, use this instead it's so much more noticeable and gives your feelings an expression.

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@MegaWaffle said:
@powerbats said:
@MegaWaffle said:
Actually I think almost everyone understood what the OP meant and have responded accordingly.
Her passive phasing is only op when you use her high end addons and if you keep the red stain during that she'd have to get buffed someplace else to make up the difference.What you really should be focusing on instead of asking for a needless nerf is something else.
It's what the Navy always drilled into your head which was "ATTENTION TO DETAIL", if you pay attention to grass moving etc like with Wraith.
Really don't understand why I got "tagged" in this?
Sorry wrong tagged person lol.
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I've always liked the idea of gas/parts but also you'd have limited carrying capacity and the killer couldn't Franklins you. You'd need some of both so that way if one person gets killed they don't die with the needed skills so to speak.
You could also make it so that they can carry more stuff but the more they carry the slower they move so that way if they decide to carry everything they need they'd have to basically stealth back to the gen. If they tried to run they'd be slower but also much noisier and would drop gas/parts on the ground.
But like you removing gens and making it a personal unique set of objectives would make it much more interesting for the individual. There wouldn't still be the boredom of sitting there holding M1 for 80 seconds or so after getting your secondary parts.
@Orion I just thought of something after reading your alternate objective idea.
How about instead of generators and gas/parts we spice it up by changing it to the following.(this is seat of the pants atm but has possibilities)
You'd still be farming stuff like the Pustula Petals type thing but instead of filling a vial and then working ona gen you'd be farming offerings/whatever. There'd be bonfires or say totems around the map that you could make offerings at.

The image is a an idea of what it might look like and there'd still be 7 totems aka generators in this case that you'd need to give offerings to. Once you give each totem enough offerings you've appeased the entity or given it's counterpart power and that totem is now empowered.
Once you empower 5 totems the gates are now powered or in this gates mystical gates are now empowered and can be channeled to be opened.
The killer however can go around and kick offerings and make some get destroyed and in this case it wouldn't decay progress. Because there'd be a set amount needed to empower that totem so lets say for example it need 100 offerings.
Each survivor can only carry 5 offerings at a time so it's 20 trips in total and they have to roam the map to find them. The spawn locations could be set say x amount (10) to both prevent camping but also make survivors move around the map.
Now each offering location would have a set amount before it went on cooldown to prevent it from being spam farmed. Like say by the everyday boogeyman 4 man swf where 3 simply farm one pile endlessly while the looper kites on opposite side of map.
So each pile could be farmed by each survivor individually x time before the offering pile either goes on cd or disappears. The issue with it disappearing is then it becomes super easy for the killer because they could do a 3 gen strat or in this case totem strat but also a 3 offering pile strat at the same time.
For that reason a cool down timer on each offering location would be better as was proved by the Pustules since the plant might be drained before you even got there. If you were only allowed to say harvest 5 offerings per pile before it went on a cooldown timer you'd have to go to the next offering location.
To help the killer the offering pile would change colors similar to say regression so they'd know how recently it'd ben harvested and when it's likely to come back up for farming. For the totems they'd change color at each stage of the offering as well.
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@Master said:
Because soloplayer dont have this advantage and thats what the whole SWF issue is all about.
You are talking about an investment, but I am talking about ingame voicecomms in 2018......Which is one and the same, investing time and money into in game voice comms won't give you what you want and given all the downsides isn't worth it. Do you honestly believe that a solo player or players will get any swf to leave their own VC and go to the in game voice?
If we accept that currently most of the playerbase is swf that means you're trying to give voice comms to a tiny % of the population. Who'll then deal with all the issues already mentioned of dealing with flamers, trolls etc like in every other game.
In most of the games out there with in game chat cough COD cough people just mute right at the start and here when it's just 4 people it's worse. Lets say they add in game voice chat for solos like you want and then 1 person or more starts flaming.
Then the usual mute starts and you just lost voice communication and that usually leads to trolling and or sandbagging because someone gets upset they're being ignored.The typical I'm telling you what to do issue arises because someone decides they should be the leader.
Then they get muted because people aren't listening to them and so they start yelling over voice chat. Then once no one responds to them they start being toxic in game.
And if solo players could communicate already as you claim, then why is the game still not balanced around SWF?
Because it's not a consistent thing, not every solo player wants to talk to strangers, when I play solo I've been invited to others Discords. It doesn't end well for the reasons listed above and because some people just don't like to talk to others during games.
The key thing to remember about them having the ability to communicate on already in solo is this very fine distinction. They have the ability to do so.but it doesn't mean they have to or will.
It's like when I was a delivery driver and people would say well you make $8-12 an hour (at the time) but the fact was I made minimum wage which was $4.25 and hour. But then the response was you make tips and commision which bumps you up to that dollar amount.
No, you have the capacity to make tips and commissions it doesn't mean you're guaranteed of either since you have to get a delivery to make the commission. You also have to actually be tipped and a lot of people don't tip.
So for voice comms it's not some magical panacea that will solve everything nor will it be used by everyone for the myriad of reasons. It's also why the devs haven't buffed killers up to swf level because they know these things.
The solution is to buff solo players up to swf level information wise such as with Bond like base kit and perhaps a totem counter only they can see. They could have an obsession like thing as well where the obsession would have the usual symbol.
The others would have a symbol as well for chases and then they'd basically be on the same information level to an extent. Which at that point killers could be buffed so that they're back to their proper power role but without being godlike op to solo.
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I didn't really notice any issues with her but that might just be PC if you're on Console. MY settings are also a bit lower due to an older video card and I use GeForce Experience.
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@Plagues7 said:
Yes please! I would love the ability to target SWF players, and remove their advantage from the match as soon as possible.Unfortunately survivors would loose their minds, and this won’t happen.
Yes because it's always the survivors that lose their minds and not teh killers that dodge the moment they see or think they see a swf lobby.
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@Raccoon said:
Step 1 - Send report about player threatening violence/sexual violence and/or advocating for your self-termination at the end game screen.Step 2 - Record their profile ID.
Step 3 - Continue to see them play without consequence.
Steps 1 and 2 are correct but you massively failed the skill check on 3.
Step 3 Continue playing knowing that they'll get banned and most likely come to one of the forums complaining about said ban. As proof check said forums for past posts from said banned players that put the lie to his step 3.
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@MegaWaffle said:
@Countfunkular said:
Jesus Christ people. Yes the killer I recently came out and yes the killer does have quite a bit of problems with the way they play. However, constructive criticism is much better than just Mindless $itching.Since you all don't really care much for this new killer. Let's talk about the killer coming in the summer which has been dropped as being the Oldest killer in the game lore wise.
Now I'm thinking a Miner 49er or a pirate. We could just take it a step further and have it be a cultist.
Here we go THE oldest killer in the DBD lore.

That's pretty old and it also has the bonus of being a real life killer as well.
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@MegaWaffle said:
Actually I think almost everyone understood what the OP meant and have responded accordingly.
Her passive phasing is only op when you use her high end addons and if you keep the red stain during that she'd have to get buffed someplace else to make up the difference.What you really should be focusing on instead of asking for a needless nerf is something else.
It's what the Navy always drilled into your head which was "ATTENTION TO DETAIL", if you pay attention to grass moving etc like with Wraith.
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@Master said:
I'd personally disable in-game voip instead of listening to my fellow random survivors.
That would be your decision, but dont prevent others the possibility to communicate just becuase you dont like it.
Yes but why waste the time and resources on it when there's already discord, Mumble, Ventrilo, Teamspeak and the console versions already being used?
The return on investment wouldn't be worth the costs involved and given the ready availability of said other voice chats it's highly unlikely to get enough usage. If you look at consoles especially even solo q they can just invite to a group chat then kick if needed afterwards.
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SC for me since in solo q you never know what kind of team mates you're going to get and there's some I know by name that make me run SC.
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@BACKSTABBER said:
self-care should be removed, the only way to heal yourself should be with a medkit or by alliesthe ruin maybe is ok as it is or maybe needs a buff like 2 totems to be destroyed
Yes since Franklins doesn't exist to remove said med kits and 4 solo players would be required to run bond and or Pharmacy. Your solo teammates are potatoes well sucks to be you in need of heals, someone wants to troll you for w/e reason well you're screwed.
Ruin 2 totems would be difficult to implement since if you cleanse the false one what are the effects and would it count as a NOED totem. Does cleansing it have any benefit to either side or will it simply act as a placebo for killers?
Since if you have either a fake one and real one or 2 totems once it's destroyed you're still sol and then the complaints will just come right back from killers. You'd basically have taken your placebo and discovered it was just that a placebo that you yourselves created.
It won't change the core issue of Ruin which is it's either cleansed really quick or it never gets touched and the good survivors just power through it.
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As I suggested before having a lag option that doesn't require you to actually open the post to report similar to what League has. Since when you open it it gets views even though you're trying to report it and thus you reward the spammers.
Because they get paid off of both post count but also from how many views it gets, more views equals more for them. It's like the email spammers, it's based off of sheer volume since they'll eventually get some sucker.
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@anarchy753 said:
They said oldest by far. I'm hoping either a Pharoah/Mummy or a Caveman.Having a caveman would be epically funny and for some reason Captain Caveman popped into my head when I saw your post.

New killer image, not to scale. 😁
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So you remove the report function sop when someone goes full blown racist/homophobic/death threats etc they can get away with it for free. The only reason you should worry about getting reported is if you actually did something wrong.
I've had people threaten and actually report me in countless other games, yet i've never received a ban because I didn't do anything wrong. The ones that tend to false report spam though end up getting bans of their own. Since threatening to report someone is considered a form of harassment the same for falsely reporting.
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
HARASSMENT: COMMUNICATIONS ABUSE
Insults, intimidation, hateful speech, repeated harassment
In-game report REQUIREDDon't forget that if someone threatens to report you when you did nothing wrong you can report them for it since that's toxic behavior. There's also the fact that the support staff has access to the actual chat logs as well as gameplay data.
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@Orion said:
@powerbats said:
@Orion said:
@PapaAndrei said:
Baker is 1940’s era,the Trapper is older than that presumably due to Bakers first encounter with the Entity being is adventure to discover what happened at the Macmillian estate.
The oldest is the Huntress.
I thought she was WWI/II era and Nurse was Victorian era with Baker somewhere around there.
IIRC, Anna is WWI, Sally is WWII, and Baker began his investigation in 1956, according to his journal.
Thanks, for some reason Bakers seems older and which journal had the 1800's entry or am I mixing one of those up?
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@Orion said:
@PapaAndrei said:
Baker is 1940’s era,the Trapper is older than that presumably due to Bakers first encounter with the Entity being is adventure to discover what happened at the Macmillian estate.
The oldest is the Huntress.
I thought she was WWI/II era and Nurse was Victorian era with Baker somewhere around there.
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The issue is that even if the killer gets gen rushed they'll still likely come out with about 5k minimum or so whereas if a survivor dies early they might not break 1k.
If like someone else mentioned it was brown addons or even yellows it might be ok but even then some yellow addons are still pretty good. Throw in good players and the good player basically never have to buy again for the most part.
I ran into a Huntress several matches in a row with Iridescent Head, Infantry belt and Black Ward and I asked how many they had and they had a stockpile of 19 of each.
On my Spirit before I started burning through stuff to get ready for prestige I had 36 Black Wards, 45 Prayer Beads, 42 Glasses, etc I was so stockpiled it wasn't even funny.
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@MhhBurgers said:
Fact is that you run at the same speed as survivors if they perfectly cut corners and therefore cannot kill a survivor in a regular loop without your power.
Also ur Speshul_kitten, so I consider your arguments void anyways
Facts are stubborn things you can't twist them to fit your false narrative.
Survivors movement speed is capped at 100 at all times unless using a bonus effect such as Sprint Burst which gives 150% for a few seconds. There's also hope Perk but that requires all 5 gens to be powered so it doesn't help until, the very end.
Then there's Adrenaline which is also end game only with all 5 gens being done, Balanced Landing 1x every 60 seconds after jumping off a hill or higher. Dead Hard which only shoots you forward a short distance. Then there's Lithe which is also a short 150% movement speed bonus.
So that means your perfect situation requires the killer to be a potato and always take the widest turns since at 110 ms they'll catch that survivor. Which means that if the killer then perfectly cuts the corner like oh I don't know GOOD killers know how to do.
That'd mean that those GOOD killers can kill a survivor in a regular loop without using their power just fine and that's a FACT.
As for the last it's the usual troll response, I can't refute your arguments so I'm going to declare victory and say I ignore you. Oh and by the way you're arguments aren't wearing any clothes like their emperor.
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@MhhBurgers said:
Here's a fact for you, legion will have a killrate similar to freddy. I don't care if you 4k every game, if you play cheesy as [BAD WORD] then yes you will 4k, fact remains that the only survivors that will get downed in a regular chase against legion are potatoes. I brutally suck as survivor because I never play them but even I can kite a legion for 3+ gens until I inevitably bleed out.
You just proved my point about making excuses for everything, it can't ever be that the person playing them did well, it's always the survivors are potatoes. I can kite some killers around the map forever including Nurses but that doesn't make them weak.
What that means is that the person playing that killer is just plain bad and if you're kiting a Legion around that long the player is just bad.
Just because you can't play Legion well doesn't mean he'll have awin rate similar to Freddy and you also don't have to play cheesy to 4k. Those are all facts and it all boils down to whether you or the person playing him just plain sucks.
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If it's going off of oldest it'd have to be around Benedict Bakers time or even before that and we already have a Dr type killer. We have Shape for Jack the Ripper type and Nurse is Victorian era and everyone else is more recent.
My guess would be someone from a region we've yet to see so far say Africa like a witch doctor or even a mummy.
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@MhhBurgers said:
@Thadius said:
Just going to add to the conversation with a screenshot, sums up how my game went. Two people with flashlights whom are pretty good at blinding in my opinion. One Generator left by games end.

Wow, rank 15, very impressive.
Oh so now rank means something yet it doesn't mean anything unless it's to your advantage. You killer mains are hilarious since it's always well get to rank 1 before your opinion holds weight.
The person gets to rank 1 and post their 4k etc and it becomes well rank is meaningless because the pip system is bad.
So which is it then, is it rank is meaningless or that rank means something because the comments about rank 15 have also been applied to rank 1.

Now you'll probably come back with the next usual excuse which is the survivors were all potatoes probably or that Legion is still new and people are getting used to him.
It couldn't be that the killer actually played well since that'd mean that your excuses I mean arguments wouldn't be valid.
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@MhhBurgers said:
I'm okay with the hatch in theory but I think killers should have an equivalent like:
If 4 survivors are alive by the time the gates are powered you get a free mori and exposed effect on all survivors. The Exposed effect gets removed as soon as 1 survivor is downed and the downed survivor can only be mori'd an not picked up, so you don't get to have any shenannigans with remember me/bloodwarden.
Well you can already get that from NOED if it's still up, Rancor, mori's your use as an offering etc.
The thing with the hatch is it's only going to help those 4 survivors if they've got a key since otherwise it only comes into use when one is left.
For the last person if both exit gates are opened the hatch should stay closed unless they have a key and they have 30 seconds to use it before the hatch vanishes. That prevents one of the more frustrating things where someone just hides and waits for 3 to leave.
The only exception would be if it's a reverse bear trap and don't give me the killer earned that kill nonsense since all the killer has to do is chase the survivor away from any boxes.Throw in Amanda's Letter and Secret and that survivor is dead.
But otherwise once both gates are opened it should only ever open if it's with a key or in the reverse bear trap scenario and they're the ;ast survivor.
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Chucky doll transfer would be scary it'd be like Hag traps only more scary because you could see them perhaps.
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You forgot the

along with the 🤦♂️ spam.
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@Master said:
@se05239 said:
@Doc_W__HOLLIDAY said:
Or just buff solos and killers to be SWF level? That would be even betterAny buff to solo players will buff SWFs.
No, simply add ingame voice comms. Easiest solution ever, and technically its easy too
Yes because that's worked so well in COD, no one wants to hear some 12 year old using I slept with your mother insults in game. They also don't want to be insulted by a bunch of idiots mad that you got the unhook and they didn't. They don't want to listen to someone screaming at them over the fact they didn't get saved from the camper.
Most won't use in game voice comms for this reason and consoles already have built in voice comms so they won't use it either.
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@deadbybugexploit said:
swf kill this game soon.no reason play not fair game.
Yes the sky is falling still 2 years later and yet the game is more popular and ever and is slowly getting more balanced. You're like the doomsayers that've been claiming that League is dying and would end soon which was years ago.
The game will end soon because swf is 2 years old now and the only way swf will ever kill this game off is if it's removed. Since they're the majority of the player base so remove them and you kill your game because you killers can't have lobbies without survivors.
But hey you'll feel really good about yourself because you got rid of swf and thus will never have to face them ever again. Oh sure the game will die off because most of the player base has left but you won't ever have to play them.
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One gate only and then all killers would just play Billy/Bubba and camp the gate either the control console itself or the opening.
If you want the hatch removed then get rid of all aura reading perks, all notification perks will be turned off for the killer. Then the survivor will just go hide since it's certain death trying to do a gen even with haste effect.
Now throw in a high mobility killer like billy, Nurse, Spirit, Wraith or a Hag trapping everywhere and it's free kill this way.
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Billy and Wraith players seem to be the worst usually in my games along with P3/Legacy Nurses for some reason. The worst ones of those are the 4/5 blinks ones that smack you on the hook and stand there then complain post gaem ez and gen rushers.
The others you'll get occasionally but even bubbas aren't that bad overall and for the least campy bad attitudes it has to be Trappers.
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@The_Crusader said:
Best part is when you wait ages for a lobby, then they all do a last minute change to p3 claudettes with flashlights and burn a coldwind offering and thick mist.Close application
Yeah screw that. The survivors in this game literally ruin everything.** Every game is just an excuse to be toxic for them.**
I wouldnt even be fussed with half of the last second switches if they were like that from the start, its that I cant stand them trying to be sneaky and I know they only want to be toxic and I dont want to play with people like that.
Yes the typical survivor bashing and histrionics since every match is a 4 man swf squad that always goes full P3 Claudette at the last second. Let's see they also always go full DS/AD/DH/SC/UE/BT/NM loadouts. Wait that can't work since that's 6 perks aka 24 perks tot eh killers 4. You have to decide what perk excuse you want to use this time.
Now it's the 4 flashlights excuse, the time before it 4 was 4 insta heals, the time before that it was 4 tool boxes with BNPS and all gens were done in 3 minutes. Well we know that's a bunch of baloney so they gen rushed you in 4 minutes and you magically never saw a single person.
But wait it's their fault you got looped for 5 full gens, their fault for destroying your totems, their fault for not running in a straight line. It's their fault for pallet slamming you, their fault for doing safe unhooks and for not standing under a hook for you.
The bolded part of your comment is most instructive so I'm going to point out something. If every game the survivors are toxic that means just one thing. The common denominator in every one of your games is you, which means the survivors aren't the problem.
Oh in case you didn't realize this there's a LOT of SARCASM in my post !!!!~!!!!!
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@Poweas On her I found if you get better addons Ruin is wasted really and can be swapped for a better perk
My favorite build with her is Rancor which even if it's an swf I still chase the obsession and hook them and if a gen pops i'll use the BBQ trick to change directions.
So Rancor, BBQ both for the auras and the points, then I go with a few different builds depending on what the group comp is.
Bitter Murmur and Rancor is a nice combo and for a total troll build throw in Tinkerer if you're not using Prayer Beads or even if you are. That's a total jumpscare build and quite often you'll get plenty of gen grabs.
I'll use Agitation occasionally depending on group but also if I want to use a map offering for a larger map or if a lot of say TB/Medkits.
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@antgnstea said:
@powerbats
if you’re talking about my game, actually no they didn’t die they all escaped.Ah thanks for clarifying since the comment said they still lost inferred they died.
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@The_Crusader said:
antgnstea said:@Rotieh2000
Yeah I could have done that. She kept running to the end corners where no hooks were nearby. And I downed her there. Is that map hack?Lmao dbd in a nutshell.
Survivor plays cheap...still loses....cries foul
I've actually ran into a corner when a killer was working with a survivor to hook farm everyone else. The person even tried blocking me from running away from hooks so the killer could down me. So it's not just survivors playing cheap.
For the person being described it's not a hack on either end and they still died.
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@Poweas said:
@some_shape said:
One way to counter this perk is to break dull totems before doing all 5 gens, just do that and the perk slot is wasted, the match time will probably extend by 60 to 90 seconds. No need to call everyone that runs the perk a bad killer, because the survivors can destroy it before activation, so it’s not the killers fault.Yeah fair enough. I just run small game to destroy it nowadays as survivor. But as killer I still don't run it since it feels scummy as hell getting kills like that. I face SWF all the time anyways as Spirit so even if I run Noed it'd get denied .-. But yeah there's counterplay to it. I'm a killer main right now btw since I got Spirit and I'm loving her.
Spirit is lots of fun and once you know how to play ehr properly does really well even against swf. As far as Noed goes I ran it off and on on her and found that when it did activate it was almost always near an exit gate when it activated.
I don't ever run Ruin since that's just an invitation to waste a perk slot and make them cleanse every other totem. For Noed itself it's a crutch perk really since you're relying on it to activate and if it doesn't your whole gameplan flops. It's the killers DS in a sense, highly situational and once it's gone you're screwed.
If the survivors are potatoes it's great and will work most of the time but at the higher ranks generally people are smarter.
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It's not like there's a new killer out that everyone wants to play again which means there's more killers and less survivors queuing up again. I mean it's not like this didn't happen for every killer before this or that perhaps people's real lives are taking precedence.
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@Vietfox said:
@The_Crusader
I only use DS when i got the daily of being chased for 2 minutes, but i think people are overreacting about DS.
Both noed and ds are fine.
Btw, true made lots of mistakes in that video and i find so funny how he blames perks instead of himself.I never use DS een when it's a chase daily, I just grit my teeth and hope it's not a Nurse,Billy etc. Myers are the worst since you don't want him chasing you for 3 minutes lol.
As far as evading goes I suck at looping and I only try it to find a good place to run off or crouch behind something.
Lastly survivors aren't abusing anything so those blaming it on survivors just stop making excuses, you got outplayed plain and simple. I can lose you on my Meg just as easily as i can on my Claudette and I usually don't use p2/p3 cosmetics either.
I've got mad respect for those that can lose me when I'm playing killer but also for the killers that can out think me when I'm trying to lose them.
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Sony will always be the holdout on this since they don't want people to be able to play on other platforms.
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@Rebel_Raven said:
And it might help if you, instead of kicking in the door, and firing off with both barrels at anyone that even dares to complain about SWFs to maybe propose the ideas you like as alternatives to help adjust for the difficulty? Not just "git gud!"?
It'll do more to get people to stop wanting SWF gone, and more to co-exist with them and get rewarded for the hassle. Maybe even get better as they play to earn those bonus BP, or some such.I've proposed lots of ideas to help killers including some that a lot of survivors think are wildly op which some of them are. I've tried coming up with solutions to various problems yet some killer only see it as survivor buffs and killer nerfs.
I've suggested bp bonuses for killers facing swf with the larger amounts the larger the group size and yet i get ridiculed for it. I've made plenty if suggestions and given advice but as you cans ee from some of the responses here.
If you give them good advice, use logic and common sense, tell them that removing swf would kill the game. Then you get the typical response of insults, histrionics, the I'm smarter than you, you don't play the game etc etc.
These are people that won't ever change and even if you removed swf would still complain about something because it's their lack of skill that holds most of them back. for instance I suck at Nurse because I don't play her enough mainly because she doesn't fit my playstyle.
I'm the same way with Billy and several other killers but give me Spirit and I destroy pretty much at will, I love Trapper, Pig and Myers. They all fit my playstyle of an ambush type killer that stalks their prey and then plays with them at their leisure.
I don't pick Bubba and then complain that everytime I get 360'd it's survivors fault that I'm chasing them with my chainsaw held aloft all the time. I don't pick a killer and automatically blame it on swf because i screwed up or made mistakes.
I've been in tons fog ames all solo lobbies where everyone joins separately sometimes up to minutes apart at all ranks. The killer does badly and then the typical you only won because of swf despite the very obvious evidence to the contrary.
In fact experienced solo players will destroy a killer at high ranks more often than 4 man SWF short of the swat teams which are extremely rare. There's several plays I know at rank 1 that're godlike players and they'll absolutely destroy most killers at rank 1.
Why because they know how to play and take advantage of killers that're going to tunnel, one has a name with looped being part of it. I've watched as they've looped killers endlessly because the killer would try and chainsaw them instead of going for a very easy m1 attack.
I've watched these players 360 killers endlessly because the killer would just keep lunging or going to the chainsaw attack with Billy. I've kited a killer around the entire map for 7 minutes before without ever using a vault or pallet.
I had a Myers try and stalk me on Thompson House for 3 complete loops without ever vaulting or looping a same spot or pallet. During that time my teammates kepot working on gens through his Ruin. I mean 3 straight laps around Thompson House map using the furthest edges of the map says a lot.
The devs are trying to make things right and slowly moving in the right direction but for those whining the loudest removing SWF isn't the answer. They'll only be satisfied if they can 4k every game and survivors basically stand under the hook for them.
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@Eul said:
If you do not agree on swf is broken then you must be really bad at this game. Every high ranked players agrees on this because they know how this game works and the mechanisms and stuff. Not like you.
Rank 1 both sides and I've got no problems facing swf or killers while soloing. The only one that's obviously bad here is you if you can't beat most swf teams. So since I can hit rank 1 and handle people and give good advice on how to play that means I know how the game mechanisms work just fine. you on the other hand seem to only be able to blame everything but your own lack of skill when it comes to anything that goes wrong.
I gave you tons of reasons and facts why swf is broken up there and yet you didn't come up with any logical evidence and proof that why swf is not broken.
Cus you can't. It is broken and it is unfair. Done.Translation I didn't like your counter arguments that negated my made up stuff so now I'm going to claim victory.
I wonder if you even play this game tbh.
Cus you are the only one person that I've met thinking swf isnt broken and unfair. I'm not even joking rn. Lol.

Oh and this is given I've been taking a break from playing lately, so obviously I do play the game. I'm also not the only person on here that doesn't have an issue with swf.

Like i said, there are reasons why this game was designed without any communication tools for the survivors. Devs knew it and that's why they designed the game and rules like this. And discord breaks that very important rules that survivors shouldn't be communicating and sharing infos during the play.
WRONG again, the devs didn't have time to add swf since it was either that or KYF so they chose kyf. They also didn't have time to add voice and didn't think it'd have the impact it has. Oh and obviously Console doesn't need Discord since they have their very own built in voice communication.
There was never any rule that survivors shouldn't be sharing information and the fact you'd throw out such a blatant lie just proves you've got no argument.
But come on, I'm guessing you are only playing as survs in low rank and I'm probably guessing right but dude...
Oh you just had to make yourself look foolish there didn't you, see the above killer rank 1 screenshot. I'm not the one dodging every lobby just because I might get challenged here. But just to prove how foolish you look yet again for guessing.

Seriously? Sharing 'where the killer is, where the hax totem is, how much pallets left in loop area, what kind of perks killer uses, if he is camping or not, the progress on each gen' is not broken? Woah... you must be really bad this game😂
The only one bad here is you and those are some pretty weak insult type arguments. I play mostly solo and even when I play swf I pay attention to what I see. I know when the killer is breaking a pallet since i'm usually in their vicinity watching them.
Premonition so I know if it's a wraith/Pig/Insidious cam oh and the terror radius but also I look around visually in case they're soft camping.Oh gee I can't look at a gen and see the pistons moving and tell how much progress it has left on it.
Yea maybe you are right about leaving ppl after removing the swf but that's something need to be fixed fast and even gone. Cus it is breaking the very essential game play mechanism.
Yes I'm right about people leaving and it's finally starting to sink in, but here you go again it has to be removed because you don't like it. It's also not breaking the essential mechanism and you know why because they and always intended it to be there.
Nowe to finally put the proverbial logic nail in your argument here with some simple facts you conveniently ignore.
Those players on console can and do invite people to party chat or voice chat even when they're currently solo lobbied up because that's a core functionality of the consoles. Then you have lobby chat you know where survivors can coordinate perks, offerings, addons etc.
Oh and they can also post Discord links to you know use voice chat all while being solo lobbied up and still have voice in use. It's almost as if removing SWF would have absolutely no bearing on your lack of skill in countering people using voice.
In fact it'd be even worse because with most SWF they're rather easy to beat because they're also overly altruistic. But a bunch of solo players who're not friends you could camp one and still get 3 out the gate because they won't rescue.
And please stop with that business and company Bs dude. This is balance discussion thread not the Game company simulator.
Translation you know I'm right yet again and have to deflect once again, if you don't know how a business actually runs. You shouldn't be trying to play game company simulator expert by saying they should remove the biggest part of their customer base.
You got nailed to the wall of logic and are now trying to wiggle free with illogical nonsense and it's not working.
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Translation you can't refute my arguments so you resort to that nonsense again. hint I play mostly solo and when I play swf i mostly play for fun. The fact you and the rest just can't beat a swf team and or blame any loss on swf instead of your own bad plays says it all.
I agree that SWF should NOT be removed from the game, but killers need a way to have a fair game. Implementing unranked mode would be a great solution. Ranked for solo, unranked for SWF.
Yet most of the responses so far have been to remove swf from the game entirely like the person below you and there's also the fact your ideas won't work.
You'd be splitting off a huge portion of the player base which is the swf players that play for fun and the remaining group won't be big enough to support a ranked system. You'd have a huge population imbalance the same as if you removed swf from the game.
If you had a huge population like say Overwatch or League does a separate pair of modes would be entirely feasible but the population of gamers n here hasn't reached that critical mass yet.
This is what all of the remove swf from the game and all of the separate modes people don't seem to understand.
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It's almost as if this doesn't happen every month right before reset and a new dlc comes out people are rushing to play before the reset happens to max out on bp. Yes lets blame it on the new matchmaking system despite the fact it's been happening like this every time.
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Spamming the same thing over and over again and giving yourself awesomes or your pet accounts doing it doesn't change the fact you're wrong.
SWF isn't broken and it's not as unfair as you make it out to be and in fact most are easy to beat because of how altruistic they are,.Also no removing swf will not make those pppl stay despite all of your illusionary false thinking.
Why don't you go take a business class and then try and remove most of your customer base that supports you and then see how well you do. Your teacher will give you a F immediately and tell you don't ever try and run a business.
If you're so positive that your idea will work then put your money where your mouth is and promise to pay the difference in lost revenue you and all the rest that think like you.
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@bloxe said:
Avariku said:this tired argument will never cease until every killer can 4k consistently and survivors only play the game for the mediocre BP they can get inbetween deaths and the occasional free escape handed out by benevolent killers.
Actually, this argument will never cease until every killer stop loosing to terrible survivors just because they can communicate and get 4 escapes every game with little to none skill.

Actually this argument will never stop until bad killers stop blaming their losses on 4 man swf when it's not the reason they're losing all the time. When most of the time it isn't 4 man swf's they're facing but their imaginary boogeyman under the bed.
They could remove swf from the game and you lot would still lose all these games because it's your skill or lack thereof causing all these issues.
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@MisterCremaster said:
I miss my LoL button...@fcc2014 said:
We need the "LOL" button back.
There problem solved.
To all the legal know it alls saying the EULA/TOS aren't valid go ahead and violate either one and see what happens No cout in the world has so far ruled in favor of any of the people that've tried the nonsense that's being spouted and won.
Also it's not that hard to read the fine print pretty quickly to make sure what your rights are and what the game companies are.
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@TragicSolitude said:
Hey, I'm sorry, I wasn't trying to be hostile or argumentative. I was just noticing that one of the counters players kept mentioning was to tunnel the obsession at the beginning of the game, and I was saying that even if the killer somehow manages to kill the obsession with 5 or 4 generators left, they may be trading one problem for another. Not all killers run something like Dying Light where getting the obsession out of the way provides other benefits. Then, the killer has to weigh which one is more detrimental to their playstyle: the survivors knowing their exact location throughout the game (which the killer may be able to use against them for mind gaming), or the survivors knowing to avoid pallet stuns because of Spirit Fury, knowing whether or not they can heal in the killer's TR due to NC, stuff like that. That's what I was trying to say, but I guess I was wrong and didn't know what I was talking about.
I'm sorry. I was only trying to provide a counterpoint. I apologize. Apparently my brain goes stupid when I'm up past 4am posting on a forum.
No apology necessary, we do tend to get a little heated here at time and you just got caught up in the middle of it so apologies from my side. A lot of the problems with facing swf are just knowing how to counter them and adapt your playstyle.
Most are very easily countered do to how altruistic they are and people need to stop thinking they're some op 4 man swat team when most of the time they're not.
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@Wolf74 said:
@Orion said:
@OrionsFury4789 said:
@Peanits I personally think it’s a bad idea but who am I to say? Lol
My reasoning behind it is that you’re encouraging more toxicity by making some people who we know are very vulgar survivor/killer mains on the forums HAVE to respond if they want to show they disagree instead of hitting a button and moving on, there are too many immature people on here who will definitely derail a topic for disagreeing now because it’s the only way they can show their non approval creating arguments with some people who can’t handle when people don’t always agree.Then those people will get banned and the forum will be all the better for it. That's what we call a win-win.
I highly doubt that.
Well considering all the accounts that most likely got banned and now they have no troll tool to use.
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@Eul said:
There can be no arguments, party system is broken and it is toxic for the game in long term.
you have to see the big picture not the temporary profits company can get from party system.
Just think about why devs didnt put chats and pings on the game for survivors? cus they knew it it's ridiculous!
They can literally share every information on discord or any voice chat program from the location of totem to killers current location. and so much more. if it's not a cheating, then what is? it's basically a map hack, oh well it's actually worse than that cus they share so much more than just the location. lol even the number of pallets in the loop area(which is really important for the game for survivors and killer both)Devs are letting it cus they can't ban the voice chat program not because it is fine.
Lol. if you think party system is fine and balanced then you must have no idea how this game works lolYour kind of mindset is what kills the game. look at the EA and so many other Game company.
They only chase temporary money and users and end up ruining the game and get all the bad reputation
you have to see the bigger picture dude. if you remove the Party system, yea lots ppl are gonna leave. but in a long term, much more will start and join the game! once they starts fixing the game and actually try to make game better.You obviously have no clue what you're talking about the fact that you think removing SWf won't kill the game means you have no clue. Since even the some of the more vocal ant swf have acknowledged that without swf the game would quickly die.
As for voice the devs have no control over it and people can simply invite on console to a voice chat even in a solo lobby.