pizzaduffyhp90
pizzaduffyhp90
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@humanbeing1704 said:
Something current players may not know
when hillbilly was a meta killer at red ranks and you'd played against him like 15 times in a row
The memories of 2019 to early 2020
But, the differance is nobody complained about him except the 10% that asked for his chainsaw to be nerfed.
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@DH3206 said:
Man, I sometimes want to go back to the old days of Coldwind. That was such a better map then what we have now.
true
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@ThatOneDemoPlayer said:
I still don't know why people continue to praise the old ranking system as if it was better than the current SBMM.
It wasn't, SBMM is better
If we're talking skill wise no they weren't great but, for fun and variety yes.
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@dspaceman20 said:
@GeneralV would love this post probably
Probably because of Freddy :D
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3099011#Comment_3099011
It always does something, because they also have Haste at the same time.
It's like 2.5% extra speed you're still slower than the killer they're catch up to you pretty easily.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3097277#Comment_3097277
Oh yeah, JUST 5 seconds of BT for free.
It's really not that bad you could catch someone in 5 seconds before they make the shack window if they're in basement. I've had many games where the base kit BT does something or it just does nothing cause you catch them by the time there bt is gone.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/3092263#Comment_3092263
Nice nice. I'll drop by when i get the chance.
I'm pretty much a "summer" streamer (teaching during the school year is so draining XD) but i hit that go live button here and there for potato gameplay XD
Yeah the school year would definitely drain you from trying to stream XD
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@GannTM said:
I stream on Twitch. You can search up thegannman and you should be able to find me.
Also, my friend @pizzaduffyhp90 streams on Twitch: p1zzaduffy
yeah we're streamers :)
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@GannTM said:
Now that Dead Hard is dead how are they going to defeat Michael now?
What's Dead Hard it doesn't exist there but, Scratch Mirror does.
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@[Deleted User] said:
I watch this guy play killer and survivor. Far from cheater. Just really good game sense and awareness.
Thank You :)
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@FeelsBadMan said:
Did you have a nice conversation with yourself after my 3 messages in endgame chat? LMFAO
For everybody wondering what happened:
The OP downed someone on the other side of the map. I went into a random locker not right next to a gen BUT I could (barely) see 1 of them from my locker (it was in the corn like 25 meters away from me). Anyways OP went to check the 3 gens while I was still in the locker, checked the one "close" to my locker last and then went STRAIGHT to my locker not even looking around or anything no going back to the hook to check if I go unhook, no nothing.
The fact you made a post about this is amusing me. Hit dogs bark I guess but no worries I didn't report you since it's just a waste of time.
Here's what I did after I hooked Feng I checked the furthest gen to see if it was maybe 99% of completion than ran back to the gen where I downed Feng to see if you were tapped it and than ran back to the hook to see if you were going for an unhook and you weren't went to check out the last gen than decided to randomly guess and check a locker and boom you were inside it.
You're not the first survivor that I've made a lucky guess on by randomly checking a locker.
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@HeehoRacketeer said:
(Off topic interjection here)
BRO what is that Billy skin?
Badwordherelooks awesome. I wouldn't be surprised if it was a rift cosmetic from a few years back, which could explain why I've never seen it...You're like the 7th person who's asked me about this Billy skin lol. This is Vile Scarecrow
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@Mewishis said:
Don't worry about it happens to me all the time lol, never got banned for it even though many many people call me a steam sniper, hacker, etc just because I used my brain or guessed correctly. Like I always drop a carried survivor when the last generator is done and instantly hit them just in case they have adrenaline unless I have already been carrying them for a while. Those kinds of experenced reads will definitely get people suspcious of you especially when you read them right, doing things perfectly just makes people think you are a cheater it happens in everygame. Just don't let it get to you, take it like a compliment that these people can't believe that someone who wasn't cheating could do that move, you must have really amazing game sense.
I don't let them get to me they're not the first survivor to call me a hacker when I'm hillbilly. I've even done the same thing with a different survivor but, as Demo made a random guess opened a locker bam he was in there though they weren't salty about it they just wondered how I knew and I was like just a guess and they were like oh ok.
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@BubbleBuster said:
https://forum.deadbydaylight.com/en/discussion/comment/3067009#Comment_3067009
oh really?
i thought it was just ruins. Doesn't really fit a graveyard vibe imo though since it looks more like a desert.
just googled what a boneyard is. guess i was wrong XD. did not know that was another name for graveyard.
I thought the tombstones and graves would've already said it lol.
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@BubbleBuster said:
https://forum.deadbydaylight.com/en/discussion/comment/3066974#Comment_3066974
since when?
what map is an actual graveyard?
autohaven is not a graveyard. it is a junkyard filled with corpses. there literally is no graveyard map...
also i d love an airport map. i could always just take a plane and fly to a better map if it sucks
Eyrie of crows is a graveyard that's Artist's map.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3064803#Comment_3064803
Spirit too low 🥺
If she got reverted to her old self she'd be higher
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Here's my tier list
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@fulltonon said:
Sadly removing SBMM doesn't fix anything.
it can make matches more entertaining for both sides.
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@Grigerbest said:
You're still not used to mmr system? =)
Come on, for me it was like going through stages of grief.
I'm accepted that and I feel Good now...
There's nights where I barely feel mmr and than there's nights where it's constantly the same squads and killers that run the samething and do the same thing and my tiny little DBD brain can't except mmr in this game and wants the ranks back.
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@akaTheBARON said:
They won't. It would have been one thing to just admit it was busted and broken and turn it off. But they kept trying to fix it. At this point, its like going WEEKS after starting a new job, and asking the person who you sit next to their name basically looking like an idiot for not knowing their name after all that time. Would have been better to be like "what was your name again?" on the second day. But the longer you wait, the dumber you look LOL. It would make them look 1,000 times worse if they "admitted it didn't work" after all this time. The hole just keeps getting deeper I guess XD.
I've noticed thats how they handle things they introduce that are just busted or people end up hating. They will just tweak it instead of scrapping it outright, to not look totally wrong I guess. But with MMR we have no idea what they're actually doing BTS with their "you can loop the killer all match but if you didn't escape the trial, was it really a skillful play?" mindset.
Or when they compare DBD to hockey... HOCKEY!!! Cuz hockey is 4 players on one team vs a team of just one goalie the whole game right? XD
maybe in a shoot out it can be 4 vs 1
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@KateMain86 said:
Its not learning from your mistakes when the killer continuously runs after you right off the hook and there literally is nothing you can do about it. Your expectation seems to be for survivors to have some kind of competitive or high skilled mindset playing this game when that is not the reality at all. Most survivors can't run or loop killer like the top MMR players can and they probably never will. Survivors shouldn't have to turn a game into a job to be good enough to prevent something that killers shouldn't be doing in the first place. People just want to have fun and for survivors there is nothing less fun that being ran down by a killer right off the hook, especially early in the game.
Better than sitting on a gen all game. At least being chased you're in the action and gens you just sit there, press space, and look around for the killer.
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@M4dBoOmr said:
I would love that 😍 but propably not possible hehe
Sadly you're probably right about that but, I wouldn't say not completely impossible.
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you can't fix camping you can do bandade fixes to it but, it'll still be there no matter what happens people will still find a way to do it.
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The true way you fix Wraith is you revert back is uncloak speed boost to 1.25 seconds rather than just 1 second as it is. :)
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@D2night said:
you could’ve chased after one of them but instead you chose to camp.. probably ran after one for 5 feet and then went right back to the hook. They were right, you were camping.. what do you want them to do? Purposefully go across the map and hide in a corner so you can feel better about leaving the hook meanwhile the person on hook goes to 2nd stage/dies? You camped
Why would they chase them if they're all near the hook? That's more pressure for the killer if everyone is there cause nobody is on gens. There's no reason to leave the hook at that point.
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It'd still be better to just go back to ranks/grades cause everyone could play and enjoy and most people didn't care from what I saw anyway.
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/3027447#Comment_3027447
The fact you can't play a killer and notice the power difference between adorns and no adorns, objectively proves you are bad at the game. Or alternatively you do understand that even minor addons massively effect killer powers and are deliberately pretending that it doesn't for your point.
"Survivors have many ways to win without relying on sweaty teammates." WHAT GAME OF DBD ARE YOU PLAYING AND HOW DO I GET IT? You need to post the file you're using because you would make millions with this imaginary version of dbd you have created. Constant survivors and killers with top addons and perks all the time and if you say you aren't encountering it. Then either you MMR is so low that you are legitimately playing a different game. Or you are saying that you are encountering it but it dons' affect you.. guess you too good. If so you and every other imaginary DBD player who is just so good that they constant win their solo Q team matches with little too no effort need to start you twitch streams. Because you will put, the best of the best too shame.
Here is the biggest issue
- yes you can fix camping. By making massive game altering changes. But they don't want to risk anything that might actually change it it up, became that may upset the killer community... for some reason??? So instead they do these completely minor changes that fix nothing and has been a problem since 2016 and has not been addressed in 6 years. And the big change they add for survivors, the thing to get you excited for survivor is... 5 seconds of BT... Not even enough time to get you to a pallet on most maps (not even acknowledging basement). This will not change camping at all as half the killers that removing from the hook (You know any killer who can insta down) or fix the real issue, that we could already get them off without BT, the problem is you are just hooked in their place.
- THEY BUFFED IT. They buffed camping, and I have no words that can explain the legitimate brain power it must have taken for the devs to think it was a good idea to do this. They gave killers 10 seconds per generator. Not much if you are playing the game properly. But when camping, with 120 seconds... yeah.. that's massive. Then, throw on 2 stacks of STBS basekit. I guess there were a couple of times where survivors were able to unhook their teammate and use the BT teammate to take the it so they can both escape... had to stop that... reasons. Then they nerfed D strike. 3 seconds won't get you out of range of certain killers. Killers who choose to just eat the d strike because they plan on camping form the start just got buffed. Camping with deadlock/ corupt are barely affected. This isn't even an attempt to fix camping. If you think otherwise then you have to be crazy. Its such a clear afterthought that like they went "Ok so we just buffed every single killer in the game... and nerfed some of the strongest survivor perks in the game. That should stop the killers leaving... oh right half our player base is survivors. Throw on 5 seconds of BT and tell them to shut up." Its not even an attempt.
I know some addons make the killers power better I'm not ignoring that I just said Demogorgan as an example cause he's fairly balanced and his addons aren't that crazy and don't give him to much. I know that Blight, Nurse, Leatherface, Oni, and a few other killer powers that can be way better with addons. My point is that even though a killers power has addons that can make it better Leatherface as an example both chili addons might make his chainsaw duration pretty long however, unless you're in a dead zone and you're roughly 10 feet ahead of him he's probably gonna catch you. Near loops, lockers, or pallets however, you can make it unless he's right on top of you than good luck with that. Even than with all that said that'll still come down to the 2 players does this Survivor player have an idea on where they're going and does Leatherface know what to do and how he can catch up or mindgame them.
Yes I do get Survivors in my solo games that have all meta and other times I don't we can still win even when the killer has the best addons though obviously we do loose a good amount of time I've had many killers just loose because they couldn't catch anyone even when they don't have dead hard or something like that and even if they camp sometimes we can get them out sometimes we can't it's just how it is team is either really good with or without meta perks or they're not good with or without meta perks.
I never said I was a great player yes I've gotten to iri 1 on both sides and Survivor has been way easier than killer. Yes mmr makes a difference and I wish it was no longer a thing and I can never tell what mmr I'm in until I start playing a game. We have 2 different mind sets for this game and if we keep discussing this are we ever gonna agree with each other probably not. I don't have many problems in my solo games and don't care what the out come is I just play to enjoy rather than try to win also try to do the same with killer as well. The basekit BT might be alright we don't know until tomorrow we'll find out.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3026576#Comment_3026576
The issue with things being based around SoloQ for a basis of judgement is DbD's game design is based around SWFs, a majority of perks as survivor enforce teamwork and cooperation, both of which dont really exist in SoloQ. I mean, why else do you think most meta perks have just been second chance perks? Because it ensures your survival alone, not the teams survival, and for a good reason, you cant be a team player if there is literally no way to communicate with teams. Now look at SWFs themselves, higher survival rates, they get a lot more variety in perks they can utilize to it's fullest, the game is literally built around.
Dont get me wrong, I wish this would change, I would be fine with a voice chat system, or something to display information to teammates to help them make plays. Something to give them a hand since Ive played SoloQ, I play both sides pretty evenly in fact, and it can be painful to deal with teammates that dont know what to do.
I also have literally no issue with Nurse, Blight (mainly his addons, basekit is fine imo), and Spirit (mainly her addons, basekit is fine imo) getting changes.
The issue with the new maps is that they arent designed at all with any killers in mind, they are designed to look nice and nothing else. Their map layouts and designs in of themselves is horrible for killers because of this. Let's just take a few looks at some maps to give you a better idea.
Garden of Joy is the most recent example. Main Building has an infinite loop in which you gain enough distance from each window to break chase for another window vault, the doorway around far away from the window to mindgame and get a hit, and the fall from the window is low enough to not stagger the survivor's fall... why is this in the game? Because it looks nice, that's it. What about the bushes on the outside? Hillbilly cannot physically chainsaw survivors sitting still on certain parts of the bushes because of their awful collision, why is this in the game? Because it also looks nice. See where Im going? No...
Or how about this, Eyrie of Crows. Eyrie of Crows has a bunch of pallet loops in the graveyard area, which would be fine but every single pallet is wide enough to be extremely safe to loop around, and around each loop are vines sticking out. Those vines make the area look really nice, it really fits into the map's appearance, but there is one issue, the map actively interferes with Hillbilly's power. With their collision being so bad that you can hit them without visually being near them. It makes curving physically impossible in those loops, and they are super common to come across.
Again, Im stating that the maps arent horrible designs because they are bad for M1 killers or good for survivors specifically, the maps are horrible designs because they arent designed with ANYONE in mind. BHVR focuses on the appearances of maps, that they complete undermine any form of balance. Their design focus isnt on survivors. Their design focus isnt on killer powers either. They are just checking off a list of cool visuals to add to make stuff more appealing as advertising material.
Also to "killers need to stop picking and choosing a baseline and commit instead of picking and choosing, it is entitlement" in response to what I said, my focus was just on how they dont design maps around anything, so I was just saying how the map is horrible for Billy because of it, I think you are definitely stretching with that...
But then again, I guess Im an "entitled killer main" despite me not really maining either side, but any criticism towards the game while keeping the entire game's balance in mind makes me a "main" of a certain side because people cant complain without starting a "us VS them" scenario automatically. Bring up an issue survivor related, "survivor main trash, just go back to relying on your easy game to hold your hand". Bring up valid criticism over the state of killer, "entitled killer main garbage, you just want to make the game easier for yourself and no one else". IM JUST TIRED OF THIS. WHY TO PEOPLE CONTINUE TO DO THIS STUFF IN 2022?
Those vines on Eyrie I was able to dodge a whole corrupt plague puke with them. Only once though than she got me XD
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/3025633#Comment_3025633
Because its Nurse is not an answer. The existence of killer power, addons ect that push the killers far beyond their proper strength is the reason this game is so massively unbalanced. Survivors need a way to win without relying on 4 sweat teammates because its just not realistic without constant SWF. If the killer addons were overall nerfed then I would be more willing to agree that killers needed a massive quality of life improvement such as the one that is coming with this patch.
As your point about camping. So if we cannot fix 100% of camping its not worth trying. I really hope you never work on any video game ever.
As for gens... change for the sake of change is good? You do understand there are legitimate reasons why the game was made the way it was. You don't just change something and say "See we tired." And when people say you just made it worse, then go "well change is good." They are literally making DBD more boring for survivors. Not even harder. MORE BORRING. What happens when killers complain that 90 seconds is too short. So they up it to 100. Or 110 or 120. Even if balance wise let's 110 was perfect balance for both sides. As a survivor I will not sit on a gen 110 seconds 5 times a match, not because I might lose but because that sounds like a bad game.
https://forum.deadbydaylight.com/en/discussion/comment/3025820#Comment_3025820
Yes. If we are going to base DBD killers off of SWF and not solo Q then we need to base maps off of Nurse, not clown. Alternatively I am more then happy to base the game off of clown if it meant that killers were based off of 4 solo survivors with massively varying skill levels as this would be fair way to balance the game for both sides, but I imagine killers would struggle at the high end because most killers would need to be massively nerfed, majority of addons either completely reworked or just removed. I imagine a large portion of killers due to their reliance on the game being based off them being way more powerful then the need to be would continue to complain despite this being objectively the best way to balance the game. Killers need to pick a baseline and commit, instead of picking and choosing. It is the peak of entitlement.
The only thing though is that some addons don't push a killer past it's strength like Demogorgan for example his addons are good but, he still doesn't feel like he's got more strength with them even with his Black Heart addon while it helps with the recovery speed depending on the map doesn't help much as in most cases there's another loop in range for them to make.
Survivors do have many ways to win without relying on sweaty teammates I play solo all the time as Survivor and I get a fair share of good Survivors and bad ones and even with some bad ones I can still win in most cases and not because the killer player did badly they were just good at doing gens.
I'm not talking like a game dev because I'm not developing this game I still stand on the camping thing you can never truly get rid of camping in multiplayer games don't matter what penalty you put in they'll still do. Do you know any multiplayer game that has 100% removed camping? Fps games still have it, Fighting games have it, even other horror games have it F13 as an example Counselors just hiding and camping in lockers, tents, the exit for cops or under beds after awhile Jason can sense where you're hiding if you're under something or the range of the sense will be increased if you're just hiding in a corner or exit and players still do it.
So you'd rather finish the game in 3 to 4 mins or maybe bleed to death in a corner for 4 mins so the killer can't hook you and they just leave you there? That doesn't really sound like a more fun thing to do than what's being changed.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3027395#Comment_3027395
I think that the addons around it could give some resistance or immunity to it, in addition to their normal effects
Lightborn should also give lightburn resistance imo
could be like Ghostface's addons where in certain actions it takes and extra 3 seconds to reveal him but, with wraith it would just be an extra 3 seconds with a flashlight fire crackers and a flashbang would just be instant though as they're explosions.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3027359#Comment_3027359
At the very least, I'd like it if he could pick up while cloaked, but uncloaked during it, like with break actions and that one addon, it would improve his gameplay flow a fair bit, though i wouldn't mind an uncloak speed boost too
Yeah I get what you mean but, it could be situational if someone is ready for a flashlight and you decide to cloak pick up and you got nothing you can do to stop the save unless there's an addon that prevents him from being burned when he's cloaked
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As a Wraith main I don't know how I feel about this I mean maybe in certain situations it could work like say someone is trying to use boil over or they run to a corner than it'd be useful however though I think it would just be better if they reverted his uncloak speed back to what it was before it got nerfed.
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I still try my best at the game I can't say for the rest of my team but, I'll try to complete the gens or run the nurse as best as I can.
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Blight for most fun and Deathslinger who used to be a fun one to vs is now my most hated one to go against cause it's mostly a walk in the park against him
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/3024030#Comment_3024030
https://forum.deadbydaylight.com/en/discussion/comment/3024067#Comment_3024067
Yes maps are too small. Based off of Nurse, spirit, blight and hillbily, maps are way too small. The problem isn't map size its killer power disparity. The weaker killers struggle because game needs to be balanced around nurse blight and spirit because survivors need to rely on teammates while the killer only has to rely on themselves. No killer should have the ability to move faster t hen 115, because basing maps off the assumption that all killers are either 110 or 115 is the only way to make proper balancing. You mention garden of joy and Eyrie of crows, but against oni, hillbily, blight, nurse, its a perfectly balanced map, but against deathslinger its not. They need to massively nerf most killer powers and addons to create a rough baseline power and balance off that. On top of this most maps are neither killer sided nor survivor sided its RNG sided. The exact same map came can swing heavily on the side of killer or survivor based on luck and if you don't understand that then please don't just repeat what you see other people say on the forums.
Ok gen speeds. Listen to this very carefully because you are clearly not paying attention.
Doing generators is not FUN. It sucks. The developers did the worst thing possible and made the worst aspect of DBD (gen repair) and made it longer. That is awful and boring. Not to mention extremely lazy. Looping is what made DBD fun, its what made it popular in the first place. Coutnering looping as killer use to be hard and required skill, now its way more on the side of killer the then at any point in DBD, and yet both killers and survivors are enjoying the game less. They killed the actual draw of the game. Its the same thing that happened with stealth.
Lastly camping. Yes there are tones of way to fix camping. One way would be to pause the hook timer if the killer is within 16 metes of the hook. What's that survivors will loop the killer near the hook to pause the timer. Well if camping is a legit camping. Why shouldn't looping the killer near the hook be a legitimate strategy? Bare minimum make it so both the unhooked and the unhooker get basekit get original bt once per match. But I imagine you will say that's unfair, yet say camping it perfectly fine. There are plenty of things that could have been tried, but they didn't want to risk upsetting killers. So instead, they do this fake "massive game change" which was really just as nerf to survivors, a buff to killers, a buff to camping, and the brand new tool for survivors to stop camping is so little that even some well known killers in the community, Otz ect have come out with just... this changes nothing. I mean this doesn't fix leatherface at all and mot basement camping changes nothing. 5 seconds will not get you too a pallet on most maps.
So yes... this change is terrible
So what would you want for those killers even with the mobility on the big maps they can still have problems except for nurse cause it's nurse. Blight still slides on like 75% of walls, Oni needs to build his power up and if a survivor is hugging around a loop or a rock you'll have a harder time to hit them with his power, and same with Billy you need to curve around loops to catch them.
When you say pause the timer for camping sure you can finish the gens and leave them but, you know those altruistic survivors will want to save them but, let's say you have Myers, Trapper, Trickster, Bubba, HillBilly, Doctor, or Oni they can abuse that easily with there power so in fairness you pause the timer yes but, any killer that can trap the hook or get an insta down there good luck trying to get that.
Yes gens aren't fun to stay on I get that but, a change is better than no change.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3024034#Comment_3024034
Yes, people with hearing disabilities got boosted by spine chill, now they should get some better hearing aid. /s
I saw someone suggest they add in the heart beat mechanic from mobile to help with players like that and I think that's not a bad idea imo.
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@Icaurs said:
Because the devs have taken away everything skilful for survivors in order to protect killer ego.
Everything left is so hard and so easy to counter its rarely bothered with. Maps are too small, tiles can no longer be chained after the first chase. It's more effective to pick a direction and run. Sabo is too hard as there are too many hooks. Flashlights got nerfed and stealth is still not an option.
The best perk combo for killer are anti gen perks and this patch changes nothing. Yet they took the worst part of dbd (the gens) and made it longer. This patch does not fix camping. 5 second bt is nothing, you will still need bt and ds got nerfed because of killer's crying. Camping got a massive buff and this does not fix bubba at all.
Maps are to small you say so what are the sizes of Mother's Dwelling, Eyrie of Crows, Ormond, Springwood, and Family Residence than? Might wanna look at Coal Tower or Midwich with the size differences to those big maps.
Gen Speed being nerfed so as they are now before the ptb the gens finishing in 3 to 4 mins isn't fast?
You can't permanently get rid of camping or tunneling no matter what you change it'll be there but, having a 5 second bt is gonna be nice with it's combination of a 7% haste movement speed as well.
Also when you say DS got nerfed because of killers crying than the same could be said survivors crying about Spirit to get nerfed.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/330645/survivor-isnt-dead-nor-has-it-ever-been
When I play survivor I literally play with not one of the affected perks, with the exeption of BT. I made the conscious decision to never use DH outside of the handful of tome challenges that demand it, and while I died a lot at first, ultimately it made me a better survivor player and looper. And when the killer corners me, he gets his deserved down, which feels much fairer.
People who claim that the game is dead now are those that got just boosted by their meta setup without the skills to back their MMR bracket up. And the game has that much more to offer then just "survive with DH" or "nerver risk getting heared with IW", you must just leave your comfort zone and see how much fun a blastmine/flashbang combo build or a houdini build can be.
I'm the exact same way you stop using meta you actually become a little bit more skilled in some areas I used to use Dead Hard a lot but, a little bit after mmr came out I decided to stop using it and I've had more fun running without than before.
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@[Deleted User] said:
The lean mechanic kinda sucks too. Let me peek around trees, damnit.
true I can never lean around trees anymore.
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@DY86 said:
Well the reveal mechanics is bad all around. Especially if u go against a good SWF team cause they reveal u all the time.
one tip tho, to avoid revealing and therefore triggering the killer instinct, avoid having the GF on top center of ur screen. Looking up helps, if u hear the reveal sound turn ur camera the opposite way. But be careful cause as soon as the GF hears the reveal he gets a visual q of the general direction u are.
Yeah I know GF can hear and knows the general direction where he'll look if you're looking at him. Though even how though you could get looked at and don't get revealed it's still sometimes hard to spot where you're being looked at it.
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It's a challenge to grab Jason for this realm maybe for lore they could have it where Jason is hearing his real mother's voice but, also the entity trying to sound like Pamela and he gets confused on who to listen to.
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If Sprint Burst does become the new meta I don't think there will be much complaints with it because it's very easy to counter and it doesn't help you that much most of the time.
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@versacefeng said:
Hook spawns have been stupid since 2019.
true but, this is on a whole other level besides that one time when Ormond first got it's rework where hooks would spawn right at the wall of the map.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3003202#Comment_3003202
I saw a screen shot on Twitter with the anniversary hooks so still not fixed.
yikes
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@ohheyitsbobcat said:
I would also like to share my hooks lol.
Does anyone know if this was fixed in the newest patch?
I don't know but, yeah that is a weird bug.
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This was gonna happen either way no matter what event is going there will be someone who just wants to bring anything they can do to win Survivor or Killer.
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@[Deleted User] said:
Rank rewards were designed with MMR in mind though
Still they could've done it with the ranks they just had to make it harder to get rank 1 cause it was way to easy then.
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Survivor No Mither
Killer Blood Favor
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@JohnWick1654 said:
let me tell you something OP
the censored nametag can be categorised as:
"a moron"
Or other funny words, but this is mild enough because harsher words would be too harsh for forum.
Anyways since the guy got highest bloodpoints, he was obviously performance wise doing best of everyone.
Actually, scratch all that "logic", he was just salty because he didn't escape and the console player did.
He ran me very well than got caught at endgame and the console player if anything did the smart move and not sit down in the basement with me cause I was stalking for tier 3 and that's how I got the guy that did come down to save.


