Avatar

onemind

onemind

About

Username
onemind
Joined
Visits
0
Last Active
—

Comments

  • @skynightjourney said:

    Does anyone else miss when new chapters were actually hyped up for like a week or two? As in we’d get a teaser one week for speculation, wait a week and then the trailer reveal, and then wait a couple days the ptb?

    I feel like it just makes the chapters much more fluid during release and not a jumbled mess, like Deathslinger Blight and Twins had no real time for hype. Pyramid head sure was just an anniversary killer but Oni had build up as well and both were much more exciting to see.

    I just wanna know why the new way of doing things is release a teaser a day before the trailer and ptb? Just seems like a mess.

    They do hype ot up unless it's a licensed killer because they have to keep quiet about it

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/219399/a-change-or-a-few-for-almost-every-killer

    I'd rather Demo's Portals infect the environment around them.

    The Portals allow the Upside-Down to seep into the Realm, corrupting it. The Portal immediately begins expanding and corrupting the surrounding area, making it more difficult for Survivors to cleanse and allowing the Demogorgon to have area denial and more information.

    These Portals pose a real threat to Survivors, as letting them go unchecked can make entire area's into an Oblivious death trap.

    Additionally, I'd like to see the Oblivious status effect cause deafness as well.

    Also, make it so that the Demogorgon doesn't broadcast where he is teleporting to or stop the Portals from glowing as he teleports.

    I like its different and could work they would make it to have to not make foot steps while oblivious and have a max tange to infect of like 45m could change by addons

  • @GannTM said:

    I’m curious why you didn’t put Spirit on here. I main her but she does need to be changed a little.

    That's because I couldn't think of anything she was mentioned with oni

  • @ukenicky said:

    Plague is not fine. She has many, many issues at the moment and BHVR is ignoring them.

    She likely won't be addressed until after Freddy and Demo if that even. They'll probably work on other Killers with add-on passes before Plague and it's really upsetting.

    For those wondering:

    1. Plague's power is seriously screwed over by dedicated servers. This applies to both Vile and Corrupt Purge. You can hit survivors with either and they will make the getting hit animation and scream but not get infected or take damage.

    2. Her bloodpoint system is weird. Damage inflicted from Corrupt Purge counts towards Brutality instead of Deviousness and in general she has issues maxing out most of her categories, even when you've played well.

    3. I've heard but cannot confirm that her break animation is longer than any other killers. If this is true all I have to say is why?

    4. I still think the way she gains her Corrupt Purge power feels awful. I just wish they'd make fountains less likely to spawn on the literal outermost edges of the maps because when you have to walk wayyy out there to drink up it really doesn't feel worth it. You waste so much time it feels awful.

    She has one of the lowest pickrates for a reason, BHVR needs to address it but they choose not to, I guess because she isn't a popular killer and this is a shame since I think she's very unique and honestly has a great design. She's a strong killer when she isn't screwed over by the things I've mentioned though. I don't want her to be buffed to high heaven I just want less BS to happen when I'm playing as her.

    I didn't know pluage is bugged I personally dont enjoy her so I dont really play her but her kit seems ok

  • @Chchchcheryl said:

    I agree with about 40% of this

    Some of these ideas are amazing but some are, not, particularly wraith not needing to become uncloaked to strike

    But you iri head idea is amazing! Its smart and applies to Huntress, being a strong positive addon without the DC hatchet effect!

    Yea the wraith one was far fetched but seemed interesting

  • Oni can down everyone in 20s dose that mean he is as strong as bubba

    No because oni can't get to them all in time and bubba is less likely to do so your complaining about bubba but oni can do than and more

  • Hopefully some of these changes come to future updates and dont start a riot because you dont agree with them

  • @__Silent__ said:

    Long story short, I am stuck on what killer I should get. My options are The Twins, The Blight, Death slinger, The Oni, The Clown or the Legion. I'm a looking for a solid killer who has solid teachable perks, please suggest me which killer is the best.

    Thank you 🙂

    Clown is getting a re work soon and he has 2 ok perks and an ok power but death slinger is better for the power blight is fun but a bit inconsistent oni is fun and I wouldn't bother with the others

  • @Zesty said:

    Thats it... As a Blight main i think he deserves more love <3

    If only I could see over the grass

  • @CLAUDETTEINABUSH said:

    Is this an intentional change? If you watch otz's new video OoO is always lit wherever he's looking. Is this happening to all similar perks that light up in specific situations? (Like spine chill?) Please inform me.

    I sorta with this isn't a bug for ooo normal killers are still fd tho but it's a buff for stealth killers

  • Thoughts

    The wraith no longer has to swap between invisibility and attack and his terror radius is reduced to 20m

    If the wraith is out of 24 m he is invisible and fades inside he gets closer (imagine freddy but less often appearing) his base speed is increased by 10 when not in a chase there is a power gauge that fills up in 30s upon it hitting full he can ring the bell giving every surivor in 52m oblvisous for 20s and their aura is revealed for 3s

    a pulsating effect on their screen for the duration of oblvisous or like a disorienting effects in r6

    Thoughts

    (Edit this gives the feeling of a quick and quiet killer that when you hear the bell you can be ffd how I imagined wraith would be)

    (Edit 2 wraith is not affected by ooo and he can't see the survivor aura either)

  • @Lyonic said:

    Very curious to know what people think about running the above with the new mechanics and with 2 other perks (info or chase).

    Is it viable to use this instead of hex ruin/corrupt? As they will not know its up, until it has 3 tokens.

    Thoughts?

    It won't work often because by the time you get 3 tokens you would probably be on 1 gen or none due to minimal regression or pressure

  • @Airless said:

    What?

    He saying how come the killer meta that id dependent on rng has been for almost 6 months got changed so quickly but the almost uncountable ds unbreakable hasn't been touched in 2 years nearing 3

  • Mb I ment to cancel that post because it was a stupid thought but it's there

  • @Dwight_Fairfield said:

    Being rank 20 again.......that will be a trip down memory lane.

    Yes yes it will be can't wait to see dweet in a locker again

  • Were (greedy) because every month and a half a few maps get updated 3 to 6 perks get changes and possibly a killer rework

    And in 3 months we get 6 new perks (the chance of a new map) new killer new survivor (another re skin)

    And some game breaking bugs (stuck in the stairs)

  • @dlaneyphotos said:

    Why? Why? Why do we ALL need to be reset to 20’s? I am a 7-9 I have worked hard I just played killer 1’s who killed all survivor’s in under 1:00 mins. I was playing with a 5-8-9-15 they killed us. Before that we were a 8-9-15-20 and the poor 20 girl was brand new we had a 1 killer. I have so many friends who are quitting the game. I don’t know what these people are thinking resetting us all to 20’s I think the game is done people won’t stay

    If it makes you feel better it used to be like this without a reward at least now you will be getting something

  • @[Deleted User] said:

    you can also blame the community. they defend behaviour in 2 ways. 1. the typical "they're doing their best" argument, and 2. keep buying skins even if the game is nearly unplayable. instance: twins chapter, buying elodie's reindeer onesie like nothing happened.

    Yes and no if your agreeing with 1st then your maybe new or you haven't gotten to the point where entering a game feels boring

    And you can't shame people for buying things

    @antgnstea said:

    https://forum.deadbydaylight.com/en/discussion/comment/1871289#Comment_1871289

    Oh yes, I do miss events. They removed highly popular things about the events, and turn them into this mobile game techniques to get daily attraction. It was super fun to grind through outfits, not this if you have shards/cells buy them an move on type.

    When I look back to events, they seem to had really short small fixes to make them work well. What killers disliked was not be able to find event hooks, them being too far apart or have too limited number.( not to mention sabo-ing event hooks). Those were fixed on Lantern Lunar event. Where every hook was special and you got extra points if you bring an offering. Also lanterns were great secondary objects unlike crowns we've seen 4th year event. Lanterns only need few adjustments like granting points for team, or more availability. Now these new events without anything special about them are not giving you anything unless everyone brings an offering. Forcing players to depend on others is so wrong. And they keep doing it.

    It does look like they are bring back old lunar events there was a leak for the offering related to that event and its description is the same as the old offerings but who knows 6 months to change a few perks mb it will take 2 weeks to change an offering

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1871520#Comment_1871520

    I would say it's not about the devs.A lot of them are really trying their best and love this game.

    I would say it's more about the company BHVR itself and their higher ups that are responsible for the state dbd currently is in.

    But of they have the monopoly who is the higher up?

  • Guess well have to wait for a new head of behavior and hope they see what this game can do assuming it's not dead when that happens

  • @TheClownIsKing said:

    Seriously, I feel bad for you.

    Because I don’t get it.

    I’ve not let DS bother me for a long, long time.

    I’m a Clown main, that balks at meta perks, often sticking with builds centred around stacking Coulrophobia & Mangled. Exactly the kind of killer you would expect would struggle a great deal.

    But i hold my own at red ranks, usually getting 3k or 4k, with 4 man escapes being a rarity.

    I’ve been around a while too. I’m not a true genuine DBD veteran that’s been around since the beginning, but I’ve been around for a significant part of the games life cycle.

    Sure I post a lot of angry rants on here, but that’s me just being a pathetic drama queen at times.

    I’m not trying to turn this into a peen measuring contest. I’m just providing some context before outlaying how I’ve stopped letting DS (and unbreakable) be such the over embellished problem everybody else makes it out to be.

    They can only be used once.

    Let me say that one more time.

    They can only be used once.

    These perks only have great power late game or endgame, but Killers, you fools. You ALLOW survivors to have and use these perks at those crucial times of the match where it’s most crippling and frustrating. Yes, I’m blaming YOU. It’s YOUR fault if you’re being hit by DS (or unbreakable) at endgame.

    Here’s my general match approach, leaving myself wiggle room for adaptation and improvisation.

    I don’t outright tunnel or outright camp, but if an unhook has occurred in my face, then I WILL smack whoever was just unhooked. If they have BT, fine, I don’t care. Now they have to run somewhere and waste a little bit of time mending. No BT? Well I’m picking them up fully expecting DS because I WANT them to use it. If I’m stunned, fine, I then let them run off and IMMEDIATELY refocus on spreading pressure elsewhere. No DS? Too bad, oops, they’re going back on the hook. That survivor is now a greatly reduced threat for the remainder of the match, so I might even give them a bit of slack later on.

    If at any time I spot someone that I know was recent unhooked, again, I follow the above process. I want to test each and every survivor for DS as early as possible, and eliminate it as fast as possible. The survivors are incredibly screwed after they’ve all had their DS eliminated, not so much because the perk itself is gone, but because it GREATLY LIMITS the kind of plays the survivors can then make to assist each other.

    “You can’t just eat DS. That’s not a counter!” But I do, and it works almost all the time.

    “But you lose so much pressure.” Except in rare instances, I ignore who just stunned me and I immediately return to spreading pressure to the other survivors to the best of my ability. I don’t want to give them TOO MUCH free time.

    ”But then it was a wasted chase.” I just got rid of a (overrated) tool from the survivors kit before/around mid game. I don’t feel like I wasted my time at all.

    For those that keep throwing counter arguments based on theory, I simply urge you to just try this approach.

    If it doesn’t work for you after a dozen games, it doesn’t work for you, and you can’t rant “can’t can’t can’t” all you like.

    I semi agree I feel that the only killer that can eat ds and be ok with it is clown because of slown down not allowing them to get far because almost every other killer needs to waste a lot of time if they want to eat a ds and chase them

  • @[Deleted User] said:

    He already had little to no counterplay at loops if you knew where to place his bottles. Chase was never his issue. That's why I'm so disappointed in the rework. Completely missed the point of why he was considered weak in the first place.

    Did you want the killer with the 1 trick of anti loop to be nerfed wdym you disappointed

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1869170#Comment_1869170

    In theory, yes. But base bottles are still at 4 and there's a switching time between the bottles. You end up reloading more overall and spend more time animation locked on top of that. The returns diminish quickly.

    Dont forget the addons to increase the amount of bottles up to 6

  • @crixus006 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868852#Comment_1868852

    But what is the difference, the current pink bottle slows down the survivors and the yellow one gives speed ... You can practically play only with the pink one and it's the same. AND Reload time is good but not a strong killer or within average, still weak

    He now has less down time

    More map pressure

    New catch up

    Ontop of old anti loop before it was really only anti loop please explain how this isn't a buff

  • @MrGrizzly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1866577#Comment_1866577

    Well ormond got reworked, didn't get a breakable wall.

    Also I'm sorry I made a mistake, autohaven does have a breakable wall. Still this perk would be very useless.

    Either way I agree

  • @MrGrizzly said:

    You know perks like balanced landing are map situational, but can still be used.

    When will you use this perk on a map like azarovs? Or coldwind?

    Even IF you could use it, when is there a time survivors are actually infront of that door. You'll just lose more time breaking a wall for no reason 99% of the time.

    I'd like a breakable wall perk, but it'd be only useful if every map has an amount of breakable walls.

    Well they are reworking alo5 of the maps the only map that may not have breakable walls are lyeres for a good reason

  • Not top 10 but definitely around bubba anti loop and catch up that's good

  • @Mandy said:

    Game Designers/UI Designers/QA/Programmers - all do completely different jobs, so whilst one update is going through the other departments are working on their own thing within the game.

    Exactly what I just said

    Next time please tell them

    You just told a doctor to fix a car

  • @Bardon said:

    Seriously, there is a long list of outstanding issues and as a player, I'd far rather BHVR apply their programming/testing resources on fixing the existing issues rather than adding in new functionality.

    There are recent issues from the last patch and issues that have been outstanding literally for years, surely it'd be better for the game and the players if those were addressed rather than putting effort into major new functionality changes?

    Personally, I'd be happy if the devs spent 6 months fixing outstanding issues and held off on any new content for that timeframe. The rate they release new content has got to be punishing for the dev/testing team and the ever-increasing amount of issues is a real disincentive to play.

    Or is it just me?

    Example of what you said

    Your a mechanic fix my toilet

  • @NoShinyPony said:

    Killers aren't the fun providers for survivors. Don't overdo it with keys & toolboxes, and you have good chances that you won't get dodged.

    I'm grateful for those people who still play killer. I'm not doing it atm.

    I can only play like 5 games a day before I get mad or bored dont you miss when you could play 10 and be like 1 more game well shame the game isn't making killers want to play anymore

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028768#Comment_1028768

    So you get the option to nope out of the match based on information. Survivors don't get similar information and you think it's unfair for them to decide their out. Double standard much? I'm not condoning DC's but you're doing exactly what they are. Just a bit earlier.

    I would agree with you but you can't change your killer based on the info you get what you gonna do as wraith that plays hit and run with 4 medkits

    Rather go to a new game at that point

  • @HulkHodn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028829#Comment_1028829

    Thats a joke right? Iam rank 11 and every game i get at least 2 red rank survivor. That has nothing to do with speculation.

    No this is just match making being broke it sometimes happens after a massive nerf to one side with minimal change to the other

  • Well when I see 3 tool boxes or medkits I see no reason not to dodge after all 10s matchakeing due to recent nerfs I see no reason not to doge a game where I know I'm not gonna have fun

  • @Orionbash said:

    I still wanna know. Why are all y'all killers complaining about ruin + undying getting nerfed when y'all said it was trash anyway? 🤔

    Who said it was trash pretty shure 90%of killer mains agree it is good same way how 95%of is agree that ds unbreakable is a stupid combo that had been around too long

  • @xXCAM3R0NXx said:

    I've played huntress for a while now and she's practically my main main (if you know what I mean :P)

    However I still struggle to this day with hitting hatchets at juking survivors at close range.

    I used to be able to hit these shots easily, but recently survivors jukes are so random and annoying it's hard to even hit one.

    Anyone got any tips on how to hit back riding // close range juking hatchets?

    Ik you have a lot of time in her it just comes with effort you will get good at it

  • I use it on oni just because I can get to the gates quickly I have insta down I have speed that's all you need to capitalize off BW

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1865902#Comment_1865902

    I think the idea was to stop the speed boost as soom as you find a survivor. Same as bloodlust stops when you hit a survivor

    Correct

  • If the timing to activate is simmlar to blood lust then getting to 7%shouldn't happen often unless they are hiding or have a key and looking for hatch

  • @HarlowXRaven said:

    Maybe as a perk but then it would be like a double boost since you also have bloodlust and on top of the considering the killer speed. Would be maybe too much of a buff maybe think of a timer also or lose the speed boost once you find a survivor and then you could chase the survivor till your bloodlust activates or you down them. Or maybe make it a 1 or 2 percent speed increase could be nice. I'm a survivor main tho so what do I know lol.

    Yea I was thinking more of 3 5 7 %increase tho because you don't want it go faster than killers like Billy or clowns bottles with mobility tools that would make their tools less special

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/1865221#Comment_1865221

    True, but who's bringing monstrous shrine or no mither in a combo to bully the killer? Absolutely no one. People WILL bring UB + DS, knowing they'll have a minute of invincibility, and bully the killer. Not everyone does this, but it is a problem.

    The fact that you think perks are supposed to bully the killer shows why perks like ds need to be changed it gives you power in a game where you are supposed to be scared to make your decision

  • It's fine I'm sure ghost face is probably t bagging around the corner (just out of sight like how most killers are being treated out of sight while the survivors t bag)

  • @Kolonite said:

    Killer was so much more fun when there were infinites and people could DS on first pick up and when there was no endgame collapse so people could hold the game hostage and when sabotaged hooks would stay gone forever so you could only hook people in the basement and before toolboxes were nerfed. I agree now killer is so much worse than it was back then.

    Yea now you feel like you have a chance but survivors just have too many tools

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/1865180#Comment_1865180

    When was this? Literally their last Q&A they said they're looking into changing DS so that just sounds like you're feeding false information.

    So where's that monstersious shrine change the talked about around a year or 2 ago? Or a no mither change that was briefly talked about 2 years ago see the issue they are changing new thing quickly while things that existed 2+years remain untouched

  • @jayru said:

    They are clearly not.

    I think they are clueless considering in the dev stream they mention how they want to buff base game perks and stay away from buffing licensed perks to avoid a p2w atmosphere. But than they proceed to nerf a base game killer perk (than), when we have had DS in top tier with only a few other perks for years now.

    And with this latest update I've lost hope, all they care about is jerking off their crappy data onto our faces as a reason for everything

    is there data on HOW IN THE HELL you are so detached from your playerbase when you do a Q&A every month?? That really shows how all they care about is pleasing the majority.

    And if they dont conscide undying a base game perk because it didn't come on The 5 base killers. then ds is not a base game perk for the same reason

    (Am including huntress because you can get her instantly)

  • @WishIcouldmain said:

    He gets his own theme.

    Hopefully it can be heard before you get in a chase or if he's on top of you (talking about billy)

  • @MeltingPenguins said:

    Could you start letting the people who did not run around you for chasepoints etc get out?

    Sure, it's little less points for you, but the increased amount of salt from the smug survivors who's butts you just kicked should absolutely make up for it.

    No leave or die

  • @EvilJoshy said:

    I haven't played since April. With this damn virus, lord knows I got time to play games. DBD isn't one of them however. I didn't even hop on to unlock the twins. I have enough shards to purchase them for free but I don't even want them.

    Good dont get them that's the only chapter I don't recommend to anyone

  • Eh 6 to 24 depending on addons but sorta funny Ngl

  • @QwQw said:

    I don't care much about Undying getting nerfed, or any of the other changes, but I'm curious as to how Ds+Ub has not been changed yet. Surely the devs had to have realized by now how stupid this combo is.

    If you have any ideas feel free to leave thoughts here

  • @Mister_Holdout said:

    I just came back after a three month break. The latest changes seem alright to me for the most part.

    The new UI needs some work. Right now it looks like a mobile game.

    In terms of game balance overall, DbD is still survivor sided (generally speaking). DS+Unbreakble is still a combo, SWF can still use OOO, the map design is still abysmal. The list goes on and on.

    To be honest, I was hoping the game would be in better shape. At least the Blight is fun to play. Right now Blight and Huntress are my two favorite killers.

    Well welcome back and hopefully a mod see this and get some useful feedback to help the game

1 … 44 45 46 47 48 … 54