onemind
onemind
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@SkerpiTwitch said:
I would say the opposite, survivor stayed the same for all these years and survivors have adapted the playstyle that never really changed, meanwhile alot new killers and mechanics have been brought into the game. Some more powerfuil then others, but different playstyles. Its one thing to master 1 killer, but its something else to stop good survivors.
As always, good survivors> good killers
Survivors adapting never
(some new interesting play styles tho)
still running the same 5 perks ever since bill came out ds unbreakable deadhead either bt or adrenaline that sounds like a lot of adaptation over the 2or 3 years it's been out
Edit( I know not everyone runs this but keep track and you'll see how many people run 2 or all of these perks)
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Ngl would of been funny if the bubba had a blood warden plan to kill all of you to the egc but your empathy wouldn't open the gate
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@slowbeice said:
https://forum.deadbydaylight.com/en/discussion/comment/1856047#Comment_1856047
I think the confusion here, is that the bannable offense isnt "holding the game hostage" its "bodyblocking."
It has been stated that body blocking isint bannable
if that's the case many killers would of been banned before they made the change to the basement stairs to be wider to stop the killer from blocking them in
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Simple answer no it's not holding the game hostage because everyone can make progress that one survivor is being held tho
Here I'll give you an example who ever that was is being held hostage in a bank robbery dose that one action stop the rest of the world. No
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@rafajsp said:
https://forum.deadbydaylight.com/en/discussion/comment/1856029#Comment_1856029
Thanks but i will pass ... i see that bs every day in almost every game.
But you tell him not to tunnel and be good at the game when things like that can happen? Huh
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1855841#Comment_1855841
The problem isn't the perks, it is the speed gens can be done.
The game only works when survivors have no idea what is going on and multiple, if not all, survivors leave their gens for a save. SWF, even casual swf do not do this.
There are many other problems caused by even casual chit chat that you don't even notice, but that is the main one.
I mostly agree with your statement the speed its self is sorta fine ( I daresay) but the fact that it can be like that is not ok
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@Woot1234 said:
I down a survivor near an open gate, and I know the person has DS (because it's a SWF and I already burned the DS from two others). There is nothing I can do to prevent an escape outside of Blood Warden, and I'm not going to run Blood Warden just to counter this.
Seems busted, no?
Bw wouldn't even work because they wouldn't open the gate until they are off the hook
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Wish I could show you a clip where in the time I killed someone on hook hooked another slugged and got stuned by ds (player was full health btw)
It's fine tho I tunneled her so hard she got healthy off it and ds was used properly that game because of how hard I I tunneled her
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1854406#Comment_1854406
" Enduring reduces your stun duration is reduced, but not for DS, nope: DS is an exception!"
Enduring reduces the effectiveness of pallet stuns by, iirc, 40%/45%/50%. Decisive Strike is not a pallet stun because you don't use a pallet.
I remember when it was all stuns not pallet stuns yes it did include ds and why did they buff the stun from 3s to 5 that was the reason why they made to only pallet stuns because you had 1.5s to get to a window or pallet (pretty busted ngl) but ontop of nerfing enduring to only pallet stuns had ds stun last 5s
(Nsver thought about this until now but why did they increase stun time?)
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@Aven_Fallen said:
And now everyone will pretend like this is the norm and they ALWAYS go against these kind of teams. This is a tournament squad going for a record (at least Deebee is a tournament player, if I remember correctly). The chances that you run into them again with the same loadout are around 0. Chances to find a team like that with that loadout are not that much bigger.
But can we post the records of Kills and pretend those are happening all the time please? I mean, Tofu had a Billy-game where he got a 4K in 2 minutes. Can we pretend that this is happening on a regular basis?
But as I know this forum, only one side winning super-fast is a problem and should not be possible, but if the Killer does that, this is fine. :>
He was also playing against survivor that ran into him as billy but I guess its rare to have survivors run into the killer (looking At you meg heads out there)
Never seen those
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Or you know look at some stats ask some mods of community managers about that specific topic then make a post about that topic gather the communities thoughts about that topic get some ideas about how to change said topic then test it on the ptb if it dosent work or the community hates it revert the change
(almost like that's what the community thought that's what the ptb would do)
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The only thing that they might be changing is the POV and sliding issue or certain objects
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@TheStabbiNAngeL said:
It's a good idea,but this could created an entire new infinite right especially if you're killer is trapped on the receiving end of the trap.
Yea this could be powerful but I'm thinking if it's the iron bars thing nurse is nurse huntress and death slinger and gonna shoot through it ph is the same stealth killers are gonna drop the chase and find a unsuspecting target and most other killers have a way to speed up or hinder survivors
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@DFP said:
That's definitely a thought. Would be hard to retrofit it and balance with the rng nature of the level tiles.
And also this could be a thing that is added over time like the graphical rework allowing the dev's to be creative with the traps instead of haveing a stun or a block like one could be a gas trap like clowns bottles that slow survivors in it
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@DFP said:
That's definitely a thought. Would be hard to retrofit it and balance with the rng nature of the level tiles.
Yea it would take a lot of effort but having cow tree into long wall jungle gym into main building shouldn't exist
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1850346#Comment_1850346
If you mean the draw ticket, it appleared the 1st of January in LeaksDBD, one day after Leaksbydaylight made post of it
I dont use leaks dbd so idk when they posted it
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@QwQw said:
This is the most random question ever but okie dokie.
Survivor: Ash, he's always covered in guts of some kind.
Killer: Clown, he works with chemicals, does drugs and alcohol, and overall just doesn't seem like the sanitary type.
Clown will make some perfume and cologne for them
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@Cornpopers_Evan said:
So, with recent talk already starting on the year 5 chapter, I just thought I'd ask you guys/gals on who/what you'd like to see in terms of licensed content? I would list of some of my own but, there's far too many to pick from in my book. Let's just say, I'd be quite happy or, at least, content with a lot of licenses.
So anyways, very curious to hear some of your answers.
The keeper from the evil within
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Sometimes Jeff or Quentin but it has to be clear that they are meaming
And anyone who dose shop basement
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This isn't confirmed but still something to talk about
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1849018#Comment_1849018
That is weird, yes. But isn't the shrine RNG? I thought they used something to generate a random selection of perks.
Yes it is rng but whenever new perks come out they have to update it and its possible to set a specific perk for a set date to appear in the shrine
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1848428#Comment_1848428
Leaksbydaylight steal the info from LeaksDBD just follow both accounts and check who upload info first. Leaksbydaylight is also known for doing clickbait posts to attract people to their website full of malwares, trust me my antivirus triggered several times when I used to visit it.
But anyways, speculations are just that, speculations. Hellraiser never came. Candyman never came. Rely only in the confirmed leaks from LeaksDBD
But its mentioned in leaks by daylight half amonth before kings vid
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Here's a small list of licensed killers I hope come Into dbd
1 Jason f13
2 nemissis re
3 the keeper the evil within
4the grudge girl (dont remember name)
5 slenderman
6 the witch L4d
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Where do you start a petition to let Myers drive a car
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there are several "content creators who main killer"
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@hardtimefun said:
https://forum.deadbydaylight.com/en/discussion/comment/1848740#Comment_1848740
the EGC start once one gate is open or the hatch is closed, the perk won't trigger since it requires every gen to be completed, rancor doesn't trigger if it's a hatch closing EGC, this hex would be the same way, and since this hex takes effect before the EGC starts, survivors still have chances to get out, and if the killer simply camp the totem, survivors simply have to wait, every survivors or most of them look for noed before opening an exit gate, most of them at least, this perk will be the same, the will look for it.
I see I slightly missed read ohh well
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That time the survivors said gg
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@hardtimefun said:
https://forum.deadbydaylight.com/en/discussion/comment/1848651#Comment_1848651
they could anb could but it's still 2 minutes for the killer to find them and again i am pretty sure 95% of survivors would look for the totem isntead of playing hide and seek
The egc lasts for 120 so either someone has to die or they find the totem if neither are done everyone dies
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@kaijudane said:
In purple and red ranks as survivor it can be pretty difficult to make a killer whiff when you're caught in the open. There's a precedent with points awarded by dodging Deathslinger's fishing pole. I think it should also count when avoiding Pyramid Head's butter knife spread and Huntress' hatchets.
I don't think that would work because how would you tell a normal whiff and aim assist whiff I can see it working for killers powers like huntress and trapper gaining survival points for things such as close call for being within 1m or 2m of a trap or hatchet
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@Aneurysm said:
If object is nerfed first, then yes
Or ot could be when distortion is active you can't read any auras until it's done
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I know there were no perks for the killer I just couldn't think of anything
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@ReverseVelocity said:
I was watching McLean's new year's VOD and I noticed he had this item in his survivor addon inventory:
https://us.v-cdn.net/6030815/uploads/E1Y4CE9PV9RF/image.png
It has the missing texture icon. Does anyone have any idea what it's for? Is it unreleased content or just something that was cut from the game?
Its unreleased addon and it looks like that because they haven't drew the addon icon yet
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1846704#Comment_1846704
See, this happened to me as well. How am I supposed to do bones when I'm in a chase all game?
And people don't say "teammates ". Solo q is a nightmare. These are the same teammates that wouldn't take a hit when I ran by them injured with a killer up my ass.
That's when you leave them if you can
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1846627#Comment_1846627
Also Works on ruin undying.
That's your issue if you ignored it for that long
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@Blueberry said:
People don't hate NOED because they think it doesn't have counter play. Everyone knows it has lots of counter play.
The reason it's disliked is because it rewards the killer with kills he didn't earn. He gets them because the survivors were lazy, not because he earned them.
People aren't saying NOED is unbalanced. It's just unhealthy design.
And noed rewards the killer for rejection of doing totems
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@Crazewtboy said:
The matchmaking system. This is a big issue. White rank killers shouldn't get red rank survivors.
Yea this isn't the first time it will be fixed again
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Something with lots of jump scares
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Avoid being injured get healed asap if he has his power sharp turns and windows are your allies and dont worry about his seeing blood orbs when oni power is active he can't see them
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@SpookyPumpkinPiez said:
Yeah I gotta say, this was the worst event dead by daylight has ever done. Like yeah we got some bloodpoints everyday, and a few cosmetics for some characters that a lot of people don't own, but to be honest I'd rather have pretty lights in game. I'm cool with 1 week of double bloodpoints instead. The lights and stuff would really make it feel special
The game its self is in the best it's been in a while but for spicing it up /"celebrations" I agree
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Your upset I main David and he got a blight shirt that's locked behind the pass when everyone else's could be unlocked with shards (guess I'll have to wait)" a year "to see if shards can get it
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@Boddy604 said:
https://forum.deadbydaylight.com/en/discussion/comment/1814982#Comment_1814982
I'm fine with making the argument that it should regress faster. But it isn't a waste of time. I've booted gens plenty of times where it had dropped back to nothing because no one got back on it.
Tbh I think the bigger issue is gen tapping. There should be a short window with a skill check that survivors need to get through to stop the regression. This would counter the one frame tapping mid chase that nullifies the boot.
Uhh that what's this says
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@Boddy604 said:
https://forum.deadbydaylight.com/en/discussion/comment/1814047#Comment_1814047
Huh? Kicking a gen isnt a waste of time though. Kicking it makes it start regressing.
But it regresses 1/4 of a time slower than 1 player and the only real time tapping a gen hurts is when they have pop and touch go down
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Maybe 10%slower than ruin but yea I have no issue with it
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@Boddy604 said:
I could see an instant regular skill check after a gen kick making sense and be fair. Thus requiring the survivor to stay on it for a couple secs to stop it regressing and not just one frame tapping it but not anything more.
Fair maybe it is a bit much for a difficult skillcheck
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@gatsby said:
It’d just be like old Ruin. Makes the game awful for new players and does very little at high ranks
How you have to take your time to kick the gen you would know it's a thing because everyone would have it this is to stop tapping a gen mid chase
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@azame said:
So I want to start off and say you cant complain about keys not being nerfed when it isnt just a number change and mori is. The nerf will come in due time so let's give the devs time.
To start before the nerf people were down with the nerf to mori despite never using them. If you ask any killer main here they will say they rarely use moris. But now that it's been nerfed why are these same killer mains complaining about it being "useless".
I seriously cant understand how we people are getting angry about an objectively broken thing getting nerfed, and claiming bias. It doesnt look good and atleast on my experience I can say killers are more whiny and it kinda shows but let's ignore that for now and think about this.
What if keys were to be nerfed first and moris left under the guise of "moris are rarely used". Guarenteed any complaint from a survivor is shut down because everyone knows survivors are the oppressors and killers are the oppressed.
That's just speculation but I'd say its accurate for what it is.
https://us.v-cdn.net/6030815/uploads/9A50ODEUYN3P/0e8a67bb-b79a-4e82-9a84-be8adfbb4712.png
I'm not saying anything but 4k'd a key as blight no Franklin's. Also if you're asking about noed I'm currently working towards prestige and I have nothing better.
We wanted it to be nerfed not hey a waist of 7k BP and it dosent have the same feeling anymore when ever you saw a mori you'd say ohh f were dead now it ohh that's a thing
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@Ryan489x said:
Trust me Survivors don't know how to play the game either. I've been solo with so many teams that just play right into the killers hands. mind you camping and tunneling has been really bad this week It's more the survivor teams that cause the loss then the killer.
Yeah it can be killers playing toxic too but trust me as someone who plays both, there are a ton of toxic survivor teams out there too.
Yea but like I didn't bother them and apparently I'm the bad one yea ok they got 1 flashlight Save because they found it so didn't know they had 1
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@TripleSteal said:
Ok.
Ik no reason for the post but here it is
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1810485#Comment_1810485
Opression sucks? No it just takes skill and effort to use as opposed to easy mode ruin.
You hold 1 button and it triggers every 80s ruin you have 2 juggle 3 or all survivors while getting hooks and hoping they dont find your totem but oppression is better
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Sorta not nearly as bad but it still takes forever to get every killer /survivor lv 40 there getting that person p3 lv 50 and beyond to get all perks