onemind
onemind
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@Fibijean said:
Yes, the "this" I'm referring to is an article, not my post. Yes, that is a little clickbaity, I apologise. No, I did not write the article, and yes, I know it's long.
But seriously, if you do genuinely care more about the game and its improvement than about trashing the devs, as the vast majority of people in this community claim to, this is worth the read.
Not only does it give some much-needed insight into why developers often seem like they are ignoring their players or taking ridiculous amounts of time to make simple changes, along with exploring the possibility that there might be reasons why they make "bad" design choices other than stupidity and incompetence, it also explains how to maximise your chances of delivering your feedback and actually having something done about it (and what not to do).
And this goes for all games, not just DBD, but I'm posting it here because I think there are some of us here who could do with some insight into the opposite perspective when it comes to this game we all love. And because I believe, like the author of this article, that healthy communication between players and developers is essential to the long-term success of any live game, and the best way to achieve that is grace and understanding on both sides. (I believe that so strongly, in fact, that I spent the better part of last year writing a thesis about it, and I wish I'd found this article back then, but that's another story.)
Just give it a read, if you really do care about seeing this game succeed and being a part of that. The worst that can happen is you'll be reminded of something you already knew.
Funny enough I just made 2 threads hopeing that the players will be helpful and that a mod sees it and shows it to a dev so that way the dev's can get the feed back that they need to make better or less questionable decisions. The 2 threads are survivor mains /killer mains please speak up
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@ukenicky said:
Things I think we need moving forward:
NOED rework
DS rework
The key rework if that's even still happening
Reworks of certain broken add-ons for killers, eg. Iridescent Head, Scalped Top Knot, Pinky Finger etc.
And lastly what I can think of, Demogorgon and Plague desperately need help after they're done addressing Clown, Wraith, Freddy etc.
Sorry, some of these points were Killer oriented.
It's fine the point if this is to say your thoughts from the prospective of someone who prefers survivor
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1857395#Comment_1857395
Who told you ranks define how good someone is in the game?
I see a lot of potatoes in rank 1.
Not to mention rank is really gonna mean nothing now it's your reward for how long you can sit on a gen or how much bs your willing to put up with
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@Angelicus23 said:
Teamwork, coordination and skill is unexistant in solo q
Kindred new open handed after care bond empathy alert all the perks that can help you work with your team
If only there wasn't a select set of perks that didn't stand out so much compared to every thing else
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/1858544#Comment_1858544
They're still good you just can't be oppressive with them is the point
But the perk called oppression isn't even that good
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@Shirokinukatsukami said:
Mettle of Man was nerfed in 2 weeks of its release.
Get over yourself.
Meanwhile BBQ is still going strong for like 3 years now.
Almost Like it has counter play with lockers and being close to the hook
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860658#Comment_1860658
So you're telling me bright orange scratch Mark's don't stick out whatsoever to you?
You do realize there are several different types of color blindness so they would have to re do every map every killer and survivor and other things several times until they gat almost every version of color blindness that means they would need several people with different color blindness to work on it not to mention every month and a half they would have to re do an older map due to the graphical rework
(Hopefully this is a possibility but that will take a while)
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1860575#Comment_1860575
It was a joke. Google humor, study up.
You should take comedy lessons then
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RIP idk what to do about that sorry
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@MadLordJack said:
Yes, please do pretend that the Clown change isn't a huge buff or that the Wraith change isn't a decent buff. Please pretend that Undying/Devour Hope isn't a huge buff. And let's not forget the map reworks, all of which have buffed killers in the past by removing obnoxious loops and/or pallet-heavy areas.
No one denied that clown buff is nothing wraith buff is minuscule because there's often objects in the way so you wouldn't see him anyway
Undying was more of a bad trade it can save a hex once but can keep tokens and they are changing the maps to be more fair every killer hates ormond (wonder why)
Almost like they created loops way too strong (ontop of rng) and are toning them down
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@SunderMun said:
Bhvr: Makes Undying not ridiculously OP vs solo survivors.
Killer only players: OMG survivor sided, even though we're getting big buffs to Clown, as well as some nice minor ones to Trapper, Legion AND Wraith, who we want to be buffed!
Bruh.
The wraith buff if meh Ngl often there is an object in the way so it's not like you could of seen him coming away
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@TheBus4K said:
Changes to killers:
- The change to the Clown is fine, although new players can increase the speed of survivors by misusing it (even simply without being a new player, not knowing how to use that "Antidote" well).
- The change to the Wraith seems kind of sad to me, I thought we would have true invisibility all the time.
- Changing the Trapper works for the first few attempts (for Trappers who were unlucky), but with more attempts it is worse for Trappers who were lucky and forced survivors to make many attempts.
- Deep Wound is still stupid, even if the time is shortened, there are still too many ways to stop the counter.
- A "buff" to Iron Maiden that I doubt makes it a good perk.
- Destroyed the combo of Undying and Ruin. Maybe now that it saves tokens it works with other perks, but it only keeps the totem once when you break it (like when they now break Undying first).
Changes to survivors:
- Buffed 5 perks. Only buffs, not changes like Undying. Pure buffs.
- No nerfs to DS / Unbreakable (almost the equivalent of Undying / Ruin).
TL;DR: Killers have one less perk combo, a buff to a useless perk, and killer changes that don't seem like buffs to me.
Survivors have 5 new perk buffs to make new combos with and are freed from the "Undying / Ruin" combo.
And we still haven't changes to the keys 😂
So has the last update basically released 1 meh killer perk and 3 semi gimmick survivor perks not mention not many people like the twins
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860770#Comment_1860770
No I'm loving it. I'm survivor. Killer got 1 kill. He should be happy.
But apparently according to the dev's it should be 50 50 (even tho I feel like it should be 75/25)
( sticks to the feel that the killer is the power role and not the same as them)
So if we live in the world the dev's imagine a key shouldn't allow that
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Please a mod or dev see this this is perfect.
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@TheMonadoBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1860358#Comment_1860358
Try being a killer that can see people on 3 totems at the same time and can't defend all of them cause you can't be in 3 places at the same time?
Seriously I don't even know if you're pretending or you're serious at this point.
This isn't even some weird ass complex tech or anything it's basic use of common sense lmao.
Huh survivors being tactical never run into killer get hooked ruin ti to killer again stab killer if me get left on floor stand up
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/217969/thoughts-on-the-upcoming-ui
I'd much prefer if they blended the styles how you said.
The new UI lacks a lot of character as well. Missing the gritty theme of the old one in exchange for a cleaner, but less stylized look.
I do see that but I just want it to be compact like the old ui
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Or if you want to go the extra mile allow players to adjust the position of the ui icon's
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I'm thinking use antidote for catch up between loops and tonic for anti loop
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@bjorksnas said:
So lets finally get these broken survivor perks fixed
Ds should be disabled if you hook another survivor or the survivor works on gens (you shouldn't have time for gens if you are getting tunneled)
Iron will should actually only remove injured sounds and not ALL SURVIVOR SOUNDS like footsteps and breathing
Unbreakable should have lower recovery speed and or not pair well with ds because having a second chance perk as a back up for a second chance perk is stupidly overpowered
I agree with majority of these things but I think iron will should be based on your movement speed iron will will make 50% less noise when sprinting 75% when walking and 100% when crouch walking or standing still
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@JawsIsTheNextKiller said:
Open handed with Windows of Opportunity will be amazing!
I didn't expect a DS nerf but I am starting to think the devs are a little afraid to scare away the YouTubers that make their juking videos that rely on this perk. A lot of people bought DBD after watching these videos. If there was a single OP perk that lasted a minute and gave the player too many other things to do other than their main goal, it wasn't Pop!
It's almost like The media exists and advertisements exists but you can't really go advertising a game that's not very balanced
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1858967#Comment_1858967
It would be really funny to throw antidote at a survivor accidentally. Definitely bound to happen.
@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/1858962#Comment_1858962
Do remember a misthrow, forgetting to switch, or even a bad play could boost the survivor
With how long it takes to activate I dont think they will get the speed boost unlessuts through a window
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Wonder what they are gonna do to his addons
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/1858927#Comment_1858927
If youre afraid of the survivor getting the buff use a tonic to nullify it before they can use it
Yea I saw that
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1858912#Comment_1858912
I hope using haste on yourself and slowdown on survivor doesn't end up being frustrating while on a loop.
I mean killer is still faster than survivor and I feel like what your supposed to do is speed if they are far or going to a new loop slow if they are at a loop and speed to catch up before they get to a strong loop
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/217799/question-about-the-clown
Instant, devs recently said so on another discussion. No slowdown either, just pick and throw
Ok thanks because that being instantly can make him decent
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I dont main all of them but they all will benefit wraith can't be seen especially with speed
Clown gains speed given him mobility and catch up
Trappers rng is normalized so you won't be stuck for 40s and probably not for 5s
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1858449#Comment_1858449
Just always sweat as killer, and you don't have to worry.
If I'm sweating that much I'll have a stroke
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I'll have a bepis
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@lagosta said:
Maybe lullaby+undying on Doc?
This is possible probably not the strongest thing though
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@Shirokinukatsukami said:
Mettle of Man was nerfed in 2 weeks of its release.
Get over yourself.
Meanwhile BBQ is still going strong for like 3 years now.
Because it was a legit broken perk getting hit (any hit btw) gave you a token go in a chase do down 2 tokens
Get saved get healed get hit again mom is active what did you do to deserve a extra health state
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@immortalls96 said:
What you meant to say was this only applies to SURVIVOR perks..cause ds unbreakable which was legit unbalanced due to no real counterplay is once again left alone..but you reduced hex undying down to nothing..can't say you arnt biased when making such biased changes..talk about disappointing
What do you mean clearly the animation to stand up from unbreakable is clearly the nerf to ds unbreakable have fun well change it again in 2 years
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Side note
After a while people are gonna have to be cautious about haunted grounds because there's just 2 hex totems about
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@SunderMun said:
Overall good changes. The Clown update is interesting; I'm curious how the add-on changes will be done, too.
I'm a bit torn when it comes to Open Handed because it's a soft nerf, but also a decent buff.
Ide say open handed is more of a buff yes its caped at 16m but everyone else can run other perks
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It's fine you've had undying ruin
Now undying hope will be a thing because it dosent reset tokens on hex perks now
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@Axe said:
https://forum.deadbydaylight.com/en/discussion/comment/1858506#Comment_1858506
wow.... that's like 5-6 BBQ games.
Free bp I'm not complaining it will help me with bp for the clown update
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@Axe said:
You cant even reach level 50 with 1 million BP. We have 23 killers and 24 survivors.
250K BP is barley 5-7 Bloodwebs.
I can earn 100-150K BP alone just from 1 game with BBQ and a survivor pudding
Actually give people rewards like an exclusive charm, cosmetic, free survivor/killer of their choice, or teachable perk. 250K is nothing.
Fix the grind or actually give the players real rewards
You can get up to 500k if you get both to rank 1
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I dont think that tho because if you are really close to a survivor with the bottle of speed it takes a second to activate so you get the speed and they won't unless you dont get to them with a hit ontop of that clown will be more mobile ontop of faster reloading and you can still play him like normal
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@chieften333 said:
You were a fun perk while you lasted, you protected my totems dutifully. But we can't ignore that you were an RNG based perk that could be removed 30 seconds into the game, or easily seen with a map or two other perks. Or the fact that dull totems could be removed before the hex perks could be transferred. I guess survivors can't resist gens so much that they can't hop off one to do bones for extra points.
You will be missed
They never told is what the change is for all we know it could only show the aura of a survivor when they are cleansing a totem instead of being in a 2m range or it could be any totems reset by undying are also destroyed when undying is destroyed
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@GhostMaceNotCrusty said:
Because if they made knockout activate with special attacks. then they gotta make things like Franklin's work with special attacks. Then they would also need stbfl and pwyf to also be affected by special attacks. It just makes it easier having it only work on basic attacks
The thing is it used to work with special attacks like yes it did seem weird when it worked on Billy/bubba but that was it
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@Almo said:
Doors in video games are actually surprisingly complex to implement in terms of game design. A designer I know who worked on several Splinter Cell games said, "in every new Splinter Cell, the big ######### is always how to handle doors." It's even worse when every moving entity in your game is a player as in DbD; Splinter Cell at least could push unseen AI characters around if they needed to. :)
Would be funny tho if they have head on and stun the killer with a door breaking it in the process tho
But yes doors are a b
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That's when you leave if your not the one on the hook if it's your first hook and you have ds hope you jump otherwise die
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Pallets and wiggling and hook struggle I hope that sometime they replace some pallets with traps with unique effects that could work both ways
And I haven't thought for those other ones yet but I hope to see a different implementation to them
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Anyone else getting metal gear solid vibes from the game?
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I really thought they were gonna do nurses map and coldwind
And do haddonfield and the game at the same time
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@Yords said:
What I like to do is say "gg gl on next" every end game chat unless people start to trash talk. The best thing you can do to both make them more upset and move on politely is by simply telling them what they did wrong and what they can do to improve, then say "it's just a game" and "have a nice day". I have gotten pretty salty comments on my steam profile because of it.
Exactly dont know why they can't be a good sport about it the only time I've got good reaction to someone when I gave them a tip was a death slinger he was pushing forward when he shot someone so we had free control of our character and broke the chain
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Master Spirit mb I will have amazing hearing
And master huntress ez cross maps
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Not really a crutch better on some killers than others
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Wow I'm impressed im shure you all will do great with the graphical rework (like normally)
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1856424#Comment_1856424
And we have developpers trying to balance the game for killer vs SWF
All this DbD thing is a big joke, no one is playing SWF, SWF + trioQ is representing 15% of the games, little more than 1 game out of ten. And we are hearing killers crying EVERYDAY about how their experience is terrible because of SWF... meanwhile we know kill rate is around 70% for killers.
This community, especially killer mains (most of them), is completely dishonest concerning the state of the game. More we get official stats, more we clearly see that Killers are highly favored.
So 2 possibilities :
- either there are mostly terribly noobie killer mains coming here to cry
- either the killer community is deliberately lying to continue to have easy games
I really don't understand how we can still have ppl here posting threads about how the killers are at a disadvantage.
When there were infinite loops, dozens of safe pallets and that, as survivors, we had 3+ escapes every games in red rank, i have never complained about how hard and unfair it was to play survivor... i was piping up every time, doing more than enough points everytime...
I feel like the issue isn't the kill rate but that it was so annoying to get the kill that the chase wasn't really fun like yes they may of got the kill but didn't feel worth it
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1856618#Comment_1856618
https://us.v-cdn.net/6030815/uploads/V41I7AJC9OPL/image.png
October 2020 - 2 years old ?
You have almost 6000 posts on this forum, you are camping here everyday and you don't know the last official stats ?
And here are November 2019
https://us.v-cdn.net/6030815/uploads/1EJP123IBDET/image.png
Yup, nothing has changed but hey, as i said, some ppl here are clouding the issue. Every killers' kill rate went up in one year but hey, killers have been nerfed right ?
This forum is the Matrix, clearly.
Bro ######### nerf trapper and freddy buff nurse rework pluage to always have her corrupt power it's all about those stats
This is clearly not due to a lot of killers leaving because there is better games that are more broken (cyber punk ahh hem) and had nothing with questionable changes like the ds stun being increased from 3s to 5s
Because enduring made the stun meaningless but then change enduring to only affect pallets