onemind
onemind
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@EvilBarney666 said:
Look at it this way people. The survivors are the bread and butter for BHVR. There are always 4 survivor's to 1 Killer. So the majority will play survivor. Yes, there are people who play both equally. However the survivors get most cosmetics they have the most 2nd chances etc..
They want to cater to them so they can make more money. If you give them what they want they will come back. Make it easier so we can draw more people in. They won't be as frustrated playing survivor. That is their mentality. I can't really blame them.
From a business sense it makes sense. Cater to the majority the rest will just accept it. People complain enough and they will act to keep the numbers up.
I'm disappointed, but im one of the people who just accept it and play. Nothing I can do will change it. Just roll woth the punches. See you guys in the fog.
Ok and if they have no killers to play against because the old players leave due to the updates coming and all the new players are now wanting to come back because of all the tryhards then what like I've played for so long but now I'm just playing other games at this point because the updates are meh
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Can the 2 children stop complaining about ooo I never have many issues when. There's a ooo unless its paired with empathy and its s swf
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@Withered8 said:
So this whole update was bad for killer was it?
I guess ormand was never nerfed into the ground, or opression wasn't released, or the twins who are insane at camping and slugging were never released. Ruin undying ofcourse isn't in the game anymore cause why would it be right?
This hot xif 4.0.1 not the last one the last one was sorta useless love the map rework tho
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1806051#Comment_1806051
Thank you for being the only dev, I've seen in months; actually comment on an issue and address it. Even if it isn't what people want to hear or agree with; this is the first time in a while I've seen ANY bridge of communication and it is appreciated.
There are so many more that could use a reply.... If you guys can't make the time, I wish you could hire a community manager who can relay information and respond to people; because right now having ZERO communication is the single biggest problem with BHVR.
Anyways again, thank you.
Yea I never really get a comment from a dev so Its nice to see that they read posts
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/212139/this-entire-update-was-bad-for-killer
It’s to emphasise the fact that The Twins shouldn’t be used in a way where Victor is taken incredibly far from Charlotte.
A player shouldn’t be putting them on opposite sides of the map from each other.
That's part of the issue because even if you are near down someone gets kicked and the only way to play them effectively is like hag put vic under hook guaranteed down on unhooked kicked hit the other person down after a year repeat not much fun for both players
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/212139/this-entire-update-was-bad-for-killer
What change to flashlight did they revert
Something about the accuracy being less than the others idk what it dose because I haven't used them since they started changing with them but it might of been noticable if they stated it as not a bug fix
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@Janick said:
Hello
Victor cannot be kicked or interacted with (except than the Survivor inside the locker) while he is on the locker. It is also full 10 sec. lower than this, is a bug. Yes we counted the 3sec wake up of the killer when we decided on the 10 sec. It might feel as a conservative value but its a new feature and was not on the PTB so we do not know how this feature will really affect the gameplay yet. If it requires a buff, we will readjust.
Also, Victor locker check was never approached as a sure grab, so its totally ok that the Survivor can still escape under certain conditions. If Survivor would know that its a 100% bad outcome, they would simply not use the locker.
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1805974#Comment_1805974
Except that it locks them into place for 10 seconds so you know where they'll be and even if you don't get to the locker in time you still have a headstart. I mean how long did you honestly think the devs were going to make it so survivors literally couldn't do anything? 20 seconds? 30?
12-14s something for the amount of time it takes to cross half the map after the wake up because certain maps like swamp or huntress map are huge and can take between around 15 to 25s to get across depending on rng and if they are out by the time I get there I'm a m1 killer or body blocker hag at that point I could play trapper and have simmlar results
And thank you for clarifying janick the wording ( up to 10s) made it sound like they could get out quicker and I do agree it is a new feature but It dosent seem like it will work
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Not to mention the nerfed/buffed hoarder more range removed less chance for good items so yay more chance for keys
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If anything they would have a health chapter that would be best because a lot of people see them sometimes as greedy (can't blame them) and making dbd2 that is the simmlar thing as 1 wouldn't help that issue
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They probably wouldn't do that because even though the community is growing they dont want to divide it that's the reason we can play on all maps without the dlcs because they didn't want to divide the community
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Eh Franklin's on hag w hoarder hags items
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@Seanzu said:
Every pink addon on the survivors side they've touched in the past two years has been "nerfed into the ground", no one runs odd bulb, no one runs BNPs, no one really uses needles, they're all pretty irrelevant compared to their first iterations.
I feel very confident that the keys will get nerfed into the ground as well.
Yea addons not items and they are tampering with the flash lights not nerfing them before you try that on me
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Btw I know keys aren't being changed rn and I dont have many ideas for them so yea before I get blasted for being a (blank main) i can't think of much
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@ALostPuppy said:
Maybe the mods thought it was feedback so they put it in that section? Try looking through your post history and see if it's in there. If a mod moves a thread it'll say "closed" with 0 replies next to it if you haven't opened the thread. It's even more misleading in mobile because you can't see the names of people who made the thread either.
If it was in fact deleted then..I dunno I got nothing lmao that's a pretty harmless post.
Edit: just looked through feedback and found your post in there so yeah they did think it was feedback and moved it:
https://forum.deadbydaylight.com/en/discussion/211056/slowly-nerfing-huntress-death-slinger
Ok thank you I was confused because it dosent tell you where it was moved to or I'm blind and missed it and I wasn't shure if it was closed because it says moved/closed and it could of been either one
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As someone who is studying basic gaming stuff I can see how easy it is for bugs to exist and how sometimes completely unrelated things break ex Billy legion but that dosent excuse their business decisions even though I dont have any degree in business
It seems like bad marketing or business in general selling an incomplete product to consumers
But they are good at what they do like how many games have freddy, bubba, demo, ph, ghost face,ash, bill, in one game where they all work and dont seem out of place
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I normally look at the killers power and pick my perks from there like clown his anti loop is meh so I run stblf to make up for his down time
He struggles with gen pressuring so pop and surge because if you down someone quickly next to a gen surge instant 8% regression then you can pop another gen and save time or surge a gen someone's on pop that gen instant 33% regression and either bbq to know what gen to pop discordance to get stacks quickly/ info or sloppy to keep your obsession injured
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Ok just wondering now this post says moved and closed did I not put it in the right category or did someone not like what I stated?
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@Jasonisanicefella said:
Let me start with prefacing I had enjoyed the twins in the PTB, the idea was cool and refreshing.
That said, after versing them quite often since release, I am really starting to hate them.
Pretty much 95% of the competent killers at red ranks go for a slug fest. There are so many games where you end up with 2-3 and even 4 people slugged.
This is NOT fun at all from a survivor perspective. It is even worse than being camped as it completely ruins a players experience.
Tofu and Scott also made videos to discuss this.
I think something needs to be done, I don't care about winning in DBD but I care about having fun and being slugged is the antithesis of fun.
Please help us Devs
https://www.youtube.com/watch?v=snNWS3q-grM&ab_channel=OhTofu
This is what happens when you make a killer that's can down but has so much counter play that if they even stop their power for 5s it could be destroyed and undone never had massive slugging issues with death slinger or ph now did we
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@QwQw said:
Well I kinda agree with that, but they did just confirm they are buffing three different killers so I'll take it.
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1795182#Comment_1795182
So you think they're going to nerf Clown, Huntress, and Demo? The only nerfs I see coming to any of them is the removal of exhaustion add-ons and the removal of iri head. Other than that, Clown and Demo are both recognised as pretty weak by the vast majority of the community, it wouldn't make sense for them to be nerfed.
Yea but a good huntress dosen't really care about exhaustion
when the last time you seen demo get value out of exhaustion addon
and clown sorta needs exhaustion because deadhead is a looping perk and clowns anti loop is laughable
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Top 3
Wraith
Huntress
Billy
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I've already stopped playing the twins you can have. a power that's leathel... when they are injured wow like every other killers you get info when they're healthy ohh ok like legion but your power sucks because you get kicked for doing good on a injured survivor
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So if you watched a summary on the q and a you would know huntress is getting an addon pass also what do you think the graphical rework is the next maps are probably cold wind farms and crotus pren asylum maps and they also address the dead zone issues something you would know if you watched a summary of q and a stream
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Trigger on any down because only basic attacks is what holds the perk back
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That's what I was saying power gets stuck in floor well now you have to wait nothing on that side of the map well have to wait "the best part of any game waiting" (so enthralling)
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@akumaks13 said:
There is nothing to do, the map is empty, there are no pallets and the few that there are are unsafe
Dont forget the 2 or 3 God pallets and window in the main building not to mention shack and the snow plow
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It's fine tho according to Matthew he's around of the team
Phhh better be the art/design team because the only thing that is good is the maps
I expected a few bugs but this is horrendous like the game was better when legion came out at least their power was strong
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@Pichihime said:
I feel vulnerable when I'm falling and landing from great height. However, Focking David should be able to tap into his Adrenaline banks whenever he pleases, including in mid-air (Imagine how cool that would be?)
Ok and then you die because stagger after fall
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@MythMage said:
I'd also add removing the ability to destroy Victor after downing a survivor with him. That's just kind of dumb
Ahh yes thank you I forgot that
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@RamblinRango said:
So when you die on the hook and get murdered up into the great beyond, your corpse fades to this black spirit, right? You get ghostified.
What if we kept the corpse solid as it ascends and instead we became the ghosts, spirits no longer able to be seen by our teammates? It could then be argued that the whispering heard throughout the game isn't necessarily the entity but survivors who have been claimed by the entity.
You could finally add some alternative gameplay without affecting the base game. I'm not sure what spirits would do, what ghostly objectives can you think of? Maybe it could affect normal gameplay somehow but also maybe not. It would mean dead survivors who had a bad start or had their team DC aren't necessarily out of a game.
Everything needed to build the afterlife is already there. Spirits could play exactly like Freddy, be invisible to their team and killer (Maybe?) and be in their own plane of existence or sub-realm that resembles the DreamWorld. They would look like the shadow you become after getting hooked.
You can say there are more important things and you'd be right, but I think this would be pretty neat.
It would be they could do objective without making an in game effect to earn BP after death so those games where you get 8k bc the killer camped you as a bubba but you can't leave because that 1 friend is still alive
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@crixus006 said:
I have an Xbox series x and your progress is loaded when you log in with your profile, believe me it is another more fluid game and better graphics is worth it. Also, I downloaded the game direct from Game pass. I have all my assassins in prestige 3 hehe. Enjoy it
Ok thanks
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Um I was just asking if cross progress would work when I got the new console I backed all my dbd stuff on an external harddrive because I'm getting the digital version of it and with game pass I wasn't shure if my progress would transfer I dont really care about cross play that much
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1781639#Comment_1781639
Considerably, try infinitely. I sat in a lobby for an hour did not find a single match. Not even another Series X.
You need cross play on new console so not many users yet so good luck without it. never mind miss read your comment
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Ok thank you
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@Dav33d9454 said:
Is spine chill, sprint burst, kindred, and iron will a nice class set up? I’ve only been playing for a little while now and I’ve found myself where I need spine chill it’s a must but not sure about the other three any suggestions or should I stay the same. Btw just got up to rank 8 with this class setup!
Yea that's good mb swap sprint burst for dead hard because you can sprint without using it and it goes well with iron will be warned dead hard dpsent always work but useful when it does
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@JustHeretoHaveFun said:
I'm a Rank 11 killer.
I just played for an hour and a half and every single round had at least 2 red ranks, at least 1 purple rank, and if I was lucky, someone actually near my rank. It wasn't fun at all. I've been playing for like a month. I don't even have any characters to level 50 yet.
Not to mention they always seemed so pleased as punch to have an awful killer. The constant BM was so disheartening. I wasn't playing toxic. I avoided tunneling and camping, I didn't hit on hook, I didn't do anything but try to chase them off gens. But every single time was a million flashlight clicks, exit gate teabags, pallet teabags, etc.
I seriously don't understand. I'm new. Why am I being paired with these people? It wouldn't even be that bad if they would just take the win and leave, they're determined to drag the match out and make it hurt. It's not even a learning experience at this point.
To be clear, I'm not judging them for using certain perks or anything like that. I'm a firm believer that every perk is fair. But man, I'm just so annoyed.
Sorry for the useless rant.
You could run empathy or bond and watch what other players are doing and learn what others are doing
Or get a group
Idk what's going on with match making tho it's been off as of Thursday hopefully it will be fixed soon
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1779981#Comment_1779981
I get what you're saying but with how much the developers routinely nerf stealth and add new perks that counter it (some of which are dependant on your teammates for crying out loud), its not a solid form of play and never will be. Their excuse of "Nurse is hard to play so it's fine that she disregards entire game mechanics" arguament is silly and I've never actually seen someone who put the time in to learn Nurse actually defend that statement.
'Just don't get found' might have been good advice 2 years ago but now it means literally nothing. You can literally be found by auras by running too close to a wall that might have by chance had a totem on the other side right now.
Also your Iron Will arguament means nothing. All Spirits outside of maybe 2-3% that play loud enough to actively damage thier eardrums use Stridor thanks to how widespread IW already was. And scratch marks load in so quick and breathing is so loud that "don't run near grass".... what does that even mean?
Wouldn't have to worry about totem aura if 3 gens could be done in 80s and if you were semi decent you would probably have an idea where totems spawn iron will is always on ok pick killer w stridor that's 1 less perk they can use and your still 50%quieter if they don't silent
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@sQuAde said:
https://forum.deadbydaylight.com/en/discussion/comment/1779867#Comment_1779867
the fact that you can choose how a chase will go shows how bs these killers are. Also, where's the fun in that ? Survivors will go down based on their mistakes and killers won't get kills based on THEIR mistakes. Spirit, Deathslinger and ph - they'll take all of you knowledge and throw it in the trash because haha 50/50 mechanic go brrr
Then don't get chased make them waist time by being in a area and not finding you
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@Reinami said:
Only if you can use it more than once. If so, then the new combo will be: PS/Flip Flop/DH/BT.
If you can only use it once, its a weaker DS that needs another perk.
On ptb it could be used infinite and there was nothing stated about it
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@Mr_Critical said:
The Problem with your argument is that DS Is Stronger then Power Struggle on its own, Power Struggle needs other perks to be good and plus its still situational, DS you can run into a locker and stay up and not get downed, but with Power Struggle The killer can just leave you on the ground.
counter part ds by its self is ok because you can slug to cancel value but ds with unbreakable is the same out come
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It's worth it to get but not to play the twins until the update where the locker issue is solved
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@Slendy4321 said:
I'm honestly excited to see what they're planning on doing. I wonder if it's just bloodpoints and Iridescent shards again or are they going to sprinkle some auric cells in there.
I doubt auric cells because the would basically be handing out a frew license killer or survivor and that could get them in trouble
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1774867#Comment_1774867
Bro did you read it? It says "How will it work?"
WORK
Bhvr is literally going to force us to work for the company to earn any more cosmetics. How is this legal?!
So if we ignoring the part where the daily log in and the other part where if you miss said cosmetic I would be in the shop
Then yes your right
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I came up with an idea like a shrine or idol of the entity and over time it demands attention and if neglected can have effects that get worse and worse until taken care of being in a chase or pig trap makes the time go slower like egc timer it could start small like your character and actions are louder then like move up to like exhaustion then a visual effect like in the evil within where every thing could pulse and start giving hinderd it could start revealing your aura and if neglected all game could maybe prevent you from leaving the trial
Now this would have to be over a long period of time like several minutes so it would reward the killer for pressuring people off gens and extended the game
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Yes I know it's best used in animation but sometimes it's so slow I do that and it's still a miss
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@keygun said:
What changes should be made when they do this rework?
I think some want a buff, others want a nerf.
Imo, I thinks he's fine where he's at.
For his slow down to be the same as freddy and a way to get around the map a bit quicker that's about it and mb addons pass
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Clown snorts a bottle to become blight
Clown: uncontrollable laughter
clown:Gets behind survivor
Honk honk🤡
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Ash / demo dlc
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Unbreakable because majority want ds so I won't need it
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1769221#Comment_1769221
Unless they take like iri heads and infantry or something.
Ok fair I forget those exist because I shun them
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Calastano survivor and some killer from the evil within