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onemind

onemind

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  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1713773#Comment_1713773

    most games only last around 9-12 hooks so having 2 uses is a decent amount especially if it wastes survivors time for having to travel across the map without you having to go there yourself to put them there

    I'm saying yea ota a great time saver and it should only be 2 times but why the range only be 32m I could cary them there most likely then

  • @Kingpaulmathers said:

    I'm curious to see what's on people minds

    How was your day

  • @bjorksnas said:

    Monstrous shrine seems a bit off so how about reworking a new effect into it instead of it affecting map gen,

    3/6/9 % faster Entity progression.

    5/10/15 % increased difficulty on escape attempts.

    3/6/9 % increased penalty to escape fails.

    Twice per game when a survivor is on the ground and you are 32 meters or more away from the basement hold the secondary ability button to send them to the basement and hook them, their hook timer is paused for 15 seconds from this method.

    Thats not the worse idea ive heard but only 2 times per a game you would beed to get rid of the range then because you could cary them to it then

  • @Brightened said:

    This isn't stating that one is better than the other. I'm just wondering what you all have observed.

    Pc will all most allways have an advantage even if its small between. Strech red Fps and flicks but I see no reasons why players will be at an major defficit

  • @Babyyy_Boyy said:

    I’m curious to know how people feel when they get no kills in their matches? Do you rage? Do you blame yourself for it? Do you blame the survivors for being too good? Do you look back and see what you could of have done differently? Do you put on an ebony mori for your next match? Do you play a stronger killer next match? Personally when it happens I replay the same killer and think what I did wrong in the last match to help myself learn. What about you?

    I'm only mad if I could of had a kill and get robed by ds just to have post chat

  • @Orion said:

    What's that one thing you want, but don't think the devs would ever implement?

    A secondiar obj for surivor that if ingored punishes surivors and if all surivors do it temporarily punishes killer

  • @SleepyWillo said:

    Because its a limited time where survivors can get Halloween items. Given that the "event" doesnt have anything else to do I guess they want to collect their items...?

    So forget the blood web then?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1709492#Comment_1709492

    so... Killer mains also play survivor, the majority of the time, but survivor mains don't play killer? Okay

    While you do bring a valid point. Who thinks to them selvs man I just had a very stressful game and that bubba ingored everyone and face camped me because of a broken key im going to play killer to relax or im ditching my swf to play killer the more stressful role. No one to very few people think that but I bet there have been countless times where someone got mad at a killer game and said im going to play some surivor or play with my friends

  • @csandman1977 said:

    I will preface this by saying i wholeheartedly appreciate the log in rewards and the discounted skins. You didn't have to do that as nobody playing this game is entitled to freebies. Which leads to the point of this post....

    Nobody wanted you to give anything for free. What, i would argue (and yes i acknowledge personal biases) almost all of the players wanted was an 'event' that made us want to play more.

    Let us earn our event rewards. Give us in game things to do. Those postula challenges shouldnt be limited. They should just be there. Maybe they could have been what the offering does if you didn't want to just give away the points.

    We wanted a goal to hit. For many the rift just doesn't cut it. Many of us feel like it's a chore to complete. The serum gave us incentive last year. And they were in the first rift that was the hardest to complete.

    We, as a whole, wanted to earn our rewards. We didn't want free skins. (Though i think almost all of us will take free blood points as much as we can get.) We wanted something unique to do. Something to worl towards.

    What we got was 3 challenges ams offerings that take 50k plus bloodpoints to unlock for almost no gain.

    So i appreciate what you have done to appease us. Please dont think there isnt gratitude.

    Just whoever designed this event needs retraining.

    I feel like whe. They saw the community reaction some wanted to give us old event but with the time crunch because they thought starting the event a week before Halloween was a good idea they couldn't delay it because who would want to play a halloween event near thanks giveing.

    So thanks for the shards to get the skin

  • @Tricks said:

    Strafing is a core ability for all killers.

    Since the Punishment of the Damned re-work the ability to strafe is removed entirely for a short period of time after choosing to cancel his ranged attack.

    The removal of the ability to strafe after cancelling PoD was not a part of the ability re-work and is a straight up nerf to ANY killers (or Survivors for that matter) core game mechanics to just get around and has nothing to do with his ranged attack.

    Please return PH's ability to strafe. There is no reason for it to be removed.

    The mouse is for looking, please don't force us to look with A and D like savages.

    He never could straif in his power

  • @Demonl3y said:

    Since the last few days, i was trying to learn nurse.

    While it were near imposible for me to believe i could beat good survivors with her like a week before, i am indeed starting to get better amd better with her.

    This really suprises me because when i tried to get the adept with her some months before, it was so damn painfull.

    I am not saying i am a good nurse, i am definility better then before.

    I already took some SWF groups with OoOs out and it felt really good.

    I still miss many blinks and they are often so damn close, but i feel a big improvement.

    Whats your experiences on her? Do you play her on console? How long did it take you to learn her?

    Also tell me some good nurse builds!

    You can allways use the metta build if your learning but if your mastering sloppy bbq pop and something else make your choice or something

  • @madamretto said:

    https://forum.deadbydaylight.com/en/discussion/comment/1698725#Comment_1698725

    From wiki:

    The Blood Hunt is a recurring Event that often happens alongside special occasions or holidays. The Event boosts all Bloodpoint gains post-trial by a factor of 2.

    Ok I must be thinking blood harvest

  • @madamretto said:

    I'm glad that we will have double bloodpoints but why for such a short period of time? Only four full days? (October 29 - November 2)

    Come on, guys, we need a week at least 😐

    Isint blood hunt 3x bp

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1698572#Comment_1698572

    Not enough free content seems to be the main complaint.

    Not about free content earnable content like last year was really good for the event

  • @TAG said:

    I have not had much of a chance to really follow DBD much recently. Someone wanna explain to me what's wrong with this year's halloween event? It really seems like people are rather upset with this one in particular.

    The past event added new objectives a event currency to get 6 pieces of a skin and required you to live to get the full reward and it was spoopie. This one just added pumpkins on a gen not to mention they canceled the bbq event to people were looking for a change to be dissapointed

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1698015#Comment_1698015

    So the logic is: The event wasn't as exciting as I had hoped, so I am now mad at the devs. To spite them I will not buy cosmetics I was previously fully planning to buy and/or stop playing the game... and that's supposed to be the case for enough people that no one is going to have these skins and the art team is going to feel let down?

    Some people might feel that way but this is very exaggerated lol. It's definitely not an exciting event, but unless you're having the frame rate issues that some on console are the game is pretty much the same as ever. Only real differences are the new rift and more BPs available in matches, which are both positive changes.

    I won't stop you from enjoying the event but this one wont be handled well there is no reason for old players to come back unless they are streamers and you don't get much out of this event I would be suprised if people could get 2 parts of an outfit without buying it

  • I'm going to make this statement clear so noone misunderstood me its good that they try to get cash out of this event after all they are running a job but the fact that you cant earn even 1 outfit without going up almost a devotion lv is crasy

  • @druggedpug69 said:

    Every game has a death eventually. So what do you think will do in dbd? Could it be that the games problems aren't fixed quickly enough and people decide enough is enough? Or maybe people get bored of the asymmetrical horror genre. A new game could come by and swipe dbd fans away. Dbd might just fade out like any other game. Etc.

    (I just want to know your guy's ideas for why dbd will eventually fall just like any other game, so don't start clowning (pun intended) on the devs. I hear that the mods can smell negativity a mile away.)

    Who knows maybe some fanatanicts will either mod the game like tf2. Or lfd2 and bring it back but I dbout it

  • @[Deleted User] said:

    Not sure why the event is ruining their hard work. I'm sure many people will buy and enjoy the skins they made. If people didn't buy them, the prices would not be so high.

    I also don't see how the event has to do with anything. New skins are constantly released at high prices and the complaints are not nearly this loud.

    The event is what brought me back in Oct. Because it was a good event every other time now the old outfits were cool but. Sortof bland and this event the costumes are amazeing but so grindy to get 1 piece and as a player who is devotion 10 lv 91 I have no reason to play this event the outfits are not worth the grind and theres no game play change so what reason is there to bring back old players and new players wont get the outfits

    Edit typos

  • @Sophrosynes said:

    Admittedly, its my first halloween event, and literally nothing changed. Its the same gameplay, but with a pumking on a gen. Space Coconut was rigth after all

    Normally I dislike everything about space coconut but this time I agree

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/199753/a-list-of-disappointments-of-4-3-0

    Iridescent shards are a free way to get 4/6 of the new skins

    Never Stop Slashing not having mask animations despite the fact it is possible to implement such (look at Oni f/e) and is missing a lot of details from the sketch everybody voted for (like colour of the coat)

    Its a acknowledged sound bug which might actually become a feature to make spirit have to actually play the game

    Discordance was a weird one I will give you that

    Their main focus was and still is pc, but right now they are planning a head and working on next gen

    Just because its event only now doesn't mean that isn't subject to change if community feedback is strong enough, such as plundering ultra rare items from chests or keeping bloody party streamers and escape cakes/pudding

    Macmillan maps generation is bugged. They can only play so many matches with their small team of course if you generate a map a million times rather than 20-30 there can be bugs

    Groaning storehouse borderline OP window, just drop chase or pick a killer with a power or perks that plays around it

    Shelter woods are still shelter woods, thats the design they want if they wanted to add more to the map they would have

    Thanatophobia phobia nerfed more than buffed ok, the idea was to still incentives survivors to heal having a perk that is slowdown on top of slowdown is a bit much

    We are going to live forever having less amount of ways to earn tokens (Head On saves don't give tokens f/e) this one is a weird one they scuffed it a bit but having a secondary effect finally is nice

    Pyramidhead nerf that horribly crippled him and his camera, oh no pyramid head has to actually play the game now, at least they made his power faster which lets you try more interesting plays

    Killer having weird models and animations when spawning in the trial this doesn't even affect gameplay it just shows what the first person model actually looks like from 3rd person which is more interesting then anything harmful

    most of these complaints are honestly just nitpicking to try and complain about something

    It costs a chapter and a half to get a full set for 1 character

  • @tfareyouthinking said:

    This map design is so survivor favored is laughable. Will there ever be a rework to it?

    Probably not soon. But maybe for a graphics update

  • @BorkerFACE1776 said:

    I started playing last week for the first time since December. I was shocked by the changes, like crossplay, new doctor, new freddy, and all the new killers.

    Yea the game is alot better but the people still ruin it sometimes

  • fun is a derogatory term to the person that is useing it now i havent watch the video but if I was that killer I wouldnt return to the game if I was that clown especally if he was new did they show the killers rank not to mention the possibility of edit over the rank its yt can happen but here ill put it this way it is like fighting a darksouls boss thats on a timer and only attack is a stun and a ton of doges you get to attack mid attack you get stunned then you go to attack again doges and it repetes this process untill it dies but every stun feels like 5s where you have no controle not to mention you never know when the stun will happen dose that sound"fun" to you ?

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/197081/calm-spirit-is-a-must

    Lockers prevent screams and bbq and blight dosent make you scream?

    And if you are talking about dragons grip. Wait you lose thats like saying you need calm to counter iron madein. And to counter a doc its a 1/21 chance

  • @rickyray101 said:

    Between all killers running infectious fright and BBQ calm spirit is a necessity. Also with killers such as the doctor and blight you need it to keep quit from screaming. What other perks do you guys run out of curiosity?

    Lockers prevent screams and bbq and blight dosent make you scream?

  • @LittilAvindar said:

    As I repeatedly point out, DS used to be built-in, and only last for 15 seconds after the survivor came off the hook, but killers were unhappy that they couldn't use the "strategy" known as tunneling right off a hook. Maybe you legitimately feel different here, but it seems the real issue is that survivors have a counter to tunneling. Whether it was the original built-in counter, or the current 60-second, single use counter that survivors have managed to make an offensive perk. It doesn't bother me that it upsets killers. The only reason it exists to begin with is because many killers decided that camping/tunneling were reasonable strategies. As such, survivors needed a means to counter those. As many times as killers want to say it, the strategy is not to simply not get caught. As I've mentioned on other threads complaining about this, there is no such thing as not getting caught.

    Devs have forced survivors to get up close and personal with killers because of the ranking system. If they don't do that, then they de-rank. If they do, they inevitably wind up in a chase. If they wind up in a chase, the killer has a number of built-in advantages, from ever-increasing speed, to the fact that pallets are limited, to the powers and perks they get to bring in themselves. Take away all the perks and add-ons, and the killers still have the speed-advantage. Unless the survivor can juke the killer, as long as the killer commits, they will absolutely win the chase.

    DS and pop cannot be compared, because DS is a single-use perk, and Pop can be used every time someone is hooked. The argument you make seems to stem around each survivor carrying it, but, again, because of the ranking system, each survivor has to protect themselves. I may not bring DS because I think a killer will tunnel or camp me; it may be because I expect a stupid teammate to unhook me right in front of the killer's face, minus borrowed time. If I have to be punished for the mistakes of my teammates, despite the ranking system demanding I worry about number 1 here, then I'm not super concerned if killers feel punished on the off-chance that everyone brings in a DS. Most of the time, I never get to use it anyway, because the killer either slugs me, or I run the killer long enough that they can't down me in time for me to be able to use it. Yes, I will admit that toward the end-game, I try to use it offensively, but more often than not, that doesn't work for me, as it takes longer than 60 seconds to come off a hook, get healed, go try to pull someone off the hook, let them get away as I take the hit, and then get picked up. The ONLY time it's ever really worked in the end-game is if the killer is trying to slug, and I force them to pick me up by crawling toward the exit. That is literally it.

    Those plays could be countered by not hooking people two feet from the exit. You want to taunt people by putting them on a hook near the exit gate or the hatch, then that's what happens. My absolute favorite video on Reddit involves a Ghostface hooking a survivor right next to the hatch, and proceeding to bag right in front of him. He 4% and hopped right into the hatch. Absolutely deserved.

    Its a team game if you feel that oppressed to run ds unbreakable (not to mention you dont need unbreakable lockers) try kindred or be mad at your team fpr not running by and the killer supposed to be the power role your not supppsed to survive if they want you dead theres a reason the perk is called borrowed time it's supposed to buy time for others to do gens so they escape. velawa killer got 4 hooks 1 kill they de pip 3 escape dose that sound lile a loss even though you died?

  • @magicmaster2020 said:

    I'm really trying to get these archives done, but a lot of them require you stay alive, and I don't know what it is. Every killer tunnels me to death. Even if I'm not doing anything. it's just super frustrating. I play killer too though, and I understand those games after you just faced the worst team ever. So I'm not completely angry, but frustrated for sure. Anyway I hope y'all are having a great night.

    If you feel bad about running ds rember the perk is made to be an anti tunnle perk it how people abuse it that make them mad that and ds unbreakable combo

  • @TATAHARAMBE said:

    When you click on the exit gate to open it, even one second, a red light appears, but the 3 bars remain gray. That means you no longer can open the gate 20% without the killer noticing it (because the first bar of the gate doesn't transform in red). The killer will instantly know if you touch the exit gate and he looks in that direction.

    This sounds fine if you start at a bad time you die if you bait it you could escape then you could bait the other one cutting it close also depending on the map but a lot of killers are map dependent so its fair

  • @KasumiFox said:

    Trying out a new killer, particularly when you're in the 12 rank area is a pain. Any types for Wraith?

    Wind storm and the clapper addons dont chase unless there is no pallets near by and nurses calling all very good on him

  • @MeltingPenguins said:

    First up, I know how bait-y this will sound, but I'm genuinely curious:

    The main argument against him I keep seeing is how 'he's boring too face' usually with the explanation that you can not have 'interactive chases' against him.

    So, I do wonder:

    Facing a killer that requires you to shake up your gameplay is 'boring' while the same routine (chasing, juking, looping, etc) for every killer on every map isn't?

    I really don't get the logic here.

    Again, I see people argue that 'the chases are the most fun part' as if that is a universal truth, and as if everyone who plays sneakily, gets their objectives done etc is a bad player and not welcome in the community.

    That's the impression I am getting each time people call for a massive nerf for Caleb, if not his full removal from the game.

    I don't know he has a gun try dogeing a bullet a bullet. Can't exactly

  • @LuffyBlack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655101#Comment_1655101

    I would actually like voice proximity chat. It'll solve a lot of issues players have with swf and would be pretty immersive. They might as well.

    Hey thats not half bad forces less communication if your hideing untill you get s### talked by all 4 of them

  • @Justalittlepeeck said:

    If they buff DS or any other usedin99%redrankgames perks, killers will actually riot.

    Yea they nerfed ruin because it was used in 85%or red rank games. Wonder why?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655016#Comment_1655016

    He's probably still A Tier, but yeah rework made him sound sooo stupid and the overheat mechanic is annoying. Granted, wish they had left him but in reality I can't see survivors ever stop complaining and given there are likely 4 survivor mains to 1 killer main and the rest 50:50 BHVR sometimes have to appease the swf horde with a sacrificial lamb. If anything killer mains need to protest and go on a 2 day strike to get some of the killers buffed and reworked. As soon as there aren't enough killers to keep queue times short we'll start to see changes that favour them. Having said that it seems PH was actually buffed in the PTB?

    A strike may be too far because why will the devs do anything for us of we dont care for the game and it wasnt really a buff but a quality of life change

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1655018#Comment_1655018

    Omg he worked really hard on it, okay then, such quality, wow :(

    The only thing that's nonsense is this childish belief that anyone cares about your favorite streamer as much as you do.

    This guy is not my favorite streamer 2sd but everything he said made a lot of scene except the sprit thing and it isint just his thoughts that was a community stream of thoughts and his video was the results something you would know. If you didnt dismss it Instantly

  • Yea I'm glad they are buffing bad perks like mind breaker but you can't use it because surivor metta dosent let you play like that. I dont think anyone has ever said. Yea mind breaker was so useful to counter dead hard. Or wow forced pinical really crusher her adrenaline because they are so situational you dont get value out of it

    Now being optimistic here i hope they are nerfing killers so they can introduce a new mechanic like how egc was to make the good killers not ok if there is such a change

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/195477/you-should-play-the-killer-before-complaining-about-them

    If only... but then we can always dream. However, if every survivor started playing killer they might get a taste for it and like it - then we would be waiting forever for matches. Nahh, I say let the survivor mains keep crying in ignorance whilst I happily slaughter them.

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/195477/you-should-play-the-killer-before-complaining-about-them

    If only... but then we can always dream. However, if every survivor started playing killer they might get a taste for it and like it - then we would be waiting forever for matches. Nahh, I say let the survivor mains keep crying in ignorance whilst I happily slaughter them.

    Yea then you killer gets nerfed ahem billy

  • @Leachy_Jr said:

    More people need to start doing this, the amount of arguments I've seen about a killer due to the lack of experience they have against them/playing as them is insane.

    It's obvious I'm mainly referring to deathslinger here, but this also applies to hag, PH, etc, you know them killers.

    Just before I get called out, this does NOT mean I'm trying to say "Oh you're just bad against X killer, git gud". Some killers have some mechanics that are annoying, in fact every killer has something that can be deemed annoying, I hate michael and pig, the killers that are seen as the most "fun" in the game.

    But do not complain about something that is caused by your lack of experience playing as or against the killer.

    And even, if a killer is annoying you, play that killer and see if you find anything such as strategies, that could help against said annoying mechanic. Don't assume that you're some survivor god who knows everything and all possible outcomes against that killer, as it's likely that there's a main of that killer that knows 100x more than you.

    Yea I play console and no one plays nurse here because of fps rank 3 surivor said they would report me because I could blink In and out of basement i tell you I choked on my ramen when reading that

  • @Raz_ said:

    but having a bad ping and getting undeserved hits are fine?

    devs please respond to that, i know that notQueen said that stretched is cheating can she also respond to that?

    or is that fine having a bad ping and getting undeserved hit? i mean both gives you an advantage right? so how is the one thing cheating and the other one isnt? now dont say "but i cant decide to have good ping"

    well you can with getting a better internet. or devs implementing more servers in different regions.

    sorry but that is just Dobble-standards

    Bad ping is a thing every game so don't pretend dead by is special and dont play the game are you dumb I bought the game ofcourse im going to play it. Have you ever play cod then you know ping sometimes. Now imaging you had the option to play in 3rd person in cod but everyone else didn't have the option. You get to see things they can't sound fair? Now are you done complaining. And I do think stretch screen is cheating and something should be done idk what or how but eventually. And I'll use your logic if stretch screen is an issue play console cant do that there

  • @Iceyrawr said:

    • A blocked Generator cannot change its progress
    • A blocked Generator retains its regression state, but no progress is lost until it is no longer blocked

    Not only generator speed is not a problem to your guys,

    you gonna make killer's life more miserable???

    Are you kidding me??????

    This has always been a thing it has been stated to clear confusion and how often are gens blocked long enough to get value out of ruin or a regressing gen

  • @ItzNobody said:

    Lot of people be sayin' the Slinger ain't got no counter.

    Wait, this fella here?

    https://us.v-cdn.net/6030815/uploads/UPH01471D3H1/deathslinger.jpg

    This guy? The gun-tootin, harpoon-spearin, deep spittin, quick scope'n, violin stringin, gee-tar playin, Micah's redemption, Texas Dallas Cowboy?

    In my opinion, he's quite fair in theory. Allow me to explain.

    First, we look onto his Pro's:

    • His weapon gives him a bit of range for use, thus closing the gap between him and the Survivor before reeling them towards his chuckling grasp.
    • His terror radius is small, granting him a stealthy advantage at least when it comes to the Survivors' reaction speed. Harder to react when the Killer is much closer than you presume.
    • His music conceals his terror radius. A heartbeat is associated with a terror radius, the louder it beats the closer the Killer is. Deathslinger's Terror Radius comes with a song of the wild wild west (Enter Will Smith with shades) which in turn 'disguises' the heartbeat as it is more difficult to hear. No heartbeat, no idea of proximity for certain. He could be a bit far, or taking aim from around the corner.
    • His bullet has the tiniest hitbox. I've only seen amazing Deathslinger's land a shot through the Killer Shack or through teeny-tiny cracks within junk obstacles in the Azarov Maps. This can cut both ways as it is just as easy to miss the shot, but I placed it as a pro in this case. It is quite sneaky if you can land it, and a sharp aim will cut some chases short. *Snicker Snicker*
    • Windows are your best friend. Who needs Bamboozle when you got a gun? Sure, the gun may have been made by Scorpion from Mortal Kombat but it gets the job done. Shoot em at a window vault, reel yourself towards that window barrier and SMACK! Free hits galore! Just like the Huntress, you want them Survivors to vault them windows.

    Next, we look at the Cons:

    • You are so sloooooooooooooooowwwwwww (Echo) Yes it's true, anyone can tell you his first con is that movement speed. The average Killer runs at 115% Movement Speed. Some Killers move slower at 110% Movement Speed, while all Survivors run at 100%. Though you still have the speed advantage, you will feel that missing 5% when you find yourself struggling to catch up to your objective.
    • Your gun ain't got no range! Okay to be clear, it has decent range at about 18 meters tops to land that shot. However, 18 meters is not 24 meters, and like The Executioner's Punishment of the Damned attack you will morn those moments when you would aim for the attack, but they are just one meter too far.
    • The Deathslinger is a tall Killer, his height hinders him during the chase as it is possible in certain loops with high obstacles for you to see the top of his hat still, this would injure his "mind-game" potential. For those who do not understand, a "Mind-Game" is when a Killer decides to hide the red stain they carry in front of them by facing away from where they are attempting to ambush you. Usually this is why some Killers perform a Michael Jackson Moonwalk when they are being looped, leaving us laughing as we get struck by a smooth criminal :)
    • That gun helps with the chase, but it don't shoot Generators. Slow speed will bite you hardest when it comes to protecting you Generator. Now that I got a hook, my Pop Goes the Weasel is ready. Just gotta pop a Generator aaaaaalllll the way over there. Welp, I made it but they finished the Gen soon as I got there. I know I'm not alone, and this isn't a unique issue for Deathslinger or even average speed Killers. We've all been there, but the slow Killers gotta fight a little bit harder for map mobility.
    • Add-ons, what add-ons? This is the more controversial point here, but I don't think the Deathslinger has good add-ons. Okay well, they are okay but they aren't changing the game by much. Faster reload speed is unanimously agreed to be his best add-ons, although the others aren't bad they aren't too special either. Quicker cooldown for a missed shot? Okay that one is alright. Longer mending time? Eh, I ain't no Legion sweetheart. Smaller Terror Radius while aiming? Basically Furtive Chase but a little better. Not the worst add-ons, but I don't hear nobody mention anything else besides them Warden Keys.
    • Ye can shoot em over pallets but... if that pallet is dropped and between you and yer prey? Welp, either break the chain and suffer a stun or let em go and break that pallet. A dropped pallet can stall a Huntress and wound a Deathslinger bad. Be sure to get em before they get you.
    • A lot of work just to land a hit! If they a bit far, shoot em, reel em, hit em, reload, repeat. Get's the job done, but that's a lot of work to down your average Survivor. This is why Save The Best For Last is looked as a must have on this here fella, helps cut the time short and make him more effective. But without the Shape's perk, this cowboy gonna be a bit rusty...

    The list can go on but you get my point, I think the Deathslinger has plenty of counterplay. He is slow, his range is limited, and a dropped pallet hurts him plenty. Sure, you can't dodge his shot if he pull out the quick scope, but that's the point. Slinger is deadly when he got you on the run, just like a real Texan-er cowboy, I mean!

    For Survivors, keep your distance and keep obstacles between you two. In Shelter Woods, trees are your best friend. In Azerov's, use them larger Junk obstacles. He's a big fella, so keep your distance and stay strong on those Generators. Hug those walls, keep them pallets on your side, and if you're healthy don't be afraid of getting injured in the chase. It's when you're hurt that he becomes a true threat.

    For Killers, this gunslinger is quite effective in the chase. Don't let the number of Con's fool ya, his Pro's can get some work done with the right plays. Use perks to cover his weaknesses, same as every other Killer. Pallets a bother? Brutal Strength. Wanna cut that chase short? Save The Best For Last. Rabbit season? Monitor and Abuse ya Elmer Fudd lookin' mother fu-

    In Conclusion! Thank you guys for giving my homework essay a read. Let me know what you think, does the Deathslinger have no counterplay? I'm sure I missed a thing or two here, so feel free to add your thoughts down below!

    He has a gun of course hes gonna be strong try to dodge a bullet that can be fired at someone's elses while still being chased down by a knife he holds hos won lile a cowboy

  • @ILoveDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643727#Comment_1643727

    Well everyone think I have no right to complain about something because I don't know the right english word for it :/

    Fun fact I diden't know what Small game is because in German it has a complete different Name which a complete different meaning, not like other perks :0

    Again we didn't have any way to know you to speak German .normally people who don't know things may not play much . my apology

  • @ILoveDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643669#Comment_1643669

    Or I don't know my perk names because I play this game in German...

    Bruh -_-

    My bad had no idea you speak german i know not everyone speaks. English but you can never tell who dosen't

  • @ILoveDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643521#Comment_1643521

    The Cat perk, Sprint burst, Adrenaline and prove yourself/or quick and quiet

    The fact you dont renember your perk names shows how much you know about the game. The reason people run this perk build is because gen speed is just unfair the 2 killer that can keep up are sprit and nurse because they can keep map pressure and chase every other killer cant do it im talking for the nearing the best. But lets nerf ph and pop

  • @Deathstroke667 said:

    Because deep downs devs are survivor mains and they hate people who main killer in DBD, thats why they're always plotting against you guys... That's what you wanted to hear?

    On a serious note DS has already been nerfed twice due to killers complaints and guess what... They are still not satisfied with it so yeah.

    But i agree Pop did not need a nerf at all.

    Ds was nerfed twice because it made it almost impossible to get a hook it was the equivalent of sabbo squad with breakout. But you didnt need teamates ds is fine now by its self but not with unbreakable they just paradoxed themselvs with how the killer can pop a gen after downing someone but a surivor can get a gen 70% and then ds see the issue

  • @ILoveDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642279#Comment_1642279

    You can adapt If your Swf but not solo. And it's only too strong because the Killer don't need the Game to Tell him which Gen he need to go and the Game also Regress the Gen for him and undying protect Ruin for him...

    So yes boring, unfun and braindead Baby Killer -_-

    So whats you normal set up then

  • @Milanceee said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643255#Comment_1643255

    I know people complain about pop being 60 seconds but ds is also 60 seconds so i think its fine to reduce ds timer on tier 3 to 45 seconds.

    Facts

  • @FrootLoops said:

    I've said it before and will say it again, tweak the RNG for SWF instead. fewer pallets, chests, gens a bit closer, etc...

    gives the same game experience but makes the match harder to survive unless you have comms

    Ive never thought about it like that. Not a bad idea

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