onemind
onemind
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@Pryzm said:
Punishing people for playing with friends is foolish and a very bad business move.
Buff solo survivors and buff killers. Problem solved.
But the 4 swf ds unbreakable adrenaline squad will lose their mind that killer got buffed we see how they react to pyramid head and sprit
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1628676#Comment_1628676
Because thats so difficult that you need to bring the most OP Offering in the game.
I mean when your obsession goes from dead hook to 2sd because you "tunnled someone" isint it easier to just mori them
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@Babyyy_Boyy said:
I see you play on Xbox, why not just dodge the mori? It’s kind of your fault for playing it knowing that 98% of killers with an ebony mori first hook mori. I definitely agree with you though, first hook moris should be removed but look on the bright side, the devs confirmed that they’re going to be reworking moris and keys soon.
they also said they are looking into monstrous shrine. Where's that change
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@BabyCameron10 said:
This, this is why survivors end up running the crutches perks and play scummy towards the killer. This can’t be compared to keys (unpopular opinion btw). Yes, they are both very strong but the killer can just do this and get you out of the game. For a key to come in play, the survivors have to do their objective, gens. The amount of Moris I have been seeing recently is truly disgusting (not sure why). Maybe, this is one the reasons why players don’t play this game for very long, this is not fun.
Moris really don’t deserve a rework, they deserve to be removed from the game. The same thing can be said about keys. Both are really unhealthy for the game as both make the game end faster than intended and are probably the most unbalanced thing in the game at the moment. If you really want these things to stay in the game, you are probably not a good player yourself.
(Don’t bully me for running 2 exhaustion perks, I have nothing on Cheryl :))
Yea I just stoped carding about surivors fun after running into 5 keys in a row so yea f all y'all that use ds unbreakable adrenaline with a key ive started useing pyrmid head with manquins foot franklins noed like i want to play in a fun way for everyone but I cant when everyones is useing metta shi# that ruins the fun for me
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@EuphoricBliss35 said:
Unbreakable wasn’t super common with Old DS. They nerfed DS to it’s current state. Oni came out, who’s entire playstyle is to slug. Slugging became one of several ways for killers to 4k. Survivors caught on, and created builds accordingly.
Also, you’re running Undying and Ruin...
Ruin undieing is not good on every killer ds unbreakable is the same on every surivor. You think it oa going to be the same on a nurse as on a bubba totems can be gone in 20s ds 60s x2 120s it ensures that ruin isint gone in 20s because apparently ruins a "late game perk but its a hex
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Ok if they change him how about this the time it takes to cancel power increases to 1.25 from .5s. Changed addons. Such as the eggs rusted egg surivors in a cage suffer from exausted for 90s.
Scarlet egg surivors in a cage suffer from mangled untill healed
Obsidain goblet surivors in a cage suffer from broken for 60s and slightly reduce repair speed for 60s
And the last change punishment of the damed attacks quicker
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/190682/idea-to-make-ds-a-true-anti-tunnle-perk
How about this instead...? 😅
Decisive Strike:
Upon all current effects...
- Timer immediately expires when another survivor is hooked while NOT dying.
That would also work
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I wasnt offended just disgusted because you say you hate the perk but use it. And hiprocrits disgust me also I have way to much time in killers
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@JimPickens666 said:
As a killer I hated DS, as a survivor I abuse the ######### out of it lol. Sometimes it saves me from being tunneled but most the time i'll go down just to be picked up so I can DS and someone else can escape. IM SCUM
Yea I can tell
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1612875#Comment_1612875
Your comment came across as a "killers are weak and bullied" line. Or at least the last sentence did.
I've had threads derailed because people can't stay on topic and I've actually had kne shut down because of it. That and the last few days have been frustrating.
Ohh i see
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1613387#Comment_1613387
You directly said "or the random taps heal on you" which again would not deactive it... you have full control over when you deactivate your own revised DS by choosing to do an action.
Let's use accurate numbers for slugging first. Recovering from the downed state to 95% takes 30.2 seconds. Unbreakable reduces it to 20s to stand up on your own (19.7seconds to 99% yourself). Get a mental feel for how long that is and you will manage this much better. Slugging for an indefinite amount of time isn't any healthier for the game given how powerful slugging in itself is for creating snowballing pressure as the killer.
The bottom part where you snipped a quote from my reply then didn't address it or were you pointing out that you know how to copy paste?.
I addressed your original post by stating that just making it so the DS running survivor has to do an action himself to cancel his DS would be a simpler solution to making DS a fully "anti-tunnel" perk without creating further anti-synergy and conditions as it isn't necessary. Entitlement is wanting to simplify the game further and prevent the opposing side from having counterplay or options. You, Onemind, want to "encourage" more Borrowed Time perk usage while thinking that a 3s sucessful attack cooldown for a free down with 0 chase and immediately beginning a chase with the unhooker is unfair is frankly baffling. Even hitting into BT will cause a 12s mend for that person - who cares if he walks away as you go after the unhooker now.
Thank you for accurate numbers
as I said in my other commet "2. I thought about haveing it deactavate like "you"said but what if you start healing or the random taps heal on you free tunnle food thats no fun"
And yes I would rather have to deal with by its a hit if you were too close to hook that unlike ds I could be billy comeing back from across the map down someone that was in my path hook them see the unhooked person. Down them and get stunned did i really tunnle them? Ds is not really an anti tunnle perk it can be used like that but its used as a momentum stopper and if I leave her down they stand up and save and they have ds for another time like when gates are open
Again you can see quotes above im comments
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@harald_TV said:
https://forum.deadbydaylight.com/en/discussion/190682/idea-to-make-ds-a-true-anti-tunnle-perk
ds has to be deactivated automatically when the killer gets the next check, otherwise ds stay active until the killer has the next check
What do you mean by check?
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It was your idea to have the perk deactivate when doing an action "Any action such as doing a Generator, Breaking a Dull or Hex Totem, Opening a Chest or Healing another survivor (Receiving healing is fine) will cancel DS."
The end game should be baised around teamwork not a perk or perks and yes bt is a perk but it was baised on a teammates actions not I got off the hook In any way.
It takes around 20s to 95% recover unbreakable takes that down to around 14s you have a 3s cool down for a hit you get nothing for downing someone with unbreakable ds because in the time you get near the savior they are back up and sometimes you cant get the savior like they get to a good pallet or window and the other player is infront of you why would you not hit them down with the change it will make it around 40s to 95% and around 32 with unbreakable but a teammate ingores that makeing it 20. Again teamwork should be better than a perk.
And dont talk about entitlement
"You could virtually double the 60s to 120s until having to be rehooked"
Anything in qoutes can be found in their post
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@ZCerebrate said:
The much simpler solution if people are so worried about weakening it but maintaining it's "Anti-tunneling" power when clearly the guy is blazenly in your face hoping you waste time on him while his UB/DS combo is up (amirite? This is the main concern for killers on this forum).
Any action such as doing a Generator, Breaking a Dull or Hex Totem, Opening a Chest or Healing another survivor (Receiving healing is fine) will cancel DS.
Boom. Got unhooked by a fella while he is being actively chased by the killer with no BT (Doesn't even body block or is injured himself?) Hey look the Killer has to leave you on the ground still, you're doing absolutely nothing on the map until your Unbreakable combo or someone picks you up (wasting another survivor's time). If a Killer out there is complaining about not being able to rehook immediately from a free down like that with 0 chase then they've lost sight of reason.
You could virtually double the 60s to 120s until having to be rehooked and I would gladly take this change as a R1 Killer KNOWING that the unhooked guy isn't doing ######### and any survivor touching a generator is fair game.
I made the idea for the changes reason for change 1 is to encourage others to run bt so both sides are benefiting the killer gets rewarded for surivors that don't run perks to help others and dosent get punnished for not haveing a counter at the gate reason for change 2. I thought about haveing it deactavate like you said but what if you start healing or the random taps heal on you free tunnle food thats no fun and the reason for 3 is if you do tunnle unbreakable will be less effective and haveing a teammate heal you is better that way the killer has pressure on 2 or 3 surivors
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1612996#Comment_1612996
Then deactivate bbq or pop, cause two pop is too much /s xDD
Fair bbq would only work for the killer that hooked so anyone near the other killer would not get revealed. Pop i can understand maybe have base regress. Like 125% so kicking a gen will make a difference and ruin will still be useful
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@ringwinning said:
Necessary or unnecessary?
I used to not run any exhaustion perks and was playing the game just fine, but it seems a lot of people believe that if you don't run one then you're wasting a perk slot.
Nowadays it's a tossup if I run one or not but what are your thoughts on them?
Their fair and good but not necessary dead hard is hit or miss. But all have some counter play
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1613015#Comment_1613015
I don't need an answer from killer main. I'm asking other survivors.
Lol I do perfer killer but I still feel dirty when I get a key as surivor
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The reason for the decreased recovery speed is for the ds unbreakable users
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@[Deleted User] said:
Just witnessed a drama where killer had Franklin's. One survivor stole key from another and refused to give it back. Original owner DCed. End result, everyone dead. What would you do if someone stole your key? This never happened to me, but I'm genuinely lost thinking would I would do.
Nothing keys aren't really fair and props to the surivor that stole it
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@OniKobayashi said:
So it has no benefits if you aren't in a chase right off the hook?
Its supposed to be an anti tunnle perk you arent being tunnled if you are doing something thats not related to pallets or windows
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1612983#Comment_1612983
No ds?? WHAT LMAO, you can't just turn off one perk
Ds currently is not really an anti tunnle perk. Now sometimes it is used like it but not really now have 6 of them
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@XenoSero said:
Should there be a game mode where there are 2 killers and 6 survivors? I know that people will say that it shouldn’t because there could be incredibly strong killer combos, but the idea of the 2 v 6 sounds cool no? There can be tweaks obviously but wouldn’t it be cool to have a new game mode after all this time?
Yea I like the idea but there will have to be certain. Restrictions like no ds in this if 2 killers have the same hex perk their perk will count as 1 there can only be certain maps and you cant have 2 of the same killer more totems on the map
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@alex9er said:
A lot of people say that flashlights are one of the worst items you could bring in a trial.So...do you think if they deafen the killer it would be worth to bring them?
No. Have fire crackers be a normal item one time use deafend killer blinded if not looking away
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@Iceyrawr said:
I'll give Compund 21 two weeks, alongside the fix for DS and heartbeat,
then probably undying in 6months.
Meanwhile OoO will never get a nerf,
and killer's bug will take much longer to be fixed compared to DS and heartbeat.
I really hope I'm wrong, but we'll see.
please prove me wrong dev :)
I really hope they dont change him low fps on console make 21 almost nessiary rather than nerfing 21 make soul chemical stronger but then watch all the surivors lose their mind. I like ds it has a good concept but everyone abuses it 3 small changes to make it better 1 doing any action thats not a vault or pallet deactavates it 2 the perk will not actavite when the last gen is done 3 ds makes your recovery speed 50% slower untill it deactivate this counters ds unbreakable giveing pressure to killer whe. They need it
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@HexNerfNoed said:
It’s been a couple days but I’m already hating this new killer you would think he’s slower since he has a ranged attack but no he is super damn fast he’s even faster while digging a trench and also the cage thing is ridiculous for one ds and bt don’t work with it which makes ph free to tunnel people and camp people these devs are fools they say they don’t encourage camping but they literally make this mans power perfect for it I’m tired of deranking because of this dumb killer please change him
its almost like he dosent care about your metta perks maybe try a stealth perk to avoid him
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@Flawless_ said:
I am ok with this addon being as strong as it is if it was an ultra-rare or had some kind of trade off, but it's a green addon meaning you can quite possibly bring it on every game and there is literally no counterplay to it. Zero. Nada you can do as a survivor to avoid getting found or hit.
I can slap on whispers and just bounce around the moment it lights on. Boom wallhacks with no penalty. Where's the skill on that? Get to a tile and hit a wall once and you know exactly where they're going. This crap is like the old prayer beads and as a killer main I really don't think it's fair. I just wonder how in the world did the devs agree that this was weaker than either one of his red addons. Shouldn't they after 4 years know what makes an addon strong or weak? Meanwhile most killers' "ultra-rare" addons (PH, Hag, Billy, Deathslinger, etc) are mediocre at best and sometimes detrimental to your kit.
Just how? How is it possible that the entire playerbase can see these things but the devs are like yeah this addon is mid-tier let's just leave it at green rarity...beats me.
Maybe we could fix the real busted things like ds when gates are open not much you can do . but lets fix an add-on that helps the killer get in a chase wow he cant lunge do a 90 degree turn and he misses. but yes how dare the killer have something thats not a perk to have info but swf gets object without the killer seeing them. it took the devs almost 2 years to nerf ds to current state it took the devs around 3 months to nerf pair needs how about we fix the things that need to be fixed and stop complaining about an add-on
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1611479#Comment_1611479
An you NOT turn this into another "them vs. us" thread? It is that EXACT mentality that I am saying is driving this community apart.
Typo? Can or an and are you mad? Im agreeing with you
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@PigMainClaudette said:
One thing that I see a lot of posts saying is that this game will never be in a true state of balance, and yes, I can agree. BUT what I'm going to try and explore here is not at all that the devs are incompetent, but rather that what we have here in Dead by Daylight are two completely SEPARATE GAMES that are technically being forced to work side by side. I'll give you a brief run-down on what I have observed with playing both sides and see if we can all see why both sides will never be satisfied.
SURVIVOR:
- 3rd person Survival Horror.
- More team focused, rather than individual skill. I can run a killer for 3 minutes with no objectives complete or they can be done before a 30 second chase is over.
- Based highly on the information given and how the player acts upon it.
- No difference between Survivor playstyles across characters, outside of very minute points such as skin selection, character models size and character noises
- Two objectives: Complete objective A, or find objective B after team fails.
KILLER:
- First person HUNTING SIMULATOR.
- All about the individual, and their skill within a match. And yes, processing information is a part of that, but the bigger part of killer comes from on the fly decisions and skill in a chase.
- 20+ unique playstyles BEFORE you add perks, or add-ons.
- ONE over-arching objective with secondary objective: Kill all survivors (eventually!) and protect generators (secondary, but to me more important than soooo many other killers think)
Now you combine these two together, and the difficulty in balancing is already apparent. You have two different games, trying to complete against each other to complete totally different objectives within a match. This is part of why my mentality as killer is NOT to just kill survivors, but to STOP THEM from doing theirs.
You then also have the division of the Killer playerbase with having so many unique killers and their own set of problems. Even in the example of the "Stealth" killer family, you have people arguing that Ghostface is a better version of Pig, and that Wraith is possibly the worst killer in the game. THEN they go and argue with Survivors about which side has it worse.
Add the fact that there are people who either A) do not play the other side or B) may play a game for daily rituals but ultimately don't even care about them. This further divides the community and the game's direction because you now have people who argue against a side THEY DON'T EVEN PLAY.
This game isn't just Survivor vs. Killer. Or Community vs. Devs. It's Survivors vs. Trapper vs. Wraith vs. Hillbilly, ect. vs. Devs. And that's before we add the issue of ranks or time played.
bHVR are also just trying to keep the peace as we tear at each other's throats over issues that we ourselves have caused! "Second Chance Meta this", "Camping, Tunnelling and Slugging that". Guess what, both sides forced this upon each other. It's not the devs fault.
The sooner that we all just remember or realise that this is a game that very few of us are making a living off, and playing because we LIKE TO PLAY THE GAME, the better off and happier a community we will be.
Now, if you excuse me, I'm off to scream into the void for another 8 hours.
I'll see you in the Fog.
And this game is not made to be balanced as seen with their 3 latest killers everyones complaining about 2 of them but the killer is supposed to be the power role not a toy that yout can hamster around
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@Customapple0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1607130#Comment_1607130
Not sure what you’re trying to prove with that fictional pic....
If killers have bugs with their power it shouldn’t take a genius to figure out that there’s probably a lot more work involved to fix them, for example the bugs with Nurse tend to be collision issues with objects on maps which will take a lot more time & resources to fix compared to a bugged perk.
I honestly hope this gets fixed soon. 5s stun was more like 3s anyway due to the time it takes to get off the killer’s shoulder. Now you barely gain any distance.
But why make it 5s and 2s to get off sholder just have a 3s stun. And almost instantly off. It just waists killers time
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1606988#Comment_1606988
Which was fine, since 3 seconds, even without Enduring, was too short to gain distance at all.
Guess while this Bug is going on, we will say way more tunneling. Yay.
You get stuned by Ds for tunneling i get stuned for ds because im downing too quick and they need a momentum stoper
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@Lost_in_the_Fog said:
This is just how this community reacts to anything that requires a change up in play style. New killers/existing base kit changes = "The killer is unfun and I will dc in every match I load into with them." The same thing is happening with the dc wave that's come after crossplay. The console people swear it's unfair they have to play against pc so now they are dc'ing in nearly every match. Welcome to the DBD community!
The only time this was correct was wheb Legion came out
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1602372#Comment_1602372
First of all, I'm a killer main. Second, I want to change my playstyle for different killers, but not have the killer be uncounterable like deathslinger or or spirit. I like going against nurse, and she completely changes my playstyle.i like huntress, and she changes it too. I like demo, I like hag, I like doctor, I like oni, I like myers. I want to change playstyle, but I don't want to die the second I get seen.
Then dont get seen
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1602965#Comment_1602965
They shouldnt be puting him out onto live as he was in the PTB he's a brand new killer he shouldnt need to be buffed as soon as he's out
Ghost face was buffed from ptb to live
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@csandman1977 said:
....for new players to learn starting out. And it is all because of his power! Hear me out.
Playing killer is divided into 2 parts. All killers are similar in the overall 4v1 gen protection game. How killers play against the 1v1 largely determines the viability of that killer. I acknowledge that there are other aspects but overall, how good a killer is in the chase is one of the most important criteria.
But wait. Legion is a horrible killer in a chase, how can you say hes the best? Read on my friends and i shall enlighten the masses.
So Legion's power is non-lethal. Its used mainly for tracking. More on that later. Because of this, he relies on mindgaming at loops and just plain out playing the survivors. Mindgaming is a fundamental skill needed by all killers. Legion, necessitating this skill, forces players to improve in this area more than any other killer. (Except maybe wraith)
Learning to do well with Legion, teaches skills that carryover to every other killer.
Also, tracking. Killer instinct helps you know where to go once you get the down. No instinct notifications? You know you need to book it to another area. See all the heartbeats, you know to prioritize the area. Plus he comes with discordance. With enough games you know where spawn points are for survivors. Yes you can use it with other killers but it's Legion's perk.
Finally his Frenzy. You can run across the map like a budget Billy in short bursts. The stuns suck but they kind of make sense. I mean we all know millennials are lazy so running wears them out. /s
Now mobility is good but Legion's speed comes at a price. He loses the ability to see scratch marks and blood. Not good, however, much like spirit, it forces you to use the information in the environment to track. Crows and sounds. Learning to not stare at the ground helps you to not miss that flash of a toolbox behind a tree.
Tl:Dr - Legion's whole kit is so basic it forces the player to learn fundamentals that actually improve gameplay, rather than reliance on perks, powers, add ons, etc.
Thoughts?
While everything you said is right. Surivors that understand how to loop wont go down easily and wraith can do all of this except. Killer instinct but theres 2 addons that works similar. The gen one and aura of surivors. And speed theres windstorm. On top of that wraith can easily down an obviously surivor
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1600168#Comment_1600168
Chase is the fun part of the game. I shouldn't have to sacrifice fun to play a GAME.
Yea fun for you its so fun for killer when they have to hold forward when you can see them and wait till you drop a pallet but then you complain when you can't do that vs those killers
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@Buttercake said:
I've become a fan of 70s! I want more stuff for Laurie. I love what she has so far, but want more. Also can she have some charms like 8-track tape
Please please please! Also Blue Oyster Cult tee to wear!l☺
I just P3 her and she's sad she wants more to wear to celebrate. Although she said 'Thanks' to the Carrie styled bucket of blood over the head outfit she completed.
Thats up tp the license holders of Halloween
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@timbologna said:
P3 claudettes i'm lookin' at you.
Or just a picture on the back of their shirt
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1601248#Comment_1601248
my sneaky survivors I don't really wear dark outfit how good I am.😄
Even if wear a pink shirt just being behind a small wall with urban can waist a bit of time
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1601132#Comment_1601132
it the blendet that ruined it for us I not all sneaky survivors are useless some are better or just as good as the god loopers.
Theres a difference between sneaky and useless surivors
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Its locker isint it
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1601075#Comment_1601075
yea the one doing the sneaking(like myself) been play for 3 years when my team looping the killer I'm doing 3 to 2 half gen doing 4 totems saving people off hooks safely which I end up getting more point then any of my teammates,you know what messed up(solo survivor here btw)I do all that but when egc start I get hooked(first hook)dead on first hook as all my teammates left.
there place for sneaky survivor we just get the short end of the stick and get told we suck after.
feels bad man mb dilverince will be helpfull to you or not who knows
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@Slickstyles said:
"No way to track without perks" Uh... You can use crows, scratch marks, and sound like what most good killers do? Hiding isn't interactive. The most interactive part of the game is the chase. When you make that unfun for one side or both sides, there needs to be readjustments to make it more fun which is the point of playing a game.
A fair chase and balanced chase requires input from both sides. Killers like Deathslinger, Spirit, and Pyramidhead negate that input. That's not to say that they don't have any counters nor are they overpowered, but it's the reason why they are unfun to go against. There are strong killers that have input like Oni, Huntress, Nurse, and Billy.
On the flip side, that's why semi-infinites that require an entity block shouldn't exist in the game because it disregards a killer's input/skill.
My apologies i did say no way i was thinking faster than typeing i mean to say there is no good way to track. I will fix that
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@4scoreand7skinsago said:
So heres the thing though you have to do gens and thats all there is to being found take nurse for example a good nurse has no counters, and I mean an actually good nurse not a decent nurse, not a pretty ok nurse but a good one who doesn't miss judge blinks or hold them too long to open themselves up to counter play but is able to judge exactly the right distance of where to blink. You can try stealthily but you have to do gens eventually and when you do they'll see you and most likely down you within 20-30 seconds easily then bbq was your friend across the map they may have had a few seconds to try and find a locker but guess what gens aren't always in such convenient locations. Bottom line is stealth has its times and places but its not like it doesnt have its own counters which is why looping is such an important skill, plenty of killers dont have tracking base kit in fact most dont so I guess stealth is just the ultimate counter to most killers since if it counters the best killers in the game it must counter them too, not really the case though is it.
You are partly correct with the part stealth is necessary sometimes because. That blendet that did no gen for 5 minutes thats not sneaking thats being useless and a great nurse is rare but still if you but an extra 10 or 20s from her you because are hideing you just gave your team twice as much time to gens
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@Slickstyles said:
"No way to track without perks" Uh... You can use crows, scratch marks, and sound like what most good killers do? Hiding isn't interactive. The most interactive part of the game is the chase. When you make that unfun for one side or both sides, there needs to be readjustments to make it more fun which is the point of playing a game.
A fair chase and balanced chase requires input from both sides. Killers like Deathslinger, Spirit, and Pyramidhead negate that input. That's not to say that they don't have any counters nor are they overpowered, but it's the reason why they are unfun to go against. There are strong killers that have input like Oni, Huntress, Nurse, and Billy.
On the flip side, that's why semi-infinites that require an entity block shouldn't exist in the game because it disregards a killer's input/skill.
Crows are chance they fly when crouched by
Sound barely works half the time
Scratch marks requires you ro run
If a window is blocked by the entity then its one of 3 things the killer is doing something wrong or they are a m1 killer or the setup is too strong like shack into a jungle gym
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Just saying you say there's no counter play but then i point out a flaw or temporary solution and you dont want to take it dont complain when your on the hook or in a cage when this works vs every killer and you say its boring but. Being a hamster is better you run in circles
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1599907#Comment_1599907
I didn't say you can't beat them with sheath, I said they don't have counterplay.
Stealth is counter play her guesses dont matter if she cant find you
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When i get a post game message of salt or 3k because hatch i only complaine when i get out played by perks or keys. Ds unbreakable combination
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@NekoGamerX said:
this game was meant like hide go seek game looping was not plan like the dev said many time.
Thank you the reason why people chase the killer is because of how busted looping was vacuum infinits and rather than changeing when they were fixed they kept. Running in circles with such "interactive loops"
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Love this thread