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not_Queen

not_Queen

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not_Queen
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  • Freaking impressive work again! 😘

  • You broke our rules on Steam forums and you got banned for it.

    You are breaking them here as well (still shaming players + discussing bans). We directed you to Valve last time you discussed your ban in public on these forums, under another account.

    You keep making accounts to discuss this further. The answer won't change.

    Contact Valve for private chat abuse. We have no control on what happens in private chats on Steam so we won't be issuing bans for this. Contact Valve if you think you have been wrongly banned on Steam forums.

    Stop making threads and contact Valve.

  • @Orion Clips containing the abuse is what we need.

    @Gamzello It happens randomly, not during every instance. Which makes it harder to isolate for us.

  • Hello, for everyone that says we should lay off some artists. Please don't. This is not a matter of replacing people, it's a matter of hiring more.

    We have job openings but it is difficult to fill them in this job market (programmers are a rare resource in Montreal) If you think you can help us, please apply.

    Visit the post for more.
  • This is not about killer vs survivor. We banned survivors for abusing map layouts before (ie: crawling in the corner in Lery's hospital to bug the killer out) and the 2 killer exploit was literally banning survivors for abusing that bug and spawning in as a killer.

    The window blocker bugs have been reported and are logged in our system. We are testing a fix at the moment for them, if it works, it should be fixed in upcoming patches. I am not able to confirm the fix at this moment.

    Anything that is announced as an exploit means that we are able to flag people who are exploiting from our backend data. Sadly in this case, we do not have the data available to be able to do that, this is why it has not been announced.

    That doesn't mean we aren't doing anything, first, we are working on a fix and second, we are banning for exploits. An exploit is still an exploit even if we are not able to look for it in our database.

    You can report an instance with video proof to support.deadbydaylight.com and report in-game. Our team will investigate all cases.

  • Do you got to the Opera? @Watery

  • Surveys are designed to gather general feedback from a larger group. Community's interests (Do you go to the Opera? 😋) , content feedback, needs and whishes are the main things we want to learn about. From that knowledge, we are in a position to make educated decisions on the future of this game.

    Nothing that you see on the survey can be confirmed at this time.

  • @OrionsFury4789 For your information, we did a survey for almost every PTB but this one. We realized during the previous PTBs that the feedback surveys were basically getting us the same feedback that the CM team was gathering but was coming in too late in the process which had for consequence to not allow us room for changes or adjustments.


    EDIT: Our User Research team is now responsible for surveys and they decide what the strategy is. On the case of Player satisfaction feedback, it is more efficient to release those after the entire community gets the content.

  • I personally had a hearty chuckle from this question and I am going to be honest, I wasn't ready for it. But there is a good explanation for this... The surveys are created by the User research team with requests coming from different departments on the team. They probably got a request to investigate general interests of our player base. Hence the, how often do you go to the Opera question. 😋

    You can note that we are actually asking a few questions about in-game issues / community interest in future features as well, we didn't leave that behind.

    Anyhow, I didn't go to the Opera this year, how about you?

  • I like the idea. Let me ask around.

  • @Skycerer This is the link to the survey: http://bit.ly/2Wdq24T 

  • It's a feedback survey and a poll of opinions, we want to learn more about our Community's interests.

    In this case, the ''purchasable pass'' is a system that is already present in many games, the question is: is DBD Community interested in something like that? That's all there is to it.

  • On a serious note, we are reuploading the PfP pics with updated images so they are all under the same template. Enjoy your new MM :)

  • Be happy he didn't upload a picture of himself. 😋

  • Can we get your personal survival rate @Peanits 🤭

  • @SmokePotion We are currently reorganizing our Communication team, we are welcoming new additions to the team (@Peanits) and we are ramping up the activities and the communication.

    These 3 items listed below are considered Community Activities.

    • Mash It Up
    • Forum Q&A
    • Q&A livestream

    The other items on the roadmap are communication items (which are also handled by the community team). This is a lot of work and you might see some weeks without Community activities, specifically release weeks because, for updates / PTB, our Community team is completely locked on gathering feedback and answering questions which means we have to make a choice on what we are able to do for that week. The activities you see take time to prepare, they need approvals on different levels and they need us to be present as well. Sometimes, it's better to put our efforts on something else for a week or two (ie: gathering feedback).

    On this note, we are ramping up at the moment and we do want to reintegrate activities we loved to do in the past like:

    • Discord Playsessions
    • Reddit Q&As
    • Live Discord Q&As
    • Live Playsessions
    • Forum / Discord contests
    • Art / Cosplay contests
    • Raffles

    We are also coming up with a few new items of Community communication like Data Sheets from the game. (we know how much you all love data!)

    You guys can list a few ideas as an answer to this post if you want, maybe we can add that to the schedule (SoonTM) :)

  • @benzos Beast of Prey! You are a madman. I love your style.

  • Pebble (Distraction) is considered a meme perk.

    It has saved my arse a ton of times and allows me to do really cheeky plays. I love it.

    Totally unrelated... ''I have 3000 hours on the game and I would never get baited by a Pebble'' is my favorite myth to debunk.

  • @LordziPL Whenever I get final details on our next few weeks activities.

    @Xaggy Right now the Community team doesn't have access to the website, I will send a note to the people responsible to try and have that fixed. Thanks :)

  • I am not saying no other changes will ever come to WGLF but for now, we have no plans to change the perk further.

  • We want this change to go live.

    We see it as a quality of life change for Survivors on hooks (no one wants to be farmed from the hook for a token) and it makes the perk more tactical for Survivors who run it.

    This change promotes healthy gameplay and situational awareness from the Survivors who run WGLF. If you have issues knowing if the killer is near, you might want to try approaching the hook more carefully. Positioning and observation are the keys here. Make those Safe Unhooks and you won't see a difference.

    As for the token for health states, that's not something we are looking to do at the moment.

  • I understand that you can be frustrated by changes brought to the game. Like in many live games, we have clauses in our EULA that is covering game updates.

    Note that this is part of the END USER LICENCE AGREEMENT you agreed upon:

    IMPORTANT: BHVR may find it necessary to make updates, or reset certain parameters to balance gameplay and usage of the game and BHVR services. These updates or ''resets'' may cause you setbacks within the game and may affect characters, games, groups or other entitlements under your control. BHVR reserves the right to make these updates and is not liable to you for these changes.

    For the full EULA: https://store.steampowered.com/eula/381210_eula_0

    If you wish to receive a refund, you can file a request to Valve / Microsoft / Sony (depending on your platform) and they will follow their own guidelines to determine if you will be compensated.

    EDIT: If you bought the character in the in-game store, you can open a ticket with our Customer Support at support.deadbydaylight.com

  • We decided that giving feedback on major changes (EGC / Legion Update / Pig changes / Dedicated Servers) was more important than addressing this one perk.

    We want to gather more feedback now that MoM has been fixed and now works as intended before we discuss it's effects on the game with the Community.

    EDIT: word

  • @knell Thanks again for your feedback. And no, more involvement by the CM team is not a coincidence :)

    We are trying a lot of different things and adjusting to a lot of changes within our team but hopefully it is starting to pay off!

    Generic Q&As would be fine, we actually tried to revive the ones on Reddit with the Reddit mods. Will keep you posted when we get them back up and running!

  • Livestream on Twitch and YouTube!

    You can check here for more info on who is going to be there:

    https://forum.deadbydaylight.com/en/discussion/11/activities-and-livestream-roadmap#latest

  • Why are you making it so easy for me?

    Soon™


    Edit: (more info!)

    We just pushed an update to the PTB. Dedicated Servers will come later today. We will make an announcement, don't worry.

  • The slower vault was intended. The animation needs tweaking because it makes it feel a lot slower than it really is.

    Vault speed changes for Legion was part of the feedback we brought back to the Designers.

  • Iron Will / Pebble / Bond / Quick & Quiet

    It's pretty much hardlocked for me. This build is crazy good for stealth-altruistic gameplay and losing chases. And TBH I have trouble changing my main build cause I love it so much. Also... no one expects a Meg main to be stealthy.

    I do item chaser builds on Ace and Ambulance build on Claudette too.

  • Iron Will is my go-to perk for survivor

    No surprise here: BBQ&Chili

    But my favorites are : Monitor & Abuse / Franklin's Demise

  • @Poweas Some bugs are entered in the database but our most crucial audio bugs right now are related to occlusion, footsteps and notifications. We are still gathering data / information / repro on most of them. These are taking priority over other audio issues at the moment.

  • We lowered the FF speed from 5.28m/s to 5.00m/s. From what I can understand, the animation isn't adjusted yet, that's why it feels like it's even slower than it was before.

  • We always appreciate that kind of feedback, respectful and clear. @Chaotic_Riddle

    Keep at it. 😊

  • I am taking a minute to acknowledge we know there are sound issues.

    Currently, the best way to make them known to us is to give information in the Bug report section from the PTB. We have a couple already in our system but we need more infos on some specific occurrences.

    PTB bug report section:

    https://forum.deadbydaylight.com/en/categories/ptb-bug-reports

  • @Cake1100 If you want to appeal a ban, you need to send a ticket to our customer support. Our ACM team will review your case. Open a ticket here: support.deadbydaylight.com

  • We are all here because of our passion for this game. Some people get a little heated and it's normal... that being said, I want to say thanks to you for taking the time to spread some positivity, I am glad you found something here that's worth coming back to. 🖤

  • @Orion Silver lining... members are actually paying attention to our schedule!

  • Note to myself.

    • Next time do not put anything on the calendar that isn't clearly described or the expectations will be through the roof.
    • Don't forget to say we have a Bloodhunt coming up
    2z6zu0.jpg

    I take the SURPRISE blame guys. Fire away.

  • OH LOOK. S U R P R I S E.

    2z6zu0.jpg


  • Also Bloodhunt early May.

  • TM


    Also... @Peanits y u break everything

  • It's a surprise... something you never seen yet.

  • @thesuicidefox is right. That would be the best way to play that situation.

    I might need to verify some of the details but AFAIK that's right.

  • A few of the end game perks have been changed. However, NOED will stay the same.

    @Sinner (EDIT: added tag)

  • We will have a written Q&A tomorrow after the End Game Collapse information is released. I'll add your question to the lot.

  • Report in game. We have chat logs. If they act like this often, they will get flagged and we will investigate their case. Fog Whisperer or not.

  • Thanks for the feedback :)

    We'll hold a live Q&A next week because we think that these upcoming changes (mid-chapter + Legion Update + End Game Collapse) will bring a lot of questions.

    We will have designers that worked on the changes on the show to answer you!

  • No numbers were released with this communication. Just the general changes.

    You will all be able to test the Legion Update in the upcoming PTB.

    We are currently gathering all your questions and we'll try to answer them either later this week in an addition to the original post or next week during a livestream.

    Keep the feedback coming in :)

  • @Shad03 Thanks for the feedback! This is only on paper, I can't wait to see the feedback when you guys get to try it.


    About this:

    • The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks. 

    If I am not mistaken, the addons still give you that power, it won't do it on basic frenzy attacks that aren't modified by addons. But let me verify.

  • @Shad03 Looking forward to it. :)

  • There has been nothing on our side but PSN had some downtime today.

    Are you on Playstation?

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