not_Queen
not_Queen
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- Username
- not_Queen
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Check the known issues.
It's a visual bug only for tokens. It shouldn't affect the BP gain.
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Yes, we will adjust Ghost Face. We are putting a Q&A post up right now, it should be available in a few minutes. You can ask any question about the upcoming changes there if you want.
We decided to publish the future changes before they happen so players would know before buying and could make their choice of getting the character or not based on the upcoming changes as well.
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The goal with this VFX was to provide more visual feedback and make stuns consistent and understandable. I've talked with Designers and they confirmed that we adjusted the VFX to lessen the impact on players. The live version has a lighter VFX than the PTB version. We'll keep a close eye on that one and I invite you to keep on giving feedback.
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New Cosmetic too!
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THE GHOST FACE RELEASE SCHEDULE
3.0.0 UPDATE
Players can access The Ghost Face character with Auric Cells in the Dead by Daylight in-game store.
The Ghost Face DLC will not be not available for purchase on Steam, Microsoft Store and Playstation store at that time.
PLATFORM
PC / PS4NA / PS4EU / PS4Asia / XBOX
PLANNED ETA
June 18th, 2019
12:00 EST
THE GHOST FACE CHAPTER RELEASE
PLATFORM
Steam / PlayStation Store North America / PlayStation Store Europe / Microsoft Store
PLANNED ETA
June 18th, 2019
12:00 EST
PLATFORM
PlayStation Store Japan
PLANNED ETA
June 18th, 2019
21:00 EST
PLATFORM
PlayStation Store Asia
PLANNED ETA
June 19th, 2019
21:00 EST
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© 2019 Behaviour Interactive Inc. All rights reserved. BEHAVIOUR®, DEATHGARDEN™ and other related marks and logos are trademarks of Behaviour Interactive Inc. in Canada, the United States of America and/or other countries.
🙂
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Awww that's nice you guys 😊
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I was a nerve wreck before that stream. It's not everyday you talk in front of 90K people...
I am glad it's done and hopefully next year I won't be so stressed out.
I am really happy you liked it! 😊
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Best I could do was the shoutout. But don't worry. He will hunt your dreams with bad jokes and crow memes.
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@Hoodedfengm1n Our Marketing team. I will tell them! :)
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@PhantomMask20763 Confirmed. There is no new map and no new survivor with that Chapter. We will reveal more exciting stuff during the Year 3 Anniversary livestream!
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@Bbbrian2013 This chapter comes with a Killer only. Which means no new map and no new survivor. However, we will reveal more exciting stuff during the Year 3 anniversary livestream.
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Long™
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We have been maintaining minimal support on Steam forums because of the lack of manpower. Mandy and Luzi have been troopers to support the Steam forums even if they had to look over official forums.
Maybe in the future we are going to review this policy, but for now (and since we opened our official forums) we are concentrating on the official forums as they are more inclusive for the users of all platforms.
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@se05239 Good suggestion, I made sure that the ROVER team got the feedback.
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Some information on this whole Vanilla experiment
- Was organized by the Data team (ROVER) they are not affiliated to any project, they work on everything at BHVR
- Over 19 500 people registered
- Only 500 were selected following the ROVER team's needs (I don't know the exact list of what they needed)
- It's the first public ROVER project (be nice to our data nerds!)
I will send feedback to the ROVER team and suggest they send a email to people who registered and were not selected for the next time. :)
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The button will stay. Other games have them and they let you leave the game, normally it comes with an instant punishment or a timed delay on the Leave game option.
As we said in our last Dev Update, we aren't there yet on Dead by Daylight and we know DCs and leavers are a big issue.
We are continuing to punish DCs after they go over a certain threshold (that's the only thing we can do until Dedicated Servers are live) With the migration to Dedicated Servers, we will bring a new and improved way to handle leavers, which, hopefully, will include immediate punishment (I can't say more on this Design until it is final and approved)
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@PolarBear Don't worry, I'll have many reasons to use Soon™ in the future.
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Thank you so much! Will make sure it makes it's way to our Translation manager.
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@Keene_Kills You just find my new favorite expression. Thanks.
SuRpRiSe™
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It's a... SuRpRiSe
(again, please don't hurt me)
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@Bbbrian2013 Fun shall not pass 🧙♂️
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@se05239 That was the joke. Making fun of my past mistakes...
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We are working with agencies that are providing the translation. If you see issues with translations, please make sure to report it, we will send it to the Translation manager on the project and he will make sure to pass the information along.
EDIT: Thank you so much for offering your help :)
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Pebble is life.
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You know what creates drama?
S U R P R I S E S
Edit: Please don't hurt me
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@TheBean You are the best memer out there friend. <3
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Changes in meta are necessary and they are inevitable. Dead by Daylight is a LIVE game and what does LIVE game means? It lives, changes and evolves.
We adjust balance primarily for the health of the game and to match our design intentions. There is no injustice or organized attacks on a side or the other, we care about the PLAYERS as a whole.
The changes we make might have a direct impact on your playstyle and might require you to change the way you play the game; adaptation is the key here. Find new ways to face the issues, find a new perk that could help you out, see it as a challenge. If you don't want to do that... well that's on you, ultimately, changes will happen that's the reality of a live game.
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Is it too early for MoM jokes?
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I am happy to see our communication and prioritization efforts recognized. It feels great. 😊
We are not perfect but we love this game as much as you guys do!
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Also as we mentioned in the Dev Update.
This is ONE thing we are testing at the moment for MoM. There is other concepts that still need to be tested. Point is, it will change but we are not 100% set on how yet.
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I'll do you one better!
I am sharing with the design team.
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@Peanits is the one that BRINGS the cookies to work. (but I guess he had some as well)
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You guys are awesome 🤗
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I am still finishing up the dev update and it needs to be validated before we publish it.
Send halp.
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You get the crown for a week.
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We are still waiting on some answers.
I'll follow up with @Peanits on this tomorrow.
As you can imagine... we had one hell of a week 😋
EDIT:
For today we only had the plan to publish a short Q&A on forums and we are still trying to get answers for some of the questions.
The Q&A post that's in general discussion is to prepare next week's livestream Q&A
I'll adjust the schedule.
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Pebble is good. Pebble is life.
I'll be out there in this corner checking for small pebbles while you get hooked.
I'll throw a Pebble to lure the killer away after saving you.
Wait... why are you running back to the killer... don't!
Welp, that was a loss of a good Pebble
Also:
''I have 3000 hours in the game and I never get bamboozled by a Pebble''
- A killer walking away to check out what that weird noise was.
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Where's @TheSavageLycan when we need him? 😉
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@brokedownpalace Lots of player discussed a ''concede option'' for both side. I am unsure if we are actively working on this or if it is something our Design team is considering but I can certainly bring the feedback tomorrow on our daily sync.
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In this specific scenario, the Killer has the upper hand. And when he does, survivors might / will become their toy. The lore of this game is all about feeding hope and taking it away, being a prey is part of it.
He was playing with you and you didn't enjoy it, granted. Maybe it comes from accumulated frustration, or maybe it's because they want to see the animation, who knows?
You do not have the control over what this killer was doing. But you control what you can do. Leaving the game out of frustration will prevent you from seeing and understanding possible outcomes and learning from this experience.
It's a new challenge! Try to find a solution to what seems an impossible problem. Next time it happens... hide, prepare yourself ahead of time to find the hatch, don't run straight to a door, try to mindgame?
Ultimately, the survivor is in a losing scenario in this case, don't play into the killer's plan, fight it until the end, you'd be surprise of what you can learn.
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@Bbbrian2013 Mostly answers on ''why this or this didn't change since the PTB'' ''how does this new thing works'' (ie: the killer blocking the basement changes) and general questions.
It's been a while since we answered general questions on the game that are unrelated to the new content. We think it's time :)
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We have a schedule, unless we modify the schedule or specify a time, the item listed can be published any time during the day.
I know you are eager to see what's up but I need to hit you with the traditional Soon™
😋
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@Dwight_Fairfield It's still alive. We aren't quitters. (your comment made me go back to look at the OG date and you are right, that's quite a resurrection) 😉
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8 comments in and we are still on positive stuff. I think I am going to cry a little.
It's beautiful.
Thanks guys, it's nice to see that even though we don't always see eye to eye, there is still appreciation for our work.
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@Bug_Reporter Studio is in Montreal so: Summer 2019 (Northern Hemisphere summer) starts June 21st and ends in September.
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@Bbbrian2013 I am surprised and glad to see your reaction here as you were one of the strongest voice against the changes.
You are right on one thing, we are keeping an eye on the changes / data now that the release is in (almost) everyone's hand.
Keep on giving your feedback 🙂
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Summer 2019 is our target, I am not currently able to give a final ETA.
