not_Queen
not_Queen
About
- Username
- not_Queen
- Joined
- Visits
- 1,412
- Last Active
Comments
-
@Pipefish There is way to play stealthy without having to blend in the background. It's all about pathing, anticipating where your enemy will go next and choosing wisely when to run, walk or crouch. Lots of perks can help you too! My personal favorite is Iron Will and Quick & Quiet.
As others mentioned in the thread, we are steering away from clothing that is too dark and impacts too much on gameplay. That is also why we've added bright stitches to the Left for dead black shirt back in the days. I am not saying some outfits aren't dark in the game at the moment, just that we're trying to steer away from it.
-
@derek)everyone has already answered you but I figured that if it came from a Dev it might help your anxiety.
So here goes: if you aren't hacking you have no worries. We do not ban without proof.
-
@Redhawk_uk2 That's not the plan at all. We will continue releasing ''normal'' outfits like we were before. This new feature only allows us to make these out of the box concepts a reality
-
@LordRegal We always grab gameplay feedback during PTB. However, it might take more time than the next update after PTB to make changes.
We also learned from past mistakes that making a huge gameplay change directly after PTB without leaving the content out for a while might not be ideal. (looking at you Freddy release). That's why you'll see mostly number changes after PTBs and potential bigger changes later.
So I would say PTB is a mix of both.
-
@MonsterInMyMind No problem :)
-
@Redhawk_uk2 That's true. However the unbreakable feature will not be used on all our outfits. So basically, once in a while a new unbreakable outfit will happen.
-
@MonsterInMyMind That's not exactly how it works. The promo code system will allow us to unlock items that are available in the store. It isn't geared to allocate exclusive items.
-
Can't wait for all of you to get your hands on PTB and give us even more feedback! We'll also have a Q&A next week so keep an eye out for it.
-
Yeah this one is going to be nice and finally allow us to give out stuff on consoles! We're super happy about that!
We'll give more details when the feature releases live. ☺️
-
@doitagain_ You pretty much nailed it. Like this would have been the answer I give.
-
Thanks! I don't think that a lot of people realize how complex it was to make it happen from home.
It's so great to see how much the game & the community grew over the span of a few years!
The overwhelming amount of love this community shows for the game is always amazing to witness.
Thanks for being a positive voice in our Community <3
-
@Orion It's also the only notable live balance change that happened for this update. The rest of the team was focusing on the Silent Hill content and the future anniversary event.
-
@Some_Dood64 You got me at Carl the Cashier.
@MonsterInMyMind It is not a new prestige it is locked in legendary outfits. It means that it will instantly equip all part of the outfit if you select one. They are a new category in the store so yes, they will be purchasable outfits.
-
@iHateMyself@Ihatelife Glad you like it!
-
Pea you gave Carl away. My heart is broken.
-
Hello @JureissicPork!
Thank you for the report. Do you mind if I contact you in DM for follow up questions?
Also for the future, you can report the bugs directly in our bug report section here: https://forum.deadbydaylight.com/en/categories/bugs
-
@Waldbeere You made Pat so happy, she had me come here to check on this.
Continue the good work and thanks for helping out on bugs! <3
-
@Peanits Like more map changes? 😶
-
From all my heart I hope you'll be alright @SamirKerimli
❤️
-
Thousands of hours of potaoting here. I know your pain.
I have this tendency to be greedy on mindgames. Sometimes I look skilled, most of the time like an idiot. I'd say it's 30%-70%.
-
Spamming your own post isn't going to get you a status update faster @Fen
Once this bug is validated by the team, we will change the status. If you provided all the info, this will happen at some point.
Thanks 😊
-
The killer running Infectious Fright already has to fill conditions to activate the perk's effects. The idea of having the terror radius as one of the condition (and not a flat 32m) is to allow for perk synergy. As for the cooldown, adding something like this would greatly diminish the strength of the perk and we think it is unnecessary in it's current form.
Survivors choosing to remain in the killer terror radius while a teammate is getting chased nearby are taking a risk. Infectious Fright is a perk that makes this risk greater if the chase comes to an end. We think it is doing what it has been designed for.
TLDR
At the moment, we have no plans to change Infectious Fright.
-
Sorry that happened to you and thank you for reporting it.
We know this is an issue for some of our PS4 players at the moment and we are investigating on what's causing it and what would be the next steps.
-
Hello @GreySin !
We verified and this specific patch note line got integrated too early.
The fix is planned for the next Mid-Chapter update. Keep an eye out for it!
I will change the status of this bug to acknowledged and we will close it when the Mid-Chapter launches.
In the meantime, we will edit the line out of the patch notes.
Cheers!
-
We normally hold live Q&As on the week of releases where we address more pressing game balance questions.
Sadly this week, we are unable to go live as we do not have access to our streaming set up. That said, we will still hold a written Q&A on Thursday. Keep an eye for it!
I also want to add that I like your idea of adding more information directly in the patch notes. This is something we are currently exploring and since we have been doing Patch Notes a certain way for a long time, it requires to change some processes and involves many teams. Point is, good idea and we're working on that one 😊
EDIT: In the meantime let me see if we can already get these answers for you.
-
@Pythonheir Thanks I was going to share this too. 💗
-
@Pythonheir That's fair and I do understand your point.
However, this issue is related to Steam outage and we have little control over it. We are monitoring everything, that's pretty much all we can do for now.
https://twitter.com/Steam/status/1237426801418194944 -
The issue isn't a game issue. Everyone, including streamers, can access the new content through the in-game store as long as they downloaded and installed the update.
EDIT: Typo
-
@snowflake102 There is no current plan to change the balance of Mori. Not sure where you heard about this but as others mentioned, it's best to stick to official channels for news.
-
Hey @DwightOP
Our Customer Support has started the process of adding the cosmetics back. Many users have received their items but we aren't done with the process yet. EDIT: We should communicate when the process is over, if you still didn't receive them at that time and you think you should, please contact the CS at support.deadbydaylight.com
@SenzuDuck That is normal. The way the cosmetics were added to your inventory has changed and has been deprecated. The duplicates will eventually be removed.
Hope that helps!
-
What did I do.
Imma have to stream in french. 😶
-
It doesn't.
As it was mentioned in the thread by different people, NOED isn't rewarding poor gameplay from Killers:
- Killer has to play the trial with only 3 perks before the doors are activated.
- The perk can be fully deactivated by survivors
- If the killer has no luck in hooking many survivors before the doors are activated, then the survivors should have been able to cleanse totems without feeling pressure, thus, not giving the NOED edge to the killer. It's on them if it activates.
- If survivors allow the killer to get a 4K with NOED in the end game, I would argue that survivors made mistakes during their end game plays or didn't prepare for the potential NOED activation.
Finally, if you don't want to play NOED, it's your prerogative. In my opinion, building a build that is strong in end game isn't rewarding failure, it is using perks for their intended purposes. The purpose of NOED is to give a killer a burst of strength in end game. Since it's effectively strong, survivors have the power to deactivate it, if they focus secondary objectives.
The killer players choosing to play NOED are banking on a burst of strength at the end for the downside of playing with 3 perks the rest of the game and having a chance to have their perk deactivated. It's a high risk, high reward scenario.
Do bones.
-
While I understand why you might be frustrated, there was never an official announce for a release date for this week. As you mentioned, the 2 weeks schedule isn't set in stone, the proof being that we are currently trying something different. Knowing that and knowing there wasn't an official date announced, you made a personal decision. We cannot reconsider our schedule around that.
If you want to know, the reason we didn't announce a release this week is because we didn't plan to release this week, we are reviewing our update processes, which includes the scheduling. The goal this time was to leave more time between PTB and Chapter release, and hopefully be able to address more issues before release.
Hope that helps!
-
@Chop We are reviewing the way we are scheduling updates. This time, we are testing a new schedule, allowing for more time between PTB and release. We hope this will allow enough time for the team to tackle more issues before the release.
-
Playing on stream and having McCote come in and say ''Hey we'd like to meet you next week''
That was pretty freaking neato.
-
We have servers in Sydney, for all platforms.
The issue you are seeing is caused by something different and impacts all XBOX players, not only AUS.
Players have been reporting high ping and being matched with far away servers on XBOX so we started to investigate. We found that this issue was impacting XBOX players only and, effectively, sending players to the wrong servers, and now we have started working on a fix.
In the meantime, we have deactivated Dedicated Servers for XBOX to prevent the issue from happening while we are working on it.
Hope that helps.
-
It is in the PTB in-game news.
EDIT: Changed a verb
-
This thread truly reminds me why I love my job.
Glad to have you back @Majestic_Herman and really happy to see you reflect on past actions.
And for everyone preaching tolerance, respect and understanding, thanks! We're all here cause we love the crap out of that game. ❤️
-
@Echorion I actually like the YEET idea 🤣
-
@CornMoss It might not come straight away, so for now it's going to be the pallet breaking animation.
-
@Elena WAH! (yes)
-
@CornMoss Hey! Nice to see all the good ideas. For the PTB, for testing purposes, the basic pallet breaking animation will be used on all killers. To be updated later on.
-
@Botiz We had that happen back in 2016. Didn't go so well 😉
-
@Brucecastro81 The items will not disappear but the charges will still deplete. So with the new changes, all you have to do is use all the charges from an item to get credit for your challenge.
Hope that helps 😊
-
@MiniPixels Can't wait for you guys to test the new changes!
-
-
Soon™ is more of a classic at this point. 😶
-
@Kungpowa Twitch and YouTube
We normally do Q&A but this week is a bit of a special stream. We are getting into Technical details on subjects like Hitboxes, Latency, Dedicated server and Movement extrapolation. Oh and we have one SuRpRiSe.
https://www.twitch.tv/deadbydaylightKillers and survivors, welcome! This is the official Dead By Daylight channel. We're an action and survival horror multiplayer game in which one crazed, unst...

