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not_Queen

not_Queen

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not_Queen
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  • @Hoodied Why must you remind me of my past failures. πŸ™ƒ

  • @brokedownpalace

    The SuRpRiSe was my fault. And the Community memed around it.

    Pea is just making fun of me.





    And I am ok with it. 😊

    EDIT: His SuRpRiSe is better. No spoiler.

  • @bob_bobber Hey thanks for asking the question.

    I pinned this thread in hope to see a good discussion, different opinions and to read about your concerns. Let's see what you guys think and please keep it clean.

  • Spoopy Myers (my favorite build like... ever)

    Maps: Lery / The Game

    Addons: Boyfriend's Memo / Scratched Mirror

    Perks: Play with your Food (speed boost on EWI is great)

    Then add any perks of your choosing, I personally play Make your choice / BBQ / Devour Hope / PWYF

    I change DH for NOED when playing at higher ranks, it can be practical if you face a team that knows how to play vs that build.

    Strats:

    This build is insanely strong if played properly. Don't be afraid to lose chases, change targets, instigate the doubt, fear in survivors. They make more mistake when they are on edge. Plus, if you chase someone, the others feel safe, which makes it even easier to change target and grab the unsuspecting players from gens. Do not, I repeat, DO NOT waste time on safe pallets if facing a good team because if you aren't stacked on your PWYF, you won't catch up.

  • Alright. I can understand that some frustration can occur with game balance but before this transforms into a full fledged bash fest, let me clarify some things:

    Game Development is a team effort. No one is the sole responsible for all the changes.

    • Ethan and Louis are nice enough to show up, in public settings, and explain balance changes on behalf of the Design team. They are not the only decision makers on the changes, there is a Designer team behind them and changes need to pass through a lot of approval levels.
    • Mat CotΓ© is in charge of partnerships (licences, representation, etc.) not in charge of game balance.

    I truly think this Community can do better than what I am seeing here.

  • @Eye66 The footsteps are a different issue but it has been reported as well. When you say ''they'' you were responding to the OP and you mean survivors?

  • @TAG That's what we are trying to figure out. Our team that works on servers and movement has has confirmed that nothing was planned for this update. Knowing that, we are trying to figure out where the change in perception for players comes from.

    Different changes that aren't directly related to movement could have an impact on this and, normally, when there is many reports of the same issue / change, that means there is something we didn't catch yet. So keep the details coming, that will help us identify where it comes from.

  • @AChaoticKiller We were testing a Movement extrapolation change in the PTB but that specific change didn't make it live so it shouldn't be the same thing that caused the ''No moonwalk bug''.

    However, we have received some report / feedback about the fact that movement doesn't feel the same after the release yesterday. We are now gathering as much information as we can to try and isolate what could cause that change in movement perception.

    For you, the change in the movement is perceived from which role? (killer / survivor). Do you feel it happens more facing / playing as a specific character? Is there a map where you feel it happens more? Do you observe it while playing a specific perk?

    If we can get answers to these questions, it would help us a lot!

    Thanks for looking out.πŸ™‚

  • Whoa, you guys were busy over night!

    You all kept the thread on topic and somewhat clean of insults while discussing each other's point of view. I know this subject brings intensity and some of you are frustrated by that change but you all did amazing.

    As I promised, this thread was shared as is with the Designers.

    Again, I want to thanks everyone for participating in this discussion in a civil manner without falling into a us vs them mindset or regressing to using insults.

  • @Riveate I appreciate your answer and again, your feedback makes sense. It just needed a little improvement on the delivery. 😊

  • Attention span, mindgames and lockers

    I have insane ADHD. So not paying attention is costly when playing any multiplayer game. It does lead to a lot of funny jump scares on survivor but contributes to make me lose chases as killer (all the pesky information I have to deal with).

    Mindgames, on both side, survivor or killer. I like to try mindgames and test my opponent and, well, sometimes it doesn't work or the person reads me better and I get punished for it. But the trade off is always worth when the mindgame works, feels amazing. When it doesn't, well, I look like an idiot and that's how we learn to get better. πŸ˜‰

    Lockers... just cause I like Q&Q plays too much. Add that Head On... it's fun. However, any killer that catches on that early (or knows me) will readjust quickly and then it's... 3 lockers you're down.

    Luckily, I don't get frustrated by much when I am playing games so I don't really mind failing. My take on fails and losses? That's your opportunity to improve.

    Finally, when I play survivor I am way too altruistic for my own good. When I play killer, I tend to be too nice sometimes and I pay the price for it.

  • @Rivyn πŸ˜‘

    Your feedback is valid but starting with an insult won't help you get your point across. I am sure there are better ways to say what you said and still convey your frustration without insults.

    Here's what I can undestand from your comment and I am sure you can express it better:

    *I am frustrated that the Devs changed Hex:Ruin before looking at map sizes, I think it should have been done in that order*

    EDIT: Typo

  • This thread keeps on getting better!

    The discussions are great, the suggestions are plenty and we have 0 insulting comments at this time. I am proud of all of you.

    Keep'em coming!

  • @SenzuDuck I wanted to take a moment and tell you that I appreciate your thread. And for everyone commenting, I am impressed by the way you guys put your ideas without falling into accusations and dismissing anyone's idea because they are a ''whatever'' main.

    Thanks for being great contributors to this Community. This is the kind of thread we don't hesitate to share directly with our Design team. Lots of well put feedback and ideas.

    Keep at it, you are awesome!

  • It is applied when you leave a generator and the generator starts regressing.

  • Hey @underlord99!

    You'll be happy to know that we already are looking to change the 3 second cooldown cause we know this is not working (Edit: in it's current form). The final change isn't yet approved so I cannot tell you what it is but when we have a confirmation, we'll communicate about it.

  • @SnakeSound222 The end of year post will not include the Doctor change list but we will publish Designer Notes before the next PTB.


    Also I am sad no one talks about how OP Slippery Meat is. πŸ™ƒ

  • @Ihatelife Where is my PepeSus emote.

  • @The_Second_Coming Instead of dismissing OP's skill level it would be nice to hear about your tricks to make Hag viable? They did ask for help.

  • @The_Second_Coming I understand the point, but this was a design decision and we are rolling with it. Specifically for decay rates.

  • We currently do not want to communicate that information for two reasons.

    • Numbers will most likely change in the future
    • Abusing the system is a lot easier when you have all the information (this is also the reason we were not publishing threshold for DC bans before)

    As someone mentioned in another thread ( I am sorry I can't find it again to quote)

    It increases the more you DC.

    1. Slap on the wrist
    2. Slap with a ruler
    3. Slap with a metal ruler
    4. Slap with a wrench
    5. Hammer time
    6. ...
    7. ...

    (something like that)

  • @Alphonse Can I DM you to get the Cloud ID?


    Same for you @The_Second_Coming

  • @The_Second_Coming We are putting up a thread for issues like your fiance had. We will ask for Cloud IDs (in DMs) and investigate these cases. Thanks for the feedback.

  • As for the cancel match part, at the moment, if you are the one that crashed, you will get the DC penalty. The other players will not.

  • Pretty much what @MrsMaliciousX is saying.

    25 min isn't happening on 1 DC

  • @ImmersedNurse Better answer than mine. Good job πŸ™ƒ

  • πŸ˜‘I can't pretend I wasn't baited.

  • We're all equal in front of the Entity.

    Joke aside, @Yamaoka has a pretty good point there.

    Plus, like in every live game, metas are bound to change. The words ''Nerfs / buffs'' are very subjective depending on the person you will ask. See the debates this Community has over ''was this a nerf or a buff''. Players don't agree because players don't play the same way or use the tools that are given to them the same way, they don't even play for the same objectives and reasons!

    Not everyone in the Community is aiming for the same thing when playing our game. Some want only to have fun, have an experience, some are more interested by the story, some want to min-max everything and perform. Knowing all this, how can we clearly state where these changes land? (ok some stuff is pretty clear, see Freddy but most smaller scale changes can reside in the grey zone)

    Ultimately, there will be changes, that will never stop. Changes to the meta will allow new, different perks / strategy / power to emerge and become the new meta.

    I think that if we want to grow as a Community, we need to start looking at the whole picture instead of locking ourselves in a never ending circle of ''Killer vs Survivor'' mindset.

  • Oh hi Mandy πŸ˜‰

  • @deadbodyman62

    I wholeheartedly disagree on this.

    Many of our members are very well versed in discussing issues and provide great and constructive feedback. And positive posts aren't the thing we are looking for, even if they are quite nice to see once in a while.

    Even if many members use it for that purpose, forums aren't only created for feedback, it is also a place for the Community to get together, exchange ideas, discuss, share cool DBD related stuff. Critiques and expressing frustration is a part of it as well.

    Now, we aren't mindlessly reporting ''this is OP'' or ''this sucks'' to the team, we select mainly constructive feedback and ask questions to make the discussions progress (Peanits is our champion for this). Forums are also not the only place we collect feedback from.

    Anyways, as long as it is done within the rules, no subject is out of the question and if a member desires to express a frustration towards the game, they are welcome to do so.

  • @Thatbrownmonster The best egg. Also has the best memes.

  • @Ellen_DeGenerator

    Fast vault a window? you'll still get hit.

    Hitting through windows is by design.

    Fast vaulting / vaulting is designed to be a tool to get some distance between the killer and the survivor, however, it isn't a protection against a hit, killers can reach through the window.

    Standing on the other side of a window allows a clean hit.

    a metre away from the window? if the killer looks at you, you'll still get hit.

    Now that seems like a desync / lag issue. What platform are you currently playing on? The Dedicated Servers and the Peer to Peer system we have handles this differently.

    As some already mentioned in this post, lots of these issues and desync problems are dependent on Network configurations that are sometimes out of our control. We are working on reviewing interactions and are planning improvements.

    Dropped the palette and got the stun? you'll still get hit.

    This will boil down to how the hit and interactions registers within the game. This is also something we are aiming to improve.

    only feasable tools survivors ahve to create distance and play mindgames

    This is not a fix for the other issues you mentioned but to answer your statement, have you tried something different than aiming strictly for pallets / windows in a chase?

    OMG THE LEAD CM SAID NOT TO USE PALLETS AND WINDOWS. ok right, that's not exactly what I am saying but there are ways to plan a chase ahead by scouting the area first and assessing your available options, positioning yourself strategically to minimize the chances of getting in a chase while doing your objective and perfecting the timing on leaving a gen to get to your safe points. These are tools survivors have all the time... and it's free, no perks required!

    As for chasing and mindgame perks... I am personally a huge fan of Diversion (PEBBLE!) and stealth perks like Quick & Quiet and Iron Will. You can do many things with these perks that will lose a killer during a chase, sometimes even without using a pallet / window. Don't forget, lockers can be your friends, but also can be deadly, use with caution. πŸ˜‰

  • I am unsure how that is what I said.

    A change was made for controller in the hotfix. Many people on console feel it is better now.

    However, PC players are reporting the change impacted the controls on Mouse & keyboard and I want to get to the bottom of the issue with as much clarity I can get. Therefore, I am looking for answers for the community.

  • I can agree that there is confusion about the change. I am working on trying to find information to clarify everything.

  • @SpaceCoconut Since Stranger Things, we have released known issues, and sometimes even future hotfix notes the day of the release of the new chapter to make sure players knew some changes will be coming.

    As many people mentioned in this thread, the information was offered to players the day of the release. This change shouldn't impact PC as much, depending on how you are steering (mouse or rebinded keys).

    Hope that helps.

  • It was noted day one of the release under Known issues

    • The Oni can rotate faster than intended with the keyboard or joystick during Demon Dash.Β 

    Which basically says it wasn't intended.

  • We aren't pushing the test today. It's been stated on social media and many comment answers within this forum. Here's the link to the social media communication: https://twitter.com/DeadByBHVR/status/1202622515715158018

    Secondly, we are on the lookout for issues, you can see a Known Issues addition to the patch notes. We are also gathering reports from the Bug report section. And we are already working on our next hotfix patch and the fix to the issue you mentioned.

  • @CakeDuty we just updated the backend code. A game reset should do the trick to allow you to claim the challenge. Should be fixed for everyone too.

  • It is most likely a backend issue and unrelated to this morning hotfix. We are currently looking into that issue.

  • Thanks for the report. I will make sure this gets into our system and that it is flagged to the right people.

  • We are already working on another hotfix. We will publish the content of the next hotfix when we have the fix ready to go live. Most of the reported issues / known issues are being worked on and tested for that hotfix.

  • Dead by Daylight is an asymmetrical multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.

    @Brucecastro81 List is right here 😊

  • Hey @dani10 😊

    That kind of question would be best answered by the Mobile team, you can find them on social media and access their webpage here:

    Welcome to the official YouTube channel of Dead by Daylight Mobile. DbD Mobile is the official mobile version of the well-known 4-vs-1 asymmetrical survival ...
    10.2k Followers, 4 Following, 37 Posts - See Instagram photos and videos from Dead by Daylight Mobile (@dbdmobile)
    Dead by Daylight Mobile. 5,603 likes Β· 724 talking about this. Welcome to the official page of DbD Mobile. Dead by Daylight Mobile is the official mobile version of the well-known 4-vs-1...
    The latest Tweets from Dead by Daylight Mobile (@DbDMobile). Official Twitter page for #DeadbyDaylight on mobile. Coming soon to your smartphone devices this 2019. Pre-register now through the link below. The Fog
    The most popular asymmetrical multiplayer (4vs1) horror game is now officially on mobile for free. Dead by Daylight Mobile comes this 2019. Pre-register now!


  • @StrickxNyne Since you are playing on XBOX and the exchange was made through the platform service (and not directly through DBD), our team does not have any jurisdiction to punish for these messages. I invite you to report it directly to XBOX.

  • Why are these cosmetics not in the list?

    BLOODLETTING

    Bloodletting was a promotion for ordering items on our first merchandise store (the old one) for a limited period of time. Since players payed for it, we do not want to unlock the Bloodletting shirt for all.

    LEGACY

    Unless we are able to identify every player that lost legacy, it will not come back. At the moment, we are still unable to identify the players that lost their legacy, therefore, we are not refunding or unlocking legacy.

    TWITCH / KINGKONGTV / PANDATV

    As per our arrangement with these partners, we cannot distribute the cosmetics to all players.

    SWITCH TRAPPER

    As per our arrangement with the platform, the cosmetic is to remain exclusive to the platform.

    L4D

    As per our arrangement with the platform, the promotion is effective on Steam only.

    STREAMER COSMETICS

    As per our arrangements with streamers, they will not be distributed and unlocked for every player. You can get a large number of streamer exclusives in the Charity Case.

  • @AlexoBlue Yes we are not distributing PandaTV shirts anymore. Only Twitch / KKTV

  • @AlexoBlue

    Here are the reasons we are not unlocking these specific cosmetics:

    Bloodletting

    Bloodletting was a promotion for ordering items on our first merchandise store (the old one) for a limited period of time. Since players payed for it, we do not want to unlock the Bloodletting shirt for all.

    Legacy

    Unless we are able to identify every player that lost legacy, it will not come back. At the moment, we are still unable to identify the players that lost their legacy, therefore, we are not refunding or unlocking legacy.

    Twitch / KingKongTV / PandaTV / Switch Trapper

    As per our contract with these partners, we cannot distribute the cosmetics the way you are suggesting.

    Streamer cosmetics

    As per our contracts and arrangements with streamers, they will not be distributed and unlocked for every player. You can get a large number of streamer exclusives in the Charity Case.

  • Just edited the comment so he doesn't get in trouble with the law. ο»ΏπŸ˜‹ο»Ώ

    It was just not the wrong version of the cosmetic, it was a bug.

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