Even Survivor biased in archives

Why are there almost twice as many survivor (13) challenges as there are for killers (8)? [Not counting the challenge for either role] Did they just ignore all the feedback on the archives and rift too?

Comments

  • There's more survivor challenges than killer challenges as to not affect matchmaking too heavily. This is something that we've learned from the first Tome. When there's an equal number of survivor and killer challenges, there ends up being too many people trying to play killer and killer queue times skyrocket as a result (since it takes four survivors to fill one killer lobby).

    I can assure you bias has nothing to do with it; nobody likes waiting a long time for a match.

  • Politician speech mode engaged. But atleast he assured us.

  • @Peanits said:

    There's more survivor challenges than killer challenges as to not affect matchmaking too heavily. This is something that we've learned from the first Tome. When there's an equal number of survivor and killer challenges, there ends up being too many people trying to play killer and killer queue times skyrocket as a result (since it takes four survivors to fill one killer lobby).

    I can assure you bias has nothing to do with it; nobody likes waiting a long time for a match.

    Aren’t survivors still getting a long queue time vs killer queue at the moment? Or is that a small minority screaming the loudest?

  • @Ruckpie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1021093#Comment_1021093

    Aren’t survivors still getting a long queue time vs killer queue at the moment? Or is that a small minority screaming the loudest?

    It varies based on rank and region, but that is more of a matchmaking issue than the ratio of killers:survivors. We're working on the matchmaking as we speak.

  • @Smeson said:

    Politician speech mode engaged. But atleast he assured us.

    OP said they didn't learn from last tome and Peanits showed up a good point against that. No need for sarcasm

  • @Peanits said:

    There's more survivor challenges than killer challenges as to not affect matchmaking too heavily. This is something that we've learned from the first Tome. When there's an equal number of survivor and killer challenges, there ends up being too many people trying to play killer and killer queue times skyrocket as a result (since it takes four survivors to fill one killer lobby).

    I can assure you bias has nothing to do with it; nobody likes waiting a long time for a match.

    Oh yeah? Well explain why there are 4 survivors in a match and only 1 killer. Seems extremely unfair. If you had no survivor bias it would be an even 4 v 4 match. You're not fooling us.

  • @Peanits said:

    There's more survivor challenges than killer challenges as to not affect matchmaking too heavily. This is something that we've learned from the first Tome. When there's an equal number of survivor and killer challenges, there ends up being too many people trying to play killer and killer queue times skyrocket as a result (since it takes four survivors to fill one killer lobby).

    I can assure you bias has nothing to do with it; nobody likes waiting a long time for a match.

    Is this usually the case? Ive been noticing the exact opposite pretty much always with killer queues being instantaneous and survivor being 10-15 minutes. So these challenges will make it that much longer of a wait and longer to complete the rift because of wait times. Rank 1 survivor and killer on PS4.

  • @Peanits said:

    There's more survivor challenges than killer challenges as to not affect matchmaking too heavily. This is something that we've learned from the first Tome. When there's an equal number of survivor and killer challenges, there ends up being too many people trying to play killer and killer queue times skyrocket as a result (since it takes four survivors to fill one killer lobby).

    I can assure you bias has nothing to do with it; nobody likes waiting a long time for a match.

    Is the dev team trying to come up with any solutions/compromises ? Will kinda suck if for the rest of eternity we'll keep getting more survivor challenges than killer challenges. Especially bad for killer mains, who'll have a wayyy harder time completing the Rift (since challenges are the main way of making Rift progress).

  • @Zenro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1021093#Comment_1021093

    Is this usually the case? Ive been noticing the exact opposite pretty much always with killer queues being instantaneous and survivor being 10-15 minutes. So these challenges will make it that much longer of a wait and longer to complete the rift because of wait times. Rank 1 survivor and killer on PS4.

    I have the same feeling, survivor queues are way longer, this statement of Peanits does not make any sense to me.

  • 13 is not twice as much as 8. Not even close.

    It's 5 more.

  • @Witas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1021130#Comment_1021130

    Is the dev team trying to come up with any solutions/compromises ? Will kinda suck if for the rest of eternity we'll keep getting more survivor challenges than killer challenges. Especially bad for killer mains, who'll have a wayyy harder time completing the Rift (since challenges are the main way of making Rift progress).

    Pretty much every killer main is always saying how easy survivor is. I'm sure they'll knock out those challenges in no time.

  • @Peanits said:

    There's more survivor challenges than killer challenges as to not affect matchmaking too heavily. This is something that we've learned from the first Tome. When there's an equal number of survivor and killer challenges, there ends up being too many people trying to play killer and killer queue times skyrocket as a result (since it takes four survivors to fill one killer lobby).

    I can assure you bias has nothing to do with it; nobody likes waiting a long time for a match.

    That's because the killer ones are easier to do solo (Except the stupid basement ones) not because there was more of them. So the killer queue times are probably still going to be fairly long.

  • Also just thought about it. More survivor challenges also pull killers out of their role for a longer time. Was there actually a simulation on how the design affects this shifting?

  • @Peanits said:

    There's more survivor challenges than killer challenges as to not affect matchmaking too heavily. This is something that we've learned from the first Tome. When there's an equal number of survivor and killer challenges, there ends up being too many people trying to play killer and killer queue times skyrocket as a result (since it takes four survivors to fill one killer lobby).

    I can assure you bias has nothing to do with it; nobody likes waiting a long time for a match.

    With all the issues you knew the Ruin removal would cause you thought that would be a problem? You've done nothing to reassure me that you guys care about the people playing killer and this response makes me sad 😕

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1021099#Comment_1021099

    OP said they didn't learn from last tome and Peanits showed up a good point against that. No need for sarcasm

    A good point supporting my assumption

  • @Eye66 said:

    Why are there almost twice as many survivor (13) challenges as there are for killers (8)? [Not counting the challenge for either role] Did they just ignore all the feedback on the archives and rift too?

    MATH

  • @NuclearBurrito said:

    13 is not twice as much as 8. Not even close.

    It's 5 more.

    Almost twice since 2x8 =16

  • So cool you think everyone existentially disappointed and depressed about where this game they've spent $100+ on over 3 years has been going recently is just a joke and fun to mock

  • IKR? At least we know their reasoning now, schizophrenic in its logic as it may be.