not_Queen
not_Queen
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- not_Queen
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Comments
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Thanks for the feedback but we think this perk is balanced and works as intended, we have no plans on modifying Franklin's Demise at the moment.
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Thanks for your participation!
Will share the results with the Design team.
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It is not a bug that will just happen. It is very intentional. The people that will get caught using this exploit will be punished accordingly.
EDIT: Rephrasing.
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@Kilmeran ^^
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@LCGaster I didn't do it alone. It was a team effort. I am happy you guys are excited!
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@baileyiscute I got you. 😊
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@Adonisadon234 I know! It looks great :)
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Pinned for visibility :)
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@Acesthetiic I am happy you liked the Dev Update :)
I am even more excited for the information we will release next week about the Legion Update and the End Game Collapse!
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@KillermainBTWm8 The Freddy Rework and the Legion Update are really different in terms of how much work they take.
Legion Update will adapt and tweak the power / addons/ gameplay. Freddy Rework means we are coming up with a completely new gameplay. For our design team, it's as much work as coming up with a brand new killer, while having to work on regular content and huge gameplay reworks.
That's why Freddy took more time. You can read our new Dev Update for more details: https://forum.deadbydaylight.com/en/discussion/57097/developer-update-april-2019#latest
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More information next week :)
We are preparing a post explaining the changes that will come with the mid-chapter.
Plus, you will be able to test the changes during the PTB.
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@CaptainCastle We have answered this in the following thread: https://forum.deadbydaylight.com/en/discussion/49456/optimization-status-update-road-to-60fps#latest
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So I was waiting on our Dev Update to be able to answer this post but we are actually pushing a Legion Update in the next mid-chapter patch. We will give more details on gameplay elements next week :)
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You are right. Maybe we can fit a few more in the back.
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We are working on getting this communication level back.
I am actually happy to see all this feedback lately because it allows our Community team to bring back activities and communications like the Q&A videos and even more (new-ish) stuff!
I loved the old bug / focus report a lot which is why we are trying something new called Developer Update. That's what we've been working on this week (this and even more communication items for next week). I hope you guys will enjoy.
We will ramp our Communication back up and hopefully exceed what we were doing before. Thanks for always keeping us in check with your feedback. :)
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Done. Careful. Next time it will be yellow.
😏
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B O O M
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Oh I wouldn't dare bring the yellow. However, we gave all power to Luzi and Mandy.
That's why you best behave. :P
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@Shad03 Sometimes it's ok to have fun 😄
(but best behave, cause yellow is scary)
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We back? Everyone behaves or next F5 will be yellow. 😋
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So many options! I think my favorite is the one with too many mouths.
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Cursed Loot : No touchy my booty!
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Can you be my stylist? Because those are freaking awesome!
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Oh! I love the little hand throwing the huntress hatchet! 😊
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❤️
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Yes! Spread the Mirror Myers love :)
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Next year's roadmap will be presented during the Anniversary :)
The Communication and activities Roadmap (here) will be updated when we have more details on the Communication strategy for the next month.
EDIT: In the meantime, we are still following last year's roadmap
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Don't worry about it :)
The feedback you guys give us here is why we are reintroducing these Community oriented communications.
However, weekly livestreams is not something that will come back because we still think that it was forcing communication when sometimes, we had nothing to discuss. Instead, we are trying to focus communication on specific subjects (ie: blogposts, Q&A)
We are definitely trying to get the Community communication back on track.
EDIT: Added a word
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We tried a different approach to communication for the last chapter and the feedback we got was that the Official release livestream and lore blogposts were really appreciated but the Community is missing the more casual livestreams and community activities.
Right now we are working on a strategy that will be in-between official communication and community focused communication. We want to bring back the Gameplay Q&As, Reddit Q&A, Mash it Up and the playsessions on Discord to start.
How and when we will be able to bring all of it back isn't yet locked down but we are going to slowly get the community focused activities back on the Communication roadmap.
This week we are planning a Mash It Up and, if everything goes according to plan, we will publish a Gameplay Q&A next week. It is not yet locked down so this plan might still change. We are also working on a communication about current issues in the game.
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@BraveClem Can you specify moments where that happens? Knowing when it happens makes it easier for us to see if there is a task opened in our database or even if it's already fixed in our internal builds :)
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Check out that facial animation (credit to Valtiel_DBD on Reddit for the screenshot)
On a serious note, he does have animations. Some are more subtle than others.
Can you tell me the specific case where the animation isn't working?
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I can confirm that this is not real.
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We had chaos like this before. It wasn't a great time for the newcomers ;)
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Thanks for the feedback. Let's see what we can do in a near future... SOON™ (please don't hurt me)
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@LordziPL I don't know which form it will take (livestream / forum post / Discord session) but I would definitely want them back. I think they were amazing to get in touch with the player base and discuss issues / subjects that were relevant to the Community.
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Because the Devs on the team that are looking at bug reports are part of the QA team and aren't expected to answer forums. They are here to gather the information.
However, @tt_ivi_99 makes a good point about activities and information we were giving to the community at some time. Our team grew a lot in the last few months and we are still adjusting but I would love to see some of our old activities come back like, Q&A and issue feedback.
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As I answered in a similar post, we are bringing most feedback back to the team and we are even planning communication on some of the issues you mentioned, we just can't go ahead on the communication and we need to stay on the schedule for now.
When it comes to feedback, we do take most of it back to our Design team. Feedback isn't ignored, it is explored. For different reasons, the ideas might make it or not to the game.
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First off, interesting name. 😄
Second, I know Mandy answered but I want to confirm that we do keep chat logs, that's what we investigate when a profile is flagged with reports.
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@Chaotic_Riddle I appreciate the shoutout. :P
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Thanks for all the crazy (and not so crazy) ideas here guys!
I am sharing this post with our Dev team :)
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@Skarkio I would love to see more of the flag cosmetic for sure!
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@OrionOnly once? Time to buy a lottery ticket my friend.
We are looking for when / how the problem occurs so I doubt the team is going to look into people that don't have a lot of issues. Thanks for volunteering tho. I'll still ask them if they are interested in that kind of profile.
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@Chaotic_Riddle said:
Soon™.
Stop stealing my answer. 😉
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@Orion If you can find me one person that isn't experiencing that issue I'd be happy to contact them!
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@Peanits He knows!
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It's really hard for us to find reliable cases as we need so much information. Now we are monitoring specific player accounts (that have given their permission) to try to isolate the latest issues causing the loading screen. EDIT: On different platforms.
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Also where is that Adeloo Hag skin? Cause that thing was amazing.
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@Boss said:
I'd love a weapon for Wraith that's just a large, sharp piece that came from a scrapped car.
https://forum.deadbydaylight.com/en/discussion/42850/wraith-cosmetic-idea
I wanna say, outstanding drawing skills. ;)
Love the idea tho!
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@Brady I do think we have enough cases that are currently being investigated.
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Infinite loading screen is / was caused by different problems over the last 3 years. Some of them have been fixed, others are emerging as we update the game.
We know it's an issue. We are gathering info on different cases to try to isolate the current problem causing loading screen issues.
Nothing much I can say about it.


