miketheratguy
miketheratguy
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I guess I just can't make myself understand it. I'm wired too differently. If I were going to take part in a race around a park, I would just cut through the woods in between, get to the finish lane and feel good about declaring myself a winner. If I were playing a session of Call of Duty I wouldn't turn the graphics down to "mud" setting just so my game would run 1/15th faster than my competitors. If I were playing a game like Dead by Daylight, in which wins and losses are so unimportant and vaguely defined that they're not even displayed to other players, I wouldn't hack the game so that I could fly and shoot lasers.
I just don't get it. Winning is nice. Winning is fun. But I would think that the nice and fun feelings that come from winning are tied directly to the sense of achievement at having done something better than someone else, and if that's not actually true, then I don't understand even wasting the time it takes to bother.
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@AlohaSnacBar said:
A day where everyone in the community killer and surivior just loaded up a randomness of there perk choice. Idk why I thought about this but I think it would be super fun and silly to try.
I've actually suggested a few times how much I'd love a complete randomization option should BHVR finally implement a fully-fledged bot mode. You can still customize whatever you like, sure, but if you want, you can hit a single "randomize all" button and go straight into a match. No idea who you'll play as (including which role, even), don't know which survivors and killer will be in the match, don't know what map you'll be on, and don't know which perks, addons or offerings will be in play.
I would LOVE this. It would be a fun way to encourage people to experiment with and potentially find some perk combinations that they otherwise wouldn't, which they might wind up really enjoying.
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@Lenox said:
https://forum.deadbydaylight.com/en/discussion/comment/2450105#Comment_2450105
https://forum.deadbydaylight.com/en/discussion/comment/2450161#Comment_2450161
Wow. Thanks for confirming. I guess I should report this to BHVR?
https://forum.deadbydaylight.com/en/discussion/comment/2450164#Comment_2450164
Yeah. Damn shame. People wasting their productive energies to hack a game.
It's a mentality I honestly just don't understand. Yeah, sure, everyone likes to have bragging rights or whatever. But if you know that you got your success by cheating, why even bother? Where's the pride? Where's the sense of accomplishment? What is the actual point?
(*Shrug*) I guess I'll just never get some people.
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Awesome that hackers are becoming so much more prevalent all of a sudden.
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I see Michael and to a lesser extent Amanda fairly regularly, more regularly than roughly half the roster. I see Nemesis maybe once or twice a week. That would be pretty low even if he WEREN'T the newest (fully available) killer.
But since I can't really go by anecdotal choose rates to determine who's the weakest I'd still say Nemesis. Michael has good add-ons and can down in a single hit, Nemesis has to run around flailing (and usually missing) his more or less useless tentacle all match to get anything done. Michael and Amanda also have good stealth. Nemesis just clumsily jogs around like a big slow doofus and would be even worse if not for the fact that he has zombies that occasionally get in your way. Pig and Myers don't need no stinking zombies.
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@Triadequinaxor said:
Any time anyone speaks out about the game, people just say, no your wrong your just bad or its only you. This forum will defend anything this company does. almost like they have a moral duty to defend the game against criticism at all costs, even if the criticism is warranted. And this is why the game will never improve, the game has only like 40k people online right now as of writing this, and the game has 364,000 very positive reviews on steam. i never see those numbers during peak times, that saids something about the design choices and the future for this game. In almost 5 years, Dead by daylight has done almost nothing to innovate the game and or change the playstyle.
No direct offense to you or anyone specific (or even this forum in general) but I think that there's way, WAY more negativity and complaining than any amount of defending. If it has to do with DBD, you name it, and it's been complained about. Probably multiple times this very week.
I think that a lot of the discussion goes the way it does - people being sassy, defensive, or sticking to certain opinions or attitudes or beliefs - depends a lot on how someone presents themselves. I see a lot of dismissive comments when someone jumps in with a generalized angry rant, but when someone calmly and intelligently tries to argue their point and invite polite discussion, people tend to be open-minded and receptive.
I mean look at it this way: I could say "This stupid game is broken, I'm leaving and I want my money back" or I could say "I had an issue today that was causing some problems, has this happened to anyone else". There's a pretty strong chance that the response to those two questions would be vastly different.
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I've gotten a few 4Ks on Haddonfield but that was partially luck and partially perks like NOED. I don't agree with the blanket statement that virtually every map in this game is "sided" but Haddonfield IS pretty tricky for killers, I agree.
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It's not like this all the time. Try playing at different times, and change ranks (maybe back them up a bit) if you're able. I've faced two Blights in probably as many months.
You WILL see many of the same popular perks a lot, though.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/274908/dream-cosmetic
James Sunderland. Unbelievable they added Alessa and lisa and not James
To be fair, without getting into spoilers (please people, play Silent Hill 2 and understand why it's one of the greatest games ever made), it would be sort of difficult to know exactly how James would fit in this game, what would attract the entity to him.
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2447370#Comment_2447370
Awe thanks! And I'm going to try. I'll try to like enhance them a bit by then. I don't know if they stand a chance but I like them. Idk if we're allowed multiple entries though so idk which one I'd go with.
I also remember your illustration (this is my first time seeing the second one, also very nice) and definitely agree that you should submit them the next time they have a contest. I like your design style. I'd go with the coat / dress on the left but that's just me. :)
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@gatsby said:
Is there a perk, playstyle or character you absolutely loathe?
It’s probably pretty strong. That simple. People can say they hate things because of the principle, but 90% of the time its simply the balance state. People want easier games so they “like” weaker things and despise strong things when they’re playing against them.
You're not necessarily wrong, but that's kind of a logical fallacy. Most people hate moldy food and Hitler, too.
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I use map offerings here and there as a change of pace, and only ever deliberately try to grab them from the bloodweb if they're personal favorite maps or maps that rarely ever show up in my sessions (which seem to be mutually inclusive conditions).
Beyond that though, I think that most people who play map offerings only do so to give themselves an advantage, so in that way I think that they're kind of lame. I'm never in favor of removing content from this game but if things were balanced - say, the maps all got a good balancing inspection and the rotation was adjusted to truly give all realms an equal chance of appearing - then I'd be alright with the offerings being removed.
As it is, it's sort of a vicious cycle. I never see The Game, for example, and it's my favorite map (as either side. I just plain love the map). But many others hate it. So I get an offering, use it, and the killer bails, thus I waste my offering. Everyone wastes their time and I'm out my favorite map, AGAIN.
...EDIT: Speaking of which, is The Game currently disabled? I just realized that I haven't seen it in days and also remembered that the last time I used an offering for it - two days ago - I was taken to Macmillan instead. Can't recall if someone happened to use a map block offering though, that may have been the case.
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@ThiccBudhha said:
No, the only consistent thing is the top 3. After that, opinions start varying heavily.
I think that you're generally more or less correct but it's still definitely subjective. I apparently haven't encountered nearly enough expert Nurses to find her OP, for example, meanwhile any time I or anyone else brings up how cheap the Wraith is there are always 706 killer mains ready to jump in and say "he's fine, he's Z tier".
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I generally don't like legendary skins because they're outrageously overpriced but I'd nonetheless jump at a Maria skin for Cheryl.
Beyond that, eh, a skimpy bikini for Meg and Kate. I'm a man of simple needs.
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@AtomicKola said:
So I'm really new at playing killer and of course want to learn Pyramid Head. However, every time I play a game and kill 0-1 people I just get toxic survivors saying how much I suck and how bad the killer is. I know I play bad because I'm new and learning but when they say the killer is bad and a bunch of hashtags I can't see, is there a consensus I don't know about of him being hard to play or just... bad? It's getting frustrating and disheartening when I feel as though they get easy bloodpoints from me and I get called an F-slur. Is he even worth practicing at this point? Is he just no longer used or worth playing or are they referring to me just being bad because I'm new. I never camp or tunnel I try to avoid that at all costs because I know first hand how annoying it is, so I'm unsure what I'm doing wrong.
I'd also love if someone elaborated on HOW pyramid head is "Bad" and if there's a way to play him... not "bad". The best part of the toxicity is its not constructive criticism, just criticism. Please give me something to work with without just calling me the f slur and such when I ask for advice as a noob.
Never, ever let the insults of random strangers deter you from enjoying a video game. If someone thinks that you're a (gay slur) because you aren't good with a certain killer, especially because of the simple reason that you only just began trying to learn how to use him, then that person's probably got a lot more problems than what he's trying to cause you.
Most killers have a lot of nuance and require a lot of practice and patience to get good with. Take your time, try to enjoy yourself, and don't let yourself be frustrated if it takes a while for you to start getting more frequent kills. Stick with it and you'll get there.
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Thanks guys, either way it sounds like no one else has had this same type of experience so maybe it was just a one-off. The carry challenge is something I didn't know about so that one kind of makes sense. Feng...
It's really hard to explain. You could tell from the way the person was playing that they were just acting in a really random, seemingly confused way. Walking in circles, then running right up behind someone for half the map, then stopping when they do so they can put down their item and then pick it up again, etc. Just weird. The behavior was erratic like the person was on drugs or something.
Which, I guess, is entirely possible lol.
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I love not knowing who the killer is until I spot them or get in their terror radius. It's more unpredictable and thus fun for me. I'm always a bit bummed when I see a trap, cleansing pool or Jigsaw box right away.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/2446053#Comment_2446053
Ohh, gotcha. Well if that's the case I'm still holding out hope for a custom Lisa and Cybil voice for when I use those 2.
I'm waiting on Maria.
I NEED Maria.
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Oni, because I never get to see him and he feels like a legitimate threat
Plague, because I never see her and like the character a lot
Pyramid Head, because I like the character and he never feels especially cheap to me
Hillbilly, because he's an extinct species
Pig, because I don't see her that often and generally find her to be fair or at least different
Nurse, because I find her to be a fair challenge that's not always cheap
Most of the others are in "the middle" with a handful of exceptions that I hate.
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I don't know about buffs but I think the plan is to nerf them into nonexistence in a few months.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2445165#Comment_2445165
Probably a visual glitch.
Eh, that's quite the visual glitch - first showing no perks at all, even with corrupt intervention firing, and then suddenly only during the endgame score do perks appear in his list, none of which are corrupt intervention? Smells fishy to me.
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I don't know exactly what's going with the MMR right now but I continued to have really smooth, competitive, chill matches today. Only one squash out of like twenty matches. All the rest were very evenly balanced and lasted a good 10-20 minutes per. I lost some, I won some, I had fun in almost all of them.
I was under the belief that they tested the SBMM and then turned it off last week. All I know is that since they started the test, whether they really did completely disable it or not, my games have all been much more consistent since. Even when I get rainbow ranks, the games themselves have all felt good. I don't know what's happening but I like it.
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I faced a Billy today. A BILLY! I was excited until I noticed something: After I'd been killed and was spectating, I noticed that he had no perks at all. No addons either. Not even an offering. Just a blank bar in the scoreboard. The survivors all had stuff but Billy was totally empty.
It was strange then when he somehow managed to activate corrupt intervention.
Then, after the match, I looked again and now his bar suddenly showed several perks. Even so, none of them were corrupt intervention.
Am I missing something here?
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2444158#Comment_2444158
I seriously, objectively, and unbiasedly think his name is Phillip Ojomo and he worked at autohaven wreckers.
Liar!
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I sometimes play the game with one or two friends so I suppose that makes us SWF, but I've only been playing for five months and they've got maybe three months combined. All of us enjoy casual, chill play. None of us are hardcore play to win guys. So while we do chat and laugh and say stuff like "HOLY ######### DID YOU SEE THAT" or "careful, he's coming your way", etc., we're not "play to win" people. We basically just talk about the game, make jokes about random stuff, react to what's happening in-game. It's not a coordinated key / map / flashlight / meta build WoW raid scenario with us.
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- Survivors who camp the hatch, especially if there's another survivor left and a reasonable chance of both survivors escaping if the camper would bother to just help out
- The Wraith - too boring and frustrating to play against due to his easy cheesy basekit. I get literally zero enjoyment whenever it's a Wraith match
- The massive emphasis on chases and loops. I get it, it's what the game has become all about. That's fine. I just don't enjoy this aspect and never will.
- Sweaty players on either side
- Intentional DCs
- Survivors who work with the killer
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How would they implement this though? There's no way the game can tell if someone's chatting through Discord or whatever.
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I'm a Doctor main (when I play killer, that is) and yeah, you have to time the shock a bit ahead of when you anticipate the survivor is about to perform their action. Same with when they're about to try to get a pallet hit. Always try to hit a second before, if you can.
If you're used to playing him and have noticed a change in timing though, which it seems as though you have, maybe they adjusted that timing? I know that they did something with him in the patch notes but I think it was just an oblivious negation fix.
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I know that people talk about latency and that's fine. I'm willing to be open-minded. But when Leatherface is able to chainsaw me from the behind a Haddonfield fence when I'm literally about three feet on the other side of it, I call BS.
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I wish people would actually have a serious, objective and unbiased discussion about Wraith.
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Probably at least $50 on Meg. As much as I try to resist, they keep doing right by my beautiful ginger girl. She has so many great combinations.
Probably at least $30 on Kate. I have to hold back, there are even more that I want. Another beautiful character with great cosmetics.
David's mechanic outfit. That one and the Irish fighter outfit (don't remember all the official names) are really unique and full of character.
Anything cat-related for Nea, I love cats. I also love her green hair outfit and her blonde hair cosmetic. Also just picked up her neon torso.
Demo hunter outfit for Nancy.
Babysitter outfit for Steve.
Jonathan.
The cool spiky biker coat for Jeff.
The pink shirt and jeans for Jane, plus her sexy rockabilly hair / glasses.
About $20 for Feng, mainly her battle maiden outfit and some alt hair
Some alt hair or an alt outfit for Zarina, can't recall exactly which
Doctor's black lab coat, because it makes him a bit harder to detect (don't see the point in killer cosmetics otherwise, as awesome as some are)
Planning on getting a couple of SH legendaries if they ever go on sale.
....Wow. So probably close to like $150 just on cosmetics. Man, I can't believe I've spent that much just to give me something different to look at.
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@Hex_Llama said:
As lots of people have said in lots of discussions, there's a difference between how this game sounds when you hear it described and how it actually plays in practice. My expectation about DBD was that it was supposed to be a stealth game where the killer eventually kills everyone (except maybe the last person sneaks out). The question for the killer was just how fast they could kill everyone, and the question for the survivors was how long they could evade detection and score points before they died.
(TBH, this is pretty much how I play survivor still -- I'm not trying to escape; I just try to score points).
In practice, though, most of the community seems to expect that the survivors should be able to escape 50% of the time rather than having an escape be super rare, and that seems to be the direction the balance has gone. I don't know if that's good or bad, but it's definitely different from what I thought I was getting when I signed up.
I was also under the belief that the game was about sneaking, creeping, trying to evade the killer as much as possible while trying to put together a way out. Something a little more in line with the Friday the 13th game (for better or worse, I'm not comparing the quality of the two titles as each have their pros and cons).
Instead I find that the game is largely about looping, being chased "knowing the tiles", etc. Even if the game WERE scary (which it is in theory, but making any kind of game legitimately frightening is somewhat difficult), my opinion is that too much emphasis is placed on aggression: The killer needs to aggro for kills, the survivors need to aggro for escapes. I'd say that 90 percent of the players of this game are more concerned about "wins" than atmosphere and immersion. I personally think that's a shame, but I'm obviously in the minority and I accept that. It's the nature of the beast. If I want a scary, immersive horror game I can always still play something like Monstrum or Amnesia, though these games - like all games - lose their fear factor sooner or later as well.
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"Fear" and what it means to "be scared" is very subjective. Nothing in this game scares me. The movies that the licensed characters are from don't scare me. The game makes me nervous when I feel that I'm about to be attacked or chased, but that's going to happen regardless of the killer because what I'm fearing is a loss of progress and potentially fun gameplay, not the killer itself.
Nothing in this game should be "OP", as the term, by definition, means unfairly imbalanced.
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I enjoyed the SBMM test. I'm a solo survivor with about 600 hours of play who's good but not excellent, if that makes any difference.
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I'm of the opinion that the PTB is only a good thing. It's a direct way to get feedback (even if half the people who provide feedback here on the forum do so in the general discussion instead in the PTB section of the forum as requested by the giant all caps red banner at the top of the page).
It sucks that console players can't enjoy it, yes, but I don't think that this alone is reason enough to stop it.
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So the adepts will be made generic as well? What will they say, "On Monday July 23rd Miketheratguy unlocked the Adept Unnamed Rando achievement"? :P
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@[Deleted User] said:
They are like that because of extra points but also mainly because they like bullying people, especially in a game where there's no IRL consequence for it and they have the safety of 3 other friends.
Both of these explanations, yes. Some are probably trying to get extra points (or maybe even complete some challenges, like blinding the killer) but it happens so reliably - pretty much every game - that it's essentially just seen as the fun, cool thing to do. "Haha, we've won, now time to stick around and mock the loser".
Try not to let it bother you. It's just typical internet anonymity immaturity.
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The outfits are really more of a 40% sale than anything, since they're advertised as 50% off but that's off the "full" price that is higher than the outfits have ever been sold for (they were always listed as "10% off"). Either way they're still fairly cheap I guess, though I find it odd that I can buy entirely new characters for a dollar less than it costs to buy one of these "50% off" cosmetics.
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He's fine.
He's still C-tier at best. You guys are just complaining because he was the worst killer in the game and now he's finally at least somewhat playable.
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Really not a fan of bodyblocking. Beyond that I think the scenario was fair game, as I'm also not a fan of survivors hatch-camping. Both are incredibly cheap strategies to me as neither one are really actually "playing" the game.
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I'd tweak Wraith to be more fairly balanced. I'm tired of the non-argument "he's fine" and "OMG he was the worst ever you just hate him because you can't bully him now".
Uh, no. The Wraith has a combination of features that make him cheap, combine to give him TOO much of an advantage (Silent, super fast, AND invisible? All at will? Really?), and make him anywhere between dull and frustrating to play against. My understanding was that his bell was there as a balance to make his invisibility fair, but now he can be silent. My understanding was that he had slowdown when coming out of his cloak to balance how fast he could fly up to his victims, but now he has super lunge. And after getting his guaranteed free first hit, all he has to do is immediately turn invisible again to super-speed over to the fleeing survivor for hit number 2. Or just invisibly camp gens and hooks to catch anyone who tries to actually do what they're required to do in order to compete.
I'm not saying nerf him into oblivion, but I AM saying I would very much like there to be a balance pass. When the actual arguments are "always be by a window" and "always play with headphones" and "always use Spine Chill" it's stupid, it proves that a character can only be countered by very specific means. No one should have to always have a litany of specific circumstances working in their favor in order to stand a chance against a single killer and if they do, then the problem is not them, it's the killer.
To be honest I've said all I want to say because I'm almost certain that this post will be met with yet another permutation of "he's fine, he's only now just barely C tier" or some other dismissive nonsense.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2440528#Comment_2440528
https://forum.deadbydaylight.com/en/discussion/274307/gen-speeds
I disagree. BHVR actually has it opposite of how things should be. Generators should baseline take longer for a single survivor to do, but not get a penalty when multiple survivors do it (maybe even give a bonus). This would naturally "slow" gens down because the problem you are describing has nothing to do with gen speeds, it is a problem of pressure as it relates to spawns.
Try running lethal pursuer and see how survivors spawn in these matches when gens fly so fast. This happens in games where all 4 survivors spawn separate from each other on 3-4 different gens. You can't pressure that many gens at once. The fact that there is a penalty associated with survivors doing gens together, this doesn't make sense. They should encourage survivors to stay together through game mechanics so that killers are able to start the pressure much faster.
The reason why there is this perception of killers being OP against lower skill survivors and survivors being OP in high level MMR is due to the fact that when survivors play efficiently (all 4 on 4 different gens) you can't end a chase fast enough. Literally just holding W (no pallets, windows, vaults, perks, anything) will take a killer 47 seconds to down, then factor in finding a survivor, picking them up, walking to a hook, and then hooking them, the other 3 survivors probably just popped 3 gens. In lower skill games, survivors are often more "scared" of the killer, and tend to stay together in groups so they can hide, or feel safer while doing a gen.
If the survivors had to stay together in groups to be efficient, this means you could effectively pressure multiple survivors at once and they wouldn't be as encouraged to spread out as much. It also will exemplify and encourage the aspect of survivors playing as a team.
What I'm saying is that as a killer it seems cheap that a few survivors can quickly rush a gen before I can reach it, popping one or sometimes even two within the first minute of play. Yet as a solo survivor, if others are running around and not helping me on a gen, a straight minute and a half just to do one feels like way too long.
I didn't say that anyone should be punished for anything. I said that gens feel too fast as killer but too slow as solo survivor, so in my opinion it would be nice to have them a little more evened out.
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ALWAYS report any survivor who's clearly working with the killer. Try to have a screen recorder going to make sure you have video evidence to clip and send to BHVR to back up your claim.
As for the Disconnecting, I understand why you'd feel frustrated and want to do so in such a crappy situation, but Disconnecting is still against the rules. Going AFK isn't fun but if you did, I'm guessing that they'd get bored with you pretty quickly and either get you killed or ignore you and go on with the match. Trolls get bored easy if they're not being fed.
I know it sucks but when this happens my advice is to be the better person and not double your own punishment by abandoning the game which is what they want you to do. Stick around, open a browser and read a Wikipedia article or two. The match will be done by then and you'll at least get some points out of it.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2440890#Comment_2440890
I totally get what you're saying, but my biggest issue is the discount is on a full set only, meanwhile I'd be more than happy with 40% for single pieces.
Just a shame in my eyes
I get you. The outfits I want are, thankfully, not part of a set (other than the Jonathan skin) but I understand that this whole scenario could have been better in several ways, yes.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2440044#Comment_2440044
That is a terrible example. A better one is this.
Imagine you buy something for $10, and an hour later, the company puts that thing on sale for $5, do you not feel a bit cheated there? A good company that cares about the customer will actually give you back the $5 because you bought it so close to the sale. In fact, most gaming companies will, Valve does that for steam, League of Legends, DotA, Blizzard etc.
In your example I would feel cheated, yes. And if we were talking about a literal hour's difference I think that BHVR would probably at least consider your plight. But that's not what's going on here and sadly, regardless of whether I feel cheated, my feelings aren't enough to obligate the provider of what I purchased to refund said purchase just because of my own unfortunate timing.
JUST before this sale was announced - like honestly three days ago - I was looking at the skin I wanted for Nancy and literally had my finger on the button, about to make the purchase. But then I told myself "nah, there may be a sale someday. I like this outfit, but I don't NEED this outfit. I'll wait and see if I get a better deal". Sure enough, I did. Would I have been really upset if I'd paid the full ten dollars for the outfit instead of six (which is allegedly 50% off because of fuzzy math)? Absolutely. Would I try to see if I could do anything about it? Sure. But I would also have to be readily prepared that I wouldn't get anywhere, because BHVR isn't responsible for when I choose to make my purchases.
As a consumer I'm on your side. But as someone who tries to see both sides of a situation, I totally understand their position as well. If they refunded everyone who bought an item 24 hours before a sale started, then the people who bought the item 30 hours before the sale will be pissed off. And if THEY get refunded then the people who bought it 48 hours before the sale will be pissed off. And on and on it goes. The line has to be drawn somewhere, and it's easiest to make that line the actual point of purchase. You see the cost, you decide whether it's worth it, or whether you'd rather wait. That's the consumer's choice.
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I do find it lame that as survivor I can literally do three of the gens by myself as well as make a couple of hook saves but the person who just spends the whole game looping the killer gets more points than I do. The game rewards confrontation more than actual progress and goal achievement, which I think is kind of messed up.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2440414#Comment_2440414
Well that's my point, I'd like a dev to just say and reply so I know. Last time I spent more than I had to and I just physically cant afford it this time
https://forum.deadbydaylight.com/en/discussion/comment/2440437#Comment_2440437
Oh yeah I know that, it's why I never bother with the sales unless it's like 50-75%. Sales where its 20% arent as impactful as like you said they're already 10% off
I'm not accusing BHVR of any intentional misdeeds or anything, but I can't help finding it a bit lame that they're basically saying "Sure, you've all been used to the fact that these items have been roughly ten dollars because that's what we've always charged for them, but they're actually SUPPOSED to be twelve dollars and we were giving you a sale this whole time. Now, because there's a new sale, it's also going to be based on the twelve dollars that we ideally would have been charging you if we weren't already being generous with the previous sale".
I mean it's like selling a TV on sale on Black Friday for $500 and claiming that it's half price, when in fact the TV sold all year-round for $700. So how is $500 a 50% discount? "Because the TV was always meant to be sold for $1000 and we were just running a different sale until now". That's a little shady.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2440417#Comment_2440417
Nah, the old ones. David's Debt Collector head uses the same hair textures, but it's lit a lot differently so it doesn't look the same. Or the cheaper Claudette heads not having any makeup like they used to. I wish we could've seen a bit more of those changes instead of being blind-sighted by cosmetics we already liked using.
Interesting. I'll have to take a closer look once I play again, probably tomorrow.
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@GenJockeyNance said:
https://forum.deadbydaylight.com/en/discussion/comment/2440547#Comment_2440547
Yep. That's my frustrations with Ghostface. It doesn't help I'm always found first. Always. Not just with Ghostface but every killer. I'm not even exaggerating. I don't know if I'm doing something to attract attention to myself, I'm the only one with the guts to hop on a gen immediately aka teammates are hiding or if my unluckiness is shining proud as I'm seriously unlucky, I can never catch a break in the game or in real ######### life. But it's annoying when he gets a gen grab despite me looking everywhere or him coming out of nowhere. Or just getting a free hit and I fumble the looping because I'm still reeling of ######### just happened with slight annoyance. Revealing him doesn't work for me so I'm kinda just screwed lol
I don't care for Wraith either as a stealth killer. 10x frustrating when you're working on a gen down in house of pain for example and he whacks you out of nowhere because silent bell. His buff also seems insanely too much. I knew he needed a movement speed buff but this seems too much of a buff. The only reason I didn't list him was because I can last longer. He's just more of a nuisance than anything.
Now Pig and Myers are tolerable. They're decent. I will die bopping the snoot. And if I die to scratch mirror Myers 🤷 fine, fair enough. Lol
I can totally sympathize with your frustration at being chased first. I've had the game for five months now and around month 2 I began to notice that this was happening to me CONSTANTLY. Not only was I seemingly targeted immediately - to the extent that I could be surrounded by all the other survivors yet the killer made a beeline straight for me - but worse, I was almost always spawning right near the killer. This was happening at an alarmingly high rate, to the extent that I reported the issue to BHVR and asked if they could look into it. I have a recording where the killer radius kicked in within six seconds of the start of the match. Literally. SIX.
Fortunately right after I wrote, that stuff stopped. It's likely that I didn't have anything to do with that, but I was happy that it stopped regardless. Things were fine for a while. Then came the Wraith buff.
Ugh.
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Ghostface wrecks me pretty consistently. It's aggravating. I hate the lack of terror radius anytime, for any reason. It's taking away one of the few defenses that a survivor has in this game. And I know that killer mains hate to hear this but I'm sorry, Wraith is a massive, dull, irritating PitA for the same reason (and several more). I'd honestly rather face Nurse over Ghostface more often than not, and it's gotten to the point that I'd take Nurse 10 times out of 10 over Wraith. Maybe even Spirit as well. At least with those characters I know that the match isn't going to consist entirely of me looking all over the place, not being allowed to focus on my tasks, because the killers are just sneaking for the entirety of the match.
The only killer I'd make an exception for regarding the lack of a terror radius is Michael, because quietly observing his prey is basically what defines him. Don't have a problem with any of the other killers in terms of consistent losses. Maybe Hag but (fortunately) I rarely see her anymore.