miketheratguy
miketheratguy
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As killer, I wouldn't mind if gens moved a little less quickly than they currently do when more than one survivor is working on them.
As solo queue, I wouldn't mind if gens didn't take forever while working on one by myself.
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My speculation is that IF the "fun" button ever really did, or does, supply any information to BHVR, it would only be for the purpose of providing a quick summary of how players may be reacting to changes in the game. Take the matchmaking test they just had, for example. Maybe the fun feedback IS active and working, and what it did was show BHVR that "hey, there's been a huge spike (or drop) compared to our monthly averages, it seems that a lot of people are enjoying / not enjoying this change".
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2440436#Comment_2440436
D/Cing stopped happening practically every game when the DC penalties are active. It's almost like they do work and you are upset that they do.
I understand the concern for performance-based, unintentional DCs. I do have sympathy for anyone that this legitimately happens to.
The thing is, I would feel a lot more sympathetic if the performance-based DCs that I encounter didn't seem to always happen right when someone was downed, hooked, or we spawned on The Game or Haddonfield. Really weird how that keeps happening.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2440402#Comment_2440402
That sounds like fnaf, but in reverse. LOL!
It is! Without giving anything away (there's not much more to it really, but it's a fun little story to watch unfold) Nic Cage is basically just trying to clean the place like he's agreed to do, these things come to life, and rather than questioning things in any way whatsoever he just proceeds to show how unimpressed he is by beating them to "death". XD
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I like the DC penalty because I enjoy playing games that are comprised of 4 survivors and 1 killer, not a random combination of three players who aren't petulant babies.
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Another thing to keep in mind (though most people understandably already know this, there are some who will be caught off-guard): The 50 percent sale isn't based on the 1080 cells or whatever we're used to seeing for these sets, the sale brings the sets down to 600 cells. That's not 50 percent off, no, but that's only because the cost of the cosmetics that we've been seeing like...the WHOLE time...were allegedly already ten percent off to begin with.
I'm not necessarily complaining. Or maybe I am? I don't know. I just know that in my mind I went into the sale thinking that I'd spend about 1750 cells for 1 Steve set, 1 Nancy set, and the Jonathan skin. Instead I spent about 2000. That came within about 50 cells of screwing up some other stuff I've got lined up. So I mean while I appreciate the sale, I don't quite get how the price is "50% off" when that price is based on 10% higher numbers that the cosmetics have never actually been sold for.
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I used to click the "fun button" all the time, usually when I had a good match but sometimes also when someone played like a total jerk and reports were necessary.
...Then I realized that both buttons do nothing and stopped altogether.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2439695#Comment_2439695
I haven't seen any of the hellraisers and I like him
Chatterer's cool. He's the muscle to Pinhead's brains.
Well all of them are pretty cool actually, at least the original ones. As the series goes on you start getting characters like "CD Head". Yeah.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2438165#Comment_2438165
I basically feel the same. Everyone I play as looks more or less the same or better, but the changes to cosmetics are really dumb. I don't see why they couldn't brief us on that like they did the heads.
https://forum.deadbydaylight.com/en/discussion/comment/2438167#Comment_2438167
Definitely. I can sympathize with that.
Are you referring to the new head cosmetics that I hear they just announced? If so I forgot about that, I haven't seen them yet. I know that some people said that certain head cosmetics were messed up after the character remodel so maybe they were just fixing those? Not sure.
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I just watched "Willy's Wonderland" a couple of days ago. It's basically a straight-up FNAF ripoff - as much as is legally permissble - starring Nicolas Cage as a silent drifter who is locked in a cursed pizzeria and proceeds to mercilessly pummel the ever-long ######### out of the evil animatronics.
With a great musical score, a likeable cast that totally commits to the presence, solid direction, a brisk pace, and end results that deliver exactly what's advertised on the tin, I got a kick out of watching it. Lots of fun. If the concept doesn't interest you, you won't like it. If you want to purge the last month of built-up frustration with all the FNAF talk by watching a silly but well-made horror-comedy in which Nic Cage gores a bunch of killer kids' robots, this is the movie for you.
https://www.youtube.com/watch?v=0v27rfaoB2Y https://youtu.be/071daLiavO8?t=87 -
My comment was along the lines of "that picture (the one with the cow and the little girl) is full of so much awwwww it's almost unbearable".
:)
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2439885#Comment_2439885
OP didn't give details, but for example, someone thought the sale was the 10% off, and then today the 50% off started, and there was terrible communication around it. Additionally it wasn't clear from the beginning how or where the sale would work.
Sadly, while you make perfectly valid points, this is just how most sales work. I can't tell you how many times I've purchased an item at a store only to see it a month or even a week later for a much lower cost. I just preordered something on Amazon for $22 which is roughly five dollars more than I'd normally pay, just to make sure that I get it. I did this knowing that I'd have to suck it up if I see the item at regular price and in great quantity when release date hits, which there's a very good chance of.
Similarly, I took notice very quickly that this game, like all things on Steam and the Nintendo Switch (I have copies on each), go on sale at pretty regular intervals. At least 2-3 times per year. When I first got this game it was gifted to me by a friend and I only had the default characters. I got lucky that within a week or so everything went on sale so I loaded up. I got 90 percent of the game's roster plus some cosmetics and cells for somewhere around the realm of $75 dollars. Not bad at all for five years' worth of content. When I had the spare cash I did the same thing after getting the Switch version a couple months later.
Unfortunately, with most products, your choice is either to get something when you see it and accept that it's probably going to be at a lower price somewhere down the line, or make yourself have the patience to go without until that time when it is. Paying the full price is basically the trade for getting something right away. If (and this is only true of physical goods, but the point remains) you want something to be cheaper, the trade is that you might miss out altogether, and either way will almost surely have to wait.
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Caveat emptor
(No offense)
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LOL "I am aware". I would have just left it at that.
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- The Creeper (I know, and I understand. In a perfect world someone totally different would have given us the character).
- Crispin Glover's Willard
- The old man from Don't Breathe (don't know how it could be possible, but if it were it would be awesome to have him)
- The Thing
- Puppet Master (first three anyway)
- Brundlefly
- The old lady from "Don't Look Now"
- The Devil's Rejects
- Nosferatu
- Frankenstein's Monster
- Regan (Linda Blair, The Exorcist)
- Twitchy head-shaking thing (no spoiler) from Jacob's Ladder
- Mouthless sister from Twilight Zone: The Movie
...Man, I could probably keep going lol.
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@CornHub said:
Come on now, doesn't this community get accused enough of being called manchildren? It's a line from the movie & after watching them it's entirely out of character for Pinhead to be making jokes. He's a priest for goodnesses sake.
It's not necessarily even a joke, at least not one anywhere near the level that some people are interpreting it to be. The story of Hellraiser is that the Lament configuration puzzle box is an artifact told to grant access to a dimension of pleasure when opened, but in fact summons demons that can't differentiate between pleasure and pain. The line "you opened it, we came" comes from the first film (which is by turn based on Clive Barker's novel) and is meant as a straightforward explanation but one which nonetheless is infinitely insufficient in explaining what the person who opened the box is now up against. It's basically an acknowledgement that "we know what you did. Now we're here to deliver". For better and worse.
If anything it's an ominous herald, not a sex joke. One can see it as such, especially given the nature of the material, but it's not played that way. It's a cool line and it's delivered well in both the film and the game, I hope that it doesn't get memed to the point that BHVR gets cold feet and removes it.
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@FancyMrB said:
Rework, yes! Remove, no.
I am 50/50 on the map. Its not great but its not horrible either.
Haddonfield is 3.6 roentgen.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2439734#Comment_2439734
Guess it's gonna be hard to book an appointment with them now :(
I could have used a good cry T_T
LOL
I try not to take issue with people but yeah, that one was openly confrontational for no reason.
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@ShyPirate said:
I play on PS4 and the store updated today at 11 am EST. All ST outfits are showing up as being 600 auric cells.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2439671#Comment_2439671
https://forum.deadbydaylight.com/en/discussion/comment/2439776#Comment_2439776
Yeah i started playing a few hours ago, the sale should be on now. I am on steam.
Great, very nice to hear. Thank you for the update.
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100 percent getting Nancy's "Demo hunter" (don't recall the official name) outfit. That's how I see the character, that's her iconic look to me. The only reason I don't already have it is because she was one of the last characters for me to begin using, I had others ready to go before her.
Steve's great but I'll only grab one for him, maybe the babysitter outfit. I don't like Steve being too gimmicked up, he's got a good default look. I'll get Jonathan though - I think it's lunacy to pay fifteen damn dollars for a single cosmetic, even if it IS a "different character", though I do appreciate that the option is there. If Jonathan is half off like the rest, which I don't recall but would assume him to be, the price is still steep to me but much more worth it given that it's a last chance situation.
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@Nikkiwhat said:
Ehh, it's not my favorite Map, but I'd much rather get Haddonfield over Midwich any day of the week. I've been a broken record about it on the forums last few days, but I can not stand Midwich for either side in this game.
I actually love Midwich dearly, not just because I'm a Silent Hill fan but because I love the layout. It's simple but effective: A big ring of corridors with lots of side rooms and a huge open area in the middle. It's very unique. I do about as well (and / or poorly, lol) regardless of which side I'm playing. More importantly though, in my experience it's rarely ever a slaughter. It's usually a competitive, back and forth, more strategic match for me than anything like Autohaven or most of Macmillan's, where the goal always seems to just genrush. In Midwich both sides have to cover a lot of ground and do a lot of exploring, and I like that.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2439728#Comment_2439728
Yeah I seriously agree with this, rebalancing and reworking Haddonfield is the way to go. The map has potential to be good, I like the design of it. Sadly, it suffers from being horribly unbalanced.
I have to admit that I usually don't do especially well on it if I'm playing as killer, and as survivor I've found that I have a somewhat more frequent win rate than on other maps. The established maps I typically see people complain about are this one, Lery's and Midwich, but in my anecdotal Midwich is always a 50/50 tossup and I do worse on Lery's than I'd like to regardless of which role I play. So, yes, in my (again, anecdotal) experience I'd say that Haddonfield is the one I can agree is in need of more balancing.
To me the problem is that the generators have the potential to be so haphazardly spread out, with some upstairs on one side of the map and some downstairs on the other side of the map, and survivors able to creep in on any of them from multiple directions and then hide around corners, in lockers, or even on balconies and then hop right back out to finish them as soon as you feverishly run from one to the next. Then you add in the fences and yeah, I can see why a lot of killers perceive the map as basically a multi-level obstacle course. There's no real area control, killers have to be really rushing hard back and forth across the map at all times and it generally comes down more to protecting than pressuring. It's pretty challenging.
So again, yeah, I'd be alright with Haddonfield being tweaked. Not removed. NEVER removed. But tweaked.
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Nice work, caught a screenshot when I went to quote the original response as well.
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Please people, PLEASE, I'm begging you, stop with the calls to remove stuff. I don't know when this community is going to realize that just because someone hates something it doesn't mean that it should be unceremoniously snatched away from everyone who doesn't, just to appease "one side".
Rework, fine. Rebalance, sure. Some tweaking and alterations, fine, whatever. The celebration of Hawkins being pulled from the game? The (predicted) bandwagon effect of people now calling for more things to be pulled? It's ridiculous and selfish.
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I only had a short time to experience the MM test but the sense I came away with was that they were more enjoyable.
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It's actually an awesome line, being that it' straight from the source material and heralds a lot more than people might think it does while still acting as a neat double entendre.
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I don't like anything I do to have a mandatory tether to anything else. Ever.
Just personal preference. I want to be the one who decides such things for myself.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2439690#Comment_2439690
John Ceno it is!
YOU OPENED THE BOX. I CAME BUT Y'ALL CAN'T SEE ME.
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/2439663#Comment_2439663
Yay ^^ especially since we may get the other cenobytes (I really want Chatterer).
Same here! Pinhead's the most iconic but Chatterer was my favorite visually.
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I didn't play much when the recent MM change was going on, it was kind of a short window and I was pretty busy. I played maybe 6 hours' worth? In that time though, I have to admit that any changes generally felt positive. All of the matches were close in a way that didn't feel rushed or sweaty, but rather more or less evenly skilled, relatively back and forth. There were a few exceptions but for the most part (and this could very well be placebo effect, I don't know) it seemed as the games were pleasantly balanced and not matches of two halves where everything was fine until 2 or 3 gens were done and suddenly everything started to flip. I also got a good balance of killers, not many repeated ones at all (though I still didn't see killers that I already rarely see).
I don't know. I'd need more time to test it but I felt more chill, at ease, playing to have fun and not being forced to play to win. I don't yet know if I'll feel a return to form or notice a difference again the next time I play.
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@SonicOffline said:
It could also be an American high school, or a prison, or a second ward to Lery's, or a minimall, or a hotel :o
Love all of these ideas. This map would make a FAR better high school than that tiny little 500 square-foot thing in any of the 79 Badham maps. I also love the idea of it being a prison.
I'm fine with the OP suggestion as well. Hell, they could call it the "Miketheratguy Sucks" map and have all the textures ridiculing me, I'd still love it. I want to keep that map.
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Not to derail the thread but real quick, because this probably not worth its own: Has anyone checked the IN-GAME store to see if the cosmetics are on sale? I've now seen the official update topic about this through Steam but I checked the game after that, looking to buy some of the cosmetics, and they were still full price with nothing in the game itself mentioning anything at all. The Steam announcement was also worded kind of strangely, something along the lines of "you can get the cosmetics for half off or buy them through 'our store window' and keep them forever". Huh? Is the cosmetic sale only available through Steam or something? Is that why I haven't yet seen the sale in my game?
It's been since this morning when I checked so things could have "kicked in" by now, I don't know. I just know that as of this morning there's been no in-game sale or even acknowledgement about anything yet.
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@FancyMrB said:
PH = Pyramid Head
As for Pinhead, if he needs a shorter name, let's use his in game title 'The Cenobyte' and shorten it to either TC or Ceno ^^
I like that, "Ceno" has a good feel to it.
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Do you know that "pure unadulterated suffering" is a phrase that is 100 percent in line with Pinhead? When I clicked this topic I was fully expecting it to be about him. If that wasn't deliberate, that's actually kind of an impressive coincidence.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2438690#Comment_2438690
I’m aware, yeah. It’s just a bit too cheesy for my taste. Same with Deathslinger, who I just call “Slinger”.
Ah, okay. That's fair.
@[Deleted User] said:
You could abbreviate the same way FFXIV abbreviates things, you could just call him PIN
When BHVR does the next study of how frequently the various killers are chosen we'll find out his PIN number.
...I'll show myself RIGHT out the door.
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2438063#Comment_2438063
I just wish the new map was more balanced, because even for Nurse that map isn't pleasant, and survivors are pretty much in full control of it. But at the end of the day it's still new content and I took a bit of effort to learning the layout and whatnot.
Aesthetically, it's one of the best maps on the game. In terms of how it plays it's not really that bad as people say but it's not necessarily the most pleasant (as killer, at least). I hope the variations make the map for tolerable, but it's not bad enough to be deleted imho.
I'd rather go to RPD than the lab map, which thankfully is going to get removed :).
I've got no problem with balance, it's perfectly reasonable to want each map to be as balanced as possible. I can only imagine that this is really difficult though, as there are SO many killers, and so many different playstyles, and so many different player preferences. It's got to be nearly impossible to truly satisfy a majority of people when designing a new map. I have every belief that they genuinely try.
As for being happy that Hawkins is being removed I'll say what I keep saying which is that the removal of functional content is never something that should be celebrated, not only because there are others who like that content but also because doing so is sending a message to the developers that removing content is okay.
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@GentlemanFridge said:
I’ve started to call Pyramid Head “Prymid”. Shortens it down to 2 syllables, and makes room for Pinhead to be the “head”.
Pinny feels forced to me, and Hell Priest, though accurate, feels a bit too cheesy.
For what it's worth Pinhead is actually referred to in the movies (and book, I think?) as the Hell Priest.
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No problem. :)
The original book that the series was based on makes the issue of gender less clear, if I recall (it's been ages since I read it, and even longer since I saw the film, so there's blur), but my memory is that Pinhead is given male pronouns in at least the first few films. In fact I don't recall if he's ever called by the name "Pinhead" in the earlier films or simply "it" and "he / him".
For those who don't know, the book is actually REALLY interesting. Written, of course, by Clive Barker, a gay man, it's a story that was inspired by his work as a male prostitute. He wanted to tell a fantasy story about the sexual nature of good and evil. It's basically the story of a man who is so bored with human sexuality that he seeks out the infamous puzzle box, which he believes will open the door to a dimension of pleasure, but upon doing so discovers that the creatures from this dimension can't differentiate between pleasure and pain. By opening the box he has made himself one of their "experiments" in a level of sadomasochism beyond human comprehension, and he wants to come back to the human world. I won't give anything away but this has disastrous results.
It's a fascinating story. Better than the film, if memory serves. The Cenobites are basically ambassadors of extreme sexual cruelty and punishment, but generally only toward those who deserve it (or inadvertently ask for it by solving the puzzle box).
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2438638#Comment_2438638
Does Pinhead still go by ‚he/him‘ pronouns? I just read on the forums that as a Cenobite he is pretty much genderless. But it’s probably still He, right?
I think they're all pansexual but not necessarily without gender (they're demons, so I guess they can all be anything, but if I recall correctly the movies refer to Pinhead as "he" and aren't specifically ambiguous about gender). I do know that the lone female Cenobite in the first film is the only one not given a more personalized name (no idea why) and is officially listed as "Female Cenobite".
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I've only ever played this game with a controller - a wireless 360 pad with a PC adapter dongle. I've never had a problem (even though I'm sure that the other PC players have an advantage over me). I would assume that Pinhead would function with a controller as well as any of the other characters.
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@Apollos said:
Unironically, looking at all of the models in detail, they're really not all that different. Some of them even use the same textures as before.
I think people just got too used to how they used to look and automatically reject the changes, which I get.
I just hate that David's Debt Collector hair is lit so much differently. 😭😭 Since it's a lighting issue, it'll probably never get changed.
It's human instinct to cling to the familiar. We develop a sense of familiarity and security with the faces that care for us as infants, and that's a biological trait that sticks with us the rest of our lives. When we're used to seeing something looking a certain way, especially a human face, we're thrown when it suddenly looks different.
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I admit that I was deeply worried that they'd drastically change Meg, since the first preview that I recall seeing of her rework had her with what was essentially blond hair. I HATED that. Meg's my ginger girl, I was seriously concerned that they arbitrarily changed that for no reason. While I think that they did go overboard with puffing up the middle ponytail, making it look like she's wearing a little fuzzy hat, and while I'm sad that they covered the midriff of my favorite outfit (fortune teller) with dirt, I'm very happy that she wound up being more or less the same. Kate, too. She was beautiful perfection before the work and didn't need to be touched in my opinion. But while a lot of people (understandably) freaked out because they thought that the rework made her look like a clueless teenage bucktoothed chipmunk, I think that in-game she's essentially the same.
...Granted, this all means that the reworks were - in my opinion at least - an utterly pointless lateral move, but that also means that I don't hate them like I feared I would.
@Hippie said:
https://us.v-cdn.net/6030815/uploads/25CBXF5K3G4M/screenshot-9.png
My favorite Jane head now makes her look like an addict.
GAH!!!
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/273966/post-game-censorship-overbearing
For a game that features no in game chat, there's an insane suppression of speech found in this games censorship. This game is not for children. There shouldn't be any censorship at all. It's a Canadian company, so expecting freedom of speech would offend their sensibilities.
It's also clearly evident if you say anything about the mod team. They tend to over react and chalk out ambiguous rules as the reasons for putting people in figurative jail.
I don't say anything about moderation but if I kept track of all the words I've used in chat that seemed to be censored on an utterly random basis I'd have several pages' worth. Some examples of things that I think I remember as having been censored (but not censored at other times): kill, tricky, teabag, haystack, games, etc.
I understand blocking racial, sexual, ethnic or religious slurs. I also understand blocking typically offensive words that are commonly used to insult people, and words that refer to taking of one's life. But as mentioned, this isn't a kids' game. This should be about as far from a kids' game as anything that's been released since, like, Manhunt or something. Yet it has the most sensitive, overly cautious, G-rated and overall inconsistent chat filter I've ever seen. I almost never use it to scold anybody - almost always to have a good-natured laugh or compliment somebody - so I find it amazing how frequently it's censoring the words that I use.
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I never thought of Jack the Ripper for some reason but yeah, I'd be 100 percent on board. He seems like he'd be a natural fit. True, I can see how people wouldn't want to glorify an actual murderer, but a game that's all about killing, featuring a bunch of licensed killers, is ultimately inspired by real-life murder in some way or another. A lot of popular media does. Dracula has roots in real-life killing. Hell, I've stood on the actual grave of the lunatic cannibal murderer that inspired Leatherface. Doesn't get a whole lot more real than that.
I think most players of this game are at least well-adjusted enough to know that it's not trying to actively celebrate real killers or make light of the victims. No one knows who Jack the Ripper was, no one who's alive right now knew any of the victims. The story of what transpired has become just that, a story. A legend. A tale of mystery upon which hundreds of books, movies, plays, and other things have been based. I could be a calloused minority on this but I think that a character based on Jack the Ripper would be really cool. Especially if he looked the way he does in the first and last images that you provided.
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@DrVeloxcity said:
https://forum.deadbydaylight.com/en/discussion/comment/2438090#Comment_2438090
That is unfortunate honestly. Hopefully we can get another indoor map in place of Hawkins.
I know lots of people don't enjoy the indoor maps but I love them because it ups the horror feel since every corner carries a sense of unknown with it. Tight corners, limited environmental vision, etc.
I love the Hawkins map dearly. It might actually be my favorite in the game. I love it equally as survivor and killer (it's a tremendous map for Doctor, my favorite killer). The combination of tight turns, narrow corridors, wide "middle rooms", twists and turns around the stairwells and a single corridor second floor made the map really unique. It was a maze without the massive sprawl of RPD or even Lery's which a lot of people seem to hate. It was really unpredictable and dyamic, not a lot of places to creep around and hide. You're almost always running into someone on that map.
I'm with you, I really hope that they release a modified version of it somewhere down the line. We have 22 Macmillans, Coldwinds, Autohavens, Badhams and swamps. We only have one Hawkins.
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@IamFran said:
Lead Cenobite.
You know what's confusing? In the novel that the movies are based on he wasn't even the lead Cenobite. A fat character named Butterball was.
And now I want them to add a chapter based on Puppet Master, which includes a puppet named Pinhead, just to make things more confusing. In the meantime I'm off to drink some PH water.
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@DrVeloxcity said:
Just curious. I checked Steam DBD news and saw that the Stranger Things chapter will be disappearing for good in November.
Just wondering what caused BHVR to lose the license of Stranger Things.
I know Hawkins Lab will be disabled for good, but I loved the map. Will it be reskinned and perhaps slightly edited so it can remain in the game, even if slightly different?
Why does no one else seem to be talking about this?
People were talking about it all day yesterday (myself included) which is when the news broke. The only reason it's not the main story is because Pinhead was released today. Some have theorized that the timing of the announcement wasn't a coincidence.
Anyway no one knows for sure why the license is expiring, the team has given only a vague statement on the subject. The general understanding is that it's simply a contractual agreement coming to a close, the license perhaps coming up for renewal and not being picked back up (quite possibly due to a decision by Netflix). My belief, though this is only speculation, is that the map is the only thing that's being pulled because it's the only piece of Stranger Things content that was given to all players for free.
The paid content (characters and cosmetics) will be on sale at half price starting today or tomorrow depending on time zones. I think the statement was that they will remain on sale until November, when they will be permanently removed from the store. Anyone who owns them before that time will keep them, anyone who doesn't won't be able to get them. There's no reason why the team can't redesign the map structure with a different aesthetic and textures to remove all references to Stranger Things (which I myself would like, as Hawkins is one of my top favorite maps in the game) and they may do so, but they haven't said whether that's something that they're considering. Yesterday there were entire celebration threads about the removal of the map, so don't be surprised if someone reminds you that they hate it and are glad that game content that other people enjoy is being taken away.
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I'm with calling Pyramid Head "PH", not just because he was first to the game (though not first in general) but also because, as others have said, it's shorter, and also because it's two words. The character from Hellraiser is "Pinhead", one word.
I say we keep calling Pyramid Head PH, it's just practical. Pinhead can be "Pins" or "Pinnie" or something (if not just "Pinhead").
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2437842#Comment_2437842
I can understand the disappointment for people with performance issues not being able to access the map, but even for those people it's still a new map. And to be completely honest if they can't access that map, what makes them think a newer one would be better for them?
The more I play RPD the more I somewhat like it in a way, barring the two infinite rooms.
I agree, whether someone likes it or not it's a new map. Not everyone is going to like each new map that gets added to the game, but to discount it and wish it were deleted for that reason (as many have done) is silly to me.
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I'm saving my cakes for games that I play with friends. They're newer and need the boost, plus I can rely on them not to alter how they play or quit based on whether I bring one.
That said, I've seen a lot of people say "I'm just going to keep all mine". That's a player's prerogative, even if I don't really understand it.