lunaticlifter
lunaticlifter
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- lunaticlifter
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@LastShoe sure i didn't mention the perk because i think devs are changing it yet
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if they increase nurse base speed to 105% i think everything will be fine... right now she is too map and survivor dependant
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kinda like huntress you need to wait.. if they try to juke, you get closer then you can hit with a basic attack... or you can just shred them, when you get close enough it's hard for them to juke the shred, since you have the fastest lunge in the game.. you need to fake, zoning a lot, understand the charge and the range, it takes some practice..
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Because demogorgon has a skillcap both in shred(huge mindgame potential) and portals, people don't realize how to play him yet.. remember spirit? the thing is that to be effective you need to play him in a certain way and with a certain build.. Demo is the only killer other than spirit and nurse who counter dead hard for distance.. Demo is underrated.. in terms of chase he is in top 5 with nurse, spirit, hag and huntress.. best way to play him is with Corrupt intervention, pop/enduring/infectous fright, bbq, save the best for last..the choice of these perks is simple, they elevate demo in probably the third strongest killer..Corrupt because you need early game to set up portals in the area you want and always behind walls to get a free hit or even a grab(remember don't set all the portals 3 are enough) ,to build stbfl stacks, wich helps you're pressure in mid-late game..you just don't need to use the portals immediately(unless you don't find anybody, because survivors can break them), but only after you hook somebody, with bbq you see wich gens are worked and with pop you regress it... or if you want an aggressive playstyle, go with enduring or infectous, after you build up your sbtfl stacks your chase and slug potential is huge, to slowdown or win the game.. his weakness is genrush doe.. that's why you need this build.. if survivors are greedy during loops i shred them(short loops are hard but it's possible), he is similar to billy in terms of playstyle, you constantly zoning, fakes shred, etc.. but he is fast af, so it's not that easy to dodge, especially in a closer range.. that's it, he is really underrated..
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@Haku i play all killers so i now who is viable or not..the killer i play the most are exactly freddy, hag, spirit, nurse, billy, demo, huntress but the points remains.. if the team is good only spirit with best add ons can deal and 4 against them..maybe some of the best huntress.. new nurse is the most unfun thing to play
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@galklife i don't give a ######### about rank but if i end up rank 1 what can i do?i also stream. I don't have fun. And NO! VIABLE IS A KILLER THAT CAN AT LEAST HAVE AN AVERAGE OF 2 K AGAINST OPTIMAL SOLO-SWF QUAD while having a fun and interactive experience. keep that in mind.. games that lasts 5 minutes are not..maybe not even billy can reach that.. anyone can win with also with bubba if survivors are dogshit
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@pizzaman only syringe is nerfed imho.. yeah the medikit is gone after instaheal... so what i gonna do? just wait for the survivor to get in a safe zone? sometimes you just can't wait, it breaks the momentum or extend a chase to a point that you waste enough time to lose the game
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agree i'm so disapointed
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@bravo0413 But this changes would make her a second nurse, so people will complain even more.. she would be more skill dependant sure, but the point i made still remains.. for the good players thing, is that spirit has much lower skill floor than all the killers i mentioned, it's boring that anyone could pick up spirit and doing well just playing her few times.. while billy, nurse and huntress require far depth knowledge about everything in the game, and mechanical skills..
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@Bravo0413 yes the ''hiding the red stain'' allows to mindgame, but same a survivor knows that the killer is probably trying to do that, so a 50-50 is for both while for a good spirit, especially running stridor, it's like 90% 10% for her... i know it's a 4 vs 1 games, but the changes in my mind i don't think will hurt a really good spirit.. and the hair and grass thing... it' not as simply... the grass is not everywhere, also you waste time, more time for her to down you... i know how to play against spirit, my ideas are just to prevent people to complain and dc against her for the lack of counterplay and makes her more fun to versus..
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a chase should work like a mindgame 50/50 both sides.. with spirit it's not exactly like this.. the 50/50 is for you, not for her...@AlphaJackson sorry i don't agree, a decent Spirit will do good, while for example a decent nurse will probably lose against average survivors.. she is easy to play, skillfloor is not that high, same for skillcap, it's only about knowing how she works, how to cut loops and having good headphones, that's it..Billy, Nurse and Huntress are way harder to get good, but they are not effective as Spirit.
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@Rin_is_my_waifu GiT GuD... bruh, i played spirit since her release and she is fun to play but less to deal with, you can't deny that when you meet a really good spirit it's all about luck.. that's not how a chase should work just sayin'..
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@firendlyguy i changed it, but seriously don't overreact it's cringe.. anyway, that's no mindgame for survivors, it's just luck, that's why i thought about these changes
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@ad19970 i guess you are right, but we had this problem until match 2019, where until then it was too easy to rank up, and we had boosted survivors at rank 1 every month..maybe three months are too much, but it's still annoying to deal with the same bullshit every month..
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@elegant i agree with the skill ceiling factor, but the main problems before were the extra blink and the omegablinks add ons...you really see few addonless nurses out there who are really good...but i think the nerf is too much.. 1 blink(but rather than 20 m distance maybe 24m) and 110% movement speed would make more sense..or 105% with 2 blinks and recharge bar.. would still be the best killer in the game but balanced.. right now the nerf is too much.
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@Elegant the nerf even on pc is noticeable: Less map control, less snowball potential, more punishing from missing hits (dead hard also stronger)..meh
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i'll call that right now, maybe on pc god nurses will have no problems with this nerf, but on console it's impossible to avoid this problem
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@DonnieTheZombie @Kubigame77 it's sad, because i hoped for an optimization patch too, we're still not at 60 fps so and now with the last killer they drops even more... @Peanits
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i've noticed too, it's pissing me off, i buy a new killer and the fps drops even more.. seriously where are the promised 60 fps ?
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@mochan yes then they increased the volume again... it's called balance and not becoming deaf, not pleasing
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keep this thread alive, seriously i can't continue to play killer like this, especially on corn maps
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@RakimSockem i play both sides, but the fact is that i 'm not dumb enough to point when the killer is right behind me.. i guess i learnt a new thing
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@heroiq i would have been baited, if i did actually know the devs gave the survivors the ability to do 2 actions at the same time..
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it's not standing still, i do often that ''mindgame'', then dead hard, she basically stopped, then pointed forward,i was behind her, immediately dead hard(the animation wasn't over yet), i didn't know it was possible, never happened, even if i played many hours
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it's nice to have a lot of feedback, it's a thing that needs to be fixed
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So this is my opinion as someone who used to main base/omegablinks Nurse and Spirit and now play a lot of Billy without ruin or add ons in red ranks. Without perks i'd say it depends on the map. Spirit is consistent in every map, maybe only big maps are a weakness due to her cooldown, especially if survivors stay separated, while billy gets ######### in some maps ( the game or lerys as example but not only). If we pick a balanced maps, i'd say they are almost equal, why? because billy gets looped, but he got an instadown and can curve his chainsaw to some loops(but can still be countered by dropping pallets earlier or change direction at the right time), and also got better map pressure, while spirit got much better chase potential, but lacks map pressure, she gets punished more by her mistakes( ending chase in 5 seconds with phase walk is harder than you think, without add ons her skill ceiling and prediction must be really high). That's why i think they are equal. With their meta builds, considering their best perk add ons, Spirit is better by a small margin, just because she is consistent in every map, and against loopers (curving with instasaw is much easier, survivors also have less time to get to a safe zone, while spirit with increased phase walk duration, reduced charge time power, have all the time to end chases, plus the survivors will not be able to take much distance).
- so with no perk-add ons Spirit = Billy. If the player is really good at both Spirit > Billy
- with meta builds-add ons Spirit> Billy. If the player is really good at both Spirit =Billy
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@Mister_Holdout you are completely wrong, console players are understimated, ok a good nurse or huntress on console will never be as good as pc, but not by far. It takes longer to play well, but at least i can play all killers on console pretty good on red ranks, maybe i just played too much.. i was getting good even with huntress, but i'm not playing her as much anymore
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Imho until some months ago i tought Billy was op... i started to play survivor much more, and got good, so i understood why he is balanced, i also starting to play him alot with no ruin or add ons at red ranks. Basically billy punishes your bad postion, if you are in a dead zone, you are dead. You hate billy? Run sprint burst, perfect counter to this. Learn to loop, unless instachainsaw you'll be fine. If the billy is good and tries to curve a lot, you can counter this by not being greedy, or change direction at the right moment
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Corrupt intevention, Monitor and abuse, Sloppy butcher, Myc, i think is the best build you can get.. if you want, you can replace Sloppy or Monitor with Haunted grounds for ez hooks, Sbtfl for faster chases, or Nurses due to the sinergy with other perks or just Bbq for bloodpoints. You could run even Ruin, but for me it's pointless against good survivors and with this build. I played a lot of Hag.
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@TurboTestosterone i don't know, the thing now is that is too easy for nurse to down survivors in 15 seconds, adding more fatigue while increasing movement speed, may help a lot balancing the nurse(i know it also may becomes more frustrating if you miss).This is my opinion, of course i can't say for sure if don't try.
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Too many killer- survivor main with no real argumentation here, i got only 2 good points of view from these comments.. @NeonAlien either way you buff thana or nerf adrenaline, just because generators go way too fast with the current meta, especially an entire swf running it, it's just not fine. @OGlilSPOOK20 Still i'm not complaining about bamboozle or billy, i'm complaining about reduced charge time addons AKA INSTACHAINSAW combined togheter are more unfun to go against than the old legion. For the nurse? only a nurse main with no common sense would argue about fatigue, survivors has almost no counterplay, the devs want to add more counters? there you go, fatigue cooldwon and increased walking movement speed. Noed counters adrenaline it's truth, but both are not fine, if we play solo, noed is not fine, if survivors play swf adrenaline is not fine. that's it.
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@TurboTestosterone Also i'll tell you another thing. I'm a nurse main :) the nerfs are not even nerfs if you know how to play these killers, because, nurse base, would be just like before, you only get punished more if you miss. As for billy, the same, base would be the same, but instachainsaw add ons are broken and braindead to use.. Bamboozle for me is fine, on almost every killer, unlucky at rank 1 i often see instachainsaw bamboozle billy, you usually have no room for counterplay and that's why i hate both. As for the spirit if you still want prayer beads in the game, i don't have to answer anymore
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@TurboTestosterone maybe you are the ignorant, if the devs give killers like legion 4 seconds fatigue, i think it's not a big deal i we give 5 to nurse 2 blinks + hit, while increasing BY 9% HER WALKING MOVEMeNT SPEED. More counterplay, more rooms to escape a chase. While as the nurse you need to be perfect. fair
@Ember_Hunter well imho it would be fine, if it wasn't that in some games, especially against full good swf squad with meta perks, you see gens done in 5 minutes...you still get rewarded, if you are in a chase you don't get down. i know noed has counter, ''just cleanse totem 4head''..just like '' oh just run at the nurse''. i'm not butthurt or anything like that, my games are usually fine, i enjoy play both sides, but there are some things that for me are defintely unbalanced, only a blind person(or survivor main / killer main) would say otherwise
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@Sneaky_Dwight @Onionthing i guess you all hate noed if you meet a spirit or nurse who run it no? i don't hate it but is defintely not fine, same as adrenaline. it's not about genrush, becuase even if you don't rush you are not always in the conditions to do the totems. swf is another thing
@Ksoni billy is fine i agree, bamboozle,instachainsaw, ruin billys are not :)
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they said it's not easy to do because something like billy's chainsaw could break, but they are aware of this problem... still no news
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I'm ok with that, as long as we console players get much higher sensitivity controller, and 60 fps standard... other way it would be too unbalanced
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@FredKrueger @harpuia i really hope they will solve these problems as soon as possible, i will not complain anymore then
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@LA2KMATT because if the survivors are not braindead and don't run in a straight line, like fake turn back then go on, or just change direction, the autoaim doesn't help you that much anymore... also i don't have the speed to react due to the sensitivity... it's been years and we still have to deal with this, i'm not even complaining about framerates right now.
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@warlock @Mochan @Impact yeah i try to balance the game at high ranks... i guess only ruin and noed needs to be changed in order to make a second main objective fair and balanced also for lower ranks.. i don't know like gives noed 5 % speed, and 30% reduced cooldown on succesful and missed attacks, without the instadown.. Ruin only decrease generetor speed repairing by 20% without affecting skillcheck until the totem is cleansed..as for the batteries things of course, survivors needs some way to locate them, not only by a perk, i don't know, like for generators we have the aerial, we may give batteries some red intermitting lights(the bulbes over the exit gates basically)..
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@BunnyTheHutt @Elk yeah those are good ideas, noed is a problem if they add a secondary objective, either they nerf noed or allowing them to search for batteries during the game
@NoShinyPony yeah it probably would be better during the game, but for swf it would still be a joke.. i agree perks like noed, only gives you an optional objective, not main
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She is inconsistent, you know how to play her, but you get low fr, you probably gonna lose, you know how to play her, you get good fr, you probably gonna win..The thing is that You need to be more accurate and more reactive than you are on pc, because of the sensitivity.. i don't want to flex everytime but i played her more than any other killer on console, i needed so much time to get an high level... blink always on the corner, if the survivors are predictable, cut the way, run shadowborn, ruin, nurse's or whispers, bbq, enjoy learn her, she will not be rewarding as pc but still..
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@NoShinyPony maybe rework some perk like small game just for this main objective, it would works just like totem... probably you are right we need something during the mid game, but i think in this way, would still be improved the lenght of the game
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note: a battery could be inserted separately, 13 second with skillcheck for battery
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yeah i'm now into red ranks and find green ranks teammates, high rank killer wut
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@Mister_Holdout exactly
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@DevourOfSalt maybe that killer was running monitor and abuse
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@MegMain98 i agree sometimes we should just enjoy the game, but you know it's not funny to lose, when your opponent win just by crutches or because you don't have time to do nothing even if you play good, it's frustrating.. anyway you're talking right proxy camping is also a strategy espcially with hag.. then again Omegablinks are more powerful for someone who has a little of experience with her, while extra blinks are more powerful for someone who is still learning her..
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@megmain98 that's what i meant, there also was a blendette in this team, she knew how to hide, but also the others knew how to stealth... but eventually(i met them also as legion) they also know how to loop.. for me a god swf are genrusher who know hot to play and cooperate against different killer, even a nurse can lose to that, talking about this specific case i won in the endgame, but only thanks to a mori.. i got demolished the game later as legion(it's ok though). Also if you don't think omegablink are op, you never played her. They should go to
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@MegMain98 i agree, but imho you guys tend to understimate really good swf, not the altruistic one, not the toxic one, not them... the people that knoe how to play the game, know how to hide, know how to loop.. i met some god swf, they did 5 gens in 4 minutes, while i was downing people like flies(omegablink nurse)... i got 3 k but only thanks to a mori, no ruin.. trust me they are rare, but i balance my thoughts around those players