lunaticlifter
lunaticlifter
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- lunaticlifter
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in the red ranks it takes ages to find a match as survivor, as killer i find match pretty fast
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@DwightOP lmao i agree also for the freddy dreamworld, the main reason it's like we play on ultra , while on pc you can just set low, to make the monitor brighter and easier to see..i don't know how many times i lost survivors because of the dream world
edit: i saw you play on pc, so imagine me playing on console
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Low Fps in Badham, Ormond and Hawkins or playing demodog, inconsistent autoaim, fps drops especially after some games, shitdog sensitivity, man i can only say i feel you.. i was brave enough to main nurse, did pretty well with her but at the same time were so much inconsistent due to these reasons..
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@Peanits will this change also go live on console? if yes does it means that we will finally get increased sensitvity for killers? i think it should be about time..
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@MrDardon this is so sad
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Lmao people seriously think that Shadowborn counters stealth... there's no shadowborn who makes you see blendette in yamaoka or macmillan... i support the change, cause just the other day i decided to use shadowborn on all killers, or at least the ones who require mechanical skills, it helps when survivors get closed(backrev, back hatchets, blink etc.) and for the quality of life.. i also play on console, so when the fps drops with the slow camera it helps so much, both in gameplay and motion sickness... please devs think about this change @Peanits
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@MegMain98 well i think it should be a thing, but against the best survivors it hurts her too much this bug.. i played like 2 games and i couldn'it hit some survivors just right after the phasewalk because of that, more time for them to reach safe zones
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Since i play on console, it seems impossible to do more than a 45 degree flick during dash with oni due to sensitivity, while on pc you can easily do a 90 degree flick, it takes away his antiloop power... it's been years since we adressing this problem with controllers.. when it will be changed ?
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@TheRockstarKnight the killer could be really good but i don't know, the thing that made him so good was the 180 flick
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@PistolTimb because i got limitations, i know there is an high skillcap, but trying to play oni in the new map is next level frustration..
@Liruliniel i tried but i still don't come closer to the insane flicks some pc players are doing, it' s just because of that trash sensitivity
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thank you @Peanits
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@TAG Oh well i guess i don't need to explain more, you'll discover by yourself
@Doc_W__HOLLIDAY bnp and instaheal are still strong, wt are you talking about lol?
@DwightOp Freddy and billy are their target for balance.. these killers get destroyed by good survivors. If the buff may lead to a second objective and map rework, i'm all in.
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Both problems, sensitivity as a nurse main, always weakened my plays, fps are unstable, especially after some games, and some killers, Demo as example..Blood lust makes freeze the game, so it slows you down more than helping lol..
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@TAG it' because people want to made arguments telling me the game is balanced when is clearly not, when we talk about good players with meta perks, and good killers but using no spirit/nurse.. Also if you scrolled through comments you'll see what i mean, but i'll repeat for you.. It tooks 2 yers for the devs to buff a single killer, new freddy is pretty good, but it's no nurse or spirit(two only balanced killers against really good teams). We still got infinites, super safe loops, and so many survivor sided map.. we still have 4 min games.. so the point it's for me it's usless buff killers, they should just rework bad maps, And adding a second objective instead, especially if they buff solos.. this will also allow to reduce time needed to complete a gen, making the game more fun and interactive also for survivors, in terms of actions and lenght.. Clear?
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@VincentRedfield good survivors don't even need perks, imagine bnp and instaheal, when the chases are rough, and gens getting done too fast, they got nerfed but are still really strong.. i can apply the same logic for key and moris.. but survivors got much more crutches..and i know slugging is boring, but do you think 5 gens in 5 min is not? to counter slugging you got unbreakable, and sometimes killers can't even pick up people because of ds.. what we got against genrush? Freddy with ultra rare add ons? the inconsistent ruin and corrupt intervention? thanatophobia? oh plz tell me more
@Johnny_XMan yeah, but we balance things around good players, so good survivors vs good killer.. and the point i made still remain
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slugging is the only real deal we got to slow down the game, because ruin is inconsistent against really good survivors.. guess what? i lost games because they had unbreakable and were in comm
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@VincentRedfield i had some games in a row when i wanted to have fun and play fair guess what? after i met 3 swf tournament team with bnp, another bodyblock, instahela squad, i had to deal with lockers and ds, wich lead me to tunneling, this is what we got right now if we don't pick nurse or spirit, and want to win games.. if i can't have fun, and i met tryhard teams, i'll go tryhard too, fair no? feeling helpless is when 2 gens get done, in 1 minute and half,when you get the first hook, try that feeling then come here to tell me how is beautiful is it
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@VincentRedfield No dude trust me you didn't understand... i'm fine about losing, i just want have fun, i lost game where i had fun too.. the problem is that sometimes you feel helpless.. if we go 60% of kr, it's because most of the people don't belong in the red ranks(survivors).. i faced tournament teams, and did well(fast chases, slugging, pressure), but it doesn't matter, thanks to the second chances perks and the genrush.. these are the games when you realize there is a serious unbalance issue, not when you meet boosted people and 4 k easily... as example i often watch zubat streaming, he's one of the best killer for sure, but most of the time he 4k with low tier killers, becasue survivors suck, period.. when he meets good survivors and loses he is the first to say, welcome to dbd, when you don't play spirit or nurse and you meet good survivors.. he got 6k hours tho
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@Fibijean sure things will be better, but the main problem right now is the new kindred and the genrush... honestly if they decide to give survivors kindred basekit it's cool, and it will give solos the informations swf got, but you know how much it takes to buff all weaker killers? rework all bad maps? and for sure any killer will not reach spirit and nurse level, WHO ARE THE ONLY BALANCED KILLERS AGAINST GOOD SURVIVORS.. These are the reason why i think something at core should be changed... gens are boring for survivors, but at the same time they go too fast, when the team split up and work efficiently.. so add a second objective and reduce generator time will lead to a more interactive and balanced (in terms of speed) gameplay
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@LetsPlayTogether yeah so give me a footage of you using an m1 killer facing tournament teams... i guess it'easy to talk.. nobody belong to red ranks against good survivors..i guess it'ez to say i 4 k everytime when survivors sucks.. i 4 k most of the time too, but because there are boosted people in red ranks.. but do you think it's normal for a pvp game not rely on your own skills, hoping that your opponent suck or that the map is not bad(infinites where you can't chase)? playing dirty to get 1 kill in 4 min game? oh dude, you should play more
@Fibijean because with the current meta even spirit and nurse struggle against 4 good survivors.. buffing others killers will not make them nurse or spirit. Enough to understand?
@Plaquer man it's to ez to talk, sometimes you get a large map, and you don't even time to patrol, i have to play dirty all the game against sweaty teams to ensure kills, this is not what fun is
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@ocafghanistan not really because you know there is an issue in the game when you are obligated to slug or tunnel when you are facing good survivors .. but can easily be countered by ds or unbreakable or adren.. adding a second objective especially after buffing solos, would make the game more fair since survivors got a lot of 2nd chance perks, while for the killer one mistake is enough to lose the game
@Schmiddy21 survivors meta perks are far stronger than killer meta perks.. especially if a full swf squad is running them.. it's not about winning every game... it'about not losing every game... of course you can win games, but that's just because those survivors, sucks.. that's it, and even if you reach an highskill lev.. i don't think this is only my opinion..
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Well as long devs increase max sensitvity, and fix unstable fps, why not... only advantage pc killers will have will be the aim, but it doesnt' matter tho, nurse and huntress are still playable on console, regardless everyone who say otherwise
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She's still the best killer if we pick a good map.. otherwise too many counterplay, and not fun as before to play addonless.. but maybe we just need to adapt, the devs are trying to balance the game, so is a good deal having a cooldown to a power wich ignores every survivor defense, when they talked about nurse i thought they 'd butcher her, but this is not the case..i think the base speed should be slightly increased tho..
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actually, nemesis with play with your food can be new meta for m1 killers.. 2 stack with pwyf shut down most loops.. you get pallet stun, break the pallet, wait just a moment then chase again the new obsession (you see the aura for 4 seconds so it's not a problem).. then there's also bloodlust coming in clutch, paired with pwyf you'll be insanely fast.. so you can deal better with loops than enduring spirit fury, and using pwyf much more consistently, basically against every survivor..
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@MissBehavingX no it's completely different.. with haunted or myc you can just hide... as killer you got no time to waste..ds it's actually stronger in certain aspects than before and that's why is even more used.. ds got reworked-nerfed, but then buffed again, if you remember. DS is meant to be an ANTITUNNELING perk. Right now for what i see, it's also a slowing down momentum killer perk, also a free full minute of invulnerability if you got a locker near by. You ignore them ? sure let them also complete the gen.. also i need to remind that this happen even if you don't tunnel
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@MissBehavingX nope.. but if they just come at me telling me that ds is completely fine, without telling a good reason why ds is fine and should not be changed, there is something you are lacking for sure.. it's not kinda like old MoM for sure, but still..
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@ChiTenshi well you can't even get the sarcasm lol i'm not above anyone, but i don't take so much seriously survivor main, or those who don't play killer enough sorry
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@ChiTenshi actually very often, i play at presitgious rank 1 you know, evey game at least 2-3 survivors got ds..well we have different opinions, i will not try to change yours anymore, i just recommend you to play killers more.
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@ChiTenshi only adrenaline and ds can change that much the game for a survivor..but at least with adrenaline, you probably just lost the game yet, it only destroys your fews hopes of winning it, unless you are using noed..one ds can change the game,imagine 3 or 4.. because you know if we take a balanced map like haddonfield, where chases are rough, and you even get ds'ed i don't think i need to explain more, but that was just an example, i can give you a lot more of those to make you understand how the ds is unfair many times..
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@anarchy753 exactly that's the entire point.. i don't want the perk to be gutted, just to be fair
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@ChiTenshi not really, because you know a perk it's bullshit when it changes the dynamic of a game..perks should help you, not change an entire game.. maybe if you play killer more you may understand me.. i guess you don't
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@ChiTenshi it was an example.. perfect game because playing billy with no add ons no ruin on haddownfield and get 3 hooks in the first 1-2 gens for me is a winning game.. but finding people on haddonfield isn't that easy, and you know with no ruin gens can fly.. i got ds'ed by a full healed kate without tunneling, in the middle of the game where i made no mistakes.. and that was where i lost.. i got like 7-8 hooks but ending up with no kills a sabo hooks in the endgame, after that i don't deny that i rage quitted lol.. it was like some months ago.. just an example
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we need a second objective, slowing down the gen speed is not fun for survivors, and i'm a killer main who play both sides.. maybe less time doing gens, and adding a more interactive second objective would be the answer..
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@Johnny_XMan not really, if they split up... good survivors always split up...imagine if you are a 115% killer with no map pressure.. imagine huntress..just eat it.. yeah.. that time can makes much difference from losing a game or winning it..
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i remember a game as a billy on haddonfield, perfect game fast hooks, no ruin, no tunnel, guess what? i got ds'ed.. that ds'ed made me lose the game... you guys are understimating how bullshit this perk can be
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guys you clearly don't understand, is not that the perk is op, it's that is bullshit..the only counters you have is wait or don't chase that survivors.. this mean that he can do whatever he wants after that... you start a chase, remember that survivors may have ds, he goes into a locker, you need to ignore him, find another survivors start a chase...you can't slug him, you can't pick him up, you lose pressure... you you know how much time is that right??... ok..
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@Venoxxie i think the changes i proposed are enough.. the perk will still be on the strongest but less bullshit
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yeah it's fine let's all go into a lockers and get a 1 minute immunity from a supernatural killer.. lockers op confirmed.. yeah '' just do the gens guys, even if he hooked other 3 survivors i still have 30 seconds of immunity, i get killer attention or bodyblock you guys, then if killers pick up me up it'gg''.. yeah the problem is that is not an antitunneling perk. it's a 1 minute of god mode... ds would be fine if it wasn't a slowing down killer momentum, and didn't work into lockers.. guys open your eyes
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Well i'm not as experienced as him, but i used to main nurse on console, played her hundred of hours til getting great results even with no add ons, also watched him enough to give an opinion...while i agree most of the add ons now sucks, and the recharge mechanic is unfun and on some maps it's just overkill, if we consider a balanced map, Nurse is till on the top, with Spirit.. the Nurse is nerfed because of the snowball potential she was getting with Infectous fright, she could win a game in like 2 minutes even with no add ons.. gamma used to play nurse with ruin and omegablinks almost everytime, but he was good also without them though..he's clearly not at the same zubat's level, who actually showed nurse is still a thing..the problem is that against top tier survivor is a biiiig nerf.. against average, decent survivors is basically the same, you just need to manage your blink better, and wait 2-3 seconds to down survivor..is it fun ? of course no.. but you know devs balance the game for casuals sadly.. i'd increase base nurse speed to be slightly faster than survivors, then she will be more fun to play.. i'm optimistic that they are doing something good for some disgusting maps, and those tryhard swf, since the most powerful killers, possibily the few ones viable against strong teams, are nerfed..
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i thought so at the beginning. but it's actually enough.. the fast charge and the lunge distance are fair enough, for mindgaming and cut loops.. he has a skillcap doe
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@Chewy102 the range is 4 m, it always works when only 1 survivor is alive and i closed the hatch, that's why i made this post
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@PigNRun oh well i do..
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yes plz
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well imho nurse is still first in a balanced map, Demogorgon way underrated, people just need to give him time, because he has a skillcap, Hag is exploitable as someone said, for the Clown, with the right build he is a solid mid tier.. i agree about the rest though
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@EyeFearFoolie ''yeah just ignore them 4head... yeah just mindgame the spirit yeah'' bruh if someone think ds is fine in his current state is defintely a survivor main.. ds was someway much better last year..you could dribble, you could run agitation, you could slug the ds... now sometimes you feel helpless... '' oh ######### why i got ds? i'm not even tunneling that ds cost me the game'' it's a more common scenario
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@Callmehandsome yeah that's why what i proposed it's a desparate way to balance the game
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@mutabletiger4 that's also an idea to give sruvivors some perks as base kit, like devs wanted to do with kindred, but still i don't think ds and adrenaline are fair right now
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@Aven_Fallen we will get map reworks, wich means a lot more of pallet, but a lot unsafe, so this is the buff for weak killers.. adrenaline and decisive are not fine in their current states, if they are used by a strong team, this nerf would be good becuase is not huge, just fair, it also encourages more solos to run those underrated perks..
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@mutabletiger4 well since you play with vocal chat i assume, you have enough information, i think the perks only help a little more.. but for solos these perks give huge amount of informations, to reduce the gap between solo and swf, i repeat, reduce, not cancel..