mutabletiger4
mutabletiger4
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- mutabletiger4
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Comments
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1573128#Comment_1573128
No. The login bonus will stay active until the sync errors are completely fixed.
Is the login bonus only a one time thing?
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Haven't really noticed a difference. It's nice to be able to play with my friends on other systems
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I was playing with my gf, I ran a ghost face for 5 gens, got caught, facecamped, then was saved by a bill with bt while ghostface was staring at the meg on the hill. Ghostface dc'd.
There was also the time my whole swf got the achievement for a 4 man hatch escape. I almost messed it up at the end but we pulled it off
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1113828#Comment_1113828
"Cheat with friends", LOL, I can 3k+ those, killers need to get good, that's all, this doesn't apply to Legion, Bubba or Clown
I can pull it off with the pig, assuming I'm actually playing well
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1113487#Comment_1113487
You didnt read what I wrote. Wanting to be chased doesnt get you facecamped. T-bagging, clicking flashlight, being in a Cheat with Friends group all with items, and on voicecommunication is toxic. Stop doing that, and the facecamping will stop too.
I've done none of that (except "cheat with friends" and still get facecamped
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@ThisGuuy83 said:
I think they should at least increase the time it takes to break a hook. I mean, you can be in a chase, and they can literally break the closest hook before you down them. Or be carrying someone to a hook and some a hole runs up and breaks it before you can get the hook. It's a lil OP.
If that's happening, they probably 99'd it. Sabo is far from OP
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/908642#Comment_908642
I'm not convinced that Wraith is good, but I've seen him use Bone Clapper to make his point to show that it's not just Coxcombed Clapper.
I didn't know that. I don't think wraith is awful, I just don't think he's as good as Tru3 says he is. You can do well with any killer at red ranks though, most survivors aren't amazing god-like teams
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/908665#Comment_908665
They shouldn't be easy but its a problem when its not fun to not get them.
Gens flying in minutes or one or two chases is boring and not fun at all its incredibly frustrating as well because you don't even feel outplayed the people beating you are across the map holding a button.
Its the same feeling as getting camped you can escape a camper but its not fun you didn't outplay them they sat there.
I agree with that, I personally don't have games like that often though. Average survivors are common for me. I think a lot of the issues killers face is due to map design, survivors are given too much potential to prolong a chase
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5 minute games aren't the norm though. A 4k shouldn't be easy, just as 4 man escapes shouldn't be easy
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Because Tru3 said so, even though he's always running an ultra rare addon with windstorm I think? Plus an anti-healing build. Wraith sounds really "viable"
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/907277#Comment_907277
Why won't you touch it? Also can't Survivors hear the Whispers perk too? I've sworn I've heard it as Survivor.
When you go against the doctor, madness causes you to hear the same sound as whispers
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There is. It's called deliverance, you have tp get a safe unhook to activate it. Unless I'm misunderstanding your post and that's not what you mean
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/896118#Comment_896118
Play killer at red ranks for a while and you will understand. I don't feel sorry for any of the salty, teabagging, flashlight clicking, BMing survivors I usually see.
And don't get me started on the toxic SWFs, rocking literally everything under the sun and a key for their free escape to boot. Then talking smack like SWF is balanced.
I play to win, winning is fun, and there is no better way to win in this game then making it a 3v1 as soon as possible.
Explain how a key is a free escape when they have to do gens to spawn hatch?
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@Oshi said:
https://forum.deadbydaylight.com/en/discussion/comment/890574#Comment_890574
Did you just saying, Legion on-hit effect nerfed just because of NOED???
NOED is just an example, it was a change made for consistency for new players. It would be confusing if frenzy worked with some things but not others.
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I really liked this bug. It helped me know what to expect from my team and play accordingly
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You'll learn how to play better, killer takes a lot of practice. It gets more fun, don't listen when people say "survivors are the power role", you'll start blaming that phrase on your losses. Try and find what you could've done better, I do it with every killer I play. The game's rough at the start, but it gets better
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I played the oni a lot yesterday. I had bad matches and good matches, he's fun and I think he's strong. You just need to learn him
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I think demogorgon is fine. His shred can be used to mindgame or get hits where other killers couldn't, the portals can be used for gen defense, you don't need to place and activate them all right away. I don't anymore, seems to work better. He's also not meant to be a stealth killer, undetectable is meant to make it so survivors don't know he's there right away
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Only if killers can do it too
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@snowflake102 said:
First question. Is this game dying?
2nd question why is this game/fourms so toxic? Cause I never seen a game this toxic as this one:(
3rd question this game has became a nerf that and a buff that type of game:( I'm i right?
4th question do the devs really listen?
Because I am sooo close to just leaving this game for good:( cause I took a long break then when I wanted to play killer it takes soo long to find a game:( And when I do find a match it ends to quick then after game ends I get salty survivors :(
I really love this game but it's no fun dealing with these issues :(
1. The game doesn't feel like it's dying.
2. It's because people take the game too seriously
3. It's more balance this and balance that
4. Devs do listen. Old DS wasn't fun for killers, same with MoM and instaheals. Nurse and Spirit felt too powerful for survivors. Legion wasn't a fun killer to go against either
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@wannabeuk said:
https://forum.deadbydaylight.com/en/discussion/comment/880113#Comment_880113
That actually works? If i see a surv t-bagging clicking in from 10 feet away it's really ######### obvious they want me to chase them, so I instantly think "what are they trying to distract me from". Many a survivor has caused a team mate i had no idea was there (such as in the cab near me, or crouched in a corner behind me) to get caught because they are so damn obvious.
Sometimes, if it doesn't I just go do a gen. I also hover around green ranks because I'm not amazing at survivor. It really depends on the killer though.
If I'm playing killer, I'll chase them a bit to see what they're like. They don't always have the skill to back up the BM's
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@PigMainClaudette said:
I'm so annoyed with everyone on here just calling for nerfs to killers, especially when it's more than 50% of discussions. It's also just turned into a mess of For vs. Against calling each other bad for the most part.
What we need to start doing as a community is to start recommending ways to make weaker killers stronger. At the end of the day, Dead by Daylight is a 4v1 asymmetrical SURVIVAL HORROR. We need to start putting the "SURVIVAL" and "HORROR" back into the game.
Currently in purple ranks on console, all I see are Hillbilly, Freddy, Myers and Ghostface consistently with occasional Trappers for the Archives missions. 5 out of 17 killers. This is a joke. Survivors have too much free reign over the game at the moment, and I know because I am one of them.
So, let's start theorising some buffs for weaker killers and get the game back to where it should be. I'll start with some of what I think are the killers who need it most:
Pig - Ruleset No. 2 should be a base thing, since SAW is all about pressure and survival instincts, so let's make the gameplay reflect that. Decrease charge requirement, it's too slow without Video Tape or JMF and it's to me, the best way to play Pig so making her dash more viable will make using her bear traps easier. Give the growl noise only when actually charging, which is a similar problem to what Reaper had in Overwatch with his teleport being so loud. It telegraphs too much, so removing it will add back to the surprise attack factor of the ability.
Wraith: Increase uncloaking speed and quieten footsteps while invisible, so that there's a bit more of the surprise element and he isn't so easy to find stomping around next to you
Legion: Make Mending a healing action. Then it can be affected by effects such as Sloppy Butcher, Coulrophobia and A Nurse's Calling. Make the Frenzy cooldown animation shorter for each survivor NOT affected by Deep Wounds.
Doctor: Change power to a channelled ability, rather than stances and have Static Field a permanent thing. This will make him somewhat similar to Huntress then, but it takes a lot of time to switch stances and use his power when in a chase, not to mention the slowdown effect of being in Treatment. This should make Doctor more viable in a chase as it will allow him to deny vaults and pallets more efficiently.
I'm not saying that all of these should be put into the game, but they're something to start with.
The pig's dash can be used to mindgame loops, break LOS and leave them guessing where you're coming from, if they decide to leave you don't need to dash. The pig feels fine to me, her traps coming off quickly sucks but she can put up a fight
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@SyntheticAesthetic said:
Myers: Don't make evil within a exhaustible resource since it's possible to exhaust it and not secure the kill
make it so evil within can be activated instead of 99% percenting them and getting the 1% in a chase cause he's big tall and scary it's obscene that they want you to play him stealthily is a chore.
Make it so evil within 3 reduces the cooldown of swings by a lot so survivors that stick together in big groups die together since the skill seemingly only lets you down 1 person per use unless by a stroke of luck they are running side by side.
Ghostface: make it so the exposure thing is just a touch quicker since when I use him I only get like 1 or 2 exposed through a whole match and I shouldn't need offerings to make it useful when survivors can fix gens obscenely fast. Slow and steady does not win the race in this game.
remove the missed swing putting you out of your power since it's annoying to slash someone who's lagging or if I lag and I have to wait 30 seconds cause of network issues.
Myers is fine, just lean with ghostface?
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I sometimes BM to get chased by the killer. Only if I know I'll last longer than my teammates though
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I run save the best for last, infectious fright, thanatophobia and dying light. I sometimes run ruin in place of thanatophobia
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Camping, tunnelling as survivor. Map design as killer, mainly constant safe pallets
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Around rank 8 you can be matched with yellow ranks, along with reds. There's also a huge difference between survivor skill that isn't dependent on rank. I've had red ranks who go down within 20 seconds, and greens who are pretty good at looping. Killer is easy against bad survivors, but rough against good survivor
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/868058#Comment_868058
I saw them but at red ranks the game seems survivor sided, at least in my games (when I don't play spirit, billy or Freddy)
When I was at red ranks I played demogorgon and pig, certain maps felt unwinnable but I wouldn't say the whole game is survivor sided
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Demogorgon feels fine to me, I use the portals for gen defense and hide them the best I can, shred lets me either bait a pallet drop or I fake it and get a hit. Combined with the right perks, the demogorgon is amazing.
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I play normally, if I find their channel I'll go give them a GG even if I get destroyed, maybe follow them if they seem like cool
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@douggie123 said:
I absolutely love all the comments which seem to be so so survivor sided coming from survivor mains. People like some of you survivor mains who think so survivor sided deserve to be camped at tunnelled a lot of the time. That's why there is a rise in camping and tunnelling cos a lot of the time killers just cannot be bothered going through the same trashy notions of loop and teabag, loop and teabag, loop and teabag thinking you guys are hot stuff. Well guess what you aren't the only reason you have the upper hand is due to how survivor sided the game mostly the maps (haddonfield) and the tools that you are given by the Devs to promote toxicity
Maps are broken yes, but survivors have received a lot of nerfs this year, less safe loops, instaheals, MOM, DS are the big ones that come to mind. The devs aren't "promoting toxicity", they're doing what they can to balance the game. Toxicity isn't because of the game, it's because of the players. If you need to camp and tunnel, you're probably doing poorly anyways. And since you seem to think survivor sided comments are from survivor mains, I'd like to point out I'm a former red rank pig main.
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@douggie123 said:
This game is absolutely pathetically survivor sided it's that survivor sided it's unfreaking believable. Killers have absolutely no power against survivors.
- Constant loops
- Hex smashers
- Flashlight spammers
- Brand new parts etc
- Dead hard
This is beyond a freaking joke and the best thing is that the developers are still messing about with killers. Destroying the only powers they have against survivors. Shock horror because survivors say so. Why can't the Devs just give us a game which is fun for both sides and more realistic i.e. making the killers the power role not survivors
Constant loops, know when to break chase.
Hex smashers, it's gonna happen, they're high risk perks
Flashlight spammers, do you mean just constant clicking or blinding? If they blind at pallets, they don't gain as much distance, clicking is annoying but doesn't achieve anything.
BNP, toolboxes in general suck, but there's slowdown perks for a reason.
Dead hard, bait it out
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I think at the very least the killer aura part of kindred should be base
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@Rivyn said:
Seriously, this is the only game I own, or know of, that has this issue. Why? Before dedicated servers, I would get them randomly when loading a match. I understood at the time it was due to somebody dcing during the loading process.
Now, after dedicated servers, I'm getting them when EXITING a match, from post game lobby to character screen. That, I don't understand. Why? What is so difficult about shutting off the playing server and transitioning back to the character screen? Somebody help me understand where this flop is coming from, because it's incredibly annoying.
It's not just pc, console is dealing with them too
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/830670#Comment_830670
I mean, it is quite obvious that you did not tunnel. There are persons which accuse you of tunneling anyway, so... Happens, I guess. Same with Killers who blame the Survivors for Gen Rushing in a Match which lasted 12 minutes.
Lol what do you mean? That's definitely a genrush
/s
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@Aven_Fallen said:
Is it really necessary to open another Killer Circle Jerk-Thread, because some dumbass of Survivor accused you of tunneling when you did not tunnel?
I didn't open it to be a "killer circle jerk thread" but if you see it that way, so be it
I wanted to understand what could be their logic behind it
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@Avocet said:
@mutabletiger4 Some people think that saying something makes it true. If you know you're not tunneling, just ignore their message.
Yeah, it's just a bit frustrating, I'm just trying to chill and do my legion daily and they feel the need to message me
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/103565/explain-pls
If you're asking us to justify what a survivor told you in end chat?
"Forget It, @mutabletiger4 . It's Chinatown"
I play on ps4, they did it mid-match. I don't understand survivor logic sometimes (not saying all survivors are like this, or that it's strictly survivors either)
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@TheRockstarKnight said:
Easy, you chase and down someone after they get unhooked.
If it bothers you then stop doing it.
If it doesn't bother you just tell the Survivors that complain that you're just playing the game.
If people rage, call you homophobic slurs, or otherwise harass you, report them.
I didn't do that, I hook someone and immediately look for a new target. I try and make the game fun for the survivors, but I somehow tunnelled. They're probably just salty?
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@OMagic_ManO said:
I need you to explain some, you can do so by not killing the Survivors simply, you can get 6 stacks off of everyone but the obsession, 2 per person = 6.
I should have explained but I apparently tunnelled despite the fact I go out of my way to not chase the same person twice in a row, a survivor messaged me mid-match to complain. I don't understand their logic, the only person I hadn't hooked at that point was my obsession
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@brokedownpalace said:
I wouldn't say someone telling you you're bad at the game is "outrageous and awful." Sounds like super mild trash talk that you would hear in literally every multi-player game.
I mean, they're doing it to be a jerk. And the rank difference as stated in the post, they should know the killer won't be as good as a purple rank killer
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/822964#Comment_822964
But now she doesn't stand a chance against good SWF teams
Any good survivor team can win though, I bet she also wouldn't stand a chance against 4 good solos
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/818386#Comment_818386
Def not red ranks. Only a rank 14 here and don't think I'll ever reach red! But I think I'm ok with that. My frustration is at how many people have been DC'ing at low ranks on non-slowdown Freddy builds. Not sure why higher ranks feel they must be locked in to specific builds.
They feel locked in to specific builds because people want to "win", and you can't do that if gens pop fast which they occasionally do
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@Rin_is_my_waifu said:
I'll just tell you this which sums it up:
Spirit will be legioned soon.
As I did with nurse, I'll also open a thread for Rin to pay your respects to her
So, enjoy her while you can
I mean, the nurse didn't get legioned, her power still does something
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Scroll down reddit or forums. I get lobbies pretty fast normally, red ranks on ps4
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/822365#Comment_822365
Queue times will be worse if spirit gets nerfed anyway. And I don't think most groups play casually. For me at least, 80% of my games are against sweaty genrushers.
There's still other killers to play, I doubt the spirit is gonna get a huge nerf though
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/822326#Comment_822326
1) I would create separate queues for solos and swf or
2) An SWF icon is shown next to players that are SWF
3) Reduce gen speed according to the number of SWF members
1) Queue times would be worse
2) Surprised this isn't a thing already
3) Any penalty for SWF punishes casual groups
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/822341#Comment_822341
buffing solos and then buffing killers is so long process, devs are lazy af I dont see happening any of this in 3-4 years.Most of the killers just need some addons in their basekit they arent even willing to change them why would they buff solos then killers, so ez way is to just nerf spirit and nurse problem solved.
All stealth killers were buffed, addons are gonna be looked at for some of the older killers, maps are being fixed, the game is being balanced. Which means nurse and spirit are being balanced too
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/822321#Comment_822321
U can by basically limiting perk slots according to the players, like 2 man should have no penalty, 3 man has 1 less slot and 4man has 2 less slots
But this doesn't remove the advantage, this is just a punishment. Why not give solos more information, and buff killers to compensate, as was suggested somewhere else on this thread?
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@Rin_is_my_waifu said:
The funny thing is they like nerfing strong killers instead of trying to buff the weaker ones. And they also do nothing about SWF which can only be beaten by spirit. Nurse belongs to the past now
How would you propose SWF gets nerfed?