Schmiddy21
Schmiddy21
About
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- Schmiddy21
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Comments
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Oh I agree it's much better than before. And I suppose you are correct, in the sense on some level it's "good" to me. I really only ever play with friends but I used to play both sides. Yes for the type of game it is it as balanced as asymmetrical can get. I do however play it far less. I only find it good when playing with my friends anymore.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2039511#Comment_2039511
No, I don't agree. I think the game is about as balanced as a game of this nature can be. It is always a work in progress. If you are unhappy, you know where the door is... what... you are still here? I guess you are a hypocrite.
I mean asymmetrical means uneven so yeah. I never said I was unhappy in any way. It's just always going to be a shifting balance no matter how much anyone complains. That is the point. You literally have several killers that break the game mechanics. Lot's of perks are overpowered and underpowered. I've accepted it's bad, but I still play it.
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Can't we just all agree this game is horribly unbalanced and the developers don't know what they're doing? This is an asymmetrical game so one side is always going outweigh the other. Perks get changed so there is no reason to complain. As long as one side whines, the developers try to please it and vice versa. Also gay joker, just saying.
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Simplest option is just to remove ranks. But we all know how broken the game is any yet we still play it.
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Im still waiting to see what an "unknown error" means. That and why I get a random NAT error every so often.
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@Nobsyde said:
I agree to basically everything you say, I'll just add one bit about your point 6 - Ranks:
even if devs want to stick with the current rank reset mechanism (that is: set back to the nearest lower colour), they should at least change the reset to the lower boundary of the rank colour, instead of the higher.
Right now a rank 4 is reset to rank 5, he just needs to gain 4 pips and then he's back exactly where he was - this means that there could be a hypothetical scenario where a player could play only two games per month and maintain always the same rank (..two games double pipping, that is).
Just get rid of the ranking system all together. It serves no purpose and there is no incentive to be at high ranks. On top of that since this is an asymmetrical game, balancing is never going to be proper. Hit boxes are an issue only in a few ways. I've been hit over a fence in haddonfield by a few killers when it's supposed to be a solid wall. No to mention being on the other side of a window 30 meters away and getting hit by a chainsaw. But that is also partly due to the peer to peer system.
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In all honesty they should just remove the ranking system. It doesn't serve a purpose. You get nothing at rank one. If there was some incentive to be a high rank then maybe. Most higher ranks are either sweaty killers and toxic survivors or swf. I've even had 4 red ranks against me at rank 10 so yeah.
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@Vetrathene said:
Yeah, BT is out of control now. Its way beyond preventing camping to "I unhook the other survivor right as the killer turns thier back to go away and they can do nothing about it."
BT and DS both got nerfed way back. BT only applies to the unhooked. Used to be both. DS is now just slugged out for 60 seconds. As for SB, DH and adrenaline, they are all situational, if you want a survivor look at it.
On the killer side you have mori's, ruin, bad hit boxes, the basement and any other way to slow the game down. How is one perk, easily avoidable like BT, an issue? Just don't camp and its useless.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/902738#Comment_902738
Found the person that cries for killer nerfs, without playing killer themselves. "Aim assist" hurts you more than it helps you.
Actually i play both quite a lot and I agree it does but the fact you can't turn it off is what's annoying to me.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/904434#Comment_904434
After playing Bubba all night and messing people up with a chainsaw, I kinda giggle everytime someone heals. Its like healing against an infinite T3 Myers...its kinda pointless.
Not against Oni. It's better to be healed so he doesn't get his power superfast.
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I say add a blind mechanic to when survivors fail a skill check on a gen. The explosion adds a temp blindness for a few seconds.
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It seems with oni being out now its a needed thing or a medkit.
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I mean if you're going to nerf keys, then nerf ebony moris. As op as killers say survivors are remember you keep getting survivors nerfed. Bloodlust is now a thing, hitboxes increased in size, perks are consistantly nerfed on survivors and not killers, aim assist was also added. But lol to that.
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BT is ok but DS needs to revert. By that I mean it persists until you're picked up as a one time use. No juggling. So basically make as it is now but remove the timer, I've just been seeing killers wait it out, even if i run into a locker to make sure i can use it on a tunnler.
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True, but still that is a benefit for one side over the other. If you do that you have an unbalanced game. Granted i agree its harder at higher ranks, but at the same time you need to develop a play strat to combat that. I've still 3 or 4k most times even without ruin. The only balance to that i could think of is reducing wiggle timer but there is a perk for that now lol.
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That really doesn't make it far for them then. The whole thing is built around split second decisions. If you can't down them break off and go for someone else i do it all the time especially with swf. But gen speeds are ok. What makes them quicker is if you have more than 1 survivor on them. Plus killers have perks to slow repairs down.
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@Steamtastic_Vagabond said:
https://forum.deadbydaylight.com/en/discussion/comment/874602#Comment_874602
The Yellow and Green Mori’s aren’t that bad, it’s the Ebony that’s overpowered
Agreed. It should be changed to 2 at max.
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@dkyguy1995 said:
Yeah man it happens. Don't feel bad. Survivors are the worst in this game. They feel entitled to have an easy game with no surprises when this game is designed to be a hard game with lots of surprises. They can get #########. Anyone who messages a killer with salt for anything other than revving a chainsaw in their face on hook or slugging one guy and just watching them on the ground until they bleed out then they should feel ######### dumb
It's no different for killers man. I just try to make the game fun for everyone. If i bump into a wall as billy i look at the wall and smack it then go on my way. I don't tunnel and i never use the basement because its too strong. The only time i mori is if it's a daily. Lets be honest mori's aren't fun for any survivor. Making it funny and fun builds a community not tbagging and gloating killers.
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Hate to say it but being the meta perks. Game isn't balanced for any side really. I've beat others with and without them. Most red ranks use ruin and sloppy as a combo then 2 random one.
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That needs a rework again. All killers do now it just wait it out. I have to jump into a locker half the time just to use it if tunneled. Needs to be reverted back to old one BUT still goes off before you can be dropped. Prevents slugging or causes it.
But tbh the whole game is horribly unbalanced. Most killers at red ranks are the same with perks and same goes for survivors.
Plus mettle, borrowed time and ds already got a nerf. Now with brand new parts and instaheals being nerfed as well.
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It amazes me that a killer being op in some way is the biggest issue when we should he focusing on hit boxes. Plus he's not op if you learn how to play against him. I've run circles around players at high ranks as a survivor. Playing him is easy too just bring chewed pen and another addon, can't remember the name, and you're golden. Perks for him don't matter.
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@AbsolutelyAmel said:
Jesus Christ, they already ruined the Nurse, now it's time Survivors get nerfed.
I started off playing Survivor, but now I play both, more killer, actually.
Often a key is a free escape, you can literally do nothing all game and then just escape. The hatch should be an alternate escape but not reward people that have done nothing to earn the escape.
*Cough* basement op *cough*
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Like 100 per offering idc, I'm just sick of seeing them in my inventory. It's an eyesore to me and bothersome.
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@Peanits said:
Event offerings are reused if the event returns down the line. We don't want to remove them unless we're absolutely sure that the event won't be returning in the future.
Its been 2 years I doubt you'll bring back either offering event. Seeing as how the rift is out you really haven't done an event since year of the pig. How about just turn them into blood points?
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Just make a 2v8 then all is done.
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I have a good one, no basement, hatch only with keys, decrease hook respawn to compensate for no basement, reduce amount of keys found or in bloodweb to prevent it being overused, decrease wiggle timer by like 1 second to 15. Also revert to old hit boxes since they doubled in size since the games inception. I'd say that's a big balance.
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@harry14141414 said:
https://forum.deadbydaylight.com/en/discussion/comment/808920#Comment_808920
ouuufff where did you get that from ??
let me tell you about someone named zubat.. he is a GOOD killer and if I give him a pink mori he will not lose.
I know we are both making childish assumptions.. I mean you made me to :)
PS: what I mean is that a good killer rarely will lose as I view the game more killer sided
Zubatlul is mediocre at best. You want skill watch truetalent. I agree ebony mori's should be nerfed to 2 kills or something more feasible. Keys also need a rework like only one person per key unless an addon to some effect. That is a balance.
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Ah wrong one, however its only when a gen is done so if ruin is a problem then small game is better for the short term.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/807783#Comment_807783
I think you’re confusing Detectives Hunch with Stake Out.
Must be
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I like small game better because you don't have to wait it out in the terror radius and its much safer. Plus against a stealth killer its kind of a moot perk.
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@Mochan said:
Done with Survivor, finsihed it day 1. I'm currently at Rank 23 and I will continue playing when level 2 is out. I'm busy grinding skins for Overwatch right now.
I doubt anyone is done with the Rift, there's no way anyone can grind Rank 70 by now.
Not gonna do Killer side, queue takes too long.
Saw someone that was but obviously spent 70 bucks for it. They had the last item the vial of something or other on the hook. 70 bucks in one go? ######### does that?
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@GrootDude said:
Took me two days overall but I only had three left after the first day, I homeschool and most of the challenges took me one match too. I’d like to keep them easy though.
Haha gl with that. Look at the pc tomes for 2? 3 and 4. They only get more and more ridiculous.
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Honestly it's garbage. I just skill check through it. It's little more than an annoyance just to slug the game. Like thano/dying light/ruin/sloppy butcher build. I usually just replace it with something more useful.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/100928/why-was-hatch-grabbing-removed
Because the devs want to take away every advantage killers could possibly have. Down to the finest detail and mechanic.
Oh boohoo. They increased hit boxes to twice their original size to please you as well. They also added a basement to counter sabotaging hooks. Basment is too strong. One way out not to mention camping with insidious like some killer mains do. That is an easy kill for campers. So if the hatch is really that much of an issue then go play survivor.
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@Alonzo said:
But if the pass is 1k auric cells so thats 10e and you get the 1k cells back if you complete the rift...isnt that like....ok?
Im still not sure if they will do this with every rift. But if I put 10e in the game to get the 1k cells so that I get the pass ..finish the rift and get the 1k cells back and have all the premium rewards. That sounds ok if you know for sure you are going to finish the rift.
Pretty much seems like you finish it and will just use it on the next one if you go all the way. Not bad for $10.
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Honestly just oust moris and make it so the hatch can only be opened with a key. Also hitboxes bro.
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@NoShinyPony said:
I'd prefer it if we had a killer with an ability that helps getting the proverbial foot in the door in the beginning of a match.
Lets see ruin, blocking 3 gens at the start for 2 minutes. I'd say that's pretty in the door.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/758994#Comment_758994
Hmmm yes. Hitler as a killer. Not at all controversial
A communist huntress skin won't be added, Hitler has no chance
Called sarcasm my dude.
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I don't think any borderlands characters would ever get into this. The doom marine would be interesting if the killer was like Pinky or the Imp. All we need now is Agent Blazkowicz and Hitler from Wolfenstein.
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Yeah a killer that can instadown survivors is hard to play as. Not to mention the ones that do main him only facecamp to get kills. Also anyone that uses ruin to slug a game is just garbage. Skill checking makes it easy to counter.
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Simple solution, no moris, remove basement, reduce hook respawn time, reduce wiggle timer, increase door opening timer. And anything else that people will complain about do that.