Steamtastic_Vagabond
Steamtastic_Vagabond
About
- Username
- Steamtastic_Vagabond
- Joined
- Visits
- 776
- Last Active
Comments
-
I have left a short video describing my altruistic habits in only 2 minutes.
-
With the limited buttons, this would not work very well on console
-
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1077172#Comment_1077172
Yeah, it sucks to be the obsession when Rancor is in play, but usually you know from the time the first generator pops, if you're paying attention, that it's in play. It's not like random chance screwed you over at the very end. Just like half of the perks in the game, once you realise it's in play, you adapt your strategy accordingly. And sometimes you still get outplayed, and that's okay. It doesn't make the perk itself unfair or unhealthy.
Also, getting killed at the last minute is far from having everything you worked for ripped away from you. Rancor is far less punishing than, say, facecamping. The survivor still gets most of their bloodpoints, and they will almost certainly still pip if they did well the rest of the game.
They also get to see the cool death animation
-
To me, I don’t care about even balancing. The killer should be overpowered compared to a single survivor and NOED is the perk that stresses out cocky survivors.
One of the most memorable games I’ve ever played as survivor was against a Doctor with NOED. I was the last survivor remaining as the last guy was hooked on the other side of the map as I got to the exit door.
The stress I felt waiting for that door to open as I heard the doctor coming ever closer was palpable, and I just barely got out.
The developers have already stated numerous times that the game is balanced for more casual play, so why remove the effective “grand finale” perk?
-
@thesuicidefox said:
I always thought if a DBD killer was put into Smash it should be Nurse. All he specials would be variations of the blink, her grab would be like a carry animation. She could be slow and powerful with a good recovery. Here Final Smash could be her mori.
I was talking about spirits since I figure that’s much more plausible as Resident Evil spirits were added recently
-
@Hoodied said:
slams table SPIRIT SPIRIT WHEN!
Spirit: The Spirit
Wii Fit Trainer
Enemy will periodically turn invisible
Enemy has a Killing Edge
-
The lower resolution, the game looked much much grittier in the earlier days
-
The fact that the community is obsessed with making this party game competitive. Many people have outright stated that the red ranks are no fun since there’s no games and the few that emerge are full of sweaty tryhards.
Casual games are much more fun as players are free to do as they wish within the rules of the game, instead of being forced into certain characters and play styles because of the meta game.
This game is like Smash Brothers in that while there are competitive players, the game is meant for casual players looking for a fun horror movie game and treating it as something competitive will ultimately undermine the game’s identity.
-
@Schmiddy21 said:
https://forum.deadbydaylight.com/en/discussion/comment/874538#Comment_874538
It's no different for killers man. I just try to make the game fun for everyone. If i bump into a wall as billy i look at the wall and smack it then go on my way. I don't tunnel and i never use the basement because its too strong. The only time i mori is if it's a daily. Lets be honest mori's aren't fun for any survivor. Making it funny and fun builds a community not tbagging and gloating killers.
The Yellow and Green Mori’s aren’t that bad, it’s the Ebony that’s overpowered
-
The latest entry in the Survivor’s Rulebook for Killers
-
We generally don’t care about solo survivors, but we demand nerfs because SWF teams can steamroll even some of the best killers without much effort
-
It was confusing the first few times, but they’ll quickly learn what it actually does
-
Just don’t be on the other side, instead stay on the killer’s side so you get hit directly instead
-
People seem to hate the spirit because like Nurse (and Legion to a lesser extent), you can’t really out run the Spirit.
The Spirit’s entire theme revolves not around winning chases, but sneaking up on unsuspecting survivors and luring them into ambushes.
The Prayer Beads are no different than Insta-Saw Billy since they have the exact same outcome, the difference being that survivors like to blindly run away from the Hillbilly instead of looking out for signs of the spirit closing in.
-
I remember once my favourite moment as a survivor was against a Pig before Endgame Collapse.
Gate was powered and two people were hooked with bear traps, one was dead, and I was healthy.
Instead of being the big damn hero everyone wanted me to be, I played into the Saw movie that was unfolding and quit while I was still ahead.
The game is definitely a team game, but not in a traditional sense. You work as a team sure, but it’s not that the team wins or loses (unless the killer 4k’s or 0k’s) but instead every player wins or loses separately.
-
Dark Sense, seriously this is extremely effective against NOED as long as you aren’t already in a chase.
-
Honestly, I would see Pinhead being a better killer, while Ghostface would be a great Legion cosmetic.
-
My issue with this is that it’s one of Michael Myers perks. He literally introduced the obsession mechanic, and as such all of his perks thematically should be based on an obsession.
-
@Hoodied said:
Benedict page UR offering(Killer) when the lobby timer starts, one of the 4 survivors perks are revealed to you, in the trial, other survivors will have there perks hidden from each other
The survivor perks are already hidden from each other...
-
Edited repeated comment.
-
Broken Mechanism: Rare Killer Offering
-Increases chances of survivors receiving skill checks, increases the penalty for missed skill checks.
”Try fixing it now...”
Silent Clockwork: Rare Killer Offering
-Slightly increases time to repair generators, disables generator skill-checks.
”Silence, the darkness comes and the dreams follow”
Cast Iron Hook: Rare Killer Offering
-Considerably increases time to sabotage hooks, sabotage progress decays when not being worked on.
“The tools of my grim trade, never to be broken again.”
Fond Memory: Rare Killer and Survivor Offering
-Tremendously increases the chances of being sent to the map associated with the killer (The Shape and Haddonfield, The Pig and the Game, etc.)
”There’s no place like home”
Stolen Eyeball: Very Rare Killer Offering
-Survivor Auras are further than 40 meters away are revealed for 3 seconds at the start of the trial. Secret
”You can run, and you can only run.
Worn Out Shoes: Rare Killer or Survivor Offering.
-Increases movement speed for all players this trial.
”Run, for the love of god, RUN!”
Dead Silence: Rare Killer Offering
-Reduces the noise made by ambiance during the trial.
”Don’t think I can’t hear you.”
Bottled Madness: Rare Killer or Survivor Offering
-Guarantees a safety pip at the end of the trial.”
“Hold my beer.”
Stolen Hope: Ultra Rare Killer Offering
-Whenever the hatch would be opened, the entity blocks it for 1 minute. The killer can see the aura of the hatch during this time.
”There’s no escaping death.”
-
Blood Warden is ridiculously powerful against players who teabag at the exit gate, once turned a 3K into a 4K thanks to Blood Warden punishing the last survivor for teabagging at the exit gate.
-
You would probably want to try Sole Survivor to limit the range of the aura reading.
-
Luckily, Billy has no inherent tracking abilities making stealth a good option.
-
@LCGaster said:
I'm pretty sure it's an exploit, so it should be reportable
Sounds more like a bug with the dirty blade add-ons, so probably not reportable.
-
If you can get any level of Restraint on the Doctor, he becomes really powerful
-
If the killer was allowed to close the hatch in a normal situation. There would be no end to survivor salt.
However, it might be fair if a new Ultra Rate offering allowed the killer to close the hatch and have it be reopened with a key.
-
If it’s a lose lose situation, it would probably be better for you to just hit them and end the game, if they still stay behind for whatever reason, drag them to a hook and end them.
-
You’re missing this.
-
If you heal against a Legion, sure he can feral frenzy and quickly injure you again, but then you’re not left vulnerable to a normal attack.
-
To be fair, if you’re getting zapped, you have bigger things to worry about than a skill check.
-
@deathsia said:
This is a massive nerf to an otherwise already weak perk that only works in very situational builds! You're suggesting making this perk completely useless! Good god man, get it together.
How is this a nerf
-
How is this a nerf?
-
I could see this being better suited to being an Obsession Perk than a power. What if, if the current obsession is in your terror radius, the aura of other survivors in your terror radius get revealed? Then it would have huge synergy with the new Plague perk.
-
The plagues ability isn’t that she’s a Leatherface clone, it’s that she can injure and inflict broken without granting a survivor the speeed boost from getting a normal hit.
-
At first, I was thinking that was a reasonable gap, but then I noticed the middle generator.
-
@HatCreature said:
It has to do with the Mori cancel, if they catch the ''Mori'' at the start of the animation but you don't go all the way through then it's not actually a Mori and that's cheating/exploit mistake.
But yes I agree with you, it really sucks and it's ######### up, I got mine, the normal one with Devour and I was lucky.
It wouldn’t be an issue at all if the killer’s locked into the Mori once started, there’s basically no reason to cancel a Mori other than to be toxic or go after a nearby survivor, but I figure that’s a small price to pay for this kind of fix.
-
Has any considered that you’re SUPPOSED to have a hard time getting away from a Legion. Discordance and Mad Grit Aden obvious direct counters to meta tactics (Gen rushing and obnoxious SWF body blocking). Given that the current survivor meta game seems to be built around lasting as long as possible in a chase (and not avoiding them) Legion wipes his ass with those tactics and forces survivors to do literally anything else to survive.
-
What if the totem had a maximum timer, or just didn’t work if the killer was close to it. This way the gates are blocked, but the town won’t be camped. Alternatively there could be one for each gate.
-
Also, if survivors are having issues with NOED, they should try Dark Sense to learn where the killer is and is going when NOED activates sonthatbthe can go to a safe exit gate.
-
So... I guess we were partially right, even if we weren’t trying.
-
@deathsia said:
https://forum.deadbydaylight.com/en/discussion/comment/344158#Comment_344158
Actually, the aura reading one is pretty awesome tbh. You can ALWAYS tell when a generator is being worked on and beeline to it. It keeps tremendous pressure on survivors who can't repair a single generator without me knowing. :)
The very rare one grants aura reading with 16 meters, your thinking of the ultra rare, granted they are both awesome addons.
-
A YouTuber by the name of Bricky has some good guides going over each of the killers one by one, explaining god perks, add one and strategies. Here the link for his video on the Wraith:
-
@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/341485#Comment_341485
So, how do he has a teachable perk from billy on the wraith?, it take time to get onto the 30 level, he's supossed to be at rank 15/10?, btw i think it's the new matchmaking, im a rank 10 killer and im getting rank 5 survivors..
Shrine of secrets
-
*Demon screams to chainsaw noises in the distance*
-
@Warlock_2020 said:
Different game modes would be more fun.
Though two killers in one game might be a bit much.
-
No hard counter other than just getting good, though spine chill would certainly help.
-
Not an interesting one, but a valid one nonethelessBoss said:Cleanse some Dull Totems.
Really simple. -
Strong words for someone in crusading distance.Baxterchen said:i have a feeling we will Deus Vulting
-
How...?Boss said:@Saint_Ukraine said:
@Boss said:
As The [INSERT KILLER NAME], save the randomly chosen Survivor for last.
And you'll earn BP.That sounds really hard and based on luck. I mean, what if it's Quentin? What are the chances that you're going to find a game with one of those nerds?
What? No, that's the wrong idea.
The random Survivor is based on the players in your lobby, not the actual characters.
But to prevent further confusion, i'll be sure to explain it in the topic.
How would a daily work if we had to hunt down not a specific character, but a specific player? Would it change every time a match begins? If so, how would you go about finding out who the target is once the match starts? If it picks someone in the lobby, then you’re boned if that player leaves the lobby for any reason.
It would probably be much better if the target was characters (or obsessions) and not players.

