Steamtastic_Vagabond
Steamtastic_Vagabond
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- Steamtastic_Vagabond
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I remember one time as the Huntress, I was facing a probable survive with friends group based on how they were acting. It was one of my first times with Huntress and I was more or less trying to figure out the mechanics when I down someone and the basement was convieniently nearby. With Territorial Inperitive this made a ton of sense so I hook ‘em and head back out when I see another survivor running my way. He went down very quickly while another got an unhook. I downed another and eventually had 2 in the basement, one injured and 1 nowhere to be found. The injured survivor however was waiting by the ledge of the basement for me to leave, but I walked backwards out figuring that something like that would happen and downed ‘em with a hatchet. The fourth survivor took their losses and left instead of trying for the save.
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My personal favourite killer is Legion because of the not unreasonable backstory and the hit and run play style they encourage. My favourite of the survivors is Ace Visconti because he was the first I tried and I’ve really taken a liking to treasure hunting with Plunderer’s Instinct combined with Ace in the Hole.
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Dark Sense, Ace in the hole, Plunderer’s instinct, and Spine chill
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To hell with it, I want a killer with a sack of potatoes
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An issue with the locker thing is that if a survivor doesn’t hear the killer’s terror radius, they’ll have no reason to hide in a locker, perhaps hiding in a locker could actually extend the terror radius but always have it so that it’s faint, baiting the survivors into hiding but not into just running away. Sure the candy bar somewhat rectifies this, but the terror radius will just make survivors run.
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Though it would synergize nicely with Save the best for last.Toxicity23 said:Pretty nice idea, however "Merciless Hunt" is absolutely USELESS until you level it up once.
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I was mostly jokingFayeZahara said:@Steamtastic_Vagabond said:
FayeZahara said:
thesuicidefox said:I want to see some sort of monster or non-human killer. Maybe an animal or something. Cujo-like dogs for example.
hag is like halfway there but not quite there so a need for something pumpkinhead in nature would feel welcomed. Heck i would even take a [BAD WORD] up realistic bear, maybe a naughty bear 2,0 kind of thing,
Naughty Bear
Power: Boo
Nearby survivors are slowed down for a few seconds from fright.I can agree with this.
i don't think it should be naughty bear unless in identity V game but they should make a bear killer inspired by there original killer.
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How about a concert hall? Perhaps paired with a killer inspired by Bioshock’s Sander Cohen
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Naughty BearFayeZahara said:
hag is like halfway there but not quite there so a need for something pumpkinhead in nature would feel welcomed. Heck i would even take a [BAD WORD] up realistic bear, maybe a naughty bear 2,0 kind of thing,thesuicidefox said:I want to see some sort of monster or non-human killer. Maybe an animal or something. Cujo-like dogs for example.
Power: Boo
Nearby survivors are slowed down for a few seconds from fright.
I can agree with this. -
Do notice that none of the killer perks (as far as I am aware) can directly deal damage to a survivor without killer input. That’s another reason why I figure this would be a better power than a perk.CashelP14 said:
I'd look for the totems then lol I'm 95% survivor main and hex totems can be destroyed instantly so they don't bother me. I think a killer would be taking a big risk using 2 hex totems in a game.TrueKn1ghtmar3 said:
Idk if Heart attack was used with huntress lulluby if could become a potentially op comboCashelP14 said:
Maybe but I think it isn't as bad as it sounds. Not a lot survivors miss skill checks in this game, unless they are low ranks. I feel also if you know the killer has the totem then it will stop survivors from working on generators. If it notified survivors that there was a totem when a skill check was hit then survivors can decide whether to risk it or not.Steamtastic_Vagabond said:I will say that Heart Attack sounds WAY too powerful even as a Hex Perk. Though it sounds like a good foundation for a killer power.
I've played survivor enough and dealt with ruin at rank 1 on a daily basis but I normally power through the first gen or two anyway. If the killer had this totem then I'd go looking for the totem, which would slow the game down for the killer.
What do you feel about the other perks? Also would it help if Hex: Heart Attack lowered the chance of getting a skill check?
As long as you are told about the totem the second after a skill check is given (Same as Huntress lullaby) then I think it gives survivors a fair chance of taking a big gamble or looking for the totems. I wanted to the totem to be strong but fair. This mi
Maybe it could be strong at the lower ranks but it's something they could test. At higher ranks survivors never really miss skill checks. -
They still get to use it, but given that the game itself describes the perks as leaving Laurie exposed, I figure this would be a welcome change to many killers and merely a minor change for survivors.Arroz said:@Steamtastic_Vagabond said:
I think I have a totally fair idea as to how to nerf Decisive Strike in a totally fair fashion.All of Laurie Strode’s perks DO NOT create an obsession.
What this means is that Laurie’s Perks are only really good if the killer has an obsession perk, otherwise, even if all 4 survivors run Decisive Strike, none of them get to use it immediately unless the killer is actually running an obsession perk.
Mm, you just want to survivor to lost perk slot, huh? we need to BALANCE, not UNBALANCE more the game than it is right now .. BIG BRAIN
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I think I have a totally fair idea as to how to nerf Decisive Strike in a totally fair fashion.
All of Laurie Strode’s perks DO NOT create an obsession.
What this means is that Laurie’s Perks are only really good if the killer has an obsession perk, otherwise, even if all 4 survivors run Decisive Strike, none of them get to use it immediately unless the killer is actually running an obsession perk. -
I think another inspiration for The Huntress is probably The Most Dangerous Game.
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Do notice that none of the killer perks (as far as I am aware) can directly deal damage to a survivor without killer input. That’s another reason why I figure this would be a better power than a perkCashelP14 said:
I'd look for the totems then lol I'm 95% survivor main and hex totems can be destroyed instantly so they don't bother me. I think a killer would be taking a big risk using 2 hex totems in a game.TrueKn1ghtmar3 said:
Idk if Heart attack was used with huntress lulluby if could become a potentially op comboCashelP14 said:
Maybe but I think it isn't as bad as it sounds. Not a lot survivors miss skill checks in this game, unless they are low ranks. I feel also if you know the killer has the totem then it will stop survivors from working on generators. If it notified survivors that there was a totem when a skill check was hit then survivors can decide whether to risk it or not.Steamtastic_Vagabond said:I will say that Heart Attack sounds WAY too powerful even as a Hex Perk. Though it sounds like a good foundation for a killer power.
I've played survivor enough and dealt with ruin at rank 1 on a daily basis but I normally power through the first gen or two anyway. If the killer had this totem then I'd go looking for the totem, which would slow the game down for the killer.
What do you feel about the other perks? Also would it help if Hex: Heart Attack lowered the chance of getting a skill check?
As long as you are told about the totem the second after a skill check is given (Same as Huntress lullaby) then I think it gives survivors a fair chance of taking a big gamble or looking for the totems. I wanted to the totem to be strong but fair. This mi
Maybe it could be strong at the lower ranks but it's something they could test. At higher ranks survivors never really miss skill checks. -
In theory, the survivor could be the killer’s spouse, haunted by the person (or monster or ghost or whatever) that they became.
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Never actually considered Baron Samedi as a killer, interesting idea.Hello,I’ve been working on this killer for several weeks, and I think I’ve gotten him to a good point. He’d be a unique addition to the killer lineup, and would be well-balanced and instill fear in survivors by causing them to have to play dangerously. The killer is:
The Curse

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I will say that Heart Attack sounds WAY too powerful even as a Hex Perk. Though it sounds like a good foundation for a killer power.