laurelstroodle
laurelstroodle
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/949829#Comment_949829
So do I, and yes it is. Literally the most stress survivors need to deal with is toxic behavior from killers or other survivors. And then you move on and hope the next game isn’t like that. Good killers make the game fun and actually have stakes!
Saying solo survivors is easy to play just show where you come from.
Solo survivor is by far worse than a coordinated 4 man..
Talk when you get rank 1 and go against a skilled killer.
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@iamscumqueen101 said:
https://forum.deadbydaylight.com/en/discussion/comment/949416#Comment_949416
You'll never get better if you play swf, solo is just where the Chad's are swf is the congregation of cowardly virgins hiding behind eachother
*If you dont play swf so i can't get ez 4k you are a noob, play solo so i can get ez 4k!!!*
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/949125#Comment_949125
Right now they're instant and we got long survivor queues. Just like two years ago. It's not as bad, but we are getting close to it with various bugs on certain killers and the sound issues. Additionally there were some nerfs to freddy and oni, for some reason. Survivors don't got that big issues rn except DH.
survivors dont got that big issues?
hello?
this is one of the worst survs time..
For pc players dedicated servers are just bs, getting hit 5 meters from the window or the pallet is just completely B S
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OP: i am the power role so i should 4k every match!!
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@Mr_K said:
Moris and keys are here to stay for the same reason Nurse is still capable of three blinks and Killers need 2 pips to adapt. Devs are too afraid to change the text or requirements of achievements.
welcome to bhvr
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@CLAUDETTEINABUSH said:
A hot topic nowadays is the swf nightmare that consoles killers face. If you didn't know,like me,in PlayStation platforms and Xbox killers are faced with swf almost 100% of the time.
The raw ability of communication is powerful. In addition to this, most swf have a red rank survivor that knows how to loop some purple and 20% of the time green. And I'm talking whenever you play in the GREEN ranks as killer.
So what can be done to make the game a bit more balanced, without damaging the random survivor experience? I suggest to either make it so A.the killer gets some kind of rewards (extra pb,protection against loss of add-ons ),make swf to have only 2 players or just delete swf and make it available only in costum games.
What do you guys think. Let me know down below.
"make swf to have only 2 players or just delete swf and make it available only in costum games."
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@Tr0g said:
https://forum.deadbydaylight.com/en/discussion/comment/947706#Comment_947706
If nobody plays killer, there is no game. Survivor queues are already very long while killer queues are instant, due to a lack of killers.
If there isn't survivor, there isn't game.
And sorry? my killer queues are 15/10 min, my survs queue are instant (rank 2)
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@Talmeer said:
I have only use moris 1 day in my dbd "life".
Still, I see them as a counter to keys and very strong swf groups. Not every killer is good enough balanced, to be able to deal with them, but with moris you can do at least something against them.
Also I need to admit... I would miss the pure possibility to do it. That has nothing to do with balance, but the animations looking cool :).
Something different to always hanging someone up on that hook^^.
I rarely use moris.
I like to use devour hope, it is a lot more balanced than moris.
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@twistedmonkey said:
Certain main players only see one aide while those is us who have played both sides a lot see it differently.
We can see unbalanced things on both sides.
The issue is DBD has a lot of players which seem to think when they play killer they should be all powerful regardless of the skill of those they are versing.
Agreed bud, it just piss me off how people try to defend moris, by using an absurd argument like:
"But there is 4 man extremely coordinated comms squadette 2 flashlight 2 insta toolboxes all metas perks haddonfield offering"
Is just funny.
And the fun fact is that most likely most of them use this argument and most likely most of them never has going against this "squadette comms extremely coordinated group"
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/948302#Comment_948302
You just admit that survivors are immortal, if they go to strong loops.
They aren't.
If you decide to chase the survivor in a strong loop and you know you has no map pressure in that moment, what do you expect them to do?
Btw you're making this go off-topic, im not discussing that and you are bringing other game problems to the table.
Make a post saying why survivors are "immortal" in strong loops, this is not about that.
Thank you.
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@28_stabs said:
Yes they are balanced as long as generators are done in 3 minutes and chases take hours.
That is another problem that doesn't has nothing to do with this problem.
I can easily say keys are balanced as long as solo experience be horrendous.
And chases doesn't take hours, that is on you if you decide to chase the survivor in a strong loop.
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@GrootDude said:
I see most people say that both are op.
Check the steam forums and you can see all the bias.
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@OGlilSPOOK20 said:
Playing Ghostface on Haddenfield vs a full 4 man swf.
Got 2 kills and I was chasing an Injured Yui to an Exit Gate, she was running to the exit gate and she turns off to the pallet behind a house so I decided to keep straight to cut her off from the exit.
Somehow... Someway and I mean straight up BS, The Yui drops the pallet..... She drops the plucking pallet that I'm nowhere near...... the game registers it and gives her a stun......... REALLY??? I'm running straight to go around and cut her off and somehow that bs stunned me???
So she makes it to the exit gate and starts to teabag....... Don't teabag when you're in a full swf on Haddenfield and the game literally saves your butt.
That genuinely pissed me off. This game has a huge hitbox problem or should I say, "Latency."
Ridiculous.
You know what's worse?
Survivors hitboxes.
https://www.youtube.com/watch?v=3yrPi_kLzD4This should be priority over anything, cause a pallet stun doesn't get you out from a game, but the horrendous hitboxes do.
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/947002#Comment_947002
While I get what you are saying, this case is much worse for killers as it is intentional
Killers tunnel regardless of what challenge you are doing, they cant know that you are trying to do 4 gens so its not personal, its just how they play (not really optimally by the way)
But a survivor is able to easily see the killer hooking a lot in the basement. And when he is about to get their last hook on the basement or they see that the killer is trying to hook on the basement they DC just to specifically screw up that person in particular. They know that the killer will have to try again and they laugh at you while a tunneling killer is just trying to play the game in his on way
The franklin's one seems oddly specific
A survivor dc'ing doesn't cancel the game.
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@cipherbay_ said:
"Its not my intention to piss the killers off."
Runs insta flashlight builds with SWF, Sabos all hooks, finishes gens in 12 seconds, hook techs, no collision window techs. Yea he had this ######### coming to him.
Im not talking about that, what if this happens to an innocent player?
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/944462#Comment_944462
Or maybe remove moris
With keys
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Both.
Gen rushing take away your bps and basically you de-pip
Tunneling take away your bps and you de-pip
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/946833#Comment_946833
That and collision boxes
Broken huntress hitboxes from the size of a car are way worse.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/946104#Comment_946104
While you all gen rush with 4 toolboxes? I think I'll keep my buffed moris...
That's off topic, just give your reasons why mori's shouldn't be nerfed instead of bringing trash things that everyone know are overpowered.
Thank you.
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@Aven_Fallen said:
Because everything under 100% Killrate is too less for Killer Mains. It is unacceptable to lose a game, because the Killer is the Powerrole. And the Powerrole has to win everytime, regardless of how skilled the Survivors are.
And dont forget:
If you lose as Killer, the Survivors are too strong.
But if you win as Killer, it was only your skill.
it's 4k or nothing!!
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@[Deleted User] said:
well survivors are more powerful then the killers depip squad already proved that but the majority of survivors are very bad at the game and that is the reason the kill rate is very high.
Yes, 1 year ago.
Thx.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/947000#Comment_947000
Well, it doesn't make sense that survivors are able to run forever without getting exhausted... at least to me.
The thing here is, we dont balance around real world physics, this is a game, physics here doesn't apply (just in some situations)
Why does a killer gains a random speed (bloodlust) which make them seem like sonic and doesn't get exhausted?
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/945263#Comment_945263
...That was actually the claudette's fault there honestly. She stopped the momentum from the fast vault to start moving right leaving her close to the window there
If claudette didn't get pushed back (For a reason, which is really common) she shouldn't have been hit.
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@iamscumqueen101 said:
More like you didn't drop the pallet quick enough or you lag.
It looks like you dont understand.
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@Pulsar said:
It will end when you accept that the hitboxes are fine. Latency is likely what you are experiencing.
It is good to remember that for every hit it looks like the Killer didn't hit, there was probably one that he thought should've hit.
They aren't fine.
Why are hitboxes more bigger than survivors head?, this is the reason why I always keep getting hit against huntress when I am crouched..
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@bilaueta said:
I saw a few clips from people who were about to complete the six feet under challenge but surprise one survivor DC's just because. In the post game chat they say things like "No challenge for you lol"
https://us.v-cdn.net/6030815/uploads/788/EA2DDQ0AFGYL.jpg
Credit to u/CaptainRikkai on reddit for screenshot after one guy Dc on last basement hook
How in the hell is this funny? One thing is poking at someone and irritate them a little to have a laugh (like bodyblocking someone in a corner for a little while) but this is just being a ######### thinking its fun.
It is not fun for anyone to have a player DC, either as a survivor or as the killer (although the second case would work on their favour) and specially when trying to complete a master challenge like this.
And dont come at me with a "oh why should I stay in a match that is not fun for me?" Because 90% of the time you Dc because you got caught in due to your lack of skill. If you can tell me to git gud as a killer when you escape by hatch after I destroy your team then Im in all the right to say that you should be the one to get better and stop ruinning other's fun
Oops this turned into a rant much faster that I expected, my bad. Just dont DC please many people are really struggling for that challenge and its already hard enough without people DC'ing to screw up the killer for no reason
Only survivors are able to dc?
I have seen a lot of bs killer use franklin's, hit me and instantly dc so I lost my item or tunnel me the whole game when I have the 4 gens challenge..
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/945667#Comment_945667
Because a survivor shouldnt be able to loop forever...? And it makes sense?
Survivors ARE ABLE to loop forever because of the trash killers tunnel vision mentality.
Survivors doesn't need any kind of change, the only thing we need here is to change those killers tunnel vision mentality.
What about stun the killer for 10 seconds when all survivors are in dead hook and there are still 5 gens? cause "killer will most likely be able to 4k in that scenarios and then survivors need some kind of help"
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/945632#Comment_945632
It's more of a fact like: the survivor has wasted enough of the killers time, any more will punish you kind of mentality. The fact that a survivor could, in theory, loop a killer for 5 gens is a bit much. Survivors are supposed to be terrible in a 1v1 against a killer... that's why there are 4 of them.
Say you're chasing the last survivor and they extend it past 60 seconds (through their own skill). If the hatch is closed, it's a waste of their time, if it's open, it's a last desperate race to the hatch. It should feel desperate...
I think it's ludicrous how easy they are to use in comparison to other perks... especially that SB glitch where you can hold it for later. This prevents that.
It doesn't even have to be during a chase. It could be just running for one minute causes exhaustion. Wouldn't it cause it normally?
I would ask what rank you are at, since I think this change would be balanced at red. But, then again, people will argue because they can. I even suggested a huge change to the original concept that would make the concept way weaker. I would easy make it 45 or 30 if that makes it more ok in your eyes, but that would make it too strong.
Survivors should not be punished for doing well.
And it is the killer fault for being to stupid to chase a survivor for 5 gens, maybe instead they should fix their tunnel vision mentality?
Any good killer will know when to chase survivors and when to end a chase, do we balance around rank 20 where killers dont know when to end chase?
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@humanbeing1704 said:
After balanced landing was Nerfed exhaustion perks should never be touched again that's my opinion
I hate that nerf.
Instead of fixing the broken maps they decide to nerf BL thinking it would fix the problem, and those maps are still problematic
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@Seltas0208 said:
So you know how bloodlust activates after being in chase for so long? What if for survivors exhaustion activated in a similar way in edition to the exhaustion perks. The timer increases the longer your in chase
So : however long it takes to gain bloodlust applies to the surivor gaining exhaustion
For 15s that timer is 5 seconds
For 45s it bumbs up to 25 seconds etc
Idk. But it could make mindbreaker just a little bit more usable
No.
Why not instead buff mindbreaker?
Survivor already cannot be recovered in chases, and perks like sprint burst will just be completely dead.
And dead hard will just be trash tier.
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@MrDardon said:
Go grab some chips, watch videos? And don't complain about everything maybe?
Dont care about what you said, it is a reportable offense, can we apply the same logic when survivors used to hide all the game (there was no egc)
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@kate_main said:
21 000 is greedy AF,lol.
I understand they need money.
But 21 000??????
Those are like 300 hours of playtime xD
300?
Dont forget when the level restarts and just give you like 10 shards.
I think it is 700 hours.
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@Boss said:
This is why i once said:
- Once you start the Mori, you can't stop.
- Once you start getting Mori'd, you can't select to quit the match.
What if they disconnect their cable, lol?
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@YaiPa said:
All these DBD you tubers who used this "abusing/OP #########/toxic" clout to become famous deserve it.
Aaron is a good player and even better than you.
Have you even discovered a tech? NO.
Aaron found a new tech (the hook tech), and he doesn't abuse things, he's just way too good that he can win only using deja vu.
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Without us survivors you have no game.
:)
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/944794#Comment_944794
No mither is fine, literally designed as a hard mode perk
Well, hard mode or not, it should have a benefit for using it.
If devs keep making perks like this and they deny to rework/buff them, I expect them to never see the meta change.
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/944653#Comment_944653
Well thats a really good question. If we only talk about slugging I think its healthy and needed. As killer you use it to apply more pressure and as survivor you can counter it with teamwork. But there are certain situations where I think its unhealthy. For example to get the 4k and thats a completely different story. If we speak about mori spam thats just a nuisance. Maybe you could implement something that lets you cancel the animation once. Imo thats reasonable.
Slugging is fine, boring, yes.
Mori spamming isn't and is just to piss survivors.
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@AshleyWB said:
I think remaining still while in the downed state should reduce your cries of pain. And crawling should bleed you out a little quicker to give slugged players a quicker end. Maybe tenacity should then have a passive effect of bleeding you out more slowly too.
Or better:
Once the killer starts the mori animation they can't cancel it.
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@Sonzaishinai said:
Sucks that this happens but you can just DC for this
There's a reason the first penalties only last a minute
As long as you don't DC often it should'nt really effect you
It is really common in R1 (PC), those killers always think im in a SWF, so they always play toxic.
And I will not dc 2 times for get a 5 min penaltie.
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@Raven014 said:
If you bleed out you deny the killer points. The obvious thing to do is hide. I don't see what the issue is here...
It look like you dont understand.
Im saying when the killer starts mori spamming (like in the video) mori spamming adds a lot of time to the bleed out timer which make it annoying and time waster.
And isn't healthy for the game.
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@Deltin said:
same could be said for a 4man all hiding in lockers around the map, not doing gens.
Make you're own thread, and discuss it by yourself, this is not your thread and stop discussing things off-topic.
Thank you :)
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@PistolTimb said:
That map is awful as killer. If they cut down on jungle gyms and back to back pallets id be fine with the truck coming back.
And is extremely bad optimized.
Anyways freddy on hawkins is worse, sooo
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@MegHasCuteFeet said:
I don't think survivor perks needs buffs.
Sole survivor, Vigil and no mither wants a word
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@humanbeing1704 said:
every map should be coal tower sized i genuinely believe it's the best map besides the main building sometimes
Coal Tower is my fav map for both sides
But tbh I think every map should be father's campbell size.
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@Tisfine said:
People giving wrong advice.
It's not that they have a different spot for flashlight blind it's that they're literally immune to Blinds until a certain point in the animation lol.
Exactly, and until that certain point it isn't possible to blind the spirit, since she can avoid the flashlight..
I guess they are really biased for spirit, I wouldn't complain if this bug were on a killer like legion or bubba, but spirit? a killer that's powerful enough?
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/944692#Comment_944692
Balanced Lansing got nerfed cause it created infinites not cause it was an outlier. And hag is equally as hard to blind as her, all you need to do is literally find the spot, she can be blinded, you just want to nerf her again, end of story
Devs could fix the map instead of nerfing BL, and haddonfield is still broken as before, so what's the point?
Do a video of you blinding a spirit.
And how is fixing an inconsistent mechanic on a killer a nerf?
Now fixing bugs is a nerf, gosh this community..
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/944676#Comment_944676
Rare words from me, if you wanna find it all I need is the Doctor picture saying “git Gud”
During the blind, when she is about to hit the pallet again is when to start blinding her, I have been blinded during pallet breaks as spirit and I have done the same back. Unless you suck with flashlight you should be fine. Hag also is only blindable at long range, you could try this out in kyf with some friends as well or risk it in a live lobby. And you did say not to post a video of near the end of the animation so I described it, she is hard to blind but possible you just need to have good aim
Why shouldn't spirit have the same blind mechanic as other killers?
Remember Balanced Landing got nerfed cause "not other exhaustion perk has a passive effect so it got adressed"?
https://www.youtube.com/watch?v=b6PTTyUHM2Q&t=633s12:41
And btw you're telling me Aaron didn't find the "correct spot" here?
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/944607#Comment_944607
dont cry about not being able to blind a kilelr cry about the unbalance that represents god windows (WITH 0 COUNTERPLAY) cry about infintes wich are still in the game cry about important stuff thats been in the game since 2016 and been ######### the killers since again 2016 cry about important stuff not about not being able to blind a fu+ing killer.
That's what im not discussing, make your own post and complain about the "infinites", and stop hi-jacking my post, cause that's not what im discussing about, as I said make you're own post.
Remember when enduring got bugged for 0,5s? it got fixed asap, cause every bug needs to be fixed.
Can I apply you're logic of dont cry about enduring cause it isn't important?
Someone even did a video about enduring "something that isn't important applying your logic"
https://www.youtube.com/watch?v=aO5mFj3sZDI -
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/944662#Comment_944662
Wow you are really determined with this
I found it, but where is the fun in me showing you it, learn her animation then you will find the sweet spot, that is all i am saying as it feels good when you find it yourself
-post over with me
You're saying she's blindable, show me the proof.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/944647#Comment_944647
Actually yes as then the killer won’t be able to vault in the first place.
Also, if you think that is bad that is literally a tip, sounds may be bugged right now but when they are not again you will feel it.
anyways, like pre-mentioned, she is still blind able so like I also said, learn the sweet spot
Sounds will get fixed eventually, so that isn't an argument.
Now, once again I want you to show me how you blind a spirit while in the pallet animation.
And, if you are going to blind she when the pallet animation is about to end, than please dont link that video.
Cause you can easily avoid that flashlight.
show me the "sweet spot"


